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Home Documents Game Manuals Virtual Pca 4.0 Manual
Virtual Pca 4.0 Manual

Virtual Pca 4.0 Manual

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FilenameVirtual_PCa_4.0_Manual_0_0.pdf
Size5.33 MB
Subsection Virtual Pca 4.0
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Virtual PC™ for Macintosh Version 4.0 User Guide December 2000 Copyright Connectix makes no warranty of any kind with regard to this material, including, but not limited to, implied warranties of merchantability and fitness for a particular purpose. Connectix shall not be liable for errors contained herein or for incidental consequential damages in connection with the furnishing, performance, or use of this material. This document contains proprietary information that is protected by copyright. All rights are reserved. No part of this document may be photocopied, reproduced, or translated to another language without the prior written consent of Connectix. The information in this document is subject to change without notice. © 2000 Connectix Corporation 2955 Campus Drive San Mateo, CA 94403 All Rights Reserved Portions © Apple Computer, Inc. Connectix, the Connectix logo, Connectix Virtual PC and RAM Doubler are trademarks of Connectix Corporation. Microsoft, Windows, MS-DOS, Outlook and Front Page are registered trademarks and NetShow is a trademark of Microsoft Corporation. Apple, Power Macintosh, Mac OS, NeXT and OPENSTEP are registered trademarks of Apple Computer, Inc. Macintosh is a trademark of Macintosh Laboratory, Inc., licensed to Apple Computer, Inc. Red Hat Linux is a registered trademark of Red Hat, Inc. Linux is a registered trademark of Linus Torvalds. Intel, Pentium and MMX are registered trademarks of Intel Corporation. PowerPC, PC-DOS, IBM and OS/2 are registered trademarks of IBM Corporation. PostScript is a registered trademark of Adobe Systems, Inc. RealPC is a trademark of Insignia Solutions, Inc. SoftWindows is a trademark under license to Insignia Solutions, Inc. Sound Blaster is a registered trademark of Creative Technology Ltd. StuffIt Expander and Shrinkwrap are trademarks of Aladdin Systems, Inc. Zip and Jaz are registered trademarks of Iomega Corporation. S3 and Trio are registered trademarks of S3 Incorporated. Voodoo Graphics and Voodoo2 are registered trademarks of 3Dfx Interactive, Inc. Power3D is a trademark, and TechWorks is a registered trademark of TechWorks, Inc. REX is a trademark of Franklin Electronic Publishers, Inc. Palm is a trademark of 3 Com Corporation. QuarkXPress is a trademark of Quark, Inc. Game Wizard is a trademark of Micro Conversions, Inc. Epson and Epson Stylus are registered trademarks of Seiko Epson Corporation. ImageMate is a trademark of SanDisk Corporation. QuickCam is a trademark of Logitech, Inc. Imation and SuperDisk are registered trademarks of Imation Corp. TOP GUN is a trademark of Paramount Pictures. Agfa is a trademark of Bayer Corporation. CanoScan is a trademark of Canon Computer Systems Inc. Fusion Digital Game Pad is a trademark of ThrustMaster Inc. All other trademarks are the property of their respective holders. Contents Chapter 1 Introduction / 1 About this User Guide / 1 Chapter overviews / 2 If you need additional h…

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Home Documents Game Manuals Virtual Tiles Manual
Virtual Tiles Manual

