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Voyager Expanded Book Manual

Voyager Expanded Book Manual

Game Manuals · PDF
FilenameVoyager_Expanded_Book_Manual_0.pdf
Size4.82 MB
Subsection Voyager Expanded Book
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Home Documents Read Me & Reference Vue 9.5 Reference Manual
Vue 9.5 Reference Manual

Vue 9.5 Reference Manual

FilenameVue_9.5_Reference_Manual.pdf
Size28.43 MB
Subsection Vue 9.5
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Vue 9.5 Infinite & xStream – Reference Manual Vue 9.5 Infinite & xStream – Reference Manual e-on software, inc. e-on software europe 6107 SW Murray Blvd, Suite 264 68 avenue Parmentier Beaverton, Oregon 97008-4467 - USA 75011 Paris - FRANCE Phone 866-3414-EON Phone + 33 1 4314 2815 Fax 971-228-0354 Fax + 33 1 4355 3671 Web www.e-onsoftware.com Info www.e-onsoftware.com/info Support www.e-onsoftware.com/support Feedback www.e-onsoftware.com/feedback Trademarks Vue, Vue 9.5, Vue Pioneer, Vue Frontier, Vue Esprit, Vue Studio, Vue Complete, Vue Infinite, xStream, Vue 9 Pioneer, Vue 9 Frontier, Vue 9 Esprit, Vue 9 Studio, Vue 9 Complete, Vue 9.5 Infinite, Vue 9.5 xStream, Mover, SolidGrowth, Dynamic Motion Reaction, Solid3D, RenderCow, SmartCow, NewCow, Hybrid 2.5D, AccuShadows, EasyGI, SmartGraph, EcoSystem, Cornucopia, Cornucopia3d, "The Natural 3D Studio", "Natural 3D", "The Art of Natural 3D", "Solutions for Natural 3D Environments" are trademarks or registered trademarks of e-on software, inc. Windows, Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP, Windows Vista and Windows 7 are registered trademarks of Microsoft, Inc. QuickTime, QuickTime VR, Mac, OS X, OS 9 are registered trademarks of Apple, inc. Flash and Photoshop are registered trademarks of Adobe, Inc. Maya, Softimage and 3ds Max are registered trademarks of Autodesk, Inc. LightWave is a registered trademark of NewTek, Inc. Cinema 4D is a registered trademark of Maxon, Inc. Poser is a registered trademark of Smith Micro Software. RealMovie is a registered trademark of RealNetworks, Inc. All other product and brand names mentioned in this manual are used for identification purposes only. They may be trademarks or registered trademarks, and, as such, remain the exclusive property of their respective holders. Copyright Vue 9.5 Infinite/xStream Program ©2011 e-on software, inc. All rights reserved. Vue 9.5 Infinite/xStream Documentation ©2011 e-on software, inc. All rights reserved. This manual, as well as the Vue 9.5 Infinite/xStream software described in it is furnished under a license agreement and may only be used or copied in accordance with the terms of such license agreement. Information in this document is subject to change without notice and does not represent product specification or commitment on the part of e-on software, inc. Algorithms used inside this software were developed for visual performance only, and may not constitute a precise simulation of real phenomena. Warning: This software and the accompanying documentation are protected by U.S. copyright law as well as by international intellectual property conventions. Any reproduction, sale, transfer, transcription, storage in a retrieval system, translation into any language in any form or distribution by any mea…

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Home Documents Game Manuals WALL E Manual
WALL E Manual

WALL E Manual

Game Manuals · PDF
FilenameWALL-E_Manual.pdf
Size1.56 MB
Subsection WALL E
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INSTRUCTION BOOKLET 01_0_WALLE_PC_03886_UKP_MNL.indd a 14.05.2008 16:17:46 Uhr contents Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. INSTALLING / UNINSTALLING THE GAME ............................... 2 Even people who have no history of seizures or epilepsy may have an undiagnosed CONTROLS ............................................................................ 3 condition that can cause these “photosensitive epileptic seizures” while watching video games. THE STORY SO FAR ............................................................... 4 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, MAIN MENU ........................................................................... 5 confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking GAME SCREEN ...................................................................... 5 nearby objects. ITEMS.................................................................................... 6 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above MINIGAMES ........................................................................... 8 symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking OPTIONS ............................................................................... 8 the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. PAUSE MENU OPTIONS ......................................................... 9 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor LICENCE AGREEMENT .......................................................... 10 before playing. LIMITED WARRANTY ........…

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Home Documents Game Manuals WASTE 1.3 Documentation
WASTE 1.3 Documentation

