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Quarterstaff Manual

Quarterstaff Manual

Game Manuals · PDF
Filenamequarterstaff_manual.pdf
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Subsection Quarterstaff
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Quarterstaff Manual
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USER'S MANUAL Table of Contents Foreword 3 An Overview of Gameplay 4 Starting and Stopping 5 Communicating with Quarterstaff 6 Movement and Mapping 8 Interacting with Other Characters 10 Proficiencies and Resistances 12 Combat 13 Manipulating Objects 15 Light Sources 15 Containers 16 Wearables 16 Majic 17 Sustenance 18 Special Commands 19 Tips for Novices 20 Copyright and Warranty Information 21 Quarterstaff User's Manual 2 Foreword You've grown up a man-at-arms in a large, sprawling nation in Rhea, a world where majic dictates the ways of nature, and where the longsword is the most efficient lawmaker. The prosperity of your nation and the four neighboring kingdoms has long been maintained by a peaceful network of Druidic sects. The Druids - priests who dwell and pray in groves and wooded glens - have proven themselves to be the wisest advisors and the most lucid of judges. The Druid Council, a forum for the various Druidic cults, is a powerful and benevolent body whose opinions are valued in the kingdoms throughout the land. Among the most prestigious of sects is that of the Tree Druids, who traditionally send at least one of their number to each of the five nearby kingdoms. Their advice, both political and spiritual, is always respected and depended upon. However, during the last six months, the usually-stable Tree Druids have begun to act unnaturally. Their attendance at the Druid Council has become oddly erratic, and the sect's communication with other Druidic colonies has mysteriously dwindled to nothing. The crops about the Tree colony which had always been faithfully nurtured and harvested now lay overgrown and abandoned. Sinister rumors of epidemic and disaster quickly spread through the pubs and taverns. Many an eager adventurer journeyed for…

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