Virtual Tiles Manual

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FilenameVirtual_Tiles_Manual.pdf
Size0.80 MB
Subsection Virtual Tiles
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VIRTUAL TILES DEVELOPMENT TEAM Project Leader Jim Dale Software Design Michel Pitre Rob McLeish Project and Support Team Rob McLeish Karen Brousseau Elizabeth Klassen Alex Belloni Vic D’Amico Jacinthe Perras Rhéal Dumont Christine Chapman Bob Armstrong WARRANTY NECTAR Foundation warrants the enclosed diskettes on which the program is recorded to be free of any defects in materials and faulty workmanship under normal use for a period of 30 days after purchase. In the event you receive a defective diskette, you may receive a replacement diskette by sending the defective diskette, postage prepaid to: NECTAR Foundation 570 West Hunt Club Road Nepean, Ontario K2E 3R4 Updates to this program may become available. Proof of purchase may be required. RESTRICTIONS This program is sold with a single-user license for use on one computer. Lab Packs and Network/Site License versions are available. Call 1-613-224-3031 for further information. This software package is protected by Canadian copyright laws and international treaty provisions. By law, you, the end user, may do the following a) make a copy of the software solely for backup or archive purposes; or b) transfer the software to a single hard disk, provided you keep the original solely for backup or archive purposes. Copyright law prohibits you from making any other copy of the software or documentation for any other reason without our written permission. © 1996, NECTAR Foundation. All rights reserved. Windows - ISBN # 1-55112-049-6 Macintosh - ISBN # 1-55112-070-4 No part or copies of this manual or software may be sold, distributed, reproduced or transmitted in any form by any means, electronic or mechanical, including photocopy, recording, or any information storage or retrieval system, without permission in writing from the publisher. 1 VIRTUAL TILES TABLE OF CONTENTS Introduction What is Virtual Tiles ......................................................................................... 3 Installation instructions, Macintosh, Windows network ............................ 4 Registration and technical support................................................................. 5 Learning Outcomes....................................................................................................... 6 Using Virtual Tiles Addition Environment ................................................................................…

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Home Documents Game Manuals Virtual Venus Media
Virtual Venus Media

Virtual Venus Media

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FilenameVirtual_Venus_Media.pdf
Size18.68 MB
Subsection Virtual Venus Media
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Home Documents Game Manuals Virtual Vixens Media
Virtual Vixens Media

Virtual Vixens Media

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FilenameVirtual_Vixens_Media.pdf
Size22.22 MB
Subsection Virtual Vixens Media
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Home Documents Game Manuals Virtus VR Installation
Virtus VR Installation

Virtus VR Installation

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FilenameVirtus_VR_Installation.pdf
Size0.29 MB
Subsection Virtus VR Installation
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QUICK INSTALL Virtus VRn, is compacted with a self-running installer. If you are familiar with basic Macintosh operating procedures, you are ready to install Virtus VR by following these steps: 1. Insert Disk 1 into your disk drive. Double-dick on the disk icon. 2. Double-dick on the Installer icon. ~13~ Uirtus UR disk 1 ~ll!i~ i 1 item 1.3 MB in disk 6K avail ~ 3. Select the installation options in the dialog box. The default installation is the ~ Virtus VR application, and all Galleries and Models (Scenes). VR 1 .0.1 Installer ¢ii =-_]¢~ 4. The Put File dialog box asks you to select a destination to which the Virtus VR application will be extracted. Select an area of your hard drive or Desktop. E Welcom11l0Uirlu~URI llyovwishloinslalltheentlreprodu<t, choonthelnslo,llbuUonnow.llyou 5. The progress meter displays the progress of the installation and will prompt you wish toinitellonly uiletlporUon,of lheprogn1m,choon,lheCv,1ombuUon. WehopeyouenJoyusingUirlnllll. to insert Disk 2, Disk 3, etc. ~ - ......•. ..•....•• .,...,,~ ~~ 6. After the program has extracted, double-dick on the Virtus VR icon. When the personalization panel appears, type in your name, organization and the exact serial number included with your product. The serial number is located on the •I ~Uirtus c:::, Uirtus back of Disk 1 and on the registration card. DUirtusWtilklhroughPro ~ D Client Models ( New CJ ] To begin using Virtus VR right away, read the Program Basics chapter and work lnstnllsoflworeintofol…

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Home Documents Game Manuals Virus Barrier Manual
Virus Barrier Manual

