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Home Documents Game Manuals Sim City 3000 PC Man F
Sim City 3000 PC Man F

Sim City 3000 PC Man F

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Subsection Sim City 3000 PC Man F
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AVERTISSEMENT AUX UTILISATEURS DE TÉLÉVISEURS À RÉTROPROJECTION Les images fixes peuvent endommager de manière irréversible le tube cathodique ou marquer à jamais les luminophores qui constituent l'écran de ces téléviseurs. C'est pourquoi il est conseillé d'éviter d'utiliser des jeux vidéo trop souvent ou de façon prolongée avec les téléviseurs à rétroprojection. PRÉVENTION DES RISQUES D'ÉPILEPSIE A LIRE AVANT TOUTE UTILISATION DE JEU VIDÉO PAR VOUS-MÊME OU PAR VOTRE ENFANT Chez certaines personnes, la stimulation visuelle par certains effets stroboscopiques ou motifs lumineux peut déclencher une crise d'épilepsie ou une perte de connaissance et ce, y compris dans la vie de tous les jours. Chez ces personnes, le simple fait de regarder la télévision ou de jouer à un jeu vidéo peut suffire à déclencher une crise. Les symptômes peuvent même se déclarer chez un individu sans antécédents médicaux ou n'ayant jamais souffert de crise d'épilepsie. Si vous-même ou un membre de votre famille avez déjà présenté des symptômes liés à l'épilepsie (crise épileptique ou perte de connaissance) à la suite d'une exposition à des effets lumineux stroboscopiques, veuillez consulter votre médecin avant de commencer à jouer. Nous conseillons vivement aux parents de prêter une attention soutenue à leurs enfants lorsqu'ils utilisent un jeu vidéo. Si vous ou votre enfant ressentez l'un des symptômes suivants en cours de jeu : vertiges, troubles de la vue, contractions oculaires ou musculaires incontrôlées, perte de connaissance, désorientation, mouvements involontaires ou convulsions, veuillez cesser IMMÉDIATEMENT la partie et consulter votre médecin. RÈGLES À RESPECTER POUR JOUER DANS LES MEILLEURES CONDITIONS POSSIBLES • S'installer confortablement, en position assise, le plus loin possible de l'écran. • Jouer de préférence sur un écran de petite taille. • Eviter de jouer en cas de fatigue ou de manque de sommeil. • Veiller à ce que la pièce soit bien éclairée. • Observer des pauses de 10 à 15 minutes par heure de jeu. 1 TABLE DES MATIERES BIENVENUE ! . . . . . . . . . . . . . . . . . . . . . . . . . .4 TRANSPORTS . . . . . . . . . . . . . . . . . . . . . . . .44 DIDACTICIEL . . . . . . . . . . . . . . . . . . . . . . . . . .5 RENCONTREZ VOTRE CONSEILLER EN TRANSPORTS . . . . . . . . . . . . . . . . . . . .44 ETAPE 1 : DÉMARRER ET CHARGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 FONCTIONNEMENT DU SERVICE TRANSPORTS . . . . . . . . . . . . . . . . . . . . . . . .44 ETAPE 2 : CHOISIR UNE ZONE ET CONSTRUIRE . . . . . . . . . . . . . . . . . . . . . . .5 QUESTIONS POSÉES AU CONSEILLER EN TRANSPORTS . . . . . . . . . . . . . . . . . . .47 ETAPE 3 : CONSTRUIRE DES ROUTES . . . . . . .…

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Home Documents Game Manuals Sim City 3000 PC Man Du
Sim City 3000 PC Man Du

