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Shivers Manual

Shivers Manual

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FilenameShivers-Manual.PDF
Size2.59 MB
Subsection Shivers
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Introduction Walkthrough 4 33 System Requirements The Making of Shivers & Installation 47 7 Credits For Windows 8 79 For Macintosh 9 Technical Support Prologue 83 11 Hint Information Playing the Game 17 90 Toolbar 18 More from Sierra Game Strategy 22 93 Puzzle Objectives Notes 27 96 Welcome to Shivers, the first in a series of adventure games designed to scare the wits out of you. But you’ll need your wits to unravel the museum’s many layers of mystery, and to capture the evil entities, the Ixupi, before they get you first. If you’ve played an adventure game before, Shivers might be designed a little differently than what you’re used to. It’s only linear in structure until you get into the museum — once inside, you can roam at will. It doesn’t matter in what order you see the rooms of the museum. And you’ll never get stuck! Something else that might seem different about Shivers is the function of the cursor. We thought that it would be too easy if the cursor highlighted all the clues. So it’s up to you to click on everything if you expect to unravel the museum’s myster- ies—the cursor won’t give away the fact that you may be only inches from an evil entity, or anything else! This User Guide is divided into sections. Playing the Game answers questions about the toolbar, the object of the game, scoring, and inventory. The Walkthrough leads you through the first part of the game, nudging you toward puzzle solu- tions without giving them away. The solutions themselves are printed upside down for those who need them. The hints scat- tered throughout the User Guide will give clues to the game. Introduction If you’re having technical troubles, read the README file or call technical support listed in the back of the book. So leaf through this booklet, then dim the lights, crank the sound and go shiver! 5 For Windows System Requirements To run Shivers, your system should include the following: • 486 SX–33MHZ or faster • Windows 3.1 or better • 8 Megs RAM • Double-Speed CD-ROM drive • 640X480 at 256 color video driver or better • Hard drive • Mouse Windows 3.1 Installation Launch Windows if you are at a DOS prompt. Pull down the FILE menu under Program Manager and select the RUN option. When the RUN dialog box appears, type the letter of your CD-ROM drive followed by “\SETUP” and the enter key. For example, if your CD-ROM drive is labed D, you would type: D:\SETUP<ENTER>. Follow the on-screen prompts. Also, try using the various test features of the setup program to make sure it detects the proper…

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Home Documents Strategy Guides Shogo Strategy Guide
Shogo Strategy Guide

Shogo Strategy Guide

FilenameShogo_Strategy_Guide.pdf
Size21.20 MB
Subsection Shogo Strategy
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Mark H. Walker with Kenneth "Spear" Hwang SEE of Gamers Extreme qct SE E SHOGE mobile armor Á> JE Шана и Ш.ИРИШ..ЕБ — p E \ Features Hardcore Multiplayer Strategies x | | " Е, a м. — Strategies MM 4 & Secrets ee Mark H. Walker with Kenneth "Spear" Hwang of Gamers Extreme Associate Publisher: Roger Stewart Contracts and Licensing Manager: Kristine Plachy Acquisitions and Publications Manager: Dan Brodnitz Managing Editor Game Books: Tory McLearn Editor: Sam Mills Production Editor: Kari Brooks Proofreader: Andrea Fox Book Design and Production: Van Winkle Design Group Cover Designer: Calyx Design SYBEX is a registered trademark of SYBEX Inc. Strategies & Secrets is a trademark of SYBEX Inc. SHOGO: Mobile Armor Division™ is © 1998 Monolith Productions, Inc. All rights reserved. Shogo: Mobile Armor Division and the “M” logo are trademarks of Monolith Productions, Inc. Windows® is a registered trademark of Microsoft Corporation. TRADEMARKS: SYBEX has attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer. The author and publisher have made their best efforts to pre- pare this book. The author and the publisher make no represen- tation or warranties of any kind with regard to the completeness or accuracy of the contents herein and accept no liability of any kind including but not limited to performance, merchantability, fitness for any particular purpose, or any losses or damages of any kind caused or alleged to be caused directly or indirectly from this book. Copyright © 1999 SYBEX Inc., 1151 Marina Village Parkway, Alameda, CA 94501. World rights reserved. No part of this publication may be stored in a retrieval system, transmitted, or reproduced in any way, including but not limited to photocopy, photograph, magnetic or other record, without the prior agreement and written permission of the publisher. Library of Congress Card Number: 98-88105 ISBN: 0-7821-2464-X Manufactured in the United States of America 10987654321 To Mark, Sammy, Roger, and Babe Acknowledgments Thanks to John Jack, Benny Kee, Matt Allen, and Kevin Stephens for their help and inside information. Thanks to Dan Brodnitz for listening to me whine. Thanks to Sam Mills (the best copy editor in the business) for mak- ing me sound good. Thanks to Kenn Hwang and Gamers Extreme for their first-rate missive on multiplayer Shogo. Thanks to Mike E. for the overall assistance. Thanks to my wife for her patience, love, screenshots, and insight into the functioning of …

