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Mindwheel Manual

Mindwheel Manual

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Mindwheel Manual
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A SYNAPSE & BRODERBUND PRODUCTIO~ An Electronic Novel™ By Robert Pinsky Author Steve Hales Programmer William Mataga Programmer Printed Material by Richard Sanford Copyright © 1984 by Synapse Software Corporation. This product, both printed material and software, is copy righted by Sy napse Software. All rights of duplication, distribution, and sale are rese rved. "The Figured Wheel" Copy right © 1984 by Robert Pinsky. From History of My Heart by Robert Pin sky, published by Th e Ecco Press in 1984. Reprinted by permission. "Th e Love Sonnet" is based on "Sonnet," Copy right 1983 by Robert Pinsky, originally published in Threepenny Review. Front cover by Richard Blair. Illus trations by Kazuko Foster. Photographs by Thom Ha ywa rd. MINDWHEEL TABLE OF CONTENTS Critic's Corner: A review of Mindwheel by Ralph Zinger, lnfoTic Magazine 9 The Beginnings of Mindwheel: I The Arch-Senator 13 II Doctor Virgil 21 Ill The Mind Adventurer 25 The Minds: Bobby Clemon 33 The Generalissimo 35 The Poet 37 Dr. Eva Fein 39 Matrix Immortality: An excerpt from Scott's New Layman's Guide to A:tvanced Research (14th edition) 41 Interview: Brainscape talks to Doctor Virgil 43 Eyewitness Account: Inside the mind of Henry Ford 45 A Fragment from Doctor Virgil's Notebook: Forbidden Minds 46 Occasional Verse by The Poet: The Fear Sonnet 48 The Love Sonnet 49 A Note on the Making of Mindwheel 51 Adventurer's Diary 59 How to Talk to Mindwheel 85 About the Authors 93 Critic's Corner by Ralph Zinger InfoTic MINDWHEEL is an Electronic Novel™ co-authored by one of America's most acclaimed young poets and two distin- guished computer experts. Unlike coventional fiction, MINDWHEEL produces a dif- ferent work of art each time it is read. The reader, by typing on a computer keyboard, can move from place to place, speak with various characters, look at people and objects, in an order following the unique choices made during each / session. The incredible complexity gripping, surprising, even alarm- and responsiveness of MIND- ing work of fiction, far beyond WHEEL!S fictional world will childish narrative games ("pick astonish readers. Characters up knife;' "light lantern;' "kill respond to a wide range of dwarf"). Because of its in- questions, statements, and re- genious program and ela…

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