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Vegas Video Poker Manual

Vegas Video Poker Manual

Game Manuals · PDF
FilenameVegas_Video_Poker_manual.pdf
Size6.55 MB
Subsection Vegas Video Poker
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ee ee ————— =re VEGAS VIDEO POKER — | | The Play & Learn to Win Series is designed to improve your gambling skills. Vegas Video Poker, with its sophisticated analysis features and detailed write-ups in the accompanying reference guide, can be used to learn how to play all of the hands you will encounter when playing Video Poker. Take the pocket reference card with you to the casino. Video Poker is not a slot machine: Video Poker is not the same as playing at Winning on a slot machine is pure chance. a poker table: Holding and discarding the right cards in At the poker table, you match your skill Video Poker will determine your winnings — against other players by betting, raising, not chance alone. Learn the correct strategy bluffing, and folding. There are as many dif- to win at Video Poker. ferent winning strategies as there are play- ers. With Video Poker you play against set odds. There is only one best strategy to win at Video Poker. Vegas Video Poker This program duplicates the casino ma- chines plus much more! Optional prompts teach the best strategy for every hand dealt. A running tally of hands played and winning combinations is kept for inspection. Do NOT depend on just luck or impulse when you can learn the winning strategy. ==. ll The strategies in this program are based on computer simulations over millions of hands. Success in the casino depends on VEGAS VIDEO POKER MACINTOSH (All Models) your ability, luck, and the amount of time played. We cannot guarantee you will win, but you will become a better player. ISBN 0-944044-03-1 Cover photograph Is reprinted by permission of Bally Manufact…

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Home Documents Game Manuals Verifying PGP
Verifying PGP

Verifying PGP

Game Manuals · PDF
FilenameVerifying_PGP.pdf
Size0.01 MB
Subsection Verifying PGP
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Verifying PGP Page 1 of 2 Saved: Saturday, June 29, 1996 1:37:15 PM MacPGP 2.6.3 and its accompanying documentation and other support files are being distributed in a nested self extracting Stuffit archive. Since you are reading this file, you have already expanded the outermost archive. Besides this ReadMe you will find two other files: MacPGP263_Folder.sea - this is the inner self extracting archive containing the actual program and support files Macpgp263_Folder.sea.asc - this is a detached PGP signature on the preceding file To verify that the archive you got has not been corrupted or tampered with, run a trusted copy of PGP (either a previous version of MacPGP or PGP for DOS/Unix). If you are verifying with a previous version of MacPGP use "Open/Decrypt" from the File Menu, then choose the file "Macpgp263_Folder.sea.asc" in the standard file dialog. Shortly thereafter MacPGP will ask you what file the signature applies to and you should then choose the file "MacPGP263_Folder.sea". If all goes well, PGP should display a message like this: pgp 'PGP:Macpgp263_Folder.sea.asc' File has signature. Public key is required to check signature. File 'PGP:Macpgp263_Folder.sea.$00' has signature, but with no text. Text is assumed to be in file 'PGP:Macpgp263_Folder.sea'. . Good signature from user "Zbigniew Fiedorowicz <fiedorow@math.ohio-state.edu>". Signature made 1996/06/27 16:39 GMT using 1022-bit key, key ID A20BD423 However this is only useful if you trust the key A20BD423. If you don't, then you should extract the key file keys.asc inside MacPGP263_Folder.sea. This file contains keys for people who were involved in development or distribution of recent versions of PGP. Add these keys to your pubring.pgp. Then choose "Check Signatures" from the Key menu. You will find two separate chains of trust linking the key A20BD423 to Philip Zimmermann's key C7A966DD pub 1022/A20BD423 1992/09/30 Zbigniew Fiedorowicz <fiedorow@math.ohio-state.edu> sig! 2416A859 1996/06/26 MacPGP Development pub 1024/2416A859 1993/08/03 MacPGP Development sig! C7A966DD 1993/08/09 Philip R. Zimmermann <prz@acm.org> and pub 1022/A20BD423 1992/09/30 Zbigniew Fiedorowicz <fiedorow@math.mps.ohio-state.edu> sig! 0500BF45 1995/01/11 Michael Paul Johnson <mpj@csn.org> mpj8 pub 1024/0500BF45 1994/06/27 Michael Paul Johnson <mpj@csn.org> mpj8 sig! C7A966DD 1994/07/07 Philip R. Zimmermann <prz@acm.org> Finally how do you verify that C7A966DD really belongs to Philip Zimmermann? Presumeably if you already have a trusted copy of PGP with which you are performing the verification, that key would have come together with it. Alternatively you might get hold of either of the following books on PGP: Protect Your Privacy - A Guide for PGP Users William Stallings Prentice-Hall, 1995 ISBN 0-13-185596-4 PGP: Pretty Good Priva…

