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Home Documents Game Manuals Warcraft IITOD Manual
Warcraft IITOD Manual

Warcraft IITOD Manual

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FilenameWarcraftIITOD_Manual.pdf
Size22.81 MB
Subsection Warcraft IITOD
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Home Documents Game Manuals Warcraft III Manual
Warcraft III Manual

Warcraft III Manual

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FilenameWarcraft_III_Manual.pdf
Size0.69 MB
Subsection Warcraft III
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CONTENTS Human History 2 Orc History 16 Undead History 30 Night Elf History 46 Maps 64 Burning Legion History 76 Beastiary 82 Heroes & Villains 89 Humans: the Alliance of Lordaeron Human History (since the end of the second war) Aftermath of the Second War The devastating Second War against the orcish horde left the Alliance of Lordaeron in a state of shock and disarray. The bloodthirsty orcs, led by the mighty warchief, Orgrim Doomhammer, not only smashed their way through the dwarf-held lands of Khaz Modan, but had razed many of Lordaeron’s cen- tral provinces as well. The unrelenting orcs even succeeded in ravaging the elves’ remote kingdom of Quel’Thalas before their rampage was finally stopped. The Alliance armies led by Sir Anduin Lothar, Uther the Lightbringer, and Admiral Daelin Proudmoore pushed the orcs south into the shattered land of Azeroth – the first kingdom to fall before the orcs’ ruthless onslaught. The Alliance forces under Sir Lothar managed to push Doomhammer’s clans out of Lordaeron and back into the orc-controlled lands of Azeroth. Lothar’s forces surrounded the orcs’ volcanic citadel of Blackrock Spire and laid siege to their defenses. In a last-ditch effort, Doomhammer and his lieutenants staged a daring charge from the Spire and clashed with Lothar’s paladins in the center of the Burning Steppes. Doomhammer and Lothar squared off in a titanic battle that left both mighty combatants battered and drained. Though Doomhammer narrowly succeeded in vanquishing Lothar, the great hero’s death did not have the effect the warchief had hoped for. Turalyon, Lothar’s most trusted lieutenant, took up Lothar’s bloodstained shield and rallied his grief-stricken brethren for a vicious counterattack. Under the ragged standards of both Lordaeron and Azeroth, Turalyon’s troops slaughtered the bulk of Doomhammer’s remaining forces in a glorious, but terrible rout. There was nothing left for the ragged, scattered orc survivors but to flee to the last standing bastion of orcish power – the dark portal. Turalyon and his warriors chased the remaining orcs through the festering Swamp of Sorrows and into the corrupted Blasted Lands where the dark portal stood. There, at the foot of the colossal portal, the broken horde and the rugged Alliance clashed in what would be the last, bloodiest battle of the Second War. Outnumbered and driven mad by the curse of their blood- lust, the orcs inevitably fell before the wrath of the Alliance. Doomhammer was taken prisoner and escorted to Lordaeron while his broken clans were rounded up and hauled north - back to Lordaeron. Beyond the Dark Portal Only a few months after Nethergarde’s completion, the energies of the dark portal coalesced and opened up a new gateway to Draenor. The remaining orc clans, under the leadership of the elder shaman, Ne…

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Home Documents Game Manuals Warcraft II Battlenet En
Warcraft II Battlenet En