Sim City 3000 PC Man Du

Game Manuals · PDF
FilenameSim_City_3000_PC_Man_Du.pdf
Size0.48 MB
Subsection Sim City 3000 PC Man Du
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WAARSCHUWING VOOR GEBRUIKERS VAN PROJECTIETELEVISIE Stilstaande beelden kunnen de beeldbuis onherstelbaar beschadigen of inbranden op de fosforlaag. Voorkom herhaaldelijk of langdurig gebruik van videospelletjes op grote televisieschermen. EPILEPSIEWAARSCHUWING LEES DIT EERST VOORDAT JE HET SPEL SPEELT OF JE JE KINDEREN TOESTAAT ERMEE TE SPELEN. Bij sommige mensen kunnen flikkerende lichten of patronen in onze dagelijkse leefwereld een epilepsieaanval of verlies van bewustzijn uitlokken. Dit kan ook gebeuren bij het bekijken van televisiebeelden of bij het spelen van bepaalde videospelletjes. Ook bij personen die nooit eerder epileptische aanvallen of aan epilepsie verwante verschijnselen hebben gehad, kan dat voorkomen. Raadpleeg je arts alvorens te spelen wanneer jij, of iemand in je familie, eerder aan epilepsie verwante symptomen (aanvallen of verlies van bewustzijn) hebt ervaren tijdens blootstelling aan flikkerende lichten. We adviseren ouders, hun kinderen tijdens het spelen met videospelletjes in de gaten te houden. Wanneer bij jou of je kind tijdens het spelen van een videospelletje één of meer van de volgende symptomen optreden: duizeligheid, verminderd gezichtsvermogen, oog- of spiertrekkingen, verminderd bewustzijn, desoriëntatie, willekeurige reflexbewegingen of stuipen, stop dan ONMIDDELLIJK met spelen en raadpleeg je huisarts. Neem tijdens het spelen de volgende voorzorgsmaatregelen in acht • Houd afstand tot het scherm. Neem op flinke afstand van het televisiescherm plaats, zover als de lengte van de kabel toestaat. • Speel het spel bij voorkeur op een klein televisiescherm. • Speel het spel niet als je te moe bent of niet genoeg hebt geslapen. • Speel het spel in een goed verlichte omgeving. • Neem tijdens het spelen van een videospel elk uur minimaal 10 tot 15 minuten rust. 1 INHOUD WELKOM! . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 DIENST STADSPLANOLOGIE . . . . . . . . . . . . . .48 INTRODUCTIEHULP . . . . . . . . . . . . . . . . . . . . .5 ONTMOET JE STADSPLANOLOOG . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 STAP 1: INSTALLEREN EN LADEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 BASISKENNIS DIENST STADSPLANOLOGIE . . . . . . . . . . . . . . . . . . . . . . .48 STAP 2: ZOEK EEN STUK BOUWGROND . . . . . . . . . . . . . . . . . . . . . . . . .5 VRAGEN EN ANTWOORDEN STADSPLANOLOOG . . . . . . . . . . . . . . . . . . . .52 STAP 3: WEGEN AANLEGGEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 MILIEUDIENST . . . . . . . . . . . . . . . . . . . . . . . .53 STAP 5: ELEKTRICITEIT . . . . . . . . . . . . . . . . . . . . . . . . . . .…

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Home Documents Game Manuals Sim City 3000 Manual G C3
Sim City 3000 Manual G C3

Sim City 3000 Manual G C3

Game Manuals · PDF
FilenameSim_City_3000_manual_G_C3.pdf
Size0.49 MB
Subsection Sim City 3000
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WARNUNG FÜR DIE BESITZER VON PROJEKTIONS- FERNSEHGERÄTEN Standbilder können die Bildröhre nachhaltig beschädigen oder Flecken auf der Phosphorschicht der Bildröhre verursachen. Vermeiden Sie wiederholte oder längere Benutzung der Großbildschirme durch Computerspiele. EPILEPSIE-WARNUNG BITTE LESEN SIE DIESE HINWEISE, BEVOR SIE DAS SPIEL BENUTZEN ODER IHRE KINDER DAMIT SPIELEN LASSEN. Bei manchen Personen kann es zu epileptischen Anfällen oder Bewußtseinsstörungen kommen, wenn sie bestimmten Blitzlichtern oder Lichteffekten im täglichen Leben ausgesetzt werden. Diese Personen können bei der Benutzung von Computer- oder Videospielen einen Anfall erleiden. Es können auch Personen davon betroffen sein, deren Krankheitsgeschichte bislang keine Epilepsie aufweist und die nie zuvor epileptische Anfälle gehabt haben. Falls bei Ihnen oder einem Ihrer Familienmitglieder unter Einwirkung von Blitzlichtern mit Epilepsie zusammenhängende Symptome (Anfälle oder Bewußtseinsstörungen) aufgetreten sind, wenden Sie sich bitte an Ihren Arzt, bevor Sie das Spiel benutzen. Eltern sollten ihre Kinder bei der Benutzung von Computer- und Videospielen beaufsichtigen. Sollten bei Ihnen oder Ihrem Kind während der Benutzung eines Computer- bzw. Videospiels Symptome wie Schwindelgefühl, Sehstörungen, Augen- oder Muskelzucken, Bewußtseinsverlust, Desorientiertheit oder jegliche Art von unfreiwilligen Bewegungen bzw. Krämpfen auftreten, so beenden Sie SOFORT das Spiel, und konsultieren Sie Ihren Arzt. VORSICHTSMASSNAHMEN WÄHREND DER BENUTZUNG • Halten Sie sich nicht zu nah am Bildschirm auf. Sitzen Sie so weit wie möglich vom Bildschirm entfernt. • Verwenden Sie für die Wiedergabe des Spiels einen möglichst kleinen Bildschirm. • Spielen Sie nicht, wenn Sie müde sind oder nicht genug Schlaf gehabt haben. • Achten Sie darauf, daß der Raum, in dem Sie spielen, gut beleuchtet ist. • Legen Sie bei der Benutzung eines Computer- oder Videospiels jede Stunde eine Pause von mindestens 10 - 15 Minuten ein. 1 INHALT WILLKOMMEN! . . . . . . . . . . . . . . . . . . . . . . . . .4 DAS AMT FÜR STADTPLANUNG . . . . . . . . . . . .48 TUTORIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 IHRE STADTPLANERIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 SCHRITT 1: STARTEN UND LADEN . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 WERKZEUGE UND ZUSTÄNDIGKEITSBEREICH DER STADTPLANERIN . . . . . . . . . .48 SCHRITT 2: WÄHLEN SIE EIN BAUGEBIET . . . . . . . . . . . . . . . . . . . . . . . .5 FRAGESTUNDE MIT DER STADTPLANERIN . . . . . . . . . . . . . . . . . . . . . . . .52 SCHRITT 3: BAUEN SIE STRASSEN . . . . . . . . . . . . . . . . . . . . . . . . . . .6 DIE UMWELTSCHUTZBEHÖRDE …

