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Mmmbms Manual

Mmmbms Manual

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Mmmbms Manual
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• Introduction page 1 • Objectives page 2 • Methods page 3 Game 1 page 4 Game 2 page 5 Game 3 page 6 Game 4 page 7 Game 5 page 8 Game 6 page 9 • Tracking page 10 • Teaching Suggestions page 11 1 Magnificent Marlena’s Mind-Bending entered by clicking on one of the number, Magic Show provides a fun way to help letter, color, or object buttons at the bottom students of any age exercise memory of the screen. (In addition, an answer retention, logic, and mathematical containing a number or letter may be reasoning skills. The program contains six entered using the keyboard.) different games, all of which take place in The program monitors the user’s progress a carnival magic show. The user will match in three ways: First, for every correct wits with Magnificent Marlena and her response, one light is illuminated at the mind-bending magic. Marlena will bottom of the screen. Second, after every challenge the user to repeat, reverse, and 5 correct responses, the user earns a solve a variety of sequences of letters, rabbit. And third, when 4 rabbits have numbers, colors, and objects. been earned, the user has won the game The different games can be selected by and Marlena disappears from the stage. clicking on the game buttons on the At any time during game play, the user program’s opening screen. Each game may click on the orange question mark to contains randomly generated sequences hear a general help message. Click on the of varying complexity. There are 20 levels orange musical note button in the left in each game for a total of 120 levels of portion of the screen to turn off the play. Within each game, the difficulty level background music. To change games or can be adjusted by clicking on the red exit the program, click on the red “OUT” arrows in the right portion of the screen. In button in the upper left portion of the each game, the user’s answer may be …

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