V1.3 Documentation
V1.3 Documentation
Game Manuals · PDF
| Filename | v1.3_Documentation.pdf |
|---|---|
| Size | 0.01 MB |
| Subsection | V1.3 Documentation |
| Downloads | 0 |
Enjoying MacTrove?
Anonymous downloads are free and unlimited.
Create a free account to track favorites,
contribute metadata corrections, and join the
community chat.
Reader
Loading…
OCR / Text contents
3d Brick Bash! version: 1.3
Instructions
Game and documentation are
Copyright 1994, 1998 Matthew Diamond, All Rights Reserved
This game is shareware. Please see accompanying file, "3d Brick Bash! WHY?" for payment
information and an explanation of what shareware means.
*This update is free to users who registered for previous versions.*
Contents
------------
System Requirements
Game Play
Special Commands
Hints
Troubleshooting
System Requirements
--------------------
68020 chip or later (including PowerPC and G3).
Color Quickdraw
System 6.0.5 or later.
1,300K memory in 256-color; 800K in 16-colors.
3d Brick Bash! runs on the vast majority of Macs, including all of the color-capable models. Note
that some black-and-white machines such as the SE/30 can run this game if they have the
extension "32 Bit Quickdraw" installed. In effect, this extension (published by Apple) allows the
machine to think like a color machine. A few of the oldest Macs, such as the 128/512k Macs,
Mac Plus, and Mac SE, cannot run the game.
The recommended monitors setting for most Macs is 256-colors, though some people find the
16-color display less distracting. Some older Macs (pre-68040 chip, like the LC and LC II) may
run best only in 2 or 4 color mode. Others, like the IIsi and IIci, run fine in 16-color mode. If
the game does not feel responsive or movement is jerky, try running in fewer colors. You can
even run in black and white!
Game Play
-------------------
(Note: the game contains documentation in its menus. For clarity it
is covered in more detail here.)
This game is similar to the classic game of Break-Out, where you use a paddle
to hit a ball against a wall of bricks, destroying the bricks. The main
difference is that here the playing area is 3-dimensional.
You have to keep the ball from hitting the floor by bouncing it off your paddle.
-1-
You can also direct the ball somewhat by hitting it with different areas of
your paddle (hitting it close to the edges makes it travel at a greater angle,
while hitting it dead center makes it travel straight up and down.)
Bonus points are received for finishing levels quickly and not losing any balls
on the level. Every 3 levels an extra ball is awarded.
From time-to-time, targets decorated with a letter appear on the back wall. If
you can manage to hit one with the ball, you get a special bonus depending on the
letter.
(N) - skips to next level, awarding full bonus points
(X) - awards an extra ball
(B) - bonus points are added to your score
(S) - ball turns into indestructible rubber for 20 floor bounces.
This means the ball bounces safely off the floor, and very quickly
too. This can destroy many bricks for you.
(C) - the ball is controlled by the paddle for 10 paddle bounces.
The ball still bounces up and down, but it tries to stay over the
paddle. By moving the paddle carefully you can get rid of many
bricks, especially the hard ones i…
Showing first 3,000 characters of 7,591 total. Open the full document →