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TEACHER

TEACHER

Game Manuals · PDF
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TABLE OF CONTENTS Introduction 1 The Program as a Teaching Tool 2 Supporting Educational Components 3 How the Program is Structured 4 What you Need to Run the Program and How to Start 9 Further Questions 9 Detective Notes 10 Definition Diner Terms 11 Web Link Instructions 19 INTRODUCTION Hydro One created this interactive CD-ROM adventure to assist the educator wishing to teach students about safety and respect for electricity. It is directed at grade levels 5 through 8. The program is structured to provide several teaching options. (Your choice will depend, at least in part, on the number of computers available.) • With guidance from the teacher, students can work through the program at individual work stations. • Students can work in small groups, each at its own computer work station. • Using just one computer station, you may prefer to run the program demonstration style, and have the class make collective safety decisions for each of the lessons. Whichever approach is taken, frequent class discussions are recommended, so students can pose additional questions, share understandings and explore how they will use what they have learned. If all students work on the same lessons, group discussion can follow the completion of each section. Included in the program is a take-home component that provides students with a quick checklist of the lessons they have completed. To generate these “Detective Notes” you will need a printer connected to your computer (the quality of the printout will depend on the type of printer you have.) WARNING THIS PROGRAM CONTAINS SCENES THAT MAY BE UPSETTING TO SOME. Note to teachers: In order to help students gain an appreciation of the seriousness of electrical hazards, several of the safety lessons in the program are explained with the aid of video footage showing a person receiving an electrical shock and its immediate effect. The lessons using such video footage are identified in a flow diagram found under “How the Program is Structured” in this Guide. 1 THE PROGRAM AS A TEACHING TOOL “The Wonders of Electricity... an adventure in safety” allows the teacher to take students on a series of first-person educational adventures. Cast as the hero of the story, the student, or the group, navigates through four locations in the town of Hazardville—the hydro substation, Power Park, Circuit Court and Millie Watt’s residence—to rectify twelve hazardous situations. Along the way, students discover new words and concepts, along with important information about how electricity works, and how to use it safely. Each safety challenge the student encounters is resolved through a series of activities that support visu…

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