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Home Documents Game Manuals TLOR North War Manual
TLOR North War Manual

TLOR North War Manual

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FilenameTLOR-North_War_manual.pdf
Size2.22 MB
Subsection TLOR North War
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Important Health Warning About Playing Video Games Contents Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Installation 2 Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching Getting Started 3 video games. These seizures may have a variety of symptoms, including lightheadedness, altered Introduction 4 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or Player Characters 5 convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Controls - Keyboard and Mouse 6 Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of Controls - Gamepad 8 photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not Main Menu 10 play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Heads-up Display 12 …

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Home Documents Game Manuals TMON Manual V2.585
TMON Manual V2.585

TMON Manual V2.585

Game Manuals · PDF
FilenameTMON_Manual_v2.585.pdf
Size2.61 MB
Subsection TMON
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Home Documents Game Manuals Tmonv2.8
Tmonv2.8

Tmonv2.8

Game Manuals · PDF
FilenameTMONv2.8.pdf
Size8.93 MB
Subsection Tmonv2.8
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Return Your Registration Card ICOM Simulations, Inc. is committed to providing quality products and the highest level of services for our customers. To take full advantage of ICOM's services, you must be a REGISTERED user of TMON. Please take a few moments now to complete the registration card located in this package and forward it to ICOM as soon as possible. As a registered user, you will be entitled to the following benefits: Customer Service and Product Support. As a part of the service provided to our registered users, we provide a limited warranty on software, and support and assistance by telephone. If you experience any difficulty in using TMON, please refer to your User's Guide and Technical Reference. If you still need assistance, call our Teclmical Support Department between 9:00 AM and 5:00 PM (Central Time) Monday through Friday. Our phone number is 312/520-4440. Please have your registration number available, as well as information relevant to your question. ICOM Upgrade Information. ICOM is constantly looking for ways to enhance its products by incorporating new capabilities and features. These new upgrades will be available to our registered users. As a registered user, you will be regularly updated by mail on new upgrades. New Product Information. As a registered user, you will be provided with early information on new products and special offers. Site Licenses Information about site licenses and volume purchases can be obtained by contacting the Marketing department of ICOM at the number given above. Limited Warranty on Media and Manuals If you discover physical defects in the media on which this software is distributed, or in the documentation distributed with the software, ICOM Simulations.Tnc, will replace the media or documentation at no charge to you, provided you return the item(s) to be replaced with proof of purchase to ICOM or an authorized ICOM dealer during the 90-day period after you purchased the software. ALL IMPLIED WARRANTIES ON THE MEDIA AND DOCUMENTATION, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF THE ORIGINAL RETAIL PURCHASE OF THIS PRODUCT. Even though ICOM has tested the software and reviewed the documentation, ICOM makes no warranty or representation, either express or implied, with respect to this software or documentation, its quality, performance, merchantability, or fitness for a particular purpose. As a result, this software and documentation is licensed "as is," and you, the purchaser are assuming the entire risk as to its quality and performance. In no event will ICOM be liable for direct, indirect, special, incidental, or consequential damages resulting from any defect in the software or its manuals or any additional documentation, even if advised of the possibility of such damages. In particular, ICOM shall have no liability for any programs or data stored in or used with ICOM products, inclu…

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Home Documents Game Manuals TONKA Construction
TONKA Construction

TONKA Construction

Game Manuals · PDF
FilenameTONKA-Construction.pdf
Size0.03 MB
Subsection TONKA Construction
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Tonka ® Construction - September 1996 Release Notes: Macintosh Version 1.0 • Virtual Memory: Tonka Construction will be more responsive if Virtual Memory is turned off. To do this: 1. In your Apple menu, select "Control Panels," then open the "Memory" control panel. 2. In the Virtual Memory section, click the "Off" button to turn off Virtual Memory. 3. You must then Restart your computer for a change in Virtual Memory to take effect. • Conflicts with Extensions: Sometimes incompatible systems extensions or control panels can cause system software problems. Follow the guidelines in your system manuals to troubleshoot possible conflicts. • RAM Doubler Conflict: Play-Doh Creations may not work with Connectix Corporation's RAM Doubler -- we recommend that you turn off RAM Doubler, and use the directions above to turn on Apple's Virtual Memory. • Best results will be achieved if you run Tonka Construction with no other applications running. Tonka Joe's Construction Tips: Be sure to read the manual for a complete description of how to build each area in Tonka Land - but for those truckers eager to get a head start, here are a few hints: General Hints: • The Crane Click the mouse button to pick up objects with the crane, and then put them down again. Remember: the claw of the crane will drop to ground level before picking up or putting down an object, so be sure to position the claw higher than your destination before you click. • Interruptability Look at the cursor to see whether you can interrupt the current speaker or animation: If the cursor is invisible, one mouse click should interrupt the current speaker, and restore the cursor to you. If the cursor is the standard Windows hourglass, clicking will have have no effect. If you are currently driving a vehicle, you will just have to click the mouse button and see! • Decorations After you have completed an area, you will have the opportunity to pick up some decorative objects - some of these (like the phone booth in the desert, or the lady in the castle) will animate if you put them down in the correct spot - these spots will be marked with a downward-pointing arrow. Be sure to look around for these arrows after you pick up an object. Hints about the Activities: • The Quarry To earn your certificate for the Quarry, there are three things that you must do with your Front End Loader: clear out the black and red piles, and dig the back walls until you find gold, then scoop up the gold in your bucket. You will find many other things to do, though: find and dig out the bat cave, clear away the boulders, and dump the load of gold (or any load, for that matter!) into the hopper near the crane (follow the tire tracks for the best approach, but steer clear of the crane - we've seen a few trucks get wedged in there so tight they can't get back out!) With your cursor, you can pick up the objects behind the fence near the shed, but you'll have to lift them up over the fence or slide them out th…