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Home Documents Game Manuals Sim G4 Users Guide V1.1.2
Sim G4 Users Guide V1.1.2

Sim G4 Users Guide V1.1.2

Game Manuals · PDF
FilenameSim_G4_Users_GuideV1.1.2.pdf
Size0.10 MB
Subsection Sim G4
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Sim_G4 v1.1.2 User’s Guide System Performance Modeling and Simulation Document 1998-007-0 Networking and Computing Systems Group Version 1.1.2 JR, KG 1 Overview The Sim_G4 performance model was developed specifically to model the Motorola G4 micropro- cessor. Its main purpose is to model the cycle-by-cycle timing of the processor using only an instruction trace file as input. By not modeling data flow, large gains in execution speed are achieved, allowing Sim_G4 to process millions of traced instructions quickly. 1.1 Scope The purpose of this document is to describe how to run the Sim_G4 model, and also how to cus- tomize its behavior through run time switches and parameters. Section 2 describes how to invoke the Sim_G4 simulator with supported command line options. Customization of Sim_G4 using runtime parameters is covered in Section 3. Section 4 describes how to invoke the trace utilities built into Sim_G4 through command line options. Using the Mac- intosh GUI for Sim_G4 is detailed in Section 5. The last section, Section 6, describes the input instruction trace expectation. Revised: 16 Mar 1999 1 Sim_G4 v1.1.2 User’s Guide 2 Running Sim_G4 2.1 Usage The Sim_G4 performance model’s executable is called “sim_g4”. Sim_G4 supports several com- mand line parameters. Sim_G4 expects as input a binary trace file in TT6 format (the TT6 format is described in the document “TT6 Trace Format” available from the System Performance Model- ing and Simulation group). Sim_G4 always reads its input from standard input (stdin). For exam- ple: % gunzip -c mytrace.tt6.gz | sim_g4 % sim_g4 < mytrace.tt6 As shown in the example above, the first line is a unix program gunzip is used to uncompress the gzip’ed file mytrace.tt6.gz. The output of the gunzip program becomes the input of sim_g4. In the second line, the input file mytrace.tt6 is used directly by sim_g4. Both of the above examples are valid invocations of Sim_G4. Although the simulator is highly customizable through command line options (Section 2.2 "Command Line Options") and runtime parameters (Section 3 "Customizing Sim_G4 using Runtime Parameters"), it can still be run with- out any options. By default, Sim_G4 outputs the statistical report when no options are selected. More detailed out- put can be generated by the use of command line options, discussed in the next section. 2.2 Command Line Options Command line options control the behavior of the output from Sim_G4. To change the configura- tion of the processor being simulated, one can use runtime parameters found in Section 3 "Cus- tomizing Sim_G4 using Runtime Parameters". Below is a listing of all command line parameters. Arguments for paramet…

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Home Documents Strategy Guides Simcity4 Strategy Guide
Simcity4 Strategy Guide

