Wing Nuts 2 Manual
Wing Nuts 2 Manual
Game Manuals · PDF
| Filename | WingNuts_2_Manual.pdf |
|---|---|
| Size | 1.74 MB |
| Subsection | Wing Nuts 2 |
| Downloads | 0 |
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WingNuts 2
Raina’s Revenge
System Requirements:
OS X 10.4 or later
32 MB of VideoRAM
950 MB of Hard Disk space
512 MB of RAM
DVD ROM Drive
iSight™ camera for CoreImage™ Effects
WingNuts 2 is a Universal application so it will run natively on all new
Intel Macs.
To Install
• Insert the WingNuts 2 DVD into your computer.
• Copy the folder “WingNuts 2” to your Hard Drive
• Eject the volume “WingNuts 2 DVD”
Registering the Game
When you run WingNuts 2 for the first time you will be asked to
register the game. To do so, click “Enter Code...”. Then enter your name,
and the registration code printed on the cover of this manual.
Once you have registered you will be asked if you want to register
your game on the web. This is an optional step, but it does protect you
if you lose or misplace your manual.
1
Flight School 101
OK WingNut, you may have been a fly-by-the-seat-of-your-pants hot
shot, but those old tricks won’t work this time around. It’s time for you
to go back to Flight School.
The Tower
The Tower is your eyes and ears (and head and shoulders, knees and
toes) here on the ground. This is where you’ll start your mission. When
you begin WingNuts 2 you will be given 4 options:
Play
Options...
Docs...
Quit
The “Play” command will begin a new mission.
The “Options...” command will let you tweak your plane’s controls,
adjust the pilot roster, continue a saved mission and embark on a 3rd
party scenario mission.
The “Docs...” lets you access the field help manual, view your fellow
Aces’ high scores and learn about the fine folks who keep this
organization up and running.
The “Quit” will give you an honorable discharge from Temporal
Command.
Once you have played a mission, you will have a “Continue” button
that lets you pick up where you left off.
Starting a New MIssion
So you think you’re ready to take to the skies? Well saddle up then.
When you hit “Play” it’ll begin prepping your plane for combat. Once
your plane is prepped, you’ll enter the Temporal Command briefing
room. This is where Commander Jen will brief you on your mission.
You may abort the mission at any time, or proceed to victory!
2
Your Aircraft’s Heads up Display (HUD)
All planes in the Temporal Fleet are equipped with a HUD which tracks
such vital items as fuel, shields and other useful things. The following
screen details the HUD.
Move Fuel Shield Score Compo- Planes Carrier
nents
This This This Destroy You may This
tracks
This
tracks the
enables gau…
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