Zone Warriortm 2.0 Manual
Zone Warriortm 2.0 Manual
Game Manuals · PDF
| Filename | Zone_Warriortm_2.0_Manual.pdf |
|---|---|
| Size | 0.12 MB |
| Subsection | Zone Warriortm 2.0 |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Zone Warrior version 2.0 Manual
Background
The year is 2100 AD and human civilization is about to reach the capability to develop
interstellar travel. A nearby alien race doesn't like the idea and so it attacks. All the stations
are part of the development of the interstellar projects.
Our Side
Space Stations have three basic designs. The largest and most populated are the ‘wheel’
design. These represent the most developed locations in the solar system. The ‘radial’
design represents up and coming locations while the ‘dumb-bell’ design are research
outposts.
Wheel Space Stations can be found orbiting Earth, Mars, Europa and Titan. The design
consists of a docking bay in the central hub, four spokes and twelve sections in the habitat
ring. These sections may become targets for the alien invaders.
Radial Space Stations can be found orbiting Venus, Ganymede and Rhea. The design
consists of a docking bay in the central core, and four habitat sections. These sections may
become targets for the alien invaders. There is also additional specialist equipment attached
to the central core.
Dumb-bell Space Stations can be found orbiting Mercury, Pallas, Io, Callisto, Iapetus,
Uranus, Neptune and Pluto. The design consists of a docking bay in the central core, and
two habitat sections. These sections may become targets for the alien invaders. There is
also additional specialized research equipment attached to the central core.
Docking All 3 space station designs are equipped with a tractor beam for automatic docking.
Generally, the tractor beam will only function when its station is undamaged. If a station
should be damaged from an alien assault, the tractor beam will most certainly be out of
commission. In such a case, manual docking will be necessary and a docking buoy will be
launched from the bay. The docking buoy serves as a marker it allows you to get your craft
in a direct line with the docking bay. Colliding with the buoy will automatically kill your
engines.
Shuttlecraft are light assault/jump (AJ) fighters with laser weapons, missiles, inelastic shields,
maneuvering drive and punctuated warp engines. Perhaps not the most impressive and
modern fighter -- nonetheless, for tight proximity fighting, it's high maneuverability serves it
well in the defense of the station.
The Shuttlecraft has twin forward-firing laser weapons of medium range and guided missiles.
The lasers can vaporize most light craft with only a few hits. The missiles most certainly will
vaporize all light craft.
For defense, the Shuttlecraft has inelastic proximity shields. They adsorb missile and laser
impacts (some kinetic collision impacts) and recharge off the ships main power supply.
If you begin to get low of fuel there will be an audio alert and flashing lights on your fuel
gauge. To refuel in-flight you must fly into one of the free floating fuel cells positioned near
the station.
Interplanetary Freighters carry…
Showing first 3,000 characters of 11,076 total. Open the full document →