WASTE 1.3 Documentation

Game Manuals · PDF
FilenameWASTE_1.3_Documentation.pdf
Size0.11 MB
Subsection WASTE 1.3 Documentation
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WASTE DOCUMENTATION Written by: Marco Piovanelli (<mailto:marco.piovanelli@pobox.com>) Version: 1.3, January 1998 Copyright © 1993-1998 Marco Piovanelli This document describes WASTE, a WorldScript™-Aware Styled Text Engine for the Macintosh which can be used as the basis for simple to moderately complex applications dealing with styled text. WASTE has been designed from the very beginning to be compatible with TextEdit and TextEdit- based applications, although not everything you can do with TextEdit can be done with WASTE and vice versa. The main features of WASTE are: • Memory-based editor, with no limit imposed on text size. • Requires System 7.0 or newer. • WorldScript™-aware. • Built-in undo routines. • Built-in support for drag-and-drop text editing. • Built-in support for inline input. • A mechanism for embedding pictures, sounds and other “objects” in the text. • Low-level hooks for customizing text drawing and measuring. • Allows full justification of text. • Uses offscreen graphics worlds to achieve smooth text redrawing. • Supports command-clicking of URLs via Internet Config. This document assumes that you are familiar with the TextEdit model and with text handling on the Macintosh in general, including the Script Manager and the Text Services Manager. The best introduction to the subject of text handling on the Macintosh platform is the book “Inside Macintosh: Text”. WASTE Documentation 1 A Brief Overview of WASTE This section gives you a general overview of WASTE and of what it can do for your application. Since WASTE is so similar to TextEdit, a special emphasis is given to those areas in which the two models diverge. WASTE Data Structures WASTE header files contain very few type declarations, since all internal data structures are private and cannot be accessed directly. There is no type declaration for the internal format of a WE instance, the WASTE counterpart to a TextEdit edit record. Instead you refer to a WE instance via an opaque reference. This allows future versions of WASTE to add new functionality and new data structures painlessly, without breaking existing applications. You should make no assumptions as to how style and line-layout information is represented internally, but you can count on the text being stored as a single relocatable block, to which you can obtain a handle. This maximizes compatibility with existing TextEdit-based applications which rely heavily on this assumption. Long Coordinates To allow for text taller than 32,767 pixels (a serious limitation of the TextEdit model), WASTE uses long (32-bit) coordinates to identify positions within the destination rectangle. This should not constitute a problem for your application, but be careful if you use a vertical scroll bar! WASTE comes with an extens…

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Home Documents Game Manuals WAV Quick Start Guide
WAV Quick Start Guide

WAV Quick Start Guide

Game Manuals · PDF
FilenameWAV_Quick_Start_Guide.pdf
Size0.56 MB
Subsection WAV
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- Quick Start Guide WAV The Next Generation Desktop· Welcome to WAV'", the world's first word processor designed for Open Doc'" technology. Besides powerful text editing capabilities, WAV includes built-in Internet tools for access, navigation, E-mail, viewing and direct retrieval from the World Wide Web. You also have the ability to "speak" your document- have it read to you aloud by any voice you select-and take advantage of an assortment of task-specific parts to help you get your work done. What is OpenDoc? OpenDoc is a revolutionary technology that brings a new class of applications and documents to the Macintosh. Because developers adhere to the same standards, OpenDoc components work together, as if they were all one applica- tion. All you need to do is pick which components you need to get your work done. OpenDoc components are called Live Objects". That's because OpenDoc documents can contain many objects, each created by a different editor, but seamlessly integrated into one document. Live Objects can be placed within any OpenDoc document while retaining an association with their editors and all their original attributes. What is WAV? WAV is a Live Object component that helps you write and format text in a docu- ment. You can use other Live Objects to insert or edit tables, graphics and movie clips in your document, to edit bitmaps, or to create your own Web pages. ~ CYBERBUTTON Y.tthetu.r notthe tventieth century, the Wrights, Vltbur end Orville. made the first trtet or tbeir pcwered nVina: ma<::hine at Kill Devil Hills.North Carolina. Vilbur wn th coin toss anJ got the ru-st turn. lt "-San abortive !1iiht, the tr-eek t>eint laid dovn the hill. and the pilotmt;J,;m.:anerrorof j~ roentatthestart, This document includes text, a graphic, a chart, and a cyberbutton, which you can click to jump to the Internet. 2 Installing and Setting Up WAV When you install WAV, you can select either the Easy Install or the Custom Install. If you want to select which OpenDoc components to install, use the Custom Install. 1. If you're installing from a CD, insert the WAV CD into the CD-ROM drive. 2. Double-click the WAV CD icon, then double-click the WAV Installer icon. 3. Select either Easy Install or Custom Install from the pop-up menu. 4. Click Install to install WAV and several other Open Doc components. Continue to follow the prompts. You may be asked to restart your computer. Getting to Know WAV • Use WAV Guides. These Apple Guides describe WAV's features, explain terms, and even walk you through tasks step by step. To use Guides, choose WAV Guides from the Help menu (the Help menu is the question mark on the right side of the menu bar). • Get fee-based technical support by calling toll-free: 1-888-SUPPORT ( 1-888- 787-767…