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Home Documents Game Manuals TOPS Product Guide
TOPS Product Guide

TOPS Product Guide

Game Manuals · 1990 · PDF
FilenameTOPS_Product_Guide_1990.pdf
Size1.58 MB
Year1990
Subsection TOPS Product
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Home Documents Game Manuals TPM 1.0 Users Guide
TPM 1.0 Users Guide

TPM 1.0 Users Guide

Game Manuals · PDF
FilenameTPM_1.0Users_Guide.pdf
Size0.16 MB
Subsection TPM 1.0
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Test Pattern Maker User’s Guide SyntheticAperture Copyright © 1999 Synthetic Aperture All rights reserved. This book is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompi- lation. Except as permitted by said license, no part of this book may be reproduced in any form by any means without prior written autho- rization of Synthetic Aperture and its licensors, if any. Restricted Rights Use, duplication, or disclosure by the United States Government is Legend subject to the restrictions set forth in DFARS 252.227-7013(c)(1)(ii) and FAR 52.227-19. Trademarks Synthetic Aperture, the Synthetic Aperture logo, Video Finesse, and Test Pattern Maker are trademarks or registered trademarks of Syn- thetic Aperture in the U.S. and certain other countries. Adobe, Pre- miere, Acrobat, and PostScript are trademarks of Adobe Systems Inc. Apple, Macintosh, Power Macintosh, and QuickTime are registered trademarks of Apple Computer, Inc. All other brand or product names mentioned herein are the trademarks of their respective owners. This manual reflects version 1.0 of Test Pattern Maker Table of Contents 1 - Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Why Test Patterns? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Why Test Pattern Maker? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . 2 License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 - Creating a Video Test Pattern . . . . . . . . . . . . . . . . . . 3 Test Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 EIA Color Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 EBU Color Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 SMPTE-Style Color Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Luma Steps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Luma Ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Convergence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overscan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Size . . . . . . . . . . . . . . …

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Home Documents Game Manuals TR Anniversary Manual
TR Anniversary Manual

TR Anniversary Manual

Game Manuals · PDF
FilenameTR-Anniversary_manual.pdf
Size8.88 MB
Subsection TR Anniversary
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Home Documents Game Manuals TR CS 93 13 HQ
TR CS 93 13 HQ

TR CS 93 13 HQ

Game Manuals · PDF
FilenameTR-CS-93-13_HQ.pdf
Size51.30 MB
Subsection TR CS 93 13 HQ
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Home Documents Game Manuals TR CS 93 13 LQ
TR CS 93 13 LQ

