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Home Documents Game Manuals Bioshock2 Macappstore Manual
Bioshock2 Macappstore Manual

Bioshock2 Macappstore Manual

Game Manuals · PDF
Filenamebioshock2_macappstore_manual.pdf
Size4.52 MB
Subsection Bioshock2 Macappstore
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Contents B I O S H O C K Important Health Warning About Installation .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2 Playing Video Games Getting Started .. .. .. .. .. .. .. .. .. .. .. .. .. 2 Photosensitive Seizures Rapture’s Nightmare .. .. .. .. .. 4 A very small percentage of people may experience a seizure when Main Menu .. .. .. .. .. .. .. .. exposed to certain visual images, including flashing lights or patterns .. .. .. .. .. .. .. .. .. .. 5 Controls - Gamepad 2 that may appear in video games. Even people who have no history of - Keyb oard & Mou se .. .. .. .. .. .. .. .. 6 Controls seizures or epilepsy may have an undiagnosed condition that can cause .. .. .. .. .. .. .. .. 8 Little Sisters .. .. .. .. .. these “photosensitive epileptic seizures” while watching video games. .. .. .. .. .. .. .. .. .. .. .. .. 9 HUD .. .. .. .. …

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Home Documents Game Manuals Bioshock2 Macsteam Manual
Bioshock2 Macsteam Manual

Bioshock2 Macsteam Manual

Game Manuals · PDF
Filenamebioshock2_macsteam_manual.pdf
Size4.64 MB
Subsection Bioshock2 Macsteam
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Contents B I O S H O C K Important Health Warning About Installation .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2 Playing Video Games Getting Started .. .. .. .. .. Game Modes .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 2 .. .. .. .. .. . 3 are Photosensitive Seizures Single Player: Rapture’s Nightm .. .. .. .. .. .. …

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Home Documents Game Manuals Bit Guide
Home Documents Game Manuals Bit Guide4
Bit Guide4

Bit Guide4

Game Manuals · PDF
Filenamebit_guide4.pdf
Size1.23 MB
Subsection Bit Guide4
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Home Documents Game Manuals Blackout 1.21 Doc
Blackout 1.21 Doc

Blackout 1.21 Doc

Game Manuals · PDF
Filenameblackout_1.21_doc.pdf
Size0.02 MB
Subsection Blackout 1.21 Doc
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Documentation Designed by: Andrew Welch Change History: 1.0 - Inital release on GEnie. 1.1 - A bug which caused Blackout to not work AT ALL on Mac Pluses & SE's was fixed (so much for my Beta tester!) 1.2 - If you set the time until Blackout to more than about 20 minutes, Blackout would freak out and Blackout immeadiately! This has been fixed and in addition, several other minor changes have been made so that Blackout works more smoothly. 1.21 - Fixed a minor problem with the Control Panel portion of Blackout. Personal Notes: Some people have suggested that the stars work in color on Macs that have it… beleive me, I tried that but it really doesn't look good at all. I experimented with all sorts of different coloring methods but none of them looked nearly as good as good old black and white! I may add some other options to Blackout in the future like password protection, etc. depending on how many people are interested. Documentation Introduction Blackout is an INIT which you put in your System Folder that provides an automatic screen blanking function for your Macintosh. Blackout is similar to Pyro™ (a commercially available program) except that Blackout is cheaper, and it works. For neophytes, a screen saver is a program that blanks out the Mac's screen so that you won't ruin your monitor by having the same image on it too long. About 3 years ago when I first bought my Macintosh, I was intrigued by a Desk Accessory called Stars which was meant to be a screen saver. When you chose Stars from the Apple menu, you were sent on a voyage through the galaxy with stars whizzing past you on your Mac's screen. I loved it. The only problem was that it was a hassle to use as a screen saver, as you had to choose it from the Apple menu instead of having it just take over after you hadn't used your Mac for a while. Another minus was that it didn't work on a Mac ][ (at least the version I had didn't). So finally I got down to work and wrote Blackout which, like Stars, is a screen saver that sends your Mac on an interstellar voyage to prevent your expensive screen from getting damaged. Blackout is different then Stars in several ways: • It is an INIT that you put in your System Folder that automatically blanks your screen out after you haven't used your Mac for a while (you don't have to choose anything). • Blackout is fully configurable through the Control Panel DA; you can change the number of stars, how long until Blackout blanks your screen, and other settings. • Blackout works on any Mac from the 512KE on up. It works with multiple screen, MultiFinder, and is fully compatable with most popular applications. Enough said? OK, here's what to do to get Blackout up and running. Simply put the file "Blackout" (it is important that you do not rename Blackout!) in your System Folder and reboot. Next choose your Control Panel fro…