Virus Barrier Manual

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FilenameVirusBarrier_Manual.pdf
Size1.88 MB
Subsection Virus Barrier
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VirusBarrier User's Manual VirusBarrier User’s Manual 1 VirusBarrier for Macintosh © 2001 Intego, Inc. All Rights Reserved Intego, Inc. www.intego.com This manual was written for use with VirusBarrier software for Macintosh. This manual and the Vi ru s B a rrier software described in it are copyrighted, with all rights reserved. This manual and the VirusBarrier software may not be copied, except as otherwise provided in your software license or as expressly permitted in writing by Intego, Inc. The Software is owned by Intego, and its structure, organization and code are the valuable trade secrets of Intego. The Software is protected by United States Copyright Law and International Treaty provisions. 2 VirusBarrier User’s Manual Contents 1 - About VirusBarrier 6 What is VirusBarrier? 7 VirusBarrier's Features 9 Using this User's Manual 11 2 - Introduction to Computer Viruses 12 Why You Need to be Protected 13 What Is a Computer Virus? 14 Who Writes Viruses? 15 How Computer Viruses Work 16 Different Types of Viruses 18 System Viruses 18 Trojan Horses 19 Worms 20 File Viruses 20 Macro Viruses 20 Hoaxes 23 How do Viruses Spread? 24 How Can You Protect Yourself from Viruses? 24 3 - Installation 28 System Requirements 29 Installing VirusBarrier 29 Registering VirusBarrier 30 Uninstalling VirusBarrier 31 4 - Quick Start 32 VirusBarrier's Default Mode 33 VirusBarrier Interface 34 Using the VirusBarrier Interface 35 Running a Manual Scan 35 Scanning Files with the Conextual Menu 38 The VirusBarrier Menu 40 VirusBarrier User’s Manual 3 Contents 5 - VirusBarrier Functions 40 Virus Scanning 41 Manual Scans 41 Drag and Drop Scanning 48 Scanning Files with the Contextual Menu 48 Scan results 49 6 - VirusBarrier Settings …

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Home Documents Game Manuals Virus Scan For Mac 8.6 User Guide
Virus Scan For Mac 8.6 User Guide

Virus Scan For Mac 8.6 User Guide

Game Manuals · PDF
FilenameVirusScan_for_Mac_8.6_User_Guide.pdf
Size0.60 MB
Subsection Virus Scan For Mac 8.6
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User Guide Revision 1.0 ® VirusScan for Mac Version 8.6 McAfee ® System Protection Proven security COPYRIGHT Copyright © 2007 McAfee, Inc. All Rights Reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form or by any means without the written permission of McAfee, Inc., or its suppliers or affiliate companies. TRADEMARK ATTRIBUTIONS ACTIVE FIREWALL, ACTIVE SECURITY, ACTIVESECURITY (AND IN KATAKANA), ACTIVESHIELD, CLEAN-UP, DESIGN (STYLIZED E), DESIGN (STYLIZED N), ENTERCEPT, EPOLICY ORCHESTRATOR, FIRST AID, FOUNDSTONE, GROUPSHIELD, GROUPSHIELD (AND IN KATAKANA), INTRUSHIELD, INTRUSION PREVENTION THROUGH INNOVATION, MCAFEE, MCAFEE (AND IN KATAKANA), MCAFEE AND DESIGN, MCAFEE.COM, MCAFEE VIRUSSCAN, NET TOOLS, NET TOOLS (AND IN KATAKANA), NETSCAN, NETSHIELD, NUTS & BOLTS, OIL CHANGE, PRIMESUPPORT, SPAMKILLER, THREATSCAN, TOTAL VIRUS DEFENSE, VIREX, VIRUS FORUM, VIRUSCAN, VIRUSSCAN, VIRUSSCAN (AND IN KATAKANA), WEBSCAN, WEBSHIELD, WEBSHIELD (AND IN KATAKANA) are registered trademarks or trademarks of McAfee, Inc. and/or its affiliates in the US and/or other countries. The color red in connection with security is distinctive of McAfee brand products. All other registered and unregistered trademarks herein are the sole property of their respective owners. LICENSE INFORMATION License Agreement NOTICE TO ALL USERS: CAREFULLY READ THE APPROPRIATE LEGAL AGREEMENT CORRESPONDING TO THE LICENSE YOU PURCHASED, WHICH SETS FORTH THE GENERAL TERMS AND CONDITIONS FOR THE USE OF THE LICENSED SOFTWARE. IF YOU DO NOT KNOW WHICH TYPE OF LICENSE YOU HAVE ACQUIRED, PLEASE CONSULT THE SALES AND OTHER RELATED LICENSE GRANT OR PURCHASE ORDER DOCUMENTS THAT ACCOMPANIES YOUR SOFTWARE PACKAGING OR THAT YOU HAVE RECEIVED SEPARATELY AS PART OF THE PURCHASE (AS A BOOKLET, A FILE ON THE PRODUCT CD, OR A FILE AVAILABLE ON THE WEB SITE FROM WHICH YOU DOWNLOADED THE SOFTWARE PACKAGE). IF YOU DO NOT AGREE TO ALL OF THE TERMS SET FORTH IN THE AGREEMENT, DO NOT INSTALL THE SOFTWARE. IF APPLICABLE, YOU MAY RETURN THE PRODUCT TO MCAFEE OR THE PLACE OF PURCHASE FOR A FULL REFUND. Attributions This product includes or may include: • Software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). • Cryptographic software written by Eric A. Young and software written by Tim J. Hudson. • Some software programs that are licensed (or sublicensed) to the user under the GNU General Public License (GPL) or other similar Free Software licenses which, among other rights, permit the user to copy, modify and redistribute certain programs, or portions thereof, and have access to the source code. The GPL requires that for any software covered under the GPL which is distributed to someone in an executable binary format, that the source code also be made available to those users. For any…

