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Chinese Tiles

Chinese Tiles

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Filenamechinese_tiles.pdf
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Subsection Chinese Tiles
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Chinese Tiles © Predrag Stanojevic, 1995-1997 Chinese Tiles is a single-player game much like memory, you have to match tiles and remove them. You might recognize the tiles from the old chinese game Mah-Jongg. There are many shareware versions of this game for various systems. I've seen a couple of others for the mac as well. When you start a new game 144 tiles are randomly placed. The object of the game is to remove the tiles, one matching pair at the time until all tiles are removed. SYSTEM REQUIREMENTS 1) System 7 (or greater) 2) 256 Colours (it works with 256 grayscale) How to Play REMOVING TILES A tile can be removed if : 1) There is not a tile on top of it. 2) There is not a tile either on the left or right(or both) of it. Ways to remove a pair of tiles: 1) Mark two tiles by clicking on them with the mouse and press command-R on the keyboard. 2) Mark one tile, and double-click the second. TILESETS, DESCRIPTION There are usually four of each tile, except in the classic tileset. Classic tileset: There are four tiles for the seasons(SUM, AUT, WIN, SPR) that match each other and there is ORC, PLUM, MUM and BAM that also match each other. Menus LAYOUT In the layout menu you can choose layout. TILESETS In the tileset menu you can choose tileset. Choosing custom brings up a file dialog box where you can choose a tileset you have made yourself. If you load a tileset made for 12" (512x384) resolution it will be scaled up if you play in 13" (640x480) resolution. It follows that if you load 13" (640x480) tileset while playing in 12" (512x384) mode it will be scaled down. Scaling down is somewhat OK, scaling up doesn't look so good. SPECIAL -1- In the special menu you have three options. Find Find next pair to be removed. Undo Undo last move. Remove Remove the currently marked pair. Peek Take a look at the tile under the currently marked. Hall Of Fame A higscore list. The highscore result: Highscore = InitialNumberOfTiles - (InitialNumberOfTiles-TilesLeft) + InitalTilesPossibleToRemove; Sound Put on the sound effects. (Only a few yet) Some better sounds will hopefully be added in a future release. Background colour You can choose a custom background colour. Iconize My implementation of "Boss coming", so that you can hide away your game quickly. Window Size In the preferences menu you can chose between between two screen sizes. One screen size for those of you with Colour Classics or 12" screens with resolution 512x384 pixels and the other screen size for you with 13" or larger screens showing a resolution of 640x480. MAKING CUSTOM TILES You can make your own tileset using the tile template enclosed. Make a copy of the template. Open the tile template and have a nice time making the tiles. The game is designed so that the first four tiles (from left top) should be alike as the next four after those. Of all other tiles there should only be one. T…

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Home Documents Game Manuals Chipcrusher Guide V1.003
Chipcrusher Guide V1.003

Chipcrusher Guide V1.003

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Filenamechipcrusher_guide_v1.003.pdf
Size1.28 MB
Subsection Chipcrusher
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A Complete Guide to manual v1.003 A Complete Guide to Plogue chipcrusher A Complete Guide to Plogue chipcrusher ® Copyright © 2013 Plogue Art et Technologie, Inc. All rights reserved. Including the ARIATM Engine Copyright © 2005-2013 by MakeMusic and Plogue Art et Technologie, Inc. All rights reserved. Produced by: David Viens ARIA Engine Design/Development: Plogue Art et Technologie, Inc. Sound Programming: David Viens Eric Patenaude Hardware research and modeling : David Viens In house Testing and QA: Eric Patenaude Zero Latency Convolution Jeff Hurchalla UI Design Eric Patenaude, Flavours of Lime Logo http://kikencorp.com Original ARIA Manual Template: Gary Garritan Operations: Max Deland The information in this document is subject to change without notice and does not represent a commitment on the part of Plogue Art et Technologie, Inc. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Plogue Art et Technologie, Inc. Plogue chipcrusher® is a registered trademark of Plogue Art et Technologie, Inc. Use of Plogue chipcrusher® software instrument and the contents herein are subject to the terms and conditions of the license agreement distributed with the program. You should carefully read the license agreement before using this product. The sounds presented in Plogue chipcrusher® are protected by copyright and cannot be distributed, whether modified or unmodified. The Guide to Plogue chipcrusher contained herein are also covered by copyright. ARIA™ is a trademark of MakeMusic Inc and Plogue Art et Technologie Inc . The ARIA Engine is copyrighted by Plogue Art et Technologie and MakeMusic Inc. Any other trademarks of third-party programs are trademarks of their respective owners. The information contained herein may change without notice and does not represent a commitment on the part of Plogue Art et Technologie, Inc. Plogue Art et Technologie, Inc. Montreal QC, Canada. …

