Rayshade Manual
Rayshade Manual
Game Manuals · PDF
| Filename | rayshade_manual.pdf |
|---|---|
| Size | 0.15 MB |
| Subsection | Rayshade |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
Rayshade-M
Manual
Page 1
Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1 Introduction......................................................................4
1.1 A Simple Example..............................................................................4
2 Running Rayshade...............................................................6
2.1 The Input File...................................................................................6
2.1.1 Generating a Script File .....................................................................6
2.2 Images ...........................................................................................6
2.3 Antialiasing......................................................................................7
2.4 The Ray Tree....................................................................................7
2.5 Selecting Antialiasing and Tree Depth........................................................7
3 The Object Editor................................................................9
3.1 The Wireframe View...........................................................................9
3.2 The Crosshair...................................................................................9
3.3 The Object List..................................................................................9
3.4 View Filters .....................................................................................10
3.5 Creating New Lights and Objects.............................................................10
3.6 Modifying an object............................................................................11
4 Specifying a View...............................................................12
4.1 Camera Position ................................................................................12
4.2 Field of View....................................................................................13
4.3 Depth of field....................................................................................13
4.4 Screen Options..................................................................................13
5 Light Sources....................................................................15
5.1 Light Source Types.............................................................................15
5.2 Shadows.........................................................................................16
6 Object Definition . . . . …
Showing first 3,000 characters of 64,483 total. Open the full document →