Ultima3 Refcard
Ultima3 Refcard
Read Me & Reference · PDF
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EXODUS:
MACINTOSH* VERSION
PLAYER REFERENCE CARD
Designed
By lord British
Macintosh Conversion by
James Van Artsdalen
Graphics by Marsha Meuse
COMMANDS
A) ATTACK - Attack attempts to damage foe with "ready weapons", must be
followed by the direction of thy foe.
B) BOARD - Board a frigate or mount a horse.
C) CAST - Cast a magic spell; must be followed by the player number (except
during combat), spell type (W/C) when needed, and the spell letter.
D) Descend - Climb down the ladder to the next lower dungeon level.
E) Enter - Go into places such as town, castles and dungeons.
F) Fire - Fire a ship's cannons (once thou hast boarded), in direction indicated
in an attempt to obliterate thy foes.
G) Get chest - Open chest; must be followed by the player number who will
search for traps, open the chest and acquire contents.
H) Hand equipment - Trades equipment between two players followed by a
series of prompts to determine what is to be traded between which players.
I) Ignite a torch - Lights a given players torch.
J) Join gold - Gives all gold in party to player indicated.
K) Klimb - Climb up a ladder to the next higher dungeon level or surface.
L) Look - Identifies object in given direction.
M) Modify order - Exchanges the positions of any two players indicated within
the party.
N) Negate time - Stops (negates) time for all outside of thy party. Negate re·
quires a special item.
0) Other command - Allows a player to enter a command not given in this list
but rather determined during game play.
P) Peer at a gem - Players with certain special items may see a magical map of
current terrain, one use per item.
Q) Quit and Save - Saves the current game progress to disk; thou may con·
tinue or power down. Upon thy next play, the game will resume where thou last
saved the game or entered a town.
R) Ready weapon - Equips a player with the weapon of thy choice, if owned,
for use in combat.
S) Steal - Attempts to steal chests from behind store counters, success based
on thieving ability.
n Transact - Allows a player to trade with shops or talk to townspeople in
order to collect clues vital to winning the game.
U) Unlock - Opens doors if you have a key. Unlock must be followed by the
direction of the door and whose key is to be used. One use per key.
V) Volume - Toggles sound effects on and off.
W) Wear armour - Outfits a player with the armour of thy choice, if owned, for
defense in combat.
X) Xit - That's exit, dismount horse or leave frigate.
Y) Yell - Allows player to yell any word one feels may be useful.
Z) Ztatus - Displays a players status, attributes, and possessions. The
Space - Pass one game turn while taking no action.
PLAYING THE GAME:
As you move about the world of Sosaria, note that your party is represented
by a single icon. Once you enter combat you w…
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