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Home Documents Strategy Guides Shrek2 Strategy Guide
Shrek2 Strategy Guide

Shrek2 Strategy Guide

FilenameShrek2_Strategy_Guide.pdf
Size50.99 MB
Subsection Shrek2 Strategy
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Home Documents Game Manuals Shrink Wrap Guide
Shrink Wrap Guide

Shrink Wrap Guide

Game Manuals · PDF
FilenameShrinkWrap_Guide.pdf
Size0.23 MB
Subsection Shrink Wrap
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ShrinkWrap™ User’s Guide Copyright ©1996-99, by Aladdin Systems, Inc. All rights reserved. What is ShrinkWrap? ShrinkWrap is a utility application which allows you to create and/or mount disk image files conveniently. You can also use it to write the image back to another disk. Additionally, ShrinkWrap gives you a quick method for mounting disk image files on the Desktop. You can even take advantage of Aladdin's industry-standard StuffIt compression to reduce the size of the image files you create. ShrinkWrap is a Mac OS application for Macintosh and Power Macintosh, requiring System 7.1.1 and later for most of its features. It contains both 68K and PowerPC native code, is AppleEvent aware, 32-bit clean, AV, ’040 cache and virtual-memory compatible. Although a Macintosh SE or better is required for full functionality, the Mac Plus can still use ShrinkWrap to mount, convert and verify uncompressed disk image files. The Component Manager, available with QuickTime 1.6 or System 7.1 or later, is required to handle compressed or encrypted disk images. To take advantage of the new HFS+ and large volume support introduced with ShrinkWrap 3.5, you will need to be running MacOS 8.1 or later. MacOS 8 or later is required for Appearance Manager and MacOS 8.5 or later for Navigation Services. How to Contact Aladdin Systems Web: http://www.aladdinsys.com email: info@aladdinsys.com FAX: (831) 761-6206 Phone: (831) 761-6200 Mail: Aladdin Systems, Inc. 165 Westridge Drive Watsonville, CA 95076 Alternatively, use the iSupport menu for Internet support (described on page 27). ShrinkWrap 3.5 User Guide Page 1 Disk Images and Why We Use Them Why do we need to deal with disk images? Although there is some similarity between disks duplicated from disk images and disks copied by dragging icons, the results are not identical. Disks created from image files are exact duplicates, including the exact icon placement, appearance of all windows, and the correct name of the disk. In addition, with disk images you have the added assurance that all the files have been duplicated correctly and completely. More importantly, Apple's Installer may not recognize disks copied by dragging icons, even if they appear identical in every way. Some convenient uses for disk images: 1. Backing up your original floppy disks to removable media: A Magneto-Optical, Iomega, Bernoulli, SyQuest, SuperDisk or CD-R drive can serve as an excellent means to back up your software. When disk image files are stored in compressed form, they are space efficient but still easily accessible with ShrinkWrap. Just drag the compressed image onto the ShrinkWrap icon and the file will be immediately mounted on the desktop. 2. Installing Apple's System Updates and System Sof…

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Home Documents Game Manuals Shrink Wraptm Pitch
Shrink Wraptm Pitch

