Zork Zero All Feelies
Zork Zero All Feelies
Game Manuals · PDF
| Filename | Zork_Zero_all_feelies.pdf |
|---|---|
| Size | 7.14 MB |
| Subsection | Zork Zero All Feelies |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Preface to the Story
Zork Zero
More than 90 years have passed since the great wizard Megaboz cast the Curse which destroyed Lord Dimwit Flathead the Excessive
along with the other members of the ruling family, the Twelve Flatheads. Now, the Curse threatens to bring down the Great
Underground Empire itself! Wurb Flathead, the current occupant of the throne, has sent a clarion call to the remotest comers of the
Empire: half the riches of the kingdom to the person who can allay the Curse. From every province of Quendor, courageous
adventurers, scheming charlatans, and wild-eyed crackpots have streamed into the Imperial Capital of Flatheadia. You are one such
treasure-seeker, a peasant from an unheard-of village in an obscure province. However, you have an important advantage: an ancestor
of yours, a servant in Dimwit's court, witnessed Megaboz casting the Curse, and obtained a small scrap of wizardly parchment from the
mage's pocket. This parchment scrap has been passed down from generation to generation, and is now in your possession. Thanks to it,
you know what none of the other would-be cursebusters know; you alone know what must be done to stop the Curse! By the time of
your arrival at Flatheadia, most of the treasure-seekers have given up and returned to their homelands. In fact, you discover that most of
the population, including all figures of authority, have fled to distant provinces. And when you awake on the hard floor of the castle on
Curse Day, you find that even the looters and the most persistent adventurers have departed. In fact, as you begin your desperate quest
to find the relics of the Empire you need to stop the Curse, your only company is the court jester, who spins rhymes for your amusement.
Always appearing when you least expect him, the jester will confront you with riddles and games, spring some deadly tricks, and give
you helpful nudges in the right direction. And throughout, he seems to be laughing at some tremendous joke which you can't begin to
fathom...
Zork Zero is the prequel to the Zork Trilogy, one of the most popular, best-loved computer games ever written. Zork Zero takes you
back to the age of the Flatheads, where you can glimpse the Great Underground Empire during its heyday, and witness its monumental
fall.
About the Author: Steve Meretzky (1957-) was born and raised in Yonkers, NY, where his early hobbies included rooting for the New
York Mets and against Richard Nixon. A few historians of interactive fiction think that Meretzky's first job, packing nuts and bolts for
his father's hardware business, was the formative moment of his writing career. A few other people think that there's absolutely no
connection. Most people don't think about it at all. Many have won awards, but probably no awards you've ever heard of. Along with
Infocom's Dave Lebling, Meretzky is the first person admitted to the Science Fiction Writers of America for authoring interactive
fiction. Ot…
Showing first 3,000 characters of 29,078 total. Open the full document →