Warcraft II Battlenet En

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FilenameWarcraft_II_-_Battlenet_En.pdf
Size8.55 MB
Subsection Warcraft II Battlenet En
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Warcraft II ® Battle.net Edition ™ 1 Copyright © 1995 - 1999 by Blizzard Entertainment. All rights reserved The software and the manual are copyrighted. All rights reserved. They may not, in whole or part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Blizzard Entertainment. The user of this product shall be entitled to use the product for his or her own use, but shall not be entitled to sell or transfer reproductions of the software or manual to other parties in any way, nor to rent or lease the product to others without permission of Blizzard Entertainment. Battle.net is a trademark and Blizzard Entertainment and Warcraft are trademarks or registered trademarks of Davidson and Associates, Inc. in the U.S. and other countries. All other trademarks and trade names are the properties of their respective owners. Uses Bink Video Technology. Copyright © 1997-1999 by RAD Game Tools, Inc. Uses Smacker Video Technology. Copyright © 1994-1999 by RAD Game Tools, Inc. Portions © Copyright 1993-1995, SciTech Software Contains licensed program materials of Metagraphics Software Corporation Copyright © 1986-1989 Metagraphics Software Corporation, Scotts Valley, CA 95066 www.blizzard.com Havas Interactive UK Ltd. Customer Services / Mail Order / Tech Support Department 2 Beacontree Plaza Gillette Way Reading • Berkshire RG2 OBS United Kingdom 2 Warcraft II: Battle.net Edition Table of Contents Getting Started .............................................................................................................................. 4 Troubleshooting ............................................................................................................................ 5 Tutorial ......................................................................................................................................... 6 Unit Commands and Combat ....................................................................................................... 12 Multiplayer Games ....................................................................................................................... 17 The Multiplayer Setup Screen ........................................................................................................ 21 Multiplayer Game Templates ........................................................................................................ 22 Options & Preferences .............................................................…

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Home Documents Game Manuals Warcraft Manual
Warcraft Manual

Warcraft Manual

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FilenameWarcraft_Manual.pdf
Size1.51 MB
Subsection Warcraft
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Blizzard Entertainment 1 Copyright © 1994–1996 by Blizzard Entertainment The software and the manual are copyrighted. All rights reserved. They may not, in whole or part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or machine-readable form without prior consent, in writing, from Blizzard Entertainment. The user of this product shall be entitled to use the product for his or her own use, but shall not be entitled to sell or transfer reproductions of the software or manual to other parties in any way, nor to rent or lease the product to others without permission of Blizzard Entertainment. The trademarks Warcraft and Blizzard Entertainment are registered in the U.S. Patent and Trademark Office. Blizzard Entertainment P.O. Box 18979 Irvine, CA 92713-8979 (714) 955-1381 Fax (714) 955-1382 Technical Support (714) 955-1481 Blizzard Icenet (800) 953-SNOW Sales 2 Warcraft: Orcs & Humans Table of Contents Getting Started on the Macintosh ..............................................................4 Multiplayer Games ......................................................................................5 Technical Support........................................................................................6 Tutorial .........................................................................................................7 Game Options/Hotkeys............................................................................. 17 Chronicles of Azeroth ............................................................................... 19 Human Unit Descriptions........................................................................ 24 Human Spells ............................................................................................ 27 Human Building Descriptions ................................................................. 32 Monster Descriptions ............................................................................... 36 Destiny of the Orcs ................................................................................... 41 Orc Unit Descriptions .............................................................................. 46 Orc Spells .................................................................................................. 48 Orc Building Descriptions ....................................................................... 52 Monster Descriptions ............................................................................... 55 Credits ....................................................................................................... 60 Notice ....................................................................................................…

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Home Documents Game Manuals Warlords Manual
Warlords Manual