Shrink Wraptm Pitch

Game Manuals · PDF
FilenameShrinkWraptm_Pitch.pdf
Size0.04 MB
Subsection Shrink Wraptm Pitch
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A drag and drop utility for managing disk images. Copyright ©1994-1996, by Chad Magendanz. All rights reserved. Description ShrinkWrap is a freeware utility made to manage disk images on the Macintosh. It incorporates the functionality of DiskCopy™ and DropDisk into one easy to use application, then improves on these products by adding on the fly compression/decompression with the StuffIt Engine™, implementing extensive drag and drop and AppleScript support, and supporting almost all known image file formats. ShrinkWrap™ was created for four basic purposes: 1. To create DiskCopy™ disk images quickly and efficiently: Using ShrinkWrap™, you can create DiskCopy™ disk images by simply dragging and dropping your floppy disk icons onto the ShrinkWrap™ icon. In Batch Floppy Mode, you can continue to feed in floppy disks until your entire archive has been converted into image files without ever needing to touch the mouse or keyboard. To convert your DiskCopy™ image back to floppies, just select the image files, hold down the Command key and drag the icons onto the ShrinkWrap™ icon. You will be prompted to insert a disk as each image is written back to floppy disk. In Batch Floppy Mode, multiple copies of each image file may be made. Just select Stop when you’ve made enough copies of each image. 2. To provide a convenient and reliable means of mounting multiple disk images on the desktop: Like Apple's MountImage™ control panel, ShrinkWrap™ will mount image files on the desktop that to the system will appear identical to the original floppy disks. However, since ShrinkWrap™ is an application, it will never cause INIT conflicts and will never require any memory until it's actually run. To mount image files, simply drag and drop the image file icons onto the ShrinkWrap™ icon. Image files can even be mounted as unlocked disks by holding down the Shift key during launch. 3. To seamlessly handle image files in their archived form: ShrinkWrap™ will automatically compress and decompress archived image files on the fly with Aladdin's StuffIt Engine™. Now that the StuffIt Engine™ has been released as shareware in the DropStuff™ with Expander Enhancer package, you don't even have to own StuffIt Deluxe™ to take advantage of these convenient compression features. 4. To provide a freely distributable alternative to Apple's DiskCopy™, DART™ and MountImage™: DART™ and MountImage™ cannot yet legally be licensed for redistribution. Apple Computer, Inc. is working to create a license, but until that time, you may not legally redistribute it once you receive a copy from an authorized Apple source. DiskCopy™ is available for licensing, but at an often prohibitive cost of $5000 per year. Installation Install ShrinkWrap™ by decompressing the StuffIt™ archive and dragging the ShrinkWrap™ application to a convenient location on your hard drive. You may need to rebuild your desktop if ShrinkWrap™ will not initially accept drag and drop files. Ideally, you will alre…

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Home Documents Game Manuals Shuttle 88 Docs
Shuttle 88 Docs

Shuttle 88 Docs

Game Manuals · PDF
FilenameShuttle-88-Docs.pdf
Size0.05 MB
Subsection Shuttle 88 Docs
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Home Documents Game Manuals Sib52 Release Notes
Sib52 Release Notes

Sib52 Release Notes

Game Manuals · PDF
FilenameSib52ReleaseNotes.pdf
Size0.15 MB
Subsection Sib52 Release Notes
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Sibelius Latest information and technical help Edition 5.2 » April 2008 Only for inclusion in Sibelius 5 new copies and upgrades Latest information and technical help Latest information Sibelius does not start on Windows If you find that Sibelius does not run when you double-click its shortcut (on your Desktop or in your Start menu), or crashes immediately after starting, please read the following Help Center article: http://www.sibelius.com/helpcenter/en/a563 If you find that Sibelius does start to run, but hangs when the splash screen appears when the text Initializing playback devices appears, please read the following Help Center article: http://www.sibelius.com/helpcenter/en/a549 Installing Sibelius Sounds Essentials Before you install Sibelius Sounds Essentials, check that you have at least 3GB free hard disk space. The installer will not warn you if you run out of disk space during installation, so please check before you start installation. Sound sets We regularly release new and updated sound set files for external MIDI sound modules and synthesizers and for virtual instruments. If you have a device for which no suitable sound set is listed in Play Playback Devices, or if you experience any odd playback through your existing » playback devices, choose Help» Check For Updates to check for the availability of new and updated sound sets in the online Help Center. Opening Acorn Sibelius files on Intel-powered Macs If you are using Sibelius 5 on an Intel-powered Mac, please note that the ability to open Acorn Sibelius files is not available on your computer. If you need assistance with converting your Acorn files, please contact technical support. Acknowledgement The musical example of function symbols that appears in topic 3.5 Figured bass and Roman numerals in Sibelius Reference is an arrangement by Martin Ramroth of the German folk song Es, es, es und es, reproduced by permission. Latest information and technical help How to get help Before seeking technical help, please ensure that your query is not answered by the Handbook, tutorial videos, Sibelius Reference or the online Help Center. To access the Help Center, choose Help> Help Center in Sibelius, or visit www.sibelius.com/helpcenter. You can also ask your question on the chat page in the online Help Center, where you can get help from other Sibelius users. We provide help on installing and using Sibelius. If you have problems with your computer, printer, soundcard, MIDI equipment, scanner, website, or other software, we will only be able to offer general advice and may not be able to help - your hardware/software or Internet provider is ultimately responsible for solving this kind of problem. How to get help Please us…