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Home Documents Game Manuals Vision 3 D Man
Vision 3 D Man

Vision 3 D Man

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FilenameVision-3D_man.pdf
Size0.20 MB
Subsection Vision 3 D Man
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VISION-3D User Manual Version 1.7 written by Paul Bourke Credits VISION-3D was written by Paul D. Bourke starting in November 1988. It is copyright © 1989 by Paul D. Bourke (all rights reserved). The author would like to acknowledge the following: Dr. Mike Linzey for many suggestions and comments, Dr. Robert Meurant for help with the polyhedra coordinates, to the many students at the Architecture School who were the first users and hence debuggers. Congratulations to Apple for building computers people want to use, and to the developers at Symantec for a C development system that makes programming efficient and enjoyable.. Notice All rights reserved. No part of this publication may be reproduced or used in any form by any means, without the prior written permission of the author. The information contained in this publication is believed to be accurate and reliable. However, the author makes no representation or warrantees with respect to the program material described within and specifically disclaims any implied warrantees of merchantability or fitness for any particular purpose. Further the author reserves the right to revise the program material and make changes therein from time to time without obligation to notify the purchaser of the revisions or changes. In no event shall the author be liable for any incidental, indirect, special or consequential damages arising out of the purchaser's use of the program material. Copyright © 1989 Paul D. Bourke Table of Contents 1.0 Introduction 6 1.1 Hardware 6 1.1.1 Minimum hardware 6 1.1.2 Compatibility 6 1.2 Software 6 1.3 Coordinate system 6 1.3.1 Cartesian coordinates 6 1.3.2 Polar coordinates 7 1.4 Colour 7 1.5 Screen layout 9 1.6 Model window 9 1.7 Tool window 10 1.8 Data window 10 1.9 Extensions to the Macintosh interface 11 2.0 Model creation 12 2.1 Coordinate entry 12 2.1.1 Keyboard control 12 2.1.2 Mouse control 12 2.1.3 Example 13 2.2 Standard building blocks 13 2.2.1 Polyhedra 13 2.2.2 Other building blocks 15 2.2.3 Plant building blocks 16 2.3 Model Generators. 17 2.3.1 Lathe 17 2.3.2 Extruder 19 2.3.3 3D Text 20 2.3.4 Surface 20 3.0 Editing 22 3.1 Selection tools 22 3.2 Shifting items 22 3.3 Scaling 23 3.4 Rotating 24 3.5 Reflection 24 3.6 Surface reflectivity 24 3.7 Surface colour 24 3.8 Sweep 24 3.9 Profile 25 3.10 Group/ungroup 25 3.11 Make face/unmake face 26 3.12 Splitting 27 3.13 Alignment 29 3.13.1 Point snap 29 3.13.2 Translate snap 29 3.14 Miscellaneous 29 3.14.1 Reverse facet order 29 3.14.2 Remove duplicate items. 29 3.14.3 Kaleido…

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Home Documents Game Manuals Vistas 1.5 Users Guide
Vistas 1.5 Users Guide