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Home Documents Game Manuals Chipsounds Guide 1.5
Chipsounds Guide 1.5

Chipsounds Guide 1.5

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Filenamechipsounds_guide_1.5.pdf
Size2.22 MB
Subsection Chipsounds
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A Complete Guide to manual v1.5 A Complete Guide to Plogue chipsounds This Manual is a work in progress and will be continuously changing. 2 A Complete Guide to Plogue chipsounds A Complete Guide to Plogue chipsounds ® Copyright © 2009-2010 Plogue Art et Technologie, Inc. All rights reserved. Including the ARIATM Engine Copyright © 2005-2010 by Garritan Corps and Plogue Art et Technologie, Inc. All rights reserved. Produced by: David Viens ARIA Engine Development: Plogue Art et Technologie, Inc. Sound Programming: David Viens Eric Patenaude Bryan Lee of Xenos Soundworks Hardware research and modeling : David Viens MIDI Processors: Pascal Maheux In house Testing and QA: Eric Patenaude Ambience Reverb: Magnus Jonsson Art Direction: James Mireau,Eric Patenaude Additional hardware research: François Léveillé Crucial Comments and Bug reports: nitro2k01 (Didrik Madheden) Chupathingy (Chris Duddridge) Original ARIA Manual Template: Gary Garritan Operations: Max Deland The information in this document is subject to change without notice and does not represent a commitment on the part of Plogue Art et Technologie, Inc. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Plogue Art et Technologie, Inc. Plogue chipsounds® is a registered trademark of Plogue Art et Technologie, Inc. Use of Plogue chipsounds ® software instrument and the contents herein are subject to the terms and conditions of the license agreement distributed with the program. You should carefully read the license agreement before using this product. The sounds presented in Plogue chipsounds® are protected by copyright and cannot be distributed, whether modified or unmodified. The Guide to Plogue chipsounds contained herein are also covered by copyright. ARIA™ is a trademark of Garritan and Plogue Art et Technologie Inc . The ARIA Engine is copyrighted by Plogue Art et Technologie and Garritan Corp. Any other trademarks of third-party programs are …

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Home Documents Game Manuals Chipsounds Guide 1.6 F
Chipsounds Guide 1.6 F

Chipsounds Guide 1.6 F

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Filenamechipsounds_guide_1.6_f.pdf
Size2.07 MB
Subsection Chipsounds
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A Complete Guide to manual v1.6 A Complete Guide to Plogue chipsounds A Complete Guide to Plogue chipsounds ® Copyright © 2009-2012 Plogue Art et Technologie, Inc. All rights reserved. Including the ARIATM Engine Copyright © 2005-2012 by MakeMusic and Plogue Art et Technologie, Inc. All rights reserved. Produced by: David Viens ARIA Engine Design/Development: Plogue Art et Technologie, Inc. Sound Programming: David Viens Eric Patenaude Bryan Lee of Xenos Soundworks Hardware research and modeling : David Viens MIDI Processors: Pascal Maheux In house Testing and QA: Eric Patenaude Ambience Reverb: Magnus Jonsson Art : James Mireau,Eric Patenaude, Flavours of Lime Additional hardware research: François Léveillé Crucial Comments and Bug reports: nitro2k01 (Didrik Madheden) Chupathingy (Chris Duddridge) Original ARIA Manual Template: Gary Garritan Operations: Max Deland The information in this document is subject to change without notice and does not represent a commitment on the part of Plogue Art et Technologie, Inc. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Plogue Art et Technologie, Inc. Plogue chipsounds ® is a registered trademark of Plogue Art et Technologie, Inc. Use of Plogue chipsounds ® software instrument and the contents herein are subject to the terms and conditions of the license agreement distributed with the program. You should carefully read the license agreement before using this product. The sounds presented in Plogue chipsounds ® are protected by copyright and cannot be distributed, whether modified or unmodified. The Guide to Plogue chipsounds contained herein are also covered by copyright. ARIA™ is a trademark of MakeMusic Inc and Plogue Art et Technologie Inc . The ARIA Engine is copyrighted by Plogue Art et Technologie and MakeMusic Inc. Any other trademarks of third-party programs are trademarks of their respective owners. The information contained herein may change without notice and does not represent a commitment on the part o…

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Home Documents Game Manuals Chocolate Manual
Chocolate Manual