Warlords Manual

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FilenameWarlords_Manual.pdf
Size0.09 MB
Subsection Warlords
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WARLORDS (THE ORIGINAL) - Game Manual Strategic Studies Group (SSG) 1. INTRODUCTION Warlords is an eight player game of the struggle for supreme power in the fabled Kingdom of Illuria. The manual is written for all versions of the game. Computer specific information may be found on the separate information card, and in a README file. If there is a README file, please read it before starting the game. If you have any problems with the components, or questions about the game, please contact Strategic Studies Group at one of the addresses shown at the end of this manual. 2. AN OVERVIEW Warlords is a strategic war game, fought out by eight different players, for the domination of the Kingdom of Illuria. It can be played by one to eight people, with the computer taking the remaining positions. For example, you could have one human versus seven computer opponents, or three humans versus five computer opponents; the mix of human and computer players is up to you. You may even watch eight computer players fight it out. The Kingdom of Illuria, after some severe internal disputes, has seethed under a sullen and uneasy peace. This truce has now disappeared, along with the arch-mage who imposed it. The eight empires of Illuria realise that this is their chance for total domination, a very unstable situation. Forces are being mobilised for conquest, and only one Supreme Warlord will prevail. Your objectives in Warlords are brutally simple: to eliminate all organised opposition to your rule. To do this, you will have to control all eighty cities in the lands of Illuria, and thereby eliminate all seven opponents. There are many ways to achieve this, and brute force is just one of them. You might ally with dragons or wizards, or have your Heroes search out and wield magical swords that will tip the battle in your favour. Clever military tactics or even economic warfare are possibilities too! The Kingdom of Illuria is roughly divided into eight parts, each one controlled by one of the eight empires. The contending empires are appear below, with their identifying color, and a brief description. If there is no color available, or the colors are different, this will be covered in your computer specific instructions. 1. The Sirians (White) The Sirians are Knights of a one-time chivalrous Order, ocs.com http://www.replacementd dedicated to spreading the worship of their God to all of Illuria. Conversion by the sword is their favoured, (and some say their only), method of spreading the good word. Their capital city is Marthos, on the southern edge of Eastern Sulador. 2. The Storm Giants (Yellow) The Storm Giants are a race of powerful twelve foot tall giants, whose capital city, Stormheim, is located on the peak of Storm Mountain, in Western Sulador. The Storm Giants despise all those shorter than themselves, and have vowed to purify Illuria of what they see as an infestation of minuscule pests. 3. The Grey …

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Home Documents Game Manuals Warranty
Warranty

Warranty

Game Manuals · PDF
FilenameWarranty.pdf
Size7.17 MB
Subsection Warranty
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Apple Computer, Inc. One (1) Year Limited Warranty — Worldwide English—One (1) Year Limited Warranty — Worldwide Frangais—Garantie Mondiale Limitée a un (1) an Deutsch—Weltweite Einjahrige (1) beschrankte Gewdhrleistung AAGa—Sian | SERRE Prat -WorldWide Nederlands—Beperkte Garantie voor één (1) jaar - Wereldwijd Italiano—Garanzia Annuale Limitata —- Mondiale Espafiol—Garantia de Apple Limitada a Un (1) Aho — Mundial One (1) Year Limited Warranty - Worldwide WARRANTY COVERAGE becomes your property and the replaced item becomes Apple's warranty obligations are limited to the terms set Apple's property. Parts provided by Apple in fulfilment forth below: of its warranty obligation must be used in products for which warranty service is claimed. When a refund is given, Apple, as defined below, warrants this Apple-branded the product for which the refund is provided must be hardware product against defects in materials and returned to Apple and becomes Apple's property. workmanship under normal use for a period of ONE (1) YEAR from the date of retail purchase by the original end- EXCLUSIONS AND LIMITATIONS user purchaser (“Warranty Period”). If a hardware defect This Limited Warranty applies only to hardware products arises and a valid claim is received within the Warranty manufactured by or for Apple that can be identified Period, at its option, Apple will either (1) repair the by the “Apple” trade mark, trade name, or logo affixed hardware defect at no charge, using new or refurbished to. them. The Limited Warranty does not apply to any replacement parts, or (2) exchange the product with a non-Apple hardware products or any software, even if product that is new or which has been manufactured from packaged or sold with Apple hardware. Manufacturers, new or serviceable used parts and is at least functionally suppliers or publishers, other than Apple, may provide equivalent to the original product, or (3) refund the their own warranties to the end user purchaser, but Apple, purchase price of the product. Apple may request that in so far as permitted by law, provides their products you replace defective parts with new or refurbished “as is” Software distributed by Apple with or without the user-installable parts that Apple provides in fulfilment of Apple brand name (including, but not limited to system its warranty obligation. A replacement product or part, software) is not covered under this Limited Warranty. Refer including a user-installable part that has been installed to the licensing agreement accompanying the software in accordance with instructions provided by Apple, for deta…

