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Rayshade Manual

Rayshade Manual

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Subsection Rayshade
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Rayshade Manual
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Rayshade-M Manual Page 1 Contents Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Introduction......................................................................4 1.1 A Simple Example..............................................................................4 2 Running Rayshade...............................................................6 2.1 The Input File...................................................................................6 2.1.1 Generating a Script File .....................................................................6 2.2 Images ...........................................................................................6 2.3 Antialiasing......................................................................................7 2.4 The Ray Tree....................................................................................7 2.5 Selecting Antialiasing and Tree Depth........................................................7 3 The Object Editor................................................................9 3.1 The Wireframe View...........................................................................9 3.2 The Crosshair...................................................................................9 3.3 The Object List..................................................................................9 3.4 View Filters .....................................................................................10 3.5 Creating New Lights and Objects.............................................................10 3.6 Modifying an object............................................................................11 4 Specifying a View...............................................................12 4.1 Camera Position ................................................................................12 4.2 Field of View....................................................................................13 4.3 Depth of field....................................................................................13 4.4 Screen Options..................................................................................13 5 Light Sources....................................................................15 5.1 Light Source Types.............................................................................15 5.2 Shadows.........................................................................................16 6 Object Definition . . . . …

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