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Home Documents Game Manuals Blackthorne Manual
Blackthorne Manual

Blackthorne Manual

Game Manuals · PDF
Filenameblackthorne_manual.pdf
Size3.49 MB
Subsection Blackthorne
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Home Documents Game Manuals Blauer Reiter
Blauer Reiter

Blauer Reiter

Game Manuals · PDF
Filenameblauer_reiter.pdf
Size0.76 MB
Subsection Blauer Reiter
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INFORMATIONSCOUPON: CD-ROM Der Blaue Reiter im lenbachhaus, München. ISBN 3-7913-1898-5. Preis: DM 98.-1 ÖS 715.-1 SFr 91.- Bitte übersenden Sie mir Informationen zu den folgenden Programmbereichen des Prestel-Verlags: D CD-ROMs D Architektur- und Designbücher D Gesamtprogramm Bücher D Reisebücher D Kunstbücher D englischsprachiges Buchprogramm Name _ Strasse _ PlZ _ Ort _ 4... Fax: 089/33 51 75 e-mail: prestel@compuserve.com -t;;estel Postanschrift: Prestel Verlag, Mandlstr. 26, 80802 München München' New York Systemvoraussetzungen: Um eine einwandfreie Lauffähigkeit der CD-ROM zu gewährleisten, sollte Ihr Computer mindestens den folgenden Anforderungen entsprechen. IBM-kompatibler PC: Apple-Macintosh-Computer: Prozessor: 486 DX mit 33 MHz Prozessor 68040 oder jeder PPC 4 x Speed CD-ROM Laufwerk (PowerMac) Arbeitsspeicher 8 Mbyte (RAM) System: 7.0 oder höher Grafikkarte: 4 x Speed CD-ROM Laufwerk • mindestens 256 Farben (8 bit) Arbeitsspeicher: 8 Mbyte (RAM) bei einer Auflösung von 640 x 480 mindestens 65535 Farben (16 bit) (unter Windows 31) bei einer Auflösung von 640 x 480 • mindestens 65535 Farben (16 bit) bei einer Auflösung von 640 x 480 (unter Windows95) • System: Windows95 empfohlen • Sound karte Installation: Die CD-ROM benötigt keinen Platz auf Ihrer Festplatte. Es werden keine Systemdateien auf Ihren Computer kopiert oder geändert. Benötigt wird lediglich die Videoerweiterung Quick Time ab Version 2.0. IBM-kompatibler PC: Apple-Macintosh Computer Wenn Sie die CD-ROM starten, wird geprüft, ob diese Wenn Sie die CD-ROM starten, Erweiterung bereits auf Ihrem System installiert ist. Wenn wird geprüft, ob diese Erweiterung nicht, kann sie automatisch installiert werden. Wenn Sie bereits auf Ihrem System installiert Quick Time selbst installieren wollen, so finden Sie das ist. Wenn nicht, folgen Sie bitte der entsprechende Setup auf der CD im Verzeichnis \QTW Anleitung, die Sie im Ordner >Quick Je nachdem, u…

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Home Documents Game Manuals Blinky Bill Balloon Ger
Blinky Bill Balloon Ger

Blinky Bill Balloon Ger

Game Manuals · PDF
Filenameblinky_bill_balloon_ger.pdf
Size0.66 MB
Subsection Blinky Bill Balloon Ger
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Bil5her in dieser Reihe erschienen: DM GEHEIMNIS DER GEISTERHOHlE BEGLEITHEFT ZEICHENTRICK. Michael Dunn SUNFLOWERS ist eingetragenes Warenzeichen und Handelsname der PROGRAMMIERUNG &GRAFIKDESIGN, David Gross SUNFLOWERS Interaetive Entertainment Software GmbH. Sofern sie hier MUSIK, Guy Gross TECHNISCHE LEITUNG, Simon Leadley nicht besonders kenntlich gemacht worden sind. bedeutet dies nicht daB SYNCHRONISATION, Sonngard Böhlke. Eric Borner. Ronald Brand. Susanne Grawe. Dieter es sich um freie Namen und/oder Kennzeichnungen z. B. im Sinne des Gring. Stefanie Mau. Martin Schäfer. Helmut Winkelmann Markenrechtsreformgesetzes handelt MEMORY -SPIELE ENTWICKLUNG, Melanie Alexander Dip. Ed. ,Blinky Bill' Created by Dorothy Wall. Copyright © Yoram Gross Film Studio MEMORY -SPIELE SCRIPT M~lanie Alexander &Geoff Watson Pty Ud. Alle Rechte vorbehalten. ,Blinky Bill's Extraordinary Balloon BILDER AUS ALLER WELT Geoff Watson BA Dip. Ed. Mit freundlicher Genehmigung des Taronga Zoo. Sydney. Silverfox Photography. Orlie Makler Adventure' Developed by Forest Interactive. Co-published by Yoram Gross TONMISCHUNG, Trackdown Digital P/L. m&s music. Frankfurt am Main Film Studios und Roadshow Interactive. ,Blinky Bill - Die abenteuerliche Reise AUDIO TEAM, Leon Horrocks. Katrina Schiller. Tim Ryan. Stefan Keller. Martin Schäfer im Ballon' lizenziert und lokalisiert 1997 für den deutschsprachigen Raum DRUCKER-SEITE, PrintOMatic Xtra von SUNFLOWERS Interaetive Entertainment Software GmbH. TESTER Matthias Stiffel. Marc Huppke. Jochen Bauer DEUTSCHE ÜBERSETZUNG, Martina Vrenegor © 1997 Yoram Gross Film Studios pty Ltd I Forest Interaetive Pty Ltd. Ohne schriftliche Genehmigung dürfen weder das Begleitheft noch einzel- Genehmigte Sonderausgabe ne Teile davon mit mechanischen oder elektronischen Mitteln, durch Fotokopieren oder auf andere Weise - mit Ausnahme zu privaten Zwecken v…