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Home Documents Game Manuals Warsaw Ghetto User Guide PDF1.3
Warsaw Ghetto User Guide PDF1.3

Warsaw Ghetto User Guide PDF1.3

Game Manuals · PDF
FilenameWarsaw_Ghetto_user-guide_PDF1.3.pdf
Size6.81 MB
Subsection Warsaw Ghetto
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Home Documents Read Me & Reference Wass Eis Readme
Wass Eis Readme

Wass Eis Readme

FilenameWassEisReadme.pdf
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Subsection Wass Eis
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Zusätzliche Hinweise CD-ROM "Wasser & Eis" 1. Systemvoraussetzungen Um einen reibungslosen Ablauf des Programms zu gewährleisten, muß der verwendete Computer folgende Leistungsmerkmale erfüllen: Systemvoraussetzungen Microsoft: - PowerPC (G3 empfohlen), System 7.6.1 bis 8.5 (getestet) - 16 MByte RAM - Grafikauflösung 800 x 600 Pixel, Highcolor - CD-ROM-Laufwerk (4 x Speed) - Maus - Optional: Internetzugang 2. Programm-Installation Nach dem Einlegen der CD-ROM erscheint der Ordner "WuE" auf dem Schreibtisch. Starten Sie das Programm durch Doppelklick auf die Datei "Wasser_Eis". Zum Betrachten der Videosequenzen wird der auf dieser CD-ROM enthaltene Software-Videotreiber "Quicktime 4.0" der Fa. Apple benötigt. Zur Installation des Videotreibers öffnen Sie den Ordner "QuickTime Installer". Starten Sie die Installation durch Doppelklick auf die Datei "QuickTime Installer" und folgen Sie den Anweisungen auf dem Bildschirm. 3. Anregungen Dieses Produkt wurde mit gröflter Sorgfalt erstellt. Wir können jedoch keine Haftung für Programm- oder Recherchefehler übernehmen. Für Wünsche, Anregungen aber auch Kritik sind wir jederzeit offen. Sie erreichen uns über folgende Adresse: MMcD GmbH Multimedia Consulting Düsseldorf Schadowstr. 70 40212 Düsseldorf Tel: 0211 / 16 22 68 Fax: 0211 / 16 22 57 E-Mail: info@mmcd.de Web: http://www.mmcd.de Wir übernehmen keine Gewährleistung für Fehlfunktion bzw. Beeintrüchtigungen der Lauffähigkeit des Programms, die aufgrund von Inkompatibilitäten durch Updates/Patches der Betriebssysteme oder der Videotreiber verursacht werden. 4. Lizenzbestimmungen Dieses Programm, alle seine Softwarebestandteile, die enthaltenen Bilder, die Audio- und Videosequenzen, das Handbuch sowie die Programm- und Datenkonzeption sind urheberrechtlich geschützt. Der Käufer erwirbt mit diesem Vertrag das nicht übertragbare und nicht ausschlieflliche Nutzungsrecht für das Programm. Der Käufer erwirbt das Recht, das Programm auf einem System einzusetzen. Der Käufer erkennt mit dem Aufruf des Programmes die Rechte des Herausgebers an dem Programm und sämtlicher Medieninhalte (Patente, Urheberrechte, Geschäftsgeheimnisse) uneingeschränkt an. Das betrifft auch das Copyright an Dokumentationen, die schriftlich oder auf Computermedien vorliegen. Der Käufer darf Copyrightvermerke, Kennzeichnungen und/oder Eigentumsangaben des Herausgebers an den Programmen oder am Dokumentationsmaterial nicht verändern. Der Käufer verpflichtet sich, das Programm nur für seine eigenen Zwecke zu nutzen. Gewerbliche Aufführung nur mit Zustimmung des Herausgebers!
Home Documents Game Manuals Wass Eis
Home Documents Game Manuals Water Race Deutsch
Water Race Deutsch

