Comedy Fullmanual
Comedy Fullmanual
Game Manuals · PDF
| Filename | comedy_fullmanual.pdf |
|---|---|
| Size | 20.57 MB |
| Subsection | Comedy Fullmanual |
| Downloads | 0 |
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THE
COLLECTION
This program is for private use on ly. Any other use, copying, reproduction or performance in whole or in part,
without the express written permission of Activision, Inc. is strictly prohibited. © 1995 Activision, Inc.
Infocom Collection © 1995 Acti ision, Inc.
Credits
Producer ................................ ... .... ..... ...... .. ... ... ... .... ... ....... Diana Mack
Associate Producer .. ...... ...... .... ........... .... ...... .. ... .............. Rachel Rubin
Production Assistant . . .. .. . ... .. ..... .. . .... .. .. . ....... ... ... .. . ... ... ..... Brian Clarke
Documentation Manager ................................................. Mike Rivera
Package Design ................................................................ Jim Bridges
QA/CS Director ................................................................ Jon Doellstedt
QA Manager ..... ...... .. .... .. ........ ... ... .... .... ..... ... ........ .... .... .... Dave Arnspiger
Lead Tester .......... ..... ...... ........................................... .. ..... Kenny Ramirez
Testers ............................................................................... Keith Alexander
Abe Heward
Special Thanks ... ............ .. ...... .. ............ ........ ... .... ... ...... .. .. Paul Snively
Sean Lally
Dave Zobel
Ivan Enriquez
Welcome to the Infocom Comedy Collection!
Close to twenty year · ago, a game called Zork took the MIT campus by storm. Following on the heels of
the very fir ·t interactive fiction game, Zork opened up a whole new realm of gameplay. The creators of
these text adventures strove for surprising plot twists, mysterious unknown worlds to explore and intrigu-
ing characters previously only found in role-playing games like "Dungeons and Dragons'." " The purpose of
these games was to challenge the imagination with computerized fiction , and the popularity of this new
gaming experience soon gave rise Lo the creation of the company Infocom .
Infocom created an unparalleled modern form of literature that no other game company has attempt-
ed to explore. The unique text adventures in this collection carry the strength of a good novel which has
been taken to a new level inviting the player to take an active role in the storyline.
We at Activision appreciate the sustained interest and support that our Infocom games have received
for two decades. As a significant piece of video game history, Activision i…
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