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Home Documents Game Manuals Version History
Version History

Version History

Game Manuals · PDF
FilenameVersion_History.pdf
Size0.00 MB
Subsection Version History
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Version History Page 1 of 1 Saved: Saturday, May 28, 1994 12:04:56 PM ------------------- Tesla 1.0d2 3/11/94 Obstacle testing is totally rewritten using a custom polygon hit testing system, and it works in all directions. Should work for jumping, too. Interface improvements. ------------------- Tesla 1.0d3 5/25/94 • PixelBlizzard now locks and unlocks GWorlds correctly which fixes all major bugs I know of and is compiled using CodeWarrior DR3 (last version was in DR2 or DR1). • Late breaking news- huge performance improvement. • We now check to see if a sprite is visible before including it in region calculations. --------------------- Tesla 1.0d4 5/26/94 • Implemented timing code which works for all Macs. Timing facilities improved immensely. • Scrolling performance is improved 99%. --------------------- Tesla 1.0d5 5/28/94 • Optimized my point-in-polygon routine (we no longer use QuickDraw, which isn't so quick), rewrote pxblz_Draw entirely, which both cause… … Breakthrough performance. PixelBlizzard is now the fastest sprite kit available for Macintosh. Amazing as it may seem.
Home Documents Game Manuals Version Info
Version Info

Version Info

Game Manuals · PDF
FilenameVersion_Info.pdf
Size0.01 MB
Subsection Version Info
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Version History 1.3.0 (30/4/98) Some modules now have tabbed windows and more features. New modules: Mantra II, Might & Magic III party, Realmz 5. You can now press the option key when selecting menu commands via the keyboard (e.g. command-option-W to close all windows). You can assign command keys to scripts in the script menu (see the "Development (Scripting)" document for more information). Renamed the Save As... command to Save A Copy As. Updated and improved balloon help for menus. Added a new "Close All But This Window" script. You can use the optional parameter 'to' with the 'Save' script command. The maximum number of open windows is now 40 (previously 16). Lots of bug fixes. 1.2.1 (26/1/98) Fixed a bug with the Save As... command. 1.2.0 (12/1/98) ACE! supports scripting - look at the scripts menu for some examples. New modules: Omega (version 0.75 and 0.80), Escape Velocity, Harry the Handsome Executive and an Unlimited Adventures design password module. Function keys 1 to 4 now Cut, Copy, Paste and Clear respectively. The Clear button on the numeric keypad also clears text. Lots of minor bug fixes. 1.1.1 (27/10/97) Added a better version checking process which won't become apparent until later versions of ACE! Fixed a bug that prevented ACE! from running on non-MacOS 8 PPC systems (AppearanceLib not found error on launch) 1.1.0 (23/10/97) Uses the Appearance manager. On MacOS 8 systems, all dialogs and alerts will be "theme-savy". Changed the wording of the "Invalid Value" dialog and added a "Use Maximum/Minimum button". Fixed a bug with hi/lo nibbles (which only affected the 'M&M II' module). Fixed a bug with reading in long data types on 68k Macs. 1.0.0 (29/9/97) First public release. Planed Features In no particular order of importance, some of the features planned for future versions are: Linked controls A link between controls will allow controls to affect each other. This would happen in two ways: 1. A control could enable or disable other controls. For example, a checkbox might be disabled until another checkbox is checked. 2. A control could change the value of other controls. For example, increasing a character's 'strength' might increase their 'bonus to hit'. An option would be provided to disable on-the-fly linking. Multiple modules -1- Currently, only one module can be used at a time. In a future version of ACE, all modules will be available simultaneously. This would be useful when combined with scripting. List controls A list control (like those in the Chooser) is the best way of presenting a large amount of information that is complicated or which may change in size (number). For example, the equipment li…

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Home Documents Game Manuals Versions
Versions