Water Race Deutsch

Game Manuals · PDF
FilenameWaterRace_Deutsch.pdf
Size3.74 MB
Subsection Water Race Deutsch
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high-speed ship racing game willkommen Willkommen in WaterRace, ein phantastisches Rennschiffsturnier, das vom Meister Bob Turner erfunden wurde. Jedes Jahr vereint die “WaterRace Association” die acht besten Piloten der Welt in einem aussergewöhnlichen Wettkampf. Die Besonderheit dieses Turniers ist, dass jeder Teilnehmer seine Rennmaschinen selbst wählen kann ; deshalb befinden sich eine beeindruckende Auswahl von Rennbooten am Start dieser Rennen. Ausserdem, laden die Piloten ihre Konkurrenten ein, eines dieser Rennen auf einer Heimstrecke zu bestreiten. Dieses Jahr gehören Sie auch zu den auserwählten Piloten. Nehmen Sie die Herausforderung wahr! Die aktuelle “WaterRace Grand Champion” ist Leah, dank ihrem aussergewöhnlichen G-Boat. Werden Sie es schaffen, Ihren Titel zu entwenden ? installierung EINLEITUNG Besten Dank für den Kauf von WaterRace. Dank Ihnen, lieber Kunde, können wir weiterhin aussergewöhnliche Spiele für den Macintosh entwickeln. SYSTEMANFORDERUNG Power Macintosh G3/G4 oder iMac mit Minimum 6MB VRAM. ab MacOS 8.5 100 Mb freien Speicherplatz auf der Festplatte Bemerkung : WaterRace ist auf die aktuellen 3D Karten : ATI Rage 128, ATI Radeon, Voodoo3, Voodoo4, Voodoo5, Formac ProformanceIII+ abgestimmt. INSTALLATIONSANLEITUNG 1. Legen Sie die WaterRace CD in das Laufwerk ein. 2. Kopieren Sie den Ordner “WaterRace” auf Ihre Festplatte. 3. Starten Sie das Programm WaterRace im neu kopierten Ordner. BEMERKUNGEN > Damit die Musik des Spiels abgespielt werden kann, muss sich die WaterRace CD während des Spiels im Laufwerk befinden, da sich die Musik auf de Audio-Spuren der CD befindet. > Starten Sie niemals das Spiel von der CD aus, kopieren Sie es auf Ihre Festplatte ! > Vergewissern Sie sich, dass Sie die aktuellsten Treiber der 3D Karte installiert haben. > Bitte lesen Sie das “Lesen Sie mich”, es enthält die letzten wichtigen Informationen. zum beginnen NEW PILOT "Beherbergen" an und, wählen Sie die (Eine neue Pilotfigur erschaffen) Rennstrecke und den Schwierigkeitsgrad aus. Geben Sie ihren Namen ein. Wählen Sie Zum Mitspielen, klicken Sie auf "Beitreten", die Pilotfigur, die Sie verkörpern wollen, den und geben Sie die IP-Adresse des beher- Spielmodus und die Schwierigkeitsstufe bergenden Computers an. aus. Bestätigen Sie mit “OK” oder klicken In beiden Fällen können Sie nun Ihr Sie auf “Back”. Rennboot und seine Farben mit den Kurz darauf sehen Sie das "Championship Pfeiltasten auswählen. summary"-Fenster. Darin können Sie die Schliesslieh klicken Sie auf "Start". Wenn Resultate ansehen, das Boot und die näch- Sie das Spiel beherbergen, müssen Sie ste Rennstrecke auswählen. Schliesslich nochmals "S…

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