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Home Documents Game Manuals The Magic Fields
The Magic Fields

The Magic Fields

Game Manuals · PDF
FilenameThe_MagicFields.pdf
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Subsection The Magic Fields
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----- The MagicField 1.0 ----- This is a nice stuff for hypercard users to add to their stacks something interensting: a field that zoom in or out that can be handled by a script. -- Compatibility -- The MagicField 1.0 should work on every Mac that can use HyperCard 2.1. I think it should work on most of all version of Hypercard as the scripts used in The MagicField 1.0 are probably common to every version but I' m not sure of it. I couldn't test it on older version of Hypercard because I don't have any of them. I really don't know if it works on HC 2.2, try it and let me know. -- Documentation -- All the documentation is in the stack as an hypertext including 1) What Magicfield 1.0 is? 2) How can I use it? 3) How should I install the MagicField 1.0? 4) Syntax 5) Example. --- Legal stuff -- The Magicfield 1.0 is not warranteed for any use. I'm not responsable for any damages incurred through use or misuse of The MagicField 1.0. The package is given as it is. -- Registration -- This stack and all inside it (scripts, sound etc.) are a giftware that means if you use it more than one time you should send me a money-gift (what you think my work on this should cost) in US dollar, German Mark or Italian Lira for any kind of use (commercial or not). As it is a shareware, feel free to distribuite it over any kind of channel (internet, bbs, friends, cd-roms, etc.) but DO NOT CHARGE A FEE FOR IT. If you read this and you have paid anything before using the package and the support of this program was yours or free, you have been stolen. Have fun !!! Sciabadaus Girardi Gabriele via del Porto 70 10099 San Mauro Torinese Italy e-mail address : gabo@rs950.cisi.unito.it (Please feel free to write me) Gabo = Mac SW developer and researcher about Internet. -1-
Home Documents Game Manuals The Magic Of Macintosh Programming Graphics And Sound
The Magic Of Macintosh Programming Graphics And Sound

The Magic Of Macintosh Programming Graphics And Sound

Game Manuals · 1986 · PDF
FilenameThe_Magic_Of_Macintosh_Programming_Graphics_and_Sound_1986.pdf
Size23.27 MB
Year1986
Subsection The Magic Of Macintosh Programming Graphics And Sound
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11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 - 6)<5 THE MAGIC OF MACINTOSH 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 THE MAGIC OF MACINTOSH Programming Graphics and Sound William B. Twitty Scott, Foresman and Company Glenview, Illinois London 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 For Othermamma Macintosh is a trademark of Mcintosh Laboratory, Inc. and is licensed to Apple Computer, Inc. and is being used with express permission of its owner. MacPaint, MacWrite, MacDraw, and Macintosh Pascal are trademarks of Apple Computer, Inc. Library of Congress Cataloging-in-Publication Data Twitty, William B. The magic of Macintosh. Bibliography: p. 305 Includes index. 1. Macintosh (Computer)-Programming. 2. Computer graphics. 3. Computer sound processing. I. Title. QA76.8.M3T84 1986 006.6'76 86-3750 ISBN 0-673-18253-3 1 2 3 4 5 6-KPF-91 90 89 88 87 86 ISBN 0-673-18253-3 Copyright © 1986 William B. Twitty and Pacific Systems, Inc. All Rights Reserved. Printed in the United States of America. Notice of Liability The information in this book is distributed on an "As Is" basis, without warranty. Neither the author nor Scott, Foresman and Company shall have any liability to customer or any other person or entity with respect to any liability, loss, or damage caused or alleged to be caused directly or indirectly by the programs contained herein. This includes, but is not limited to, interruption of service, loss of data, loss of business or anticipatory profits, or consequential damages from the use of the programs. Scott, Foresman Professional Publishing Group books are available for bulk sales at quantity discounts. For information, please contact Marketing Manager, Professional Books, Professional Publishing Group, Scott, Foresman and Company, 1900 East Lake Avenue, Glenview, IL 60025. 11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 PREFACE The magic of the Macintosh is its graphics and sound. The Macintosh's ease of use and its appeal to nonprogrammers depend on its graphics. Anyone who writes programs for the Macintosh quickly finds that learning how to generate and manipulate images is an absolute must; you can't do anything on the Macintosh until you can understand and use the Quick- Draw graphics package. This book was writ…

