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Home Documents Game Manuals Time Magik Clue Book
Time Magik Clue Book

Time Magik Clue Book

Game Manuals · PDF
FilenameTimeMagik_clueBook.pdf
Size5.09 MB
Subsection Time Magik Clue Book
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Home Documents Game Manuals Time Manual
Time Manual

Time Manual

Game Manuals · PDF
FilenameTime_manual.pdf
Size4.58 MB
Subsection Time
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WHERE IN TIME IS CARMEN SANDIEGO? ,. DETECTIVE'S MANUAL Acknowledgements DeSign: Gene Portwood and lauren Elliott IBM(Tancty versloo programming; lance Groody Apple version programming: Rod Nelsen GraphiCS: Don Albrecht. Leila Bronstein. Michelle Bushneff, Maureen Gilhooly. Julie Glavm, AVril Hamson, Barbara lawrence Product Manager: Claire Curtin Clues: Susan Meyers Manual: Matthew Leeds Special thanks to: Latricia Tumer. Mar1<etlng Manaeer; Ann E. Kronen, Publisher; Glenn Axworthy, Christa Beeson, Matt Siegel, Brfderbund QualIty Assurance Department YI'hItto In T_ .. Camwn s.ndolCo? If,. ~ of ~ SOI'twaoe.1tw: " . .... ~ o..k EnqcIopedIII tS. re&olteNd t r - - - " of ~ ~ 1Jbr~ IBM I t . recos\efed ~ 01' ~ 8uaorleu~. Inc. T...., ......~~... ofT~,1tw: tellStered ~ IS • U......,. of AcIQIe Ccrnpu\ef, Inc e ~ 1989. 1990 8r.oetIMld Softo,we, Ire. AI "ChI' r--..d 2 Table of Contents Memo .. ............. ... ...................................................................... ....... . 4 Get on the Case Fast! ....................................... ........................... ..... .. 6 Getting the Chronoskimmer Installed and Running .. ..... ......................... 7 IBM/Tandy ...... ............... ........................... ...................... ..... ....... . 7 For two disk drives ............ .......................... ............................ 7 Hard disk Installation ................................. .. ........................... 7 Special Keys .............................................. ............................ 8 Apple ............... .... .............. .......................................................... 8 For two disk drives ........................................................ " .. " .... 8 For one disk drive ................................................................... 9 Special Keys .. ...... .............................................. .................... 9 Using The Program .. ..... ..... ....................... ............. ...... .................. 9 Working at Acme ......... .. .... ................................................................ 10 Signing In ............. ...... .. .............................................................. 10 Resuming a Saved Case ............................................................. 10 Your Assignment ............................................................... .... .. ... 11 Object of the Game ... .................................................................. 11 Chronosklmmer User's Manual ....…

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Home Documents Game Manuals Timeshock Table Manual
Timeshock Table Manual

Timeshock Table Manual

Game Manuals · PDF
FilenameTimeshock_Table_Manual.pdf
Size5.80 MB
Subsection Timeshock Table
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Home Documents Game Manuals Timeshock Technical Manual
Timeshock Technical Manual

Timeshock Technical Manual

Game Manuals · PDF
FilenameTimeshock_Technical_Manual.pdf
Size1.75 MB
Subsection Timeshock Technical
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Home Documents Game Manuals Timmy Deluxe Guide
Timmy Deluxe Guide

Timmy Deluxe Guide

Game Manuals · PDF
FilenameTimmy_Deluxe_Guide.pdf
Size18.02 MB
Subsection Timmy Deluxe
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deluxe NOW WITH 5 COUNTRIES with Timmy TM S C H O O L V E R S I O N Quick Start Installation Windows 95/98 1. Insert the CD, then follow the installation instructions on your computer screen. If installation instructions do not appear automatically, choose Run from the Start menu, then type d:\setup (where d represents the letter of your CD-ROM drive). 2. To run the program after installation, insert the CD and click Play! from the Startup Screen. (If the Startup Screen does not appear automatically, choose the program from the Start | Programs | Edmark menu.) Windows 3.1 1. Insert the CD. Choose Run from the File menu in Program Manager and type d:\setup (where d represents the letter of your CD-ROM drive). 2. After installation, the Timmy Deluxe icon can be found in the Edmark program group on your hard drive. To run the program, insert the CD and double-click the icon . Macintosh 1. Insert the CD and double-click the Timmy Deluxe icon , then follow the instructions on your computer screen. 2. To run the program after installation, insert the CD and double-click the Timmy Deluxe icon . For more detailed instructions, please see pages 4 and 5. Traveling with Timmy From Timmy’s Balloon (the Main Menu), click a flag to choose a country. Then click one of the small balloons above Timmy to choose a learning activity. Games (Argentina, France, and Build-A-Village Sing-A-Song Make-A-Story Kenya) or Theater (Japan and Russia) Arts & Crafts Open Timmy’s Travel Dictionary. Switch users. Get help. Visit France. Visit Russia. Exit Travel the World with Timmy Deluxe. Visit Argentina. Visit Japan. Visit Kenya. From any activity, click to return to Timmy’s Balloon, then choose another activity or exit the program. To set program preferences for your students, use Adult Options. (Please refer to page 33 for more information.) ■ Windows users hold down the Ctrl and Alt keys while pressing the A key. ■ Macintosh users hold down the Command ⌘ and Option keys while pressing the A key. Welcome to Travel the World ™ with Timmy Deluxe! In Edmark’s original Travel the World with Timmy program, students journey t…