Versions

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FilenameVersions.pdf
Size0.00 MB
Subsection Versions
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Macintosh HD:«"New Apps:BBEdit HTML Tables 1.0.2:Versions Page 1 of 1 Printed: Thursday, August 4, 2022 4:24:26 PM Versions 1.0 (20th March, 1996) Initial release 1.0.1 (25th March, 1996) Fixed crash bug on BBEdit versions later than 3.5 and generally improved stability Fixed bug which made the cancel button the same as the OK when setting the table size 1.0.2 (23rd May, 1996) Fixed bug in the preferences system Fixed bug in the popup menu selection Added undo support
Home Documents Game Manuals Vi Vi De Va Vi De
Vi Vi De Va Vi De

Vi Vi De Va Vi De

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FilenameViViDeVaViDe.pdf
Size8.71 MB
Subsection Vi Vi De Va Vi De
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Home Documents Game Manuals Via Voice Command Reference
Via Voice Command Reference

Via Voice Command Reference

Game Manuals · PDF
FilenameViaVoice_Command_Reference.pdf
Size0.46 MB
Subsection Via Voice Command
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----- - -- --- - ==-= - ---= - - --- i:r ® Via Voice™ Millennium Edition for Macintosh Command Reference Dictation ,,. WhatYou·sav ., wtiat vou Get " Scratch that Deletes the last dictated text. Select <text> Selects the specified text. Play this Plays the audio for the selected dictated text. Create macro Creates a dictation macro for the selected text. Open Correction window Opens the window for correcting misrecognized text. Close Correction window Closes the window for correcting misrecognized text. New paragraph Creates a new paragraph. New line Creates a new line. Transfers text to the following programs, if installed on Transfer to <program> your computer: AppleWorks, America Online, Outlook Express, Microsoft Word, Netscape. PunF";;;;.;.,,;;.;;;:;. ;i!Wi!iiti1Hi!Wfrm@:l1,(!J!mit@\YY/YY@:,,,, /• XS,, ••• ,, Ampersand & Dollar sign $ Plus sign + Asterisk * Dot Point At sign @ Equals = Pound sign # Backslash \ Euro sign • Question mark ? Caret A Exclamation point ! Semicolon ; Close brace …

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Home Documents Game Manuals Victoria II Manual
Victoria II Manual

Victoria II Manual

Game Manuals · PDF
FilenameVictoria_II_Manual.pdf
Size13.75 MB
Subsection Victoria II
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LICENSE AGREEMENT This Software is licensed, not sold, to the User by Paradox Interactive AB and its authorized licence holder and may only be used under these following restrictions. Paradox Interactive AB reserves all rights not expressively released to the User. Copying. The License Agreement allows the User to use the Software on one computer at a time, with the exception for such Network games that are described in the documentation enclosed with the Software. Copying of the Software is illegal. Restrictions in User rights. The Software and the enclosed printed matter is protected by copyright laws. The User overbinds not to in any way recreate the Software’s source code so that it can be apprehended by the User or anyone else. The User may not change, adapt, translate, sub-let, lease, sell with profit, or distribute the Software, nor may he store it on a public network or create derivative products based on the Software or any of its parts. The User overbinds not to, in whole or part, spread the Software or its printed documentation to others, or to electronically transfer it from one computer to another over a network. Rights. The User owns the original CD ROM discs on which the Software is stored, but Paradox Interactive reserves the rights of ownership to all copies of the actual Software. The Software is copyright protected. -2- •VICTORIA II • INDEX INTRODUCTION . ..............................................................................................................................5 STARTING A GAME........................................................................................................................... 9 MAIN SCREEN INTERFACE...........................................................................................................13 POPS & POPULATION.....................................................................................................................26 GOODS & TRADE..............................................................................................................................38 PRODUCTION: RGOS, FACTORIES & ARTISANS ..................................................................41 GOVERNMENT POLICY & BUDGETING...................................................................................46 POLITICS & ELECTIONS................................................................................................................57 EVENTS & DECISIONS....................................................................................................................62 GREAT POWERS & COUNTRY RANKINGS...............................................................................64 COLONISATION ...............................................................................................................................68 TECHNOLOGY & RESEARCH...........................................................................................…

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Home Documents Strategy Guides Victoria II Strategy Guide
Victoria II Strategy Guide

