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Vision 3 D Man

Vision 3 D Man

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VISION-3D User Manual Version 1.7 written by Paul Bourke Credits VISION-3D was written by Paul D. Bourke starting in November 1988. It is copyright © 1989 by Paul D. Bourke (all rights reserved). The author would like to acknowledge the following: Dr. Mike Linzey for many suggestions and comments, Dr. Robert Meurant for help with the polyhedra coordinates, to the many students at the Architecture School who were the first users and hence debuggers. Congratulations to Apple for building computers people want to use, and to the developers at Symantec for a C development system that makes programming efficient and enjoyable.. Notice All rights reserved. No part of this publication may be reproduced or used in any form by any means, without the prior written permission of the author. The information contained in this publication is believed to be accurate and reliable. However, the author makes no representation or warrantees with respect to the program material described within and specifically disclaims any implied warrantees of merchantability or fitness for any particular purpose. Further the author reserves the right to revise the program material and make changes therein from time to time without obligation to notify the purchaser of the revisions or changes. In no event shall the author be liable for any incidental, indirect, special or consequential damages arising out of the purchaser's use of the program material. Copyright © 1989 Paul D. Bourke Table of Contents 1.0 Introduction 6 1.1 Hardware 6 1.1.1 Minimum hardware 6 1.1.2 Compatibility 6 1.2 Software 6 1.3 Coordinate system 6 1.3.1 Cartesian coordinates 6 1.3.2 Polar coordinates 7 1.4 Colour 7 1.5 Screen layout 9 1.6 Model window 9 1.7 Tool window 10 1.8 Data window 10 1.9 Extensions to the Macintosh interface 11 2.0 Model creation 12 2.1 Coordinate entry 12 2.1.1 Keyboard control 12 2.1.2 Mouse control 12 2.1.3 Example 13 2.2 Standard building blocks 13 2.2.1 Polyhedra 13 2.2.2 Other building blocks 15 2.2.3 Plant building blocks 16 2.3 Model Generators. 17 2.3.1 Lathe 17 2.3.2 Extruder 19 2.3.3 3D Text 20 2.3.4 Surface 20 3.0 Editing 22 3.1 Selection tools 22 3.2 Shifting items 22 3.3 Scaling 23 3.4 Rotating 24 3.5 Reflection 24 3.6 Surface reflectivity 24 3.7 Surface colour 24 3.8 Sweep 24 3.9 Profile 25 3.10 Group/ungroup 25 3.11 Make face/unmake face 26 3.12 Splitting 27 3.13 Alignment 29 3.13.1 Point snap 29 3.13.2 Translate snap 29 3.14 Miscellaneous 29 3.14.1 Reverse facet order 29 3.14.2 Remove duplicate items. 29 3.14.3 Kaleido…

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