Time Manual
Time Manual
Game Manuals · PDF
| Filename | Time_manual.pdf |
|---|---|
| Size | 4.58 MB |
| Subsection | Time |
| Downloads | 0 |
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WHERE IN TIME IS
CARMEN SANDIEGO? ,.
DETECTIVE'S
MANUAL
Acknowledgements
DeSign: Gene Portwood and lauren Elliott
IBM(Tancty versloo programming; lance Groody
Apple version programming: Rod Nelsen
GraphiCS: Don Albrecht. Leila Bronstein. Michelle Bushneff,
Maureen Gilhooly. Julie Glavm, AVril Hamson, Barbara lawrence
Product Manager: Claire Curtin
Clues: Susan Meyers
Manual: Matthew Leeds
Special thanks to: Latricia Tumer. Mar1<etlng Manaeer;
Ann E. Kronen, Publisher; Glenn Axworthy, Christa Beeson,
Matt Siegel, Brfderbund QualIty Assurance Department
YI'hItto In T_ .. Camwn s.ndolCo? If,. ~ of ~ SOI'twaoe.1tw:
" . .... ~ o..k EnqcIopedIII tS. re&olteNd t r - - - " of ~ ~ 1Jbr~
IBM I t . recos\efed ~ 01' ~ 8uaorleu~. Inc.
T...., ......~~... ofT~,1tw:
tellStered
~ IS • U......,.
of AcIQIe Ccrnpu\ef, Inc
e ~ 1989. 1990 8r.oetIMld Softo,we, Ire. AI "ChI' r--..d
2
Table of Contents
Memo .. ............. ... ...................................................................... ....... . 4
Get on the Case Fast! ....................................... ........................... ..... .. 6
Getting the Chronoskimmer Installed and Running .. ..... ......................... 7
IBM/Tandy ...... ............... ........................... ...................... ..... ....... . 7
For two disk drives ............ .......................... ............................ 7
Hard disk Installation ................................. .. ........................... 7
Special Keys .............................................. ............................ 8
Apple ............... .... .............. .......................................................... 8
For two disk drives ........................................................ " .. " .... 8
For one disk drive ................................................................... 9
Special Keys .. ...... .............................................. .................... 9
Using The Program .. ..... ..... ....................... ............. ...... .................. 9
Working at Acme ......... .. .... ................................................................ 10
Signing In ............. ...... .. .............................................................. 10
Resuming a Saved Case ............................................................. 10
Your Assignment ............................................................... .... .. ... 11
Object of the Game ... .................................................................. 11
Chronosklmmer User's Manual ....…
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