Mindwheel Manual
Mindwheel Manual
Game Manuals · PDF
| Filename | mindwheel_manual.pdf |
|---|---|
| Size | 11.84 MB |
| Subsection | Mindwheel |
| Downloads | 1 |
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A SYNAPSE & BRODERBUND PRODUCTIO~
An Electronic Novel™
By Robert Pinsky
Author
Steve Hales
Programmer
William Mataga
Programmer
Printed Material by Richard Sanford
Copyright © 1984 by Synapse Software Corporation.
This product, both printed material and software, is
copy righted by Sy napse Software. All rights of duplication,
distribution, and sale are rese rved.
"The Figured Wheel" Copy right © 1984 by Robert Pinsky.
From History of My Heart by Robert Pin sky, published by
Th e Ecco Press in 1984. Reprinted by permission.
"Th e Love Sonnet" is based on "Sonnet," Copy right 1983 by
Robert Pinsky, originally published in Threepenny Review.
Front cover by Richard Blair.
Illus trations by Kazuko Foster.
Photographs by Thom Ha ywa rd.
MINDWHEEL
TABLE OF CONTENTS
Critic's Corner:
A review of Mindwheel by Ralph Zinger, lnfoTic Magazine 9
The Beginnings of Mindwheel:
I The Arch-Senator 13
II Doctor Virgil 21
Ill The Mind Adventurer 25
The Minds:
Bobby Clemon 33
The Generalissimo 35
The Poet 37
Dr. Eva Fein 39
Matrix Immortality:
An excerpt from Scott's New Layman's Guide
to A:tvanced Research (14th edition) 41
Interview:
Brainscape talks to Doctor Virgil 43
Eyewitness Account:
Inside the mind of Henry Ford 45
A Fragment from Doctor Virgil's Notebook:
Forbidden Minds 46
Occasional Verse by The Poet:
The Fear Sonnet 48
The Love Sonnet 49
A Note on the Making of Mindwheel 51
Adventurer's Diary 59
How to Talk to Mindwheel 85
About the Authors 93
Critic's Corner
by Ralph Zinger
InfoTic
MINDWHEEL is an Electronic
Novel™ co-authored by one
of America's most acclaimed
young poets and two distin-
guished computer experts.
Unlike coventional fiction,
MINDWHEEL produces a dif-
ferent work of art each time it
is read. The reader, by typing
on a computer keyboard, can
move from place to place,
speak with various characters,
look at people and objects, in
an order following the unique
choices made during each /
session.
The incredible complexity gripping, surprising, even alarm-
and responsiveness of MIND- ing work of fiction, far beyond
WHEEL!S fictional world will childish narrative games ("pick
astonish readers. Characters up knife;' "light lantern;' "kill
respond to a wide range of dwarf"). Because of its in-
questions, statements, and re- genious program and ela…
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