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Home Documents Game Manuals Super Paint 1.1 Manual OCR Searchable Version
Super Paint 1.1 Manual OCR Searchable Version

Super Paint 1.1 Manual OCR Searchable Version

Game Manuals · PDF
FilenameSuperPaint_1.1_Manual_OCR_Searchable_version.pdf
Size29.86 MB
Subsection Super Paint 1.1
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-- -- -- --- - -- - -- -- - ~ r;.- Copyright Warranties This manual and the software described in it are r-- Silicon Beach Software, Inc. warrants the disk copyrighted with all rights reserved. Under the copyright laws, this manual and the software to be free of defects for 90 (ninety) days from r= the purchase date. If the disk is found to be may not be copied, in whole or part, without the defective in this 90 day period, return it to e,- written consent of Silicon Beach Software, Inc., Silicon Beach Software for a free replacement. except in the normal use of the software or to make backup copies . This exception does not After 90 days, return it with $5.00 for a replacement. To obtain this warranty, you r-- allow copies to be made for others, whether or must send in the registration card. E- not sold, but all of the material purchased (with all backup copies) may be sold, given, or loaned THE SYSTEM IS A COPYRIGHTED r{ii- to another person. PROGRAM OF APPLE COMPUTER, INC. You may take the software from one computer LICENSED TO SILICON BEACH SOFrW ARE, INC. TO DISTRIBUTE FOR e- to another, but you may use the software on only one computer at a time . A multi -use USE ONLY IN COMBINATION WITH c-- SUPE~PAINT. APPLE COMPUTER, INC. license may be purchased to allow the software to be used on more than one computer at the MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING r-- same time, including a shared -disk system . Contact Silicon Beach Software, Inc. for THE ENCLOSED COMPUTER SOFT- WARE PACKAGE, ITS MERCHANT- …

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Home Documents Read Me & Reference Super Paint 3 Quick Reference Card
Super Paint 3 Quick Reference Card

Super Paint 3 Quick Reference Card

FilenameSuperPaint_3_Quick_Reference_Card.pdf
Size0.53 MB
Subsection Super Paint 3
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Quick Reference Card Document Window Menu bar in Paint layer-----~ Tools Frequent palette Fills palette ~----+l'!/H+ ]- Ruler, with new zero point J.:J'.'.I 1,,, - 6.36 Cursor Coordin~t•s: !1.90 I Size-: - 3.90 ! 2.60 ., '\, 4.69 inches c::: Coordinates palette ---~ Menu bar in Draw layer-----~ ; File Edit Uiew Options Draw Transform Font TeHt Menu bar in Reshape mode ----~ ; File Edit Uiew Options Reshape Transform Font TeHt Tools Palette Shortcuts Double-click these icons for these results: Tools palette Brush Tools palette :l=J ~ , I Calligraphy , Brush Settings Bx magnification/ normal view Airbrush Texture Brush Erase document window; Custom Settings Settings Command-Option- Brushes double-click: erase entire Custom Plug-in Brushes Custom working area Arrows Custom Dashes Draw & Paint Plug-ins palette Round …

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Home Documents Game Manuals Super Stacks Insert
Super Stacks Insert

Super Stacks Insert

Game Manuals · PDF
FilenameSuperStacks-insert.pdf
Size5.43 MB
Subsection Super Stacks Insert
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Home Documents Game Manuals Super Wcplay Guide
Super Wcplay Guide

Super Wcplay Guide

Game Manuals · PDF
FilenameSuperWCPlayGuide.pdf
Size2.16 MB
Subsection Super Wcplay
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Home Documents Game Manuals Super Solvers Spellbound Manual
Super Solvers Spellbound Manual

Super Solvers Spellbound Manual

Game Manuals · PDF
FilenameSuper_Solvers_Spellbound_Manual.pdf
Size7.48 MB
Subsection Super Solvers Spellbound
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Home Documents Read Me & Reference Superhexspruch README
Superhexspruch README