Vistas 1.5 Users Guide

Game Manuals · PDF
FilenameVistas_1.5_Users_Guide.pdf
Size0.11 MB
Subsection Vistas 1.5
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Badia Software info@badiaxt.com ™ www.badiaxt.com Badia Vistas 1.5 for QuarkXPress 6 TM Navigation from a different point of view User’s Guide Badia Vistas™ 1.5 is a free XTension for QuarkXPress™ that introduces a floating palette to help you quickly navigate through your document. It displays a color thumbnail of the active spread and incorporates several tools for handling views. You will be able to jump quickly to a specific point in the spread with a single click of the mouse, or zoom in to any area by dragging the mouse over the thumbnail. Vistas also provides a slider to zoom in and out interactively, a button for going back to the previous view and a pop-up menu to display a different spread in the document. The Vistas palette (Mac OS) The Vistas palette (Windows) Navigation To display a certain area of the spread in your document window, click or drag on the Vistas palette. If you drag the mouse over the palette, your document will zoom in or out to fit the area outlined in the Vistas palette within your document window. Click or drag anywhere in the Vistas palette to display that area in your document window. The Zoom Slider The Zoom Slider allows you to decrease or increase the view percentage in real time. You can zoom in and out between 10% and 800% (Maximum view Zoom Slider in Windows). 1 Back to Previous View button Back to Every time you change to a new view, you can click on Vistas’ Back to Previous Previous View button to display the previous view. You can toggle between View button the two most recent views by clicking on this button again. Note: the Back to Previous View button cannot be used when you switch from document to master pages, or vice versa. Quick, Smart Navigation The Vistas palette also allows you to jump quickly to a different spread. Jump to Click on the Jump to Spread button. All the spreads in the document will Spread be shown with their corresponding page numbers on a pop-up menu. button Select any spread from this pop-up menu. The spread you c…

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Home Documents Game Manuals Visual Hub Users Guide
Visual Hub Users Guide

Visual Hub Users Guide

Game Manuals · PDF
FilenameVisualHub_Users_Guide.pdf
Size1.37 MB
Subsection Visual Hub
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VisualHub Users Guide by Tyler Loch Fearless Leader, Techspansion LLC Release 1.33a, 05/14/08 This page unintentionally left blank. Whoops. Table of Contents Chapter 1: Crash Course 4 Chapter 2: iTunes 6 Chapter 3: PSP 9 Chapter 4: DV 12 Chapter 5: DVD 15 Chapter 6: AVI 18 Chapter 7: MP4 20 Chapter 8: WMV 22 Chapter 9: MPEG 24 Chapter 10: Flash 27 Chapter 11: Advanced 29 Chapter 12: Xgrid 31 Chapter 13: Tidbits 34 Chapter 14: Troubleshooting 36 Chapter 15: Appendix 38 Appendix A: Cheat Codes 40 Appendix B: Supported Codecs/Formats 42 Appendix C: Credits and Other Info 44 3 Chapter 1: Crash Course "This readout tells you where you're going, this one tells you where you are, this one tells you where you were." - Dr. Emmett L. Brown 4 Introduction VisualHub was created to allow people to convert video to many popular formats with ease. Most people will figure it out right away with no help. If you’re someone who scoffs at the notion that an “easy to use” program needs a 45 page Users Guide, then don’t read past this page. You won’t need to learn any more than this page teaches you. Some people will need a crash course (this section) to get jump-started. Some people would like more in-depth information on a specific format...or on every aspect of the program. ...and a few people will just curl up in a ball and rock back and forth, wishing someone else would do it all for them. You could start a successful business catering tech support to these people since they always seem to have a lot of extra money lying around. Workflow The normal workflow of VisualHub works as follows: 1: Choose the format you want to convert to. 2: Drag the files you want to convert into VisualHub. 3: Click Start. Easy Settings Each format has some Easy Settings, such as quality, TV format, etc. In many cases, the default settings will do what you want and don't need to be changed. There is a chapter on each video format that explains every setting in detail. VisualHub is as easy or complex as you want it to be. You want more control? Start changing those settings. Want total control? Click on the "Advanced" button to tweak every aspect of your video conversion process. Adding Files, Saved File Location There are many ways to tell VisualHub what videos you want converted. The most popular is drag and drop. You can drop files either into the File List in the main VisualHub window, or on top of the VisualHub icon in Finder or t…

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