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Home Documents Game Manuals The Movies Manual
The Movies Manual

The Movies Manual

Game Manuals · PDF
FilenameThe_Movies_manual.pdf
Size12.63 MB
Subsection The Movies
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Home Documents Strategy Guides The Movies Strategy Guide
The Movies Strategy Guide

The Movies Strategy Guide

FilenameThe_Movies_strategy_guide.pdf
Size11.25 MB
Subsection The Movies Strategy
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PRIMA Official Game Guide Greg Kramer Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com Dedication: To my Stars—Adam, Ethan, Josh, and Dee. Acknowledgments: We'd like to acknowledge the profound contributions of many people without whom this book would not be what it is. The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., From Lionhead Studios, thanks go out to Adrian Moore and Ollie Purkiss, registered in the United States. who answered every question, reviewed every word, and put their vast stores of knowledge at my disposal (and fed me bangers and mash). Thanks © 2005 by Prima Games. All rights reserved. No part of this book may be reproduced also to Tadhg Kelly and Tim Spencer, without whose contributions this book or transmitted in any form or by any means, electronic or mechanical, including photo- would be two chapters shorter. Thanks to everyone else who made it a copying, recording, or by any information storage or retrieval system without written priority to make this book a worthy guide to a great game: Georg Backer, permission from Prima Games. Prima Games is a division of Random House, Inc. Phillipe Brolles, Pete Coward, Tom Hooper, Ben Huskins, Jeremie Texier, Sam van Tilburgh, Andrzej Zamoyski, and everyone else who made me feel at Publishing Director: Julie Asbury home. Finally, thanks to Gary Carr for his hospitality and support and for Editor: Sara E. Wilson putting me (my voice, that is) in pictures. The Movies © 2002-2005 Lionhead Studios Limited. Lionhead, the Lionhead logo, From Activision, thanks to Geoff Caroll, Daryl Heffernan, and Matthew Hunt. The Movies and The Movies logo are trademarks or registered trademarks of Lionhead Studios Ltd. All rights reserved. Activision is a registered trademark of Activision Publishing, Inc. ATI and the ATI logo are trademarks and/or regis…

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Home Documents Game Manuals The Mutatron Guide
The Mutatron Guide

The Mutatron Guide

Game Manuals · PDF
FilenameThe_Mutatron_Guide.pdf
Size0.07 MB
Subsection The Mutatron
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The Mutatron v1.0b1 Created by Dale M. Greer, using Robert Dierkes' Trigrid Sample as a starting point, and with some help from Tumbler by Nick Thompson and Pablo Fernicola. What is The Mutatron(tm)? How should one speak the name "The Mutatron"? System Requirements User Guide The Mutatron Window Spike Editor Bananoid Editor Menu Commands File Menu Edit Menu Display Menu Geometry Menu Texture Menu Spikes! Menu Other Stuff A Cool Effect Problems Disclaimer Distribution Contacting the Author What is The Mutatron(tm)? The Mutatron adds spikes to 3DMF meshes. It also displays 3DMF objects in various QuickDraw 3D styles, lets you add vertex normals and can map pictures over an object with uv-parameters. Also, it can create several basic shapes, so you don't need to have a 3DMF object on hand to see what it can do. How should one speak the name "The Mutatron"? The name "The Mutatron" is pronounced "The Myutahtrohn," and should be spoken in a low, guttural voice, like that of Arnold Schwarzenegger, or, for an older generation, Henry Kissinger. Select the "Play" item under the "Sound" menu to hear a selection if you are using SimpleText to read this document. If you have the Speech Manager installed, select this text - The Myutahtrohn - then select "Speak Selection" under the "Sound" menu. The Speech Manager incorrectly pronounces the correct spelling as "Myutaytren." The definite article "The" should always preceed the noun "Mutatron," i.e., one should not call The Mutatron by the apellation "Mutatron" alone. This rule does not apply to those whose languages have no definite article. In Japanese, the romaji for "Mutatron" should be "Myutaturonu." In German The Mutatron is neuter, Das Mutatron, but in Italian and Spanish it should be masculine, Il Mutatron and El Mutatrón, respectively. However, in French it should be feminine - La Mutatron. In Arabic languages, Al Mutatron is correct. System Requirements The Mutatron cannot run without QuickDrawª 3D 1.0.3. Previous version of QD3D have a bug that prevents The Mutatron from operating. QuickDraw 3D only runs on Power Macs with System 7.5.1 with at least 16MB of RAM. At this writing, The Mutatron has been tested on a Power Macintosh 6100/60. User Guide The Mutatron Window Rotation - Hold the mouse button down in The Mutatron window and move it around to rotate the model. If you hold the mouse in the same place for more than a quarter of a second, rotation will cease. Translation - Hold the shift key down with the mouse down in The Mutatron window and move it around to move the model around in the frame. The center of rotation moves with the model. Using the option key instead will move the model but leave the center of rotation in the center of the vie…

