Version Info
Version Info
Game Manuals · PDF
| Filename | Version_Info.pdf |
|---|---|
| Size | 0.01 MB |
| Subsection | Version Info |
| Downloads | 0 |
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Version History
1.3.0 (30/4/98) Some modules now have tabbed windows and more features.
New modules: Mantra II, Might & Magic III party, Realmz 5.
You can now press the option key when selecting menu commands via the
keyboard (e.g. command-option-W to close all windows).
You can assign command keys to scripts in the script menu (see the
"Development (Scripting)" document for more information).
Renamed the Save As... command to Save A Copy As.
Updated and improved balloon help for menus.
Added a new "Close All But This Window" script.
You can use the optional parameter 'to' with the 'Save' script command.
The maximum number of open windows is now 40 (previously 16).
Lots of bug fixes.
1.2.1 (26/1/98) Fixed a bug with the Save As... command.
1.2.0 (12/1/98) ACE! supports scripting - look at the scripts menu for some examples.
New modules: Omega (version 0.75 and 0.80), Escape Velocity, Harry the
Handsome Executive and an Unlimited Adventures design password module.
Function keys 1 to 4 now Cut, Copy, Paste and Clear respectively. The Clear
button on the numeric keypad also clears text.
Lots of minor bug fixes.
1.1.1 (27/10/97) Added a better version checking process which won't become apparent
until later versions of ACE!
Fixed a bug that prevented ACE! from running on non-MacOS 8 PPC systems
(AppearanceLib not found error on launch)
1.1.0 (23/10/97) Uses the Appearance manager. On MacOS 8 systems, all dialogs and alerts
will be "theme-savy".
Changed the wording of the "Invalid Value" dialog and added a "Use
Maximum/Minimum button".
Fixed a bug with hi/lo nibbles (which only affected the 'M&M II' module).
Fixed a bug with reading in long data types on 68k Macs.
1.0.0 (29/9/97) First public release.
Planed Features
In no particular order of importance, some of the features planned for future versions are:
Linked controls
A link between controls will allow controls to affect each other. This would happen in two ways:
1. A control could enable or disable other controls. For example, a checkbox might be disabled
until another checkbox is checked.
2. A control could change the value of other controls. For example, increasing a character's
'strength' might increase their 'bonus to hit'.
An option would be provided to disable on-the-fly linking.
Multiple modules
-1-
Currently, only one module can be used at a time. In a future version of ACE, all modules will be
available simultaneously. This would be useful when combined with scripting.
List controls
A list control (like those in the Chooser) is the best way of presenting a large amount of
information that is complicated or which may change in size (number). For example, the
equipment li…
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