Superhexspruch README

FilenameSuperhexspruch_README.pdf
Size0.02 MB
Subsection Superhexspruch
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==================================================================== ====== Technische Hinweise "Bibi Blocksberg Der Superhexspruch" Version 1.0 ==================================================================== ====== -INSTALLATION DES BILDSCHIRMSCHONERS- Zur Installation des Bibi Blocksberg Bildschirmschoners fuehre bitte folgende Schritte aus: 1. Nach Beenden des Spiels klicke doppelt auf das Symbol "Arbeitsplatz" 2. Bewege den Mauszeiger auf das Symbol fuer dein CD-ROM Laufwerk. 3. Klicke einmal mit der rechten Maustaste. 4. Im nun erscheinenden Menue klicke bitte auf "Oeffnen" 5. Im Unterverzeichnis "BILDSCHIRMSCHONER" musst du nun nur noch doppelt auf die Datei "Bibi1.exe" klicken. Jetzt ist der Bibi Blocksberg Bildschirmschoner auf deinem Computer installiert. Viel Spass! ==================================================================== ====== Diese ReadMe Datei enthält aktuelle Hinweise zur moeglichen Fehlerbeseitigung. In dem der CD-ROM beigefuegten Heft sind in dem Abschnitt "Technische Probleme" darueberhinaus weitere nuetzliche Hinweise zur Fehlerbeseitigung enthalten. 1. Farben werden falsch dargestellt. Loesung: Farbtiefe ihres Monitors von 8-bit auf 16-bit bzw. 32-bit Farbtiefe umstellen. 2. Windows kann eine Filmdatei ( *.dir) nicht finden bzw. laden. Loesung: Der Abspieler des Spiels benoetigt mindestens 8 MB Arbeitspeicher, ansonsten meldet Windows, dass die gewuenschte Datei nicht gefunden/geladen werden kann. Stellen Sie bitte sicher, dass ihr System die Mindestanforderungen erfuellt. (Windows 95/98 benoetigt selbst je nach Konfiguration ab 8-12 MB Arbeitsspeicher). Auf Systemen mit weniger als 16 MB Arbeitsspeicher ist das Spiel in der Regel nicht lauffähig. 3. Das Spiel fordert Sie auf, einen "Shockwave-player" vom Internet herunterzuladen. Loesung: Bei einigen aelteren Versionen von Windows 95 ( insb. Version B ) fehlen einige Multi-Media-Erweiterungen. Diese Dateien finden Sie auf der CD-ROM in dem Unterverzeichnis "Extensions". Um diese erfolgreich nachtraeglich zu installieren fuehren Sie bitte folgende Schritte aus: Bitte kopieren Sie die beiden Dateien in folgendes Zielverzeichnis: C:\Windows\System. So geht's Step by Step:s Auf dem Windows-Desktop Doppelklick auf das Arbeitsplatz-Symbol, dann Doppelklick auf den Windows-Ordner und schliefllich Doppelklick auf den System- Ordner. Hier muessen die beiden Dateien hinein kopiert werden ! Danach starten Sie bitte Ihren Rechner neu und danach nochmals das Spiel. Es sollte nun einwandfrei funktionieren. Anmerkung: falls Windows auf ihrem Rechner von einem anderem Laufwerk als C:\ gestartet wird, aendern Sie bitte den Laufwerksbuchstaben in obigem Pfad auf den entsprechenden Buchstaben (D:\, E:\ ....) 4. Einige Sounddateien werden unvollstaendig geladen bzw. "verstuemmelt" wiedergegeben. Loesung: Stellen Sie sicher, dass Sie die Original-Treiber Dateien ihres Soundkarten-Herstellers benutzen. Bei der Installation von Windows 95/98 werden oftmals standardis…

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Home Documents Game Manuals Support Pro Pricing
Support Pro Pricing

Support Pro Pricing

Game Manuals · PDF
FilenameSupport_Pro_pricing.pdf
Size0.15 MB
Subsection Support Pro Pricing
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Order any Support Professional Solution Series and receive the Ziff-Davis Support On Site CD free. Ziff-Davis Interactive, publisher of the Support On Site CD series, will make available through Apple, at no additional subscription cost, a Support Information System compatible version of Ziff's Support On Site product. This special offer will be made available to all subscribers who purchase Support Professional through September 30, 1996. This CD will be released bimonthly throughout 1996. Order today to receive maximum benefit from this special subscription offer. Support Professional Solution Series-Pricing 500 Series* Apple Price M3845LVA 501 Solution $2,000 M3846LVA 503 Solution $3,200 M3847LVA 505 Solution $4,000 M3844LVA 500 Access Module $650 700 Series M3849LVA 701 Solution $3~00 M3850LI/A 703 Solution $4,500 M3851LVA 705 Solution $6,200 M3848LVA 700 Access Module' $975 'only orderable w/701,703,or 705 solutions Component Extensions & Upgrades M3854LUA Support Information System/Server Kit $1#00 M3852LVA Apple Skill Module Library $350 M3855LI/A Skill Module Developer Kit $400 M3853LVA SP Escalation Line/Extended Hours $1,000 …

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Home Documents Game Manuals Sw Hints
Sw Hints

