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Read Me

Read Me

Read Me & Reference · 1995 · PDF
FilenameRead_Me_1995.pdf
Size0.00 MB
Year1995
Subsection Read Me
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Read Me 1995 Page 1 of 1 Saved: Friday, August 25, 1995 4:49:14 AM The Tesla Game Kit Copyright 1994-1995 Chris K. Thomas. All Rights Reserved. I'm at ckt@best.com. Well, I've been going through my old archives, and I found this. It's a demo game creation source code kit I wrote as a demo for MacPlay over a year ago. It includes: * a sprite toolkit optimized for sidescrolling arcade games, PixelBlizzard * a sound engine capable of rudimentary music and sound effects, SSE * a polygon hit testing engine to be used with the sprite toolkit, PolyMan * a sample game using the C++ application psuedo-framework I was also using for Misebirakasu at the time, MITORI Warrior * some amusing fps estimates (1500 fps! yow!) and a wildly inaccurate fps counter. I was still learning C++ at this time, so wierdness in the framework is likely. Project file for CodeWarrior 68k (probably DR/2, before the new data-fork based file format!) included. It was written, as I recall, over a period of two weeks, and is slightly incomplete as a result. Freeware, on the condition that you give me credit in your about box if you do use this for anything. I have no plans to update this stuff, as I'm building a C++ game framework, completely unrelated to this project. (MacPlay never got back to me, BTW. :P :P )
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