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Home Documents Game Manuals Sibelius 3 Keyboard Shortcuts
Sibelius 3 Keyboard Shortcuts

Sibelius 3 Keyboard Shortcuts

Game Manuals · PDF
FilenameSibelius_3_keyboard_shortcuts.pdf
Size0.11 MB
Subsection Sibelius 3 Keyboard Shortcuts
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Sibelius V3 - Keyboard Shortcuts A full list of shortcuts is on pages 317 – 323 of the Sibelius 3 Manual For Mac users: Ctrl = Command, Alt = Option, Right-click = Ctrl-click NOTES – type ‘N’ for note input pointer ON/OFF TEXT – set caret then right-click for menus Input/edit pitch A–G Expression text Ctrl+E Input rest (of value chosen) Space Technique text Ctrl+T Note values, accidentals etc Keypad keys Lyrics (vs 1) Ctrl+L Add interval above/below 2 – 9/Shift 2 – 9 Lyrics (vs 2) Ctrl+Alt+L Add pitch above Shift/A – G Metronome mark Ctrl+Alt+M Repeat note R Tempo Ctrl+Alt+T Flip object X Chord diagram (grid) Shift+K Up/down a second / (cursor keys) Chord symbol (name) Ctrl+K Up / down octave Ctrl+ / / / (using Exprssn text caret) Ctrl+M / F / P Convert to rest(s) Delete Rehearsal Mark Ctrl+R Next keypad layout + (or use F8 - F12) Start editing Return (main kybd) Stop editing Esc (Escape) CREATE Word menu (after placing caret) Mouse right-click Add bar at end Ctrl + B Chord names (move with space) Ctrl + K; Rt click EDIT Clef Q Copy Ctrl+C Delete extra bars: Ctrl+click 1st; Shift+click last; Delete Paste Alt+Right-click Hairpin (cresc/dim)** H/Shift+H Delete highlighted object Delete or Ctrl+X Insert bar Shift+Ctrl+B Move highlighted object / / / Instruments I Move object in larger steps Ctrl+ / / / Key Signature K Undo / Redo Ctrl+Z / Ctrl+Y Line L Replicate highlighted object Alt+Left-click Slur (phrase mark)** Highlight note then S Symbols Z PLAYBACK Time s…

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Home Documents Game Manuals Sibelius 6 Handbook
Sibelius 6 Handbook