Sw Hints

Game Manuals · PDF
FilenameSwHints.pdf
Size0.08 MB
Subsection Sw Hints
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A Software Developer's Guide to Switcher Andy Hertzfeld 9 Apr 85 The Macintosh Application Switcher creates a dynamic new software environment for the 512K (or larger) Macintosh, allowing multiple application programs to reside simultaneously in memory and providing a way to switch between them very quickly. The Switcher tries to support every Macintosh application, but the interface between a program and its environment is very complex, and Switcher necessarily disturbs this delicate balance, so some programs are not compatible with it. This document is intended for an audience of Macintosh software developers and will provide suggestions and hints that will help your application to get the most out of the Switcher environment. The most recent version of the Switcher is version 2.0, the beta release. Included with the release are new versions of the Macsbug debugger that are compatible with the Switcher. Earlier versions of Macsbug had a bug that made them not work with Switcher, so be sure to use these new versions when testing your applications out with Switcher. When you find that your application doesn't work properly with Switcher, please try to pinpoint the difficulty as precisely as possible when reporting the bug; bugs can be reported to Apple, on MAUG/Compuserve (my number is 70167,3430) or directly to me at (415) 322-8696. One source of developer confusion is caused by the way the Switcher fudges memory size statistics. It turns out you have to allocate a 96K partition for an application to have approximately the same amount of memory it has on a 128K Mac. To avoid confusion for the typical user, the Switcher adds 32K to the size of a partition before displaying it. Thus partition sizes are "normalized" to the well-known 128K Mac; for example, a partition that's displayed as 256K actually only has 224K allocated to it. The Switcher knows how much memory to allocate to a given program by inspecting the "SIZE -1" resource attached to the program file. The Switcher is capable of generating its own SIZE blocks using the Configure command, but it would be very nice if new applications could come "pre-configured" for their own unique memory requirements and other properties. The size block is 10 bytes long; there is a flags word followed by 2 long integers. The first long integer is the recommended size of the partition, followed by the minimum size. The values are 32K less than the virtual partition size (i.e. 96K for a 128K partition). Currently, only the high two bits of the flags word are defined. Bit 15 means "save screen" and bit 14 means "suspend/resume" events. (see below). Unassigned bits should be kept 0 for future compatibility. While working at Apple, I had the opportunity to watch a number of fairly complicated Macintosh applications go through their final debugging cycles. The most time-consuming and difficult part of this process is what you might call "memory tuning", which is dealing with various out-of-memory situatio…

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Home Documents Game Manuals Swamp Gas USA Manual
Swamp Gas USA Manual

Swamp Gas USA Manual

Game Manuals · PDF
FilenameSwamp_Gas_USA_manual.pdf
Size12.59 MB
Subsection Swamp Gas USA
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ne See SRT ma Rennonas Sata REEet Ga RERRBRS, See Ra an Macintosh pees Paces Plus 77 ~~ Cees jhard disk, : |. ‘RAM, / a ss ss Boe : : _a — eh a PUES VISITS THE USA To getpour Saucerouk,selectthetruestatement about Louisiana, Explore the geography of the Un ited States as an alien ai ae i INa flying saucer in Swamp Gas Visits the USA. Visi all the states, cities and landmarks in your travels and discover interest ing facts during close encounters bh }7 When each of your m es ions is complete _ relax in the Alien Arcade, where you can play one of three zany …

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Home Documents Game Manuals Swamp Witch Doc
Swamp Witch Doc

Swamp Witch Doc

Game Manuals · PDF
FilenameSwamp_Witch_Doc.pdf
Size0.47 MB
Subsection Swamp Witch Doc
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Introduction "Swamp Witch" is a high quality interactive adventure game with commercial quality graphics and sounds. Originally created for my two kids (ages 12 and 14) during the latter half of 1987, it has proven really quite funny and entertaining for many of my adult computer friends who are sophisticated Mac-game fanatics. Therefore I've decided to share it with the Mac Universe via the ShareWare concept. All money collected for this game goes into a special account to help defer the cost of college for my two kids. After all, it was their game. (What's fair is fair.) ON THE PAGES WHICH FOLLOW, SAMPLE SCENES FROM SWAMP WITCH™ ARE DEPICTED. The opening screen can be personalized with YOUR kids' names and pictures (see p.8). Although it is a bit gory and slightly "indelicate" in places, I'd not rate it higher than a "PG-13" in coarseness for the 10 through teen set. They like fantastic mysteries, gore, and magic, so here it is: FOR PRECOCIOUS KIDS AND ADULTS! TEE-HEE-HEE... Game Description First, the bad news...yes, it was created using "World Builder" software by Silicon Beach, but (the good news!) I chose not to follow their "monster interface" which to many, becomes dull too quickly. So unlike many World Builder games (with the familiar "swing fist/kick foot" redundant mentality), this game version is more similar to "Deja Vu" or "The Uninvited" in its "click on the object" interface and animation. Except for the monster "cat," all of these "monsters" are programmed to react in unpredictable ways--all with devious yet logical solutions so in demand by us adventure game freaks. The monsters themselves range from the fantastic to the familiar, everyday (?) world of man-eating alligators, vicious dogs, killer rats, etc. I've purposefully tried to make the game "plausible" and "down to earth" enough to be realistic and give a false sense of security (especially early in the game), along with a big dose of the grotesque and fantastic in order to feed the imagination. I've tried to use my doctorate in education background (thanks, Mom and Dad) for the educational psychology and knowledge of what kids like for much of the gaming elements herein (for example, rescue your pets from the storage room and they follow you around during the adventure). The first half of the game takes place in a formerly quiet neighborhood not unlike your own, then speeds "up a treehouse" into the "Enchanted Forest" and into the "Witch's Swamp." I made two versions: one where my daughter, Melissa, is the heroine (with her pictures and many personal references scattered through the adventure) and one likewise for my son, Tony. This copy is the latter (highlighting my son), but you or your child can quickly identify with him as though it followed the exploits of a nameless "Infocom" adventurer. All the graphics in this adventure depict real places in our neighborhood: the houses, the rooms, everything except, of course, monsters of the supernatural variety and …

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