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Home Documents Game Manuals WB09 Man
Home Documents Read Me & Reference WC3 Mac Install Guide
WC3 Mac Install Guide

WC3 Mac Install Guide

FilenameWC3_Mac_Install_Guide.PDF
Size19.92 MB
Subsection WC3 Mac Install
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Home Documents Game Manuals WC3 Mac Manual
WC3 Mac Manual

WC3 Mac Manual

Game Manuals · PDF
FilenameWC3_Mac_Manual.pdf
Size19.90 MB
Subsection WC3 Mac
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IN MMANDER III PLAY UIDE TABLE OF CONTENTS STARTING THE GAME 1 Damage 17 SAVING, LOADING AND EXITING 1 Power Distribution . . . . . . . . . . . . . . . . . . . . 18 QUICK START 2 Rear View . .. . .. .. .. .. . .. .. .. .. .. .. 18 GAME OPTION MENU 2 RIGHT VDU ..........•................ 19 ONBOARD THE VICTORY Target I.D 19 MAlNTERMINAL 3 Target Profile . . . . . . . . . . . . . . . . . . . . . . . 19 TALKING TO CHARACTERS 3 GUN POWER INDICATOR ....•............... 19 IIFT 3 FUEL INDICATOR 19 BRIDGE 4 SPEED INDICATORS ............•.•........ 20 GUNNERY CONTROl. 5 ACTIVE GUN, ACTIVE MISSILE. 20 REC ROOM 6 AUTOPILOT LIGHT....••••................ 21 KILLBOARD 6 MISSILE LOCK LIGHT.............•........ 21 BERTHS 7 JUMP LIGHT. 21 FLIGHT CONTROL 8 NAVIGATION 22 SIMULATOR 9 TARGETING 23 MISSION BRIEFING ROOM 10 TARGET LOCK 23 LOADOUT TERMINAL . . . . . . . . . . . . . . . . . . . . 10 SMART TARGETING 24 IN THE COCKPIT 11 INERTIAL TARGETING &TRACKING SYSTEM (IllS,) 24 COCKPIT INSTRUMENTS MISSILE LOCK 24 VIEWSCREEN ..................•....... 12 AUTOSLIDE 25 RADAR DISPLAY. . . . . . . . . . . . . . . . . . . . . . . . . 13 TAKEOFFS AND LANDINGS 26 GUNSIGHT. 14 …

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Home Documents Game Manuals WC3 Mac Manual
WC3 Mac Manual

WC3 Mac Manual

Game Manuals · PDF
FilenameWC3_Mac_Manual_0.pdf
Size19.90 MB
Subsection WC3 Mac
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IN MMANDER III PLAY UIDE TABLE OF CONTENTS STARTING THE GAME 1 Damage 17 SAVING, LOADING AND EXITING 1 Power Distribution . . . . . . . . . . . . . . . . . . . . 18 QUICK START 2 Rear View . .. . .. .. .. .. . .. .. .. .. .. .. 18 GAME OPTION MENU 2 RIGHT VDU ..........•................ 19 ONBOARD THE VICTORY Target I.D 19 MAlNTERMINAL 3 Target Profile . . . . . . . . . . . . . . . . . . . . . . . 19 TALKING TO CHARACTERS 3 GUN POWER INDICATOR ....•............... 19 IIFT 3 FUEL INDICATOR 19 BRIDGE 4 SPEED INDICATORS ............•.•........ 20 GUNNERY CONTROl. 5 ACTIVE GUN, ACTIVE MISSILE. 20 REC ROOM 6 AUTOPILOT LIGHT....••••................ 21 KILLBOARD 6 MISSILE LOCK LIGHT.............•........ 21 BERTHS 7 JUMP LIGHT. 21 FLIGHT CONTROL 8 NAVIGATION 22 SIMULATOR 9 TARGETING 23 MISSION BRIEFING ROOM 10 TARGET LOCK 23 LOADOUT TERMINAL . . . . . . . . . . . . . . . . . . . . 10 SMART TARGETING 24 IN THE COCKPIT 11 INERTIAL TARGETING &TRACKING SYSTEM (IllS,) 24 COCKPIT INSTRUMENTS MISSILE LOCK 24 VIEWSCREEN ..................•....... 12 AUTOSLIDE 25 RADAR DISPLAY. . . . . . . . . . . . . . . . . . . . . . . . . 13 TAKEOFFS AND LANDINGS 26 GUNSIGHT. 14 …

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