Chocolate Manual

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Filenamechocolate_manual_0.pdf
Size0.48 MB
Subsection Chocolate
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Home Documents Game Manuals Chp1 Users Guide
Chp1 Users Guide

Chp1 Users Guide

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Filenamechp1-users-guide.pdf
Size0.78 MB
Subsection Chp1
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Planning a Web Site Program Basics Text Images Tables Libraries and Clip Art Links Frames Forms Special Characters Shortcuts Troubleshooting ©1996 Claris Corporation. All Rights Reserved. Claris is a trademark of Claris Corporation registered in the U.S. and other countries, and Claris Home Page is a trademark of Claris Corporation. Apple, AppleScript, Mac, Macintosh, Power Macintosh, and QuickTime are trademarks of Apple Computer, Inc., registered in the U.S. and other countries, and Balloon Help is a trademark of Apple Computer, Inc. All other trademarks are the property of their respective owners. Mention of third party companies and products is for informational purposes only and constitutes neither an endorsement nor a recommendation. Claris Corporation 5201 Patrick Henry Drive Santa Clara, California 95052 Planning a Web Site How the Web works Using HTML Using browsers to read Web pages Designing the structure of your Web site Using a flowchart Organizing your files Using relative or absolute paths Web page design considerations If you're new to Web page design, this chapter will give you a brief overview of what you need to know to get started. How the Web works In the most basic sense, the World Wide Web is a very large collection of pages stored on computers, or Web servers, around the world. Hypertext links make it possible for readers to move freely among these pages in any order they choose. It's this ability to link one Web page to other related pages that gives the Web its web- like quality. Here are some definitions of the basic parts that make up the World Wide Web: Web pages are the individual files that make up a Web site. A home page is the starting page for a Web site. It often has some sort of table of contents that allows readers to link to other parts of the Web site. Web sites are collections of Web pages that contain related information. The pages within a site are linked together so that readers can move easily among them. Web servers are computers that store Web pages and respond to requests from different browsers. Web browsers are programs that allow readers to view Web pages. Common Gateway Interface (CGI) scripts are programs that run on a Web server to process forms and otherwise extend the capabilities of the server. Using HTML Web pages are written in Hypertext Markup Language, or HTML. HTML allows you to add tags to your Web page to indicate special characteristics. Some tags affect the look of a Web page, others affect how it functions. HTML includes tags for: links to other Web pages or to a specific element within a page structural elements such as tables or lists graphical elements s…

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Home Documents Game Manuals Chuckyeagersadvancedflighttrainer
Chuckyeagersadvancedflighttrainer

Chuckyeagersadvancedflighttrainer

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Filenamechuckyeagersadvancedflighttrainer.pdf
Size0.71 MB
Subsection Chuckyeagersadvancedflighttrainer
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Contents Introduction 1 What AFT is 1 Getting Started 1 Introductory flight 2 Airplane specs 3 Test Flight 7 Airplane control systems & simulator controls 7 Changing planes 9 Navigation 9 Test pilot procedures 10 Reference 15 Menus 15 Glossary 17 Appendix A Flight Instruction 18 Ground school 18 Basic flight instruction 20 Advanced flight instruction 26 Aerobatic instruction 28 To learn more about flying 32 Appendix B-Test Flight Check-list 33 INTRODUCTION Things have changed some since the days when I was learning to fly. As I recall, the instructor just slapped your butt in the front seat and demonstrated the airplane, then moved you back, and then you had to learn all this stuff as it happened: how to take off, level off, turn, and everything else associated with flying the damned thing. That was the way you learned to fly because that was the way they taught you. And that was fine by me, because the way I look at it, flying's flying. General Chuck Yeager March 1987 What AFT is "Crash" is not a word pilots ever use. I don't really know why, but the word is avoided in describing what happens when several tons of metal plows intself and its pilot into the ground. Instead, we might say, "He augered in." Or, "He bought the farm." Advanced Flight Trainer gives you the chance to learn to fly the way General Yeager did, but without the actual danger. AFT and this manual are designed for advanced pilots who already know how to fly a plane and are looking for the thrills and pure enjoyment of flight. But if you're a novice pilot, or just feel that you'd like to do some brush-up flying first, check out "Appendix A - Flight Instruction" at the end of this manual. After you Get Started and watch the Intro Flight as described in the next two sections, look over the Airplane Specs and pick a plane that interests you. General Yeager attributes much of his success as a pilot to being interested in, and knowing eve…

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Home Documents Game Manuals Chuteng
Home Documents Game Manuals Cinderella Manual
Cinderella Manual

Cinderella Manual

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Filenamecinderella_manual.pdf
Size4.46 MB
Subsection Cinderella
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