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Home Documents Game Manuals The Pawn Macintosh Manual
The Pawn Macintosh Manual

The Pawn Macintosh Manual

Game Manuals · PDF
FilenameThe_Pawn_Macintosh_manual.pdf
Size13.57 MB
Subsection The Pawn Macintosh
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TRAPPED—DESTINY OF GOOD... or EVIL? THE PAWN BY MAGNETIC SCROLLS | Man-Years in the making, ‘The Setin the mythical world of Kerovnia, Pawn’ is already acknowledged _ this amusing and complex tale is asa classic. : subtle enough to appeal to the beginner and hardened adventurer alike. A revolutionary text-handling _ system allows input of complicated sentences and complete interaction _ with characters (including some very ‘intelligent animals!). The Pawn represents all its characters and _ objects as if they existed in areal world, storing complex information about their attributes and properties linked to their particular position or context in the game. : _ Your objectives are manyfold: The _ simplestis to escape from Kerovnia, but you will find others as you wander about the land and communicate with _ the characters you meet. The Pawn _ combines a rich text adventure, with stunning colour graphics, anda language parser that will set the standards for years to come. “Adventurers will find The Pawn a - Aelight” QL World “The Pawn is…

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Home Documents Game Manuals The Playroom Teachers Guide
The Playroom Teachers Guide

The Playroom Teachers Guide

Game Manuals · PDF
FilenameThe_Playroom_Teachers_Guide.pdf
Size12.55 MB
Subsection The Playroom Teachers
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Broderbund Software for Education — THE PLAYROOM Teacher's Guide Written by Mary Anderson Matthew Leeds Larry McDermott Contributors: Warren Buckleitner Vicki R. Casella Debbie Hazelton Charles Hohmann Produced By Janese Swanson Special thanks to the children and teachers who tested these ideas andto The Bréderbund Team e SOFTWARE PUBLISHERS ASSOCIATION °¢ SOFTWARE PUBLISHERS ASSOCIATION ¢ SOFTWARE PUBLISHERS ASSOCIATION * SOFTWARE PUBLISHERS *¢ Is it okay for schools to copy software? A No, without the publisher's permission, it’s not of programs sold together) and site licenses (arrangements | okay for schools to copy software. Software is protected by which permit schools to copy for a specific location ata _ copyright law, which says that you can’t make copies fixed price). Because these arrangements vary from without the permission of the copyright holder. Copyright publisher to publisher, it is essential that you read law is written this way to protect software programmers and understand the license agreement for each and publishers and the investment they've made in their program before making any copies. products. The creative teams that develop the software — programmers, writers, graphic artists, content specialists, and others — all deserve fair compensation. Without the * We’re planning to install a network for our protection given by our copyright laws, they would be students. How do we know how many copies of unable to produce the educational, entertainment and software we'll need to purchase? productivity software that adds so much to our daily lives. AD Remember that the installation of a network does not change your obligations with regard to the copyright What exactly does the law say about law. When purchasing software for a network, be sure to copying software? ask the publisher what types of licensing arrangements are AL The law says that it is illegal to make or distribute available for networks. Some software publishers allow schools to purchase a network license that authorizes the copies of copyrighted material, including software, without school to install stand-alone software on a network. In authorization. If you do so, this is pira…

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Home Documents Game Manuals The Playroom Manual
The Playroom Manual

