Teacher QTVR Workbook
Teacher QTVR Workbook
Game Manuals · PDF
| Filename | Teacher_QTVR_Workbook.pdf |
|---|---|
| Size | 0.03 MB |
| Subsection | Teacher QTVR Workbook |
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1
Acknowledgements
Thanks to the La Mesa Historical Society for
providing historical images. Thanks to art
teacher Shari Duran for her expertise and stu-
dent input.
Disclaimer
This workbook is not a substitute for your soft-
ware or hardware user manuals. Consult these
documents or the manufacturer for specific
product support. For updates to this work-
book, check the VR Toolbox™ website at
http://www.vrtoolbox.com.
The QTVR Workbook: building better learning with immersive media
2
Introduction
Prominent in current state and federal educa-
tion reform initiatives, new technologies are
gaining focus as instruments for revolution-
izing learning. The International Society for
Technology in Education (ISTE) has devel-
oped national educational technology stan-
dards (ISTE, 1998)1 in cooperation with the
U.S. Department of Education, major univer-
sities and large corporations. The standards
recognize the role that multimedia plays in
establishing technology-supported learning
environments for the new millennium. These
technologies appeal to multiple learning
styles and offer students the ability to inter-
act with instructional materials in a way pre-
viously unimagined. Today’s multimedia ap-
plications allow learners to simulate other-
wise costly or dangerous experiences, con-
duct experiments, visit remote locations, and
model relationships, both real and abstract.
These technologies also extend those experi-
ences so that learning transcends school walls
and the traditional instructional day.
At the forefront of immersive media is
QuickTime™ Virtual Reality (QTVR) pow-
ered by Apple Computer, Inc.’s QuickTime
multimedia architecture for MacOS™, Win-
dows™, and UNIX. QTVR enables users to
manipulate their views of environments and
objects from any perspective. QTVR mov-
ies can be distributed on the Internet, embed-
ded in web pages, or on disk as part of self-
contained multimedia presentations. To
“visit” a South American archaeological dig
or “hold” a Peruvian artifact requires a mouse
rather than a plane ticket. QTVR’s
affordability and ease of use makes it an ideal
tool in the hands of both teachers and stu-
dents for curriculum development and project
enhancement. For those that aren’t ready for
the inclusion of electronic media in their les-
sons and projects, panorama software also
enables one to create traditional panoramic
images from a sequence of normal photo-
1
For ordering information visit http://www.iste.org
Introduction
3
graphs. QTVR assists in both unlocking cre-
ativity in teachers and making abstractions
concrete for learners.
Purpose
The go…
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