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Home Documents Game Manuals Blobs
Blobs

Blobs

Game Manuals · PDF
Filenameblobs.pdf
Size0.03 MB
Subsection Blobs
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Blobs 1.(.0 Read-Me But first, a few comments: "A really fun game" --Andrew Ladd, Tester "The most fun you can have with an assortment of coloured pixels grouped together to form recognizable shapes." --Someone With a Thesaurus "Blobs requires 5,000k of memory" --The Performa 6320, Computer "Yup 5,000k of memory" --The Performa 5320, Computer "Info, latest vers and online-registration is availible at www.foxchange.com/blobs" --The truth "You should quit all other applications while running blobs" --Also the truth For instructions, more information, and legal stuff, go to the next page!! READ ME Page 1 Die, 18. Jan 2011 Playing Blobs This is a Blob. Still following? Good. This is what happens when two Blobs of the same colour are put next to each other; they join up. Now, just to confuse you, each Blob has a number of lines on it and that Blob won't disappear until it has been connected to the number of Blobs indicated by the lines. When two Blobs join together, one line disappears from each of them. When all the lines disappear from all the Blobs in a string, that string disappears too. And before I forget, these are nasty things. They start to appear when the time has run out, just to annoy you and generally get in the way (you can't put a Blob on top of them, read more in the online help in the game). Each level requires more Blobs before you can progress to the next, and there is more colours of Blobs as the levels progress as well. When the screen has been completely filled (with Blobs or rocks), the game is over. But don't worry, if you had an especially good score it will be forever imprinted into the game on the neat-o High Score List...until someone wipes it!! There are lots of special features in the game to aid you in your quest for ultimate blobiness, all provided courtesy of "Da Cow"! For more information, go to the next page! READ ME Page 2 Die, 18. Jan 2011 Additional Features In Blobs, there are a few extra-special super-duper secret features that you might want to know about. You will know that one is available to you when you hear "Da Cow". (they are only availible after the time has run out) NORMAL BO…

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Home Documents Strategy Guides Bloodrayne Strategy Guide
Bloodrayne Strategy Guide

Bloodrayne Strategy Guide

Filenamebloodrayne-strategy-guide.pdf
Size6.28 MB
Subsection Bloodrayne Strategy
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BLOODRAYNE™ PRIMA’S OFFICIAL STRATEGY GUIDE U.S. $14.99 Can. $21.95 U.K. £12.99 Games/Action Platforms: PC, Nintendo GameCube™, Xbox™, PlayStation®2 computer entertainment system Statistics and tips for all weapons Tactics for defeating every enemy Walkthroughs and maps for every creepy, creature-filled locale Combat strategies, cheats, and special tips to maximize your killing effectiveness Tips for using BloodRayne’s special abilities, such as Dilated Perception and Blood Rage Extensive overview of all enemies, both natural and supernatural WEAPON STATS Covers PC, Nintendo GameCube , Xbox , and ™ ™ PlayStation 2 computer ® entertainment system! ©2002 Terminal Reality. Developed by Terminal Reality. Licensed to and published by Majesco Sales, Inc. ©2002 Majesco Sales, Inc. All Rights Reserved. This game has received the following rating from the ESRB Joe Grant Bell primagames.com® The Prima Games logo is a r…

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