Victoria II Strategy Guide

FilenameVictoria_II_Strategy_Guide.pdf
Size71.97 MB
Subsection Victoria II Strategy
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STRATEGY guide “It is an extraordinary era in which we live. It is altogether new. The world has seen nothing like it before. The age is remarkable for scientific research into the heavens, the earth, and what is beneath the earth. And perhaps more remarkable still for the app- lication of this scientific research into the pursuits of life. The progress of the age has almost outstripped human belief. The future is known only to omniscients.” Daniel webster 3 I TABLE OF CONTENT II INTRODUCTION 6 EDUCATION SPENDING & STRATEGY 30 ADMINISTRATION & CRIME FIGHTING 30 III USING THE INTERFACES 7 SOCIAL SPENDING 31 FOR UNCIVILISED INTERFACES 8 MILITARY SPENDING 31 MAPMODES 8 VIII GOVERNMENT, ELECTIONS, POLICIES & REFORM 32 IV KNOW YOUR COUNTRY & NEIGHBOURS 10 NATIONAL FOCUS STRATEGY 32 EXPAND YOUR HORIZONS 11 POLITICAL MANAGEMENT 33 POTENTIAL THREATS & ALLIES 11 RULING PARTY, UPPER & LOWER HOUSES 34 POTENTIAL TARGETS 11 GOVERNMENT POLICIES 35 FOG OF WAR: WHAT YOU DON’T KNOW 11 STATE ECONOMIES & LESSER BREEDS 35 PLAY STYLES 11 REFORM 36 POLITICAL REFORMS 37 V POP MANAGEMENT 12 SOCIAL REFORMS 38 POP TYPES 12 ELECTIONS & ELECTION STRATEGY 38 USING THE POPULATION INTERFACE 14 COALITIONS & HOW TO USE THEM 39 THE MEASURES OF A POP – CONSCIOUSNESS, PLURALITY, MILITANCY & LITERACY 15 ix GOODS, MARKETS & TRADE 40 INFLUENCING IMMIGRATION, EMIGRATION & PROMOTION 18 USING INTERNAL MARKETS 40 Slavery & The American Civil War 20 The Waning of the Ottoman Crescent 41 STOCKPILE MANAGEMENT …

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Home Documents Game Manuals Victoria II Tech Guide
Victoria II Tech Guide

Victoria II Tech Guide

Game Manuals · PDF
FilenameVictoria_II_Tech_Guide.pdf
Size8.80 MB
Subsection Victoria II Tech
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1 tech guide 3 industrialization Consumer Goods Industry Glass Factory This factory requires coal to produce glass. Glass is used mainly for mir- rors and windows. You can always build glass factories. Liquor Distillery Liquor is distilled alcohol popular with the broad masses. Production of liquor requires Grain. You can always build Liquor Distilleries. Winery Wine is a major status symbol for the rich stratas of the population. A distillery uses fruit to produce wine. You can always build Wineries. Basic Industry Cement Factory Cement is a building material used to build sturdy objects like fortresses and bridges. Coal is required to produce cement. The ‘Private Banks’ tech- nology unlocks Cement construction. Steel Factory Iron and Coal are used to produce steel. Steel is used to produce weapons, railways, and a wide range of other buildings and items. The ‘Mechanized Mining’ technology unlocks the construction of Steel. Machine Parts Factory Machine parts are very important tools for every industrial plant. Steel and Coal are required to produce them. The ‘Precision Work’ invention is required. Electrical Industry Radio Factory Radios were one of the first mass consumer goods of the 20th century. Glass and electric gear are required for this. The ‘National Radio Network’ invention allows the construction of Radios. 4 Telephone Factory The telephone is a major breakthrough in communications technol- ogy. Glass and electric gear are needed in this factory. The ‘Bells & Grets Telephones’ invention allows the construction. Electric Gear Factory Using rubber, coal and iron, electric gear is produced. Electric gear is needed for a variety of things, among them automobiles and aeroplanes. The ‘Edison Lightbulb’ invention allows the construction. Automotive Industry Aeroplane Factory Machine parts, electric gear and rubber are needed to produce aeroplanes. The ‘Wright & Langley’s Aeroplanes’ invention allows the construction. Barrel Factory Early tanks were little more than artillery mounted on a moving chassis. Therefore, automobiles and artillery are required to produce tanks. The ‘Infiltration’ technology allows the construction. Automobile Factory Machine parts, electric gear and rubber are needed to produce automo- biles. The ‘Daimler’s Automobile’ invention allows the construction. Chemical Industry Synthetic Oil Factory Using coal, the synthetic oil factory produces oil. This is vital for nations that do not have ready access to oil. The invention ‘Import Substitution Industrialization’ allows the construction. Fuel Refinery The fuel factory processes oil into fuel for automobiles. The ‘Cracking’ invention allows the construction. …

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