The Playroom Manual

Game Manuals · PDF
FilenameThe_Playroom_manual.pdf
Size11.74 MB
Subsection The Playroom
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ee ~ be THE PLAYROOM Program Guide THE PLAYROOM” Program Guide IBM®/Tandy® Macintosh® Apple® Designers: Leslie Grimm, Dennis Caswell, and Lynn Kirkpatrick Programmers: IBM/Tandy version - Unlimited Software, Inc., Robert White Macintosh version - Digital Illusions, Inc., Karen Hunter Apple version - Educators’ Software, Pete Rowe Product Manager: Janese Swanson Graphic Artists: Don Albrecht, Donna Butlaire, Lynn Kirkpatrick and Michelle McBride Theme Song: Jonathan Burnside Manual: Nancy Bauer Creedman, Debbie Hazelton, Matthew Leeds Box Design: Nancy Morris Special Thanks To: The Bréderbund Team, Christa Beeson, Dakin®, Bill Grimm, Cindy Grimm, Aaron Emigh, Lisa Jongeward, Ann E. Kronen, Publisher; Latricia Turner, Marketing Manager; Apple Preschool, Escondido Elementary School, Montessori Family Center, Rancho Day School, and all of the parents and children who contributed to this product. IBM and PC DOS are registered trademarks of International Business Machines, Corp. Tandy is a registered trademark of Tandy Corporation. Apple, Macintosh and ProDOS are registered trademarks of Apple Computer, Inc. The Adaptive Firmware Card is a trademark of Adaptive Peripherals, Inc. licensed to Don Johnston Developmental Equipment, Inc. The PC Serial A.I.D. device is a trademark of DADA-Designing Aids for Disabled Adults. The Unicorn Keyboard is a registered trademark of Unicorn Engineering, Inc. Hercules is a registered trademark of Hercules Computer Technology. MS-DOS is a registered trademark of Microsoft Corporation. Dakin is a registered trademark of Dakin, Inc. Reader Rabbit, Writer Rabbit, Children's Writing and Publishing Center, School Days Scrapbook, and Think Quick! are registered trademarks of The Learning Company, Inc. © C…

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Home Documents Game Manuals The Seven Cities Manual
The Seven Cities Manual

The Seven Cities Manual

Game Manuals · 1984 · PDF
FilenameThe_Seven_Cities_Manual_1984.pdf
Size2.49 MB
Year1984
Subsection The Seven Cities
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Home Documents Strategy Guides The Sims 2 Strategy Guide
The Sims 2 Strategy Guide

The Sims 2 Strategy Guide

FilenameThe_Sims_2_strategy_guide.pdf
Size11.27 MB
Subsection The Sims 2 Strategy
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PRIMA OFFICIAL GAME GUIDE BUILD A DYNASTY ® CREATE CUSTOM CONTENT THE SIMS™ 2 BODY SHOP DETAILS Visit us online at primagames.com This game has received the following rating from the ESRB Prima is an authorized Electronic Arts licensee. PRIMA Official Game Guide Greg Kramer Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com ™ PRIMA OFFICIAL GAME GUIDE The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other coun- Dedication To my little Sims: Adam & Ethan. May you “Grow Up Well.” tries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is Acknowledgement a division of Random House, Inc. Copious thanks to everyone at Maxis who made sure this book is what ©2004 Electronic Arts Inc. Electronic Arts, EA, Maxis, the Maxis logo, we all wanted it to be. Thank you Matt Bendett, Lucy Bradshaw, Matt EA GAMES, the EA GAMES logo and The Sims are trademarks or regis- Brown, Patrick Buechner, Destry Davison, Brian Deppiesse, Sarah Fuchs, tered trademarks of Electronic Arts Inc. in the U.S. and/or other coun- Darren Futa, Jack Greaves, Julie Kanarowski, Jonathan Knight, Kevin tries. All Rights Reserved. All other trademarks are the property of their Hogan, Hunter Howe, Steve Hutchins, Trevor Jalowitz, Lakshmi respective owners. EA GAMES™ and Maxis are Electronic Arts™ brands. Jayapalan, Amy Kalson, Tim LeTourneau, Charles London, Lettecia No part of this book may be reproduced or transmitted in any form or Rayson, Lyndsay McGaw, Seth Olshfski, Kana Ryan, Mayhew Seavey, by any means, electronic or mechanical, including photocopying, and Thomas Vu. recording, or by any information storage or retrieval system without Finally, thanks to Dee, Lisa Schamess, Lucy Quinto, Mel and Jackie written permission from Electronic Arts Inc. Kramer, and Lloyd and Carol Warner who keep the home fires burning. Product Manager: Jill Hinckley Contents Project Editors: Tamar Foster and Fernando Bueno …

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