TR CS 93 13 LQ

Game Manuals · PDF
FilenameTR-CS-93-13_LQ.pdf
Size1.82 MB
Subsection TR CS 93 13 LQ
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The Australian National University Computer Science Technical Report December 1993 Technical Report TR-CS-93-13 SHYSTER: The Program James Popple Department of Computer Science Faculty of Engineering and Information Technology Computer Sciences Laboratory Research School of Physical Sciences and Engineering Joint Computer Science Technical Report Series This technical report series is published jointly by the Department of Computer Science, Faculty of Engineering and Information Technology, and the Computer Science Laboratory, Research School of Physical Sciences and Engineering, The Australian National University. Direct correspondence regarding this series to: The Secretary Department of Computer Science Faculty of Engineering and Information Technology The Australian National University Canberra ACT 0200 AUSTRALIA or send e-mail to techreports@cs.anu.edu.au [internet] Recent titles in this series: TR-CS-93-12 B. B. Zhou and R. P. Brent, “Parallel Implementation of QRD Algor ithms on the Fujitsu AP1000”, November 1993. TR-CS-93-08 B. Broom, “User-Mode Per-Process Name Spaces for the AP1000 File System”, September 1993. TR-CS-93-07 B. P. Molinari, “Does Computing Education need Mathemathics?”, May 1993. TR-CS-93-06 B. B. Zhou, Richard P. Brent, and A. Tridgell, “Efficient Implementation of Sorting Algorithms on Asynchronous MIMD Machines”, May 1993. TR-CS-93-05 B. B. Zhou and Richard P. Brent, “Parallel Computation of the Singular Value Decomposition on Tree Architectures”, May 1993. TR-CS-93-04 Richard P. Brent, “Fast Normal Random Number Generators for Vector Processors”, March 1993. TR-CS-93-03 J. M. Robson, “On Linear Programming, Graph Isomorphism and NP- Complete Problems”, March 1993. TR-CS-93-01 Andrew Tridgell and Richard P. Brent, “An Implementation of a Gener al-Purpose Parallel Sorting Algorithm”, February 1993. SHYSTER: The Program JAMES POPPLE Department of Computer Science Faculty of Engineering and Information Technology The Australian National University Technical Report TR-CS-93-13 December 1993 (revised April 1995) � c James Popple 1993, 1995 This research was supported by an Australian National University PhD Scholarship funded by the Centre for Information Science Research Contents Introduction …

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Home Documents Game Manuals TRACON PIT Sector
TRACON PIT Sector

TRACON PIT Sector

Game Manuals · PDF
FilenameTRACON_PIT_Sector.pdf
Size0.02 MB
Subsection TRACON PIT Sector
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Pittsburgh Sector Version 1.0 For TRACON II Mac � 1993 By Jeffrey Fritz America On Line: ISDN Man AppleLink: WVUISDN Internet: jfritz@wvnvm.wvnet.edu TRACON (Terminal Radar Approach CONtrol) is a simulation from Wesson International. TRACON simulates the pressures and panics that the nation's air traffic controllers undergo as part of their every day work. The TRACON folks are responsible for guiding private and commercial aircraft departures and approaches. They also control low level (up to about 12,000 over-flights). This is a serious and busy business. TRACON II comes with six sectors for Los Angeles, San Francisco, Seattle, Chicago, Miami and Boston. As if that wasn't enough, I created a sector for the Pittsburgh area. Installation and Getting Started This sector is designed to be used with TRACON II (version 2.0.3). It may work with earlier versions and, then again, it may not. If you already own TRACON II, simply place the PIT.SEC and PIT.SND sectors in the Support Files folder. Start TRACON II and select New Scenario from the File Menu. Then select the pit sector and click on Begin. The Pittsburgh sector will come up on the radar screen. If you don't own TRACON, these files won't help you much. Order TRACON II Mac from Wesson International {(512) 328-0100}. You won't regret it. While you're in the neighborhood, tell Wesson how much you want new Mac simulations. They are primarily a PC developer and need to better appreciate the importance of the Macintosh market. Realism Just how realistic is the Pittsburgh sector? Somewhat. It's based upon real and current (as of February 1993) Sectional Aeronautical Charts from NOAA (National Oceanic and Atmospheric Administration). But therein lies the rub. I live in Morgantown, West Virginia. Morgantown is a half hour plane ride from Pittsburgh (by U.S. Air Commuter). So, naturally I wanted to include Morgantown in the sector. Morgantown happens to be in the Cincinnati section while Pittsburgh is in the Detroit section. Don't ask me why. They had to draw the line somewhere. I suppose the Pennsylvania, West Virginia Boarder was a good as anywhere. I don't know for sure, but I suspect that TRACON facilities usually do not span two different sectors. So to add Morgantown, I took some artistic license. To include Morgantown and still make the radar scope range smaller, I had to center the TRACON radar around the Allegheny fix. I suspect that this is not very accurate. Since I'm not a pilot, I can only assume that the Pittsburgh TRACON actually is located somewhere near the Pittsburgh International Airport, several miles from the Allegheny fix. My last piece of artistic license was to assume certain fixes were used by the TRACON sector. All the fixes are real and their locations are reasonably accurate. I just don't know which are and aren't real TRACON fixes. So What's the Buzz? The file called PIT.SND is a sound file. It allows TRACON II to speak the names of the Pittsburgh area fixes and airports…

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