Simcity4 Strategy Guide

FilenameSimcity4_StrategyGuide.pdf
Size15.50 MB
Subsection Simcity4 Strategy
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This game has received the following rating from the ESRB Prima is an authorized primagames.com® Electronic Arts Licensee. ™ PRIMA’S OFFICIAL STRATEGY GUIDE GREG KRAMER Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com ™ P R I M A’ S O F F I C I A L S T R AT E G Y G U I D E The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. © 2003 -2004 Electronic Arts Inc. Electronic Arts, SimCity, EA, EA GAMES, the EA GAMES logo, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. EA GAMES™ and Maxis™ are Electronic Arts™ brands. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Product Manager: Christy Curtis Senior Project Editor: Brooke N. Hall Editorial Assistant: Tamar Foster All other trademarks are the property of their respective owners. Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certification marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support nu…

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Home Documents Game Manuals Simcity All Time High Scores Copy Protection
Simcity All Time High Scores Copy Protection

Simcity All Time High Scores Copy Protection

Game Manuals · PDF
FilenameSimcity_All_Time_High_Scores_Copy_Protection.pdf
Size0.52 MB
Subsection Simcity All Time High Scores Copy Protection
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Home Documents Game Manuals Simon II Manual
Simon II Manual

Simon II Manual

Game Manuals · PDF
FilenameSimon_II_Manual.pdf
Size1.21 MB
Subsection Simon II
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Home Documents Game Manuals Simple Text Compleat
Simple Text Compleat

Simple Text Compleat

Game Manuals · PDF
FilenameSimpleText-Compleat.pdf
Size0.18 MB
Subsection Simple Text Compleat
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ð 2 TECHNOTE: The Compleat Guide To SimpleText 2 By Bryan Stearns (DTS Emeritus) Revised by Mark Cookson MCOOKSON@applelink.apple.com Apple Developer Technical Support (DTS) This Technote explains how to use SimpleText to create Release notes and ReadMe files, complete with pictures and sound, even QuickTime movies. The primary purpose of this Technote is to show you how to create read-only Release notes. This Note also showcases some of the new features that have been added to SimpleText 1.3. This Note assumes familiarity with ResEdit. About SimpleText 2 SimpleText was created to integrate the many different versions of TeachText that were created by different groups within Apple. As such, it has a number of features that are not fully fleshed out – SimpleText is not an integrated package, nor is it meant to be. ■ Although Simple Text runs QuickTime movies, you can’t put them in a document or edit them, you can’t even copy a frame out. ■ It is a word processor, but it still only lets you work on documents that are 32K, or less, in length. About SimpleText 1 of 12 Technote 1005 - Release 1.0  Apple Computer, Inc. 10/23/95 T E C H N O T E : The Compleat Guide To SimpleText ■ It records sounds, but you can only have one per document, and it can only record sounds up to 24 seconds in length. ■ SimpleText can do QuickDraw 3D, but it only has the minimum support required. SimpleText is the utility knife of software. It’s not too complicated, and it won’t let you down if you don’t ask for too much. Apple ships it with every Macintosh. It is a simple text-editing tool with support for the standard editing primitives, saving and printing, even with non-Roman languages and with QuickDraw GX. SimpleText supports Drag & Drop, which simplifies the creation of documents by allowing passages to be moved around visually instead of the old copy and paste method. SimpleText’s possibly greatest feature is that it allows developers to create Read-only Release notes that include text, pictures, and sound. SimpleText checks the file type of text documents to determine if they are modifiable or if they should be opened as read-only, allowing the user to scroll through the document or print its contents, bu…

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Home Documents Game Manuals Sims2 Manual UB
Sims2 Manual UB

Sims2 Manual UB

Game Manuals · PDF
FilenameSims2_manual_UB.pdf
Size5.77 MB
Subsection Sims2
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Home Documents Strategy Guides Sims 2 Bon Voyage Strategy Guide
Sims 2 Bon Voyage Strategy Guide

Sims 2 Bon Voyage Strategy Guide

FilenameSims_2_Bon_Voyage_strategy_guide.pdf
Size12.95 MB
Subsection Sims 2 Bon Voyage Strategy
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA Official Game Guide Greg Kramer Contents The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. Chapter 1: What’s New 1 No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Chapter 2: Vacationing 5 Arts Inc. Chapter 3: Vacation Accommodations 27 © 2007 Electronic Arts Inc. EA, the EA logo and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Chapter 4: Vacation Collectables 39 All rights reserved. All other trademarks are the property of their respective owners. Product Manager: Todd Manning Chapter 5: Vacation Destinations 56 Editor: Alaina Yee Design: Jamie Knight Chapter 6: New Objects 70 Layout: Kari Keating Manufacturing: Suzanne Goodwin Chapter 7: New Socials 102 Please be advised that the ESRB Ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and Chapter 8: New NPCs 112 may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Chapter 9: Build More Additions 123 Important: Chapter 10: Jobs by Career Level 128 Prima Games has made every effort to determine that the information contained…

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