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Home Documents Game Manuals Tiny Transfer User Guide And Technical Documentation
Tiny Transfer User Guide And Technical Documentation

Tiny Transfer User Guide And Technical Documentation

Game Manuals · PDF
FilenameTiny_Transfer_User_Guide_and_Technical_Documentation.pdf
Size2.50 MB
Subsection Tiny Transfer
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Tiny Transfer User Guide and Technical Documentation Version 1.0 May 23, 2024 Copyright © 2024 David Cook Apple, Macintosh, Mac, and related trademarks are trademarks of Apple, Inc which is not associated with Tiny Transfer Tiny Transfer User Guide and Technical Documenta on v1.0 Page 1 of 35 Table of Contents Purpose ......................................................................................................................................................... 4 Added Benefits .......................................................................................................................................... 4 Requirements ................................................................................................................................................ 4 BinHex File Conversion .................................................................................................................................. 5 BinHex Clipboard Conversion ........................................................................................................................ 6 Serial Transfer................................................................................................................................................ 7 Tiny Transfer Files Folder........................................................................................................................... 8 Serial Cable.................................................................................................................................................... 9 Macintosh 128K/512K Serial Cable ......................................................................................................... 10 XModem vs ASCII File Transfer .................................................................................................................... 11 Terminal Applica on Setup ......................................................................................................................... 12 MacTerminal 2.3...................................................................................................................................... 12 MacComCenter 1.03 ............................................................................................................................... 12 ZTerm 1.0.1 ............................................................................................................................................. 12 HyperTerminal ......................................................................................................................................... 13 Synchronizing the Clock .............................................................................................................................. 14 Tiny Transfer Progress Window ................................................................................................................... 15 N…

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Home Documents Game Manuals Tiny Transfer User Guide And Technical Documentation V1.1
Tiny Transfer User Guide And Technical Documentation V1.1

Tiny Transfer User Guide And Technical Documentation V1.1

Game Manuals · PDF
FilenameTiny_Transfer_User_Guide_and_Technical_Documentation_v1.1.pdf
Size2.51 MB
Subsection Tiny Transfer
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Tiny Transfer User Guide and Technical Documentation Version 1.1 June 8, 2024 Copyright © 2024-2025 David Cook Apple, Macintosh, Mac, and related trademarks are trademarks of Apple, Inc which is not associated with Tiny Transfer Tiny Transfer User Guide and Technical Documenta on v1.1 Page 1 of 36 Table of Contents Purpose ......................................................................................................................................................... 4 Added Benefits .......................................................................................................................................... 4 Requirements ................................................................................................................................................ 4 BinHex File Conversion .................................................................................................................................. 5 BinHex Clipboard Conversion ........................................................................................................................ 6 Serial Transfer................................................................................................................................................ 7 Tiny Transfer Files Folder........................................................................................................................... 8 Serial Cable.................................................................................................................................................... 9 Macintosh 128K/512K Serial Cable ......................................................................................................... 10 XModem vs ASCII File Transfer .................................................................................................................... 11 Terminal Applica on Setup ......................................................................................................................... 12 MacTerminal 2.3...................................................................................................................................... 12 MacComCenter 1.03 ............................................................................................................................... 12 ZTerm 1.0.1 ............................................................................................................................................. 12 HyperTerminal ......................................................................................................................................... 13 Synchronizing the Clock .............................................................................................................................. 14 Tiny Transfer Progress Window ................................................................................................................... 15…

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Home Documents Game Manuals Tips Tricks
Tips Tricks

Tips Tricks

Game Manuals · PDF
FilenameTipsTricks.pdf
Size0.26 MB
Subsection Tips Tricks
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® Tips & Tricks ® Version 4 Trademarks Action!, Authorware Professional, Macromedia, Macromedia Director, Macromedia Three-D, MacroModel, SoundEdit Pro, and SoundEdit are trademarks of Macromedia, and Authorware and MacroMind are registered trademarks of Macromedia, Inc. All other trademarks are the property of their respective owners. Apple Disclaimer APPLE COMPUTER, INC. MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. Copyright © 1994 Macromedia, Inc. and Apple Computer, Inc. All rights reserved. This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine- readable form in whole or in part without prior written approval of Macromedia, Inc. First Edition: February 1994 Macromedia, Inc. 600 Townsend St. San Francisco, CA 94103 ii Contents Authoring for CD-ROM ................................................................... 1 Perceptual techniques...................................................................1 Managing memory .......................................................................2 Managing sound...........................................................................3 Managing graphics........................................................................4 Managing animations and QuickTime..........................................5 Using a shared cast movie.............................................................5 Optimizing files for CD-ROM ....................................................6 Managing Lingo ...........................................................................7 Formatting a CD-ROM ..............................................................7 Basic memory-use rules ................................................................. 8 Optimizing memory use......................................................................8 Predicting bitmap size in memory .......................................................9 Determining how much memory a movie uses.................................. 10 Improving movie performance .................................................... 11 Synchronizing graphics to sounds and digital video ................ 13 Synchronizing with the tempo channel ..............…

