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Swamp Witch Doc

Swamp Witch Doc

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Introduction "Swamp Witch" is a high quality interactive adventure game with commercial quality graphics and sounds. Originally created for my two kids (ages 12 and 14) during the latter half of 1987, it has proven really quite funny and entertaining for many of my adult computer friends who are sophisticated Mac-game fanatics. Therefore I've decided to share it with the Mac Universe via the ShareWare concept. All money collected for this game goes into a special account to help defer the cost of college for my two kids. After all, it was their game. (What's fair is fair.) ON THE PAGES WHICH FOLLOW, SAMPLE SCENES FROM SWAMP WITCH™ ARE DEPICTED. The opening screen can be personalized with YOUR kids' names and pictures (see p.8). Although it is a bit gory and slightly "indelicate" in places, I'd not rate it higher than a "PG-13" in coarseness for the 10 through teen set. They like fantastic mysteries, gore, and magic, so here it is: FOR PRECOCIOUS KIDS AND ADULTS! TEE-HEE-HEE... Game Description First, the bad news...yes, it was created using "World Builder" software by Silicon Beach, but (the good news!) I chose not to follow their "monster interface" which to many, becomes dull too quickly. So unlike many World Builder games (with the familiar "swing fist/kick foot" redundant mentality), this game version is more similar to "Deja Vu" or "The Uninvited" in its "click on the object" interface and animation. Except for the monster "cat," all of these "monsters" are programmed to react in unpredictable ways--all with devious yet logical solutions so in demand by us adventure game freaks. The monsters themselves range from the fantastic to the familiar, everyday (?) world of man-eating alligators, vicious dogs, killer rats, etc. I've purposefully tried to make the game "plausible" and "down to earth" enough to be realistic and give a false sense of security (especially early in the game), along with a big dose of the grotesque and fantastic in order to feed the imagination. I've tried to use my doctorate in education background (thanks, Mom and Dad) for the educational psychology and knowledge of what kids like for much of the gaming elements herein (for example, rescue your pets from the storage room and they follow you around during the adventure). The first half of the game takes place in a formerly quiet neighborhood not unlike your own, then speeds "up a treehouse" into the "Enchanted Forest" and into the "Witch's Swamp." I made two versions: one where my daughter, Melissa, is the heroine (with her pictures and many personal references scattered through the adventure) and one likewise for my son, Tony. This copy is the latter (highlighting my son), but you or your child can quickly identify with him as though it followed the exploits of a nameless "Infocom" adventurer. All the graphics in this adventure depict real places in our neighborhood: the houses, the rooms, everything except, of course, monsters of the supernatural variety and …

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