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Zone Warriortm 2.0 Manual

Zone Warriortm 2.0 Manual

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FilenameZone_Warriortm_2.0_Manual.pdf
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Zone Warriortm 2.0 Manual
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Zone Warrior version 2.0 Manual Background The year is 2100 AD and human civilization is about to reach the capability to develop interstellar travel. A nearby alien race doesn't like the idea and so it attacks. All the stations are part of the development of the interstellar projects. Our Side Space Stations have three basic designs. The largest and most populated are the ‘wheel’ design. These represent the most developed locations in the solar system. The ‘radial’ design represents up and coming locations while the ‘dumb-bell’ design are research outposts. Wheel Space Stations can be found orbiting Earth, Mars, Europa and Titan. The design consists of a docking bay in the central hub, four spokes and twelve sections in the habitat ring. These sections may become targets for the alien invaders. Radial Space Stations can be found orbiting Venus, Ganymede and Rhea. The design consists of a docking bay in the central core, and four habitat sections. These sections may become targets for the alien invaders. There is also additional specialist equipment attached to the central core. Dumb-bell Space Stations can be found orbiting Mercury, Pallas, Io, Callisto, Iapetus, Uranus, Neptune and Pluto. The design consists of a docking bay in the central core, and two habitat sections. These sections may become targets for the alien invaders. There is also additional specialized research equipment attached to the central core. Docking All 3 space station designs are equipped with a tractor beam for automatic docking. Generally, the tractor beam will only function when its station is undamaged. If a station should be damaged from an alien assault, the tractor beam will most certainly be out of commission. In such a case, manual docking will be necessary and a docking buoy will be launched from the bay. The docking buoy serves as a marker it allows you to get your craft in a direct line with the docking bay. Colliding with the buoy will automatically kill your engines. Shuttlecraft are light assault/jump (AJ) fighters with laser weapons, missiles, inelastic shields, maneuvering drive and punctuated warp engines. Perhaps not the most impressive and modern fighter -- nonetheless, for tight proximity fighting, it's high maneuverability serves it well in the defense of the station. The Shuttlecraft has twin forward-firing laser weapons of medium range and guided missiles. The lasers can vaporize most light craft with only a few hits. The missiles most certainly will vaporize all light craft. For defense, the Shuttlecraft has inelastic proximity shields. They adsorb missile and laser impacts (some kinetic collision impacts) and recharge off the ships main power supply. If you begin to get low of fuel there will be an audio alert and flashing lights on your fuel gauge. To refuel in-flight you must fly into one of the free floating fuel cells positioned near the station. Interplanetary Freighters carry…

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