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Home Documents Game Manuals Tips Text
Tips Text

Tips Text

Game Manuals · PDF
FilenameTips_Text.pdf
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Subsection Tips Text
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Tips Text Using a powerful desktop publishing program doesn’t guarantee that you’ll turn out graphic works of art. Graphic is an art and a craft; mastering it requires experience and an innate visual sense. Still, learning a few basics can help you on your way. Plan Ahead Your progress will be smoother and your publication more polished if you plan the entire job. Use Scoop’s thumbnail viewing mode and reduced magnification scales to help visualize the publication as a whole,working to achieve unity and consistency throughout. Don’t design one page at a time—design each story or article as a unit and maintain its characteristics throughout the publication. Recurring elements such as rules or department titles (in the same type and place on their pages) can help tie a publication together and form a visual pattern. Establish specifications not only for body text, but for headlines, subheads, bylines, and captions. Specify the vertical space between heads and subheads, subheads and bylines, illustrations and captions. To tie a subhead to its body text, make the space above it larger than the space below it. True Grid Develop a layout grid to give your publication a unified visual pattern. The most common grid arrangements are two- and three-column designs, but a four or five column grid can provide interesting effects. You can combine columns in a variety of ways while maintaining consistency by adhering to the basic grid. The illustration on this page shows the visual variations that a four-column grid can provide. White Space or Rye? White space can be graphic element in itself. Wide swashes of white space dramatize your layout, while small chunks scattered sparingly look like you ran out of things to say. Another way to spice up a page is with a “pull quote,” which is a key sentence or two from the text and set in a larger size. An effective pull quote makes the reader want to explore the rest of the text, and is a great way to add interest to a page that lacks graphics. Justify Your Actions Flush left, ragged right body text and headlines look more lively and informal than justified text and centered headlines. Ragged-right text also improves the appearance and legibility of type, since letter and word spacing doesn’t have to be altered. It also gives type a more airy look than do the rigid constraints of justified text, and that often translates into less eye fatigue. Captivating Captions The type in captions should be lighter or smaller than the body copy. Use the body type in a smaller point size, italic, or an otherwise discreet type. Align captions flush against the left edge of the figure or photograph. Don’t Go Font Crazy Restrain yourself! If you follow only one of these guidelines, make it this one. Nothing screams “amateur” louder than, say, shadowed Helvetica followed by outlined Times Roman with bold New York thrown in for emphasis. While the judicious mixing of contrasting fonts can distinguish elements of text, many graphic …

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Home Documents Game Manuals Tips For Using Memory Efficiently 1991 Z030 0661 A.Pdf Ebook
Tips For Using Memory Efficiently 1991 Z030 0661 A.Pdf Ebook

Tips For Using Memory Efficiently 1991 Z030 0661 A.Pdf Ebook

Game Manuals · 1991 · PDF
FilenameTips_for_using_memory_efficiently_1991_Z030-0661-A.pdf-ebook.pdf
Size0.38 MB
Year1991
Subsection Tips For Using Memory Efficiently 1991 Z030 0661 A.Pdf Ebook
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Tipsforusing memory efficiently IL, youre having problems opening application programs or printing, these tips will help you avoid problems by using your computer's memory more efficiently. To use System 7, your Macintosh needs at least 2 megabytes of memory. If you customarily work with several programs at a time, you may wish to install more memory. For more information about managing y'your computers memory, see the Macintosh User’ Guide. Use the available Sometimes when you try to open a program, you'll see a message asking if youd like to open the program using the memory available memory. Dont worry. This message appears when the available memory is greater than the minimum memory required to open the program, but less than the recommended amount of memory. When you see this message, click OK, and the program will open. In rare cases, you may be unable to use some features of the program, but usually you'll be able to use the program without a problem. Quit some open When you try to open a program you may see a message that there’s not enough memory available to open the programs program. This message appears when the available memory is less than the minimum required to open the program. When you see the “not enough memory” message, you should quit one or more open programs. You can see which programs are open by pulling down the Application menu. Reduce a program’s You can often avoid memory problems by reducing a program's ‘ “appetite” for memory. (In rare cases, reducing a program’s memory Memory size size causes performance problems, but usually you'll be able to use the program without a problem.) To reduce a program’s memory size, first quit the program. Then select the program’s icon and choose Get Info from the File menu. The program's Info window appears. === memollriter Info : “SS MernoWriter Kind: application: program Size: 325K on-disk (331.,630 bytes used) Where: Hard disk: Applications: Created: Sat, Jun-4, 1988,5:52PM Modified2 Wed, Jul10, 1991, 4:56PM Version> MemoWriter + 1 .Ov1 June 5, 1988. Comments: El vesked © After setting the memory size, close the Info window and try opening the program again. Quit some programs Sometimes when you try to print, you'll see the Applic…

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