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Rama Manual PC

Rama Manual PC

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FilenameRama-Manual-PC.pdf
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Subsection Rama
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Rama Manual PC
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TM Contents A Note From ehe Designer 2 Your Mission 4 Insralling and Srarring ehe Game 5 The Opening Screen 7 Main Game Screen 8 Game Options (Saving and Resroring Your Game) 9 Gerring Around RAMA 10 Inreracring wich RAMA 14 Using Your Arm Computer 18 In-Game Help 21 RAMA : The First Ten Sreps 22 Technical Support 26 Cusromer Service 28 1 A Note From the Designer group to ever explore an alien spaceship, andfollow your intuition and the clues provided in the game. The Ramans and other lt is with great delight that I uielcome you to the world of extraterrestrials in the game are very logical, and ifyou view the RAMA, a universe jirst created by my mentor andftiend Arthur murals, the paintings, and even the architecture, you can find C. Clarke and then expanded and extended by the two ofus over a clues that will help you with the puzzles. ten year period. Within this enormous cylindrical spaceship are lt has been my great goodJortune in life to be the Jather of alien machines and creatures, as weil as architectural and seven sons. Their ages at present range ftom twenty to three. engineering maruels, that I hope will stimulate you to ask yourself Already Jour ofthem are engaged in playing RAMA, and I have questions that you may never have asked before. Are we the only been able both to watch their progress in the game and to enjoy intelligence in this universe? If not, what might other intelligence answering the philosophical questions engendered in their minds be like, and how might they regard us? What would be their by the existence ofthis huge alien ship with its marvels inside. lt is motiues, their ualues, their purpose? In what ways might we be my fandest desire that user families will share the same thrills and similar; in what ways different? …

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