Rubber Ninjas Modding Tutorial
Rubber Ninjas Modding Tutorial
Game Manuals · PDF
| Filename | RubberNinjasModdingTutorial.pdf |
|---|---|
| Size | 0.08 MB |
| Subsection | Rubber Ninjas Modding |
| Downloads | 0 |
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RUBBER NINJAS MODDING TUTORIAL
This tutorial is for users that want to make their own campaigns, characters and
ragdolls for Rubber Ninjas. You can use mods only with the full version of Rubber
Ninjas.
If you are new to game modding it might be difficult for you to get your mods
working. Don't worry, Rubber Ninjas will be updated often to include the best user
made mods, so you can just download the latest version to benefit of new
campaigns and content.
If you are comfortable with game modding you can try to understand how things
work just by checking out the files, they are pretty self-explanatory.
A notice, the parser is not especially robust, so follow the files format closely
(don't add extra spaces or new lines, invert order of things etc).
Be sure to MAKE A BACKUP COPY OF RUBBER NINJAS before you mess
around with the files.
GENERAL STRUCTURE
Campaigns, ragdolls and characters are all described by text files. These are
simple text files, (not .doc or .rtf). The extension of these files is not .txt, still they
can be opened and saved by a text editor, such as textedit for Mac, or Wordpad
and Notepad++ for Windows (the normal Notepad does not work well).
ON WINDOWS: Navigate to C:\Program Files\Rubber Ninjas (or wherever you
installed the program) then open the "data" folder.
ON MAC: Open the "Rubber Ninjas" application bundle. To do this right click (or
ctrl-click) on the application icon and chose show package contents, then open
the contents folder, then open resources folder, then the data folder.
This "data" folder contains different folders:
The walls folder contains the images used as textures for the spheres' walls.
These images must be 2048x1024 pixels. You can customize these pictures or
make new ones if you wish, then integrate them in your campaign as we’ll see
later.
The ragdolls folder contains files (with extension .ragd) used for specifying the
shape of a character.
The characters folder contains files (with extension .char) specifying a character,
his name, his shape (through a ragdoll file), what weapons he can use etc.
Each character file must specify a ragdoll file it uses, and 2 or more characters
can use the same ragdoll file.
Weapons folder contains files (extension .weap) that specify shape and properties
of weapons. These files are very similar to the ragdoll files.
The campaigns folder contains various campaign folders. Each campaign
contains a CampaignSettings.txt file used to specify the campaign structure.
Each campaign folder possibly contains also local characters, ragdolls, walls and
weapons folders (that contain data for use only with this campaign).
In the "data" folder there is also a 2PlayerSettings.txt file that specifies some
settings for the 2 player games, as well as what characters are available for the 2
player fights.
HOW TO MAKE A NEW CAMPAIGN
To make a new campaign go in the campaigns folder, duplicate one of the original
campaign folders, rename it to “my n…
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