Zbrush Starting Guide
Zbrush Starting Guide
Game Manuals · PDF
| Filename | ZBrush_Starting_Guide.pdf |
|---|---|
| Size | 9.34 MB |
| Subsection | Zbrush Starting |
| Downloads | 0 |
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ZBrush Starting Guide
ZBRUSH Starting Guide
Welcome to ZBrush!
In this document you will discover how to quickly get started with ZBrush, understand
its main concepts and explore its user interface. Along the way you will do your first
sculpting and 3D painting, complete with a quick render! This short primer will introduce
you to what can be done.
1
ZBrush Starting Guide
Table of Contents
1. ZBrush UI presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2. The Pixol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3. ZTools and the Edit mode . . . . . . . . . . . . . . . . . . . . . . . . . 8
4. The Canvas Document . . . . . . . . . . . . . . . . . . . . . . . . . . 10
5. Saving Tools and Documents . . . . . . . . . . . . . . . . . . . . . . 10
6. ZBrush Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
7. 2D and 3D navigation . . . . . . . . . . . . . . . . . . . . . . . . . . 12
8. Create concepts in 2D . . . . . . . . . . . . . . . . . . . . . . . . . . 14
9. Your first 3D creation with ZBrush . . . . . . . . . . . . . . . . . . 16
10. The different ways to create a base mesh . . . . . . . . . . . . . 30
11. The Timeline and Animation in ZBrush . . . . . . . . . . . . . . . 34
12. ZBrush Main Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . 35
13. Where to find ressources and learning resources: . . . . . . . 36
2
ZBrush Starting Guide
1. ZBrush UI presentation
ZBrush’s Main UI is composed of several elements:
1. The ZBrush window. Elements cannot be undocked and moved outside the win-
dow area, but most of them can be highly customized and placed how you like within
the window’s space.
2. The ZBrush canvas: Like with 2D software, the ZBrush canvas has dimensions
but is measured in pixols. The canvas can contain 2D, 2.5D and 3D elements. Unlike
other 3D software, ZBrush doesn’t have a 3D space scene in which the camera (the
user point of view) can be moved; instead 3D objects are manipulated in front of the
camera, within the canvas. Think of the ZBrush canvas as being like a window within
your house, looking out onto the 3D world beyond. Objects can be moved around
outside the window, but you can’t move the window itself. This is a key element to
understanding and being comfortable within ZBrush, and is actually part of the reason
why ZBrush is able to work with millions of polygons in real-time. An animation pack-
age must track every element of your scene at all times, from all angles, regardless of
whether something is visible to the camera at the moment or not. That’s a lot of system
resources bei…
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