Sibelius 6 Handbook

Game Manuals · PDF
FilenameSibelius_6_Handbook.pdf
Size2.40 MB
Subsection Sibelius 6
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Handbook Edition 6.2 March 2010 Handbook written by Tom Clarke and Daniel Spreadbury. See the About Sibelius dialog for a full list of the software development team and other credits. We would like to thank all those (too numerous to list) who have provided helpful comments and suggestions for Sibelius and its documentation. Please email any suggestions for improvements to this Handbook to docs@sibelius.com (but please do not use this address for suggestions or queries about the Sibelius program itself – see the separate Latest information & technical help sheet for the correct address for your country). This product is subject to the terms and conditions of a software license agreement. Sibelius copyright © Avid Technology, Inc. and its licensors 1987–2010 Sibelius Handbook copyright © Avid Technology, Inc. 1992–2010 Published by Avid Technology, Inc., The Old Toy Factory, 20–22 City North, Fonthill Road, London N4 3HF, UK All rights reserved. This Handbook may not be reproduced, stored in a retrieval system or transmitted in any form or by any means – electronic, recording, mechanical, photocopying or otherwise – in whole or in part, without the prior written consent of the publisher. Although every care has been taken in the preparation of this Reference, neither the publisher nor the authors can take responsibility for any loss or damage arising from any errors or omissions it may contain. Sibelius, the Sibelius logo, Scorch, Flexi-time, Espressivo, Rubato, Rhythmic feel, Arrange, ManuScript, Virtual Manuscript Paper, House Style, SoundStage, Opus, Inkpen2, Helsinki, Reprise, magnetic, multicopy, Optical, Dynamic parts, SoundWorld, Panorama, the blue notes and double helix logos, SibeliusMusic.com, SibeliusEducation.com, ‘The fastest, smartest, easiest way to write music’ and ‘99% inspiration, 1% perspiration’ are all trade- marks or registered trademarks of Avid Technology, Inc. in the USA, UK and other countries. All other trademarks are acknowledged as the property of their respective owners. 2 Contents Start here 5 2.4 Marking up a score . . . . . . . . . . . . . . . . 76 The story of Sibelius . . . . . . . . . . . . . . . . . . . 7 2.5 Layout and formatting . . . . . . . . . . . . . 81 About this Handbook. . . . . . . . . . . . . . . . . . 8 2.6 Dynamic parts™ . . . . . . . . . . . . . . . . . . . 85 Before you install . . . . . . . . . . . . . . . . . . . . 11 2.7 Exporting . . . . . . . . . . . . . . . . . . . . . . . . 88 Installing Sibelius for Windows . . . . . . . . 12 Project 3 89 Installing Sibelius for Mac . . . . . . . . . . . . . 17 3.1 Writing for keyboard. . . . . . . . . . . . . . . 91 Registering Sibelius . . . . . . . . . . . . . . . . . . 21 3.2 Writi…

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Home Documents Game Manuals Sibelius 6 Reference
Sibelius 6 Reference

Sibelius 6 Reference

Game Manuals · PDF
FilenameSibelius_6_Reference.pdf
Size24.37 MB
Subsection Sibelius 6
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reference.book Page 1 Tuesday, April 6, 2010 5:29 PM Reference reference.book Page 2 Tuesday, April 6, 2010 5:29 PM Edition 6.2 March 2010 Reference written by Daniel Spreadbury and Ben & Jonathan Finn. See the About Sibelius dialog for a full list of the software development team and other credits. We would like to thank all those (too numerous to list) who have provided helpful comments and sug- gestions for Sibelius and its documentation. Please email any suggestions for improvements to this Reference to docs@sibelius.com (but please do not use this address for suggestions or queries about the Sibelius program itself – see the separate Latest information & technical help sheet for the correct address for your country). This product is subject to the terms and conditions of a software license agreement. Sibelius copyright © Avid Technology, Inc. and its licensors 1987–2010 Sibelius Reference copyright © Avid Technology, Inc. 1992–2010 Published by Avid Technology, Inc., The Old Toy Factory, 20–22 City North, Fonthill Road, London N4 3HF, UK All rights reserved. This Reference may not be reproduced, stored in a retrieval system or transmitted in any form or by any means – electronic, record- ing, mechanical, photocopying or otherwise – in whole or in part, without the prior written consent of the publisher. Although every care has been taken in the preparation of this Reference, neither the publisher nor the authors can take responsibility for any loss or damage arising from any errors or omis- sions it may contain. Sibelius, the Sibelius logo, Scorch, Flexi-time, Espressivo, Rubato, Rhythmic feel, Arrange, ManuScript, Virtual Manuscript Paper, House Style, Sound- Stage, Opus, Inkpen2, Helsinki, Reprise, magnetic, multicopy, Optical, Dynamic parts, SoundWorld, Panorama, the blue notes and double helix logos, SibeliusMusic.com, SibeliusEducation.com, ‘The fastest, smartest, easiest way to write music’ and ‘99% inspiration, 1% perspiration’ are all trademarks or registered trademarks of Avid Technology, Inc. in the USA, UK and other countries. All other trademarks are acknowledged as the property of their respective owners. 2 reference.book Page 3 Tuesday, April 6, 2010 5:29 PM Contents About this Reference . . . . . . . . . . . . . . . . . . . 5 2.30 Stems and leger lines . . . . . . . . . . . . 185 2.31 Symbols . . . . . . . . . . . . . . . . . . . . . . . 187 1 Inputting 7 2.32 Ties . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 1.1 Note input . . . . . . . . . .…

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