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Open GL Intro

Open GL Intro

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 Introduction For OpenGL For Macintosh, Version 1.0  Apple Computer, Inc. Technical Publications April, 1999  Apple Computer, Inc. Helvetica and Palatino are registered MANUAL, even if advised of the © 1999 Apple Computer, Inc. trademarks of Linotype-Hell AG possibility of such damages. All rights reserved. and/or its subsidiaries. THE WARRANTY AND REMEDIES No part of this publication may be IRIS and Silicon Graphics are SET FORTH ABOVE ARE EXCLUSIVE reproduced, stored in a retrieval registered trademarks of Silicon AND IN LIEU OF ALL OTHERS, ORAL system, or transmitted, in any form Graphics, Inc. OR WRITTEN, EXPRESS OR IMPLIED. or by any means, mechanical, ITC Zapf Dingbats is a registered No Apple dealer, agent, or employee is electronic, photocopying, recording, trademark of International Typeface authorized to make any modification, or otherwise, without prior written Corporation. extension, or addition to this warranty. permission of Apple Computer, Inc., Some states do not allow the exclusion or except to make a backup copy of any OpenGL and the OpenGL logo are registered trademarks of Silicon limitation of implied warranties or documentation provided on liability for incidental or consequential CD-ROM. Graphics, Inc., used under license. damages, so the above limitation or The Apple logo is a trademark of Java is a trademark of Sun exclusion may not apply to you. This Apple Computer, Inc. Microsystems, Inc. warranty gives you specific legal rights, Use of the “keyboard” Apple logo OS/2 is a registered trademark of and you may also have other rights (Option-Shift-K) for commercial IBM. which vary from state to state. purposes without the prior written consent of Apple may constitute ATI RAGE-2, RAGE Pro, and RAGE trademark infringement and unfair 128 are trademarks of ATI competition in violation of federal Technologies, Inc. and state laws. UNIX is a registered trademark in No licenses, express or implied, are the U.S. and other countries, licensed granted with respect to any of the exclusively through X/Open technology described in this book. Company Limited. Apple retains all intellectual Windows and Windows NT are property rights associated with the registered tr…

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Home Documents Read Me & Reference Open GL Read Me
Open GL Read Me

Open GL Read Me

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Subsection Open GL
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 Important Information about OpenGL® for Macintosh OpenGL for Macintosh enables your computer to display three-dimensional graphics using applications designed to take advantage of OpenGL. System Requirements The following is required to install and run OpenGL for Macintosh: • A PowerPC™ based computer with a minimum of 32 megabytes of memory (RAM) • Mac OS System 8.1 or later For more information The latest version of OpenGL for Macintosh, along with software demos and additional information is available through the Internet at the following site: http://developer.apple.com/opengl Installing OpenGL To install OpenGL, double-click the "Installer" icon in the "OpenGL Install" folder and follow the on-screen instructions. Conix OpenGL Users OpenGL for Macintosh is a complete replacement for Conix OpenGL v1.5, so if Conix OpenGL v1.5 is installed on the system you may remove it. Conix OpenGL v1.5 is normally located in the "Conix OpenGL 1.5" folder in the Extensions folder within the System Folder. OpenGL for Macintosh is not a replacement for Conix OpenGL v1.3, so if Conix OpenGL v1.3 is installed on the system you should take care not to remove it unless you are sure that it is no longer needed by any applications. Conix OpenGL v1.3 is normally located in the "Conix OpenGL" folder in the Extensions folder within the System Folder. OpenGL for Macintosh does not conflict with Conix OpenGL v1.3, so both versions may be simultaneously installed on the system. However, if you have an application that uses Conix OpenGL v1.3, you may wish to contact the application vendor to upgrade to a version that uses OpenGL for Macintosh. Using OpenGL How OpenGL uses memory OpenGL is a shared library. When no applications that rely on OpenGL are open, the library does not take up memory space (RAM). Once OpenGL -based application is open, the amount of memory taken up by the shared library doesn’t increase if other OpenGL -based applications are launched. Of course, each application will take up memory according to their size and the complexity. The memory taken up OpenGL becomes available when you quit all OpenGL -based applications. While an OpenGL application is open, the OpenGL library allocates memory from "temporary memory." This memory shows up in the "About This Macintosh…" window as memory used by the application. When you quit the application, the memory becomes available. About Apple Game Sprockets Some third-party applications may need Apple Game Sprockets files installed in the Extensions folder within the System Folder. These files provide the support that many games need to interact with joysticks, networks, and monitors. If you install any games on your computer, they may install earlier versions of Apple Game Sprockets. To make sure that you are using the latest versions, remove any copies of DrawSprocketLib, NetSprocketLib, InputSprocketLib, or SoundSprocketLib that are not in the Extensions folder within the System Folder…

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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FilenameOperation_Manual.pdf
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Subsection Operation
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ABOUT THIS MANUAL Screenshots included in this manual may differ from the actual product. Macintosh, Mac OS X and Audio Units are registered trademarks of Apple Computer, Inc. Windows is a trademark of Microsoft Corporation.VST is a trademark of Steinberg Media Technology AG. All other trademarks held by their respective owners. © 2006. This manual is copyrighted Toontrack Music AB. EZdrummer 2 TABLE OF CONTENTS 1 - INTRODUCTION 6 1.1 What is EZdrummer? 6 1.2 Recording Notes 7 2 - INSTALLATION 8 2.1 dfh EZdrummer at a glance 8 2.2 System Requirements 8 2.3 Installing dfh EZdrummer for Windows 8 2.4 Installing dfh EZdrummer for Macintosh 9 2.5 Authorizing dfh EZdrummer on your computer 9 3 - QUICK START GUIDE 10 3.1 Loading a Kit 10 3.2 Browsing the MIDI Library 11 3.3 Building your Drum Track 11 3.4 Mixing the Kit 13 4 - ADDITIONAL FUNCTIONALITY 14 4.1 Advanced Routing 14 4.2 Help Menu 14 4.3 Adding MIDI Grooves to the Browser 15 4.4 Key Mapping 15 4.5 Expanding EZdrummer 16 EZdrummer 3 CREDITS Toontrack Development Team: Andreas Sundgren (name & concept) Erik Phersson (project management) Mattias Eklund (audio recordings and editing) Henrik Kjellberg (audio recordings) Olof Westman (programming) Rogue Marechal (support & testing) Fredrik Ärletun (graphic artist) Produced and engineered by: Neil Dorfsman, Pat Thrall, Mattias Eklund & Henrik Kjellberg. Played by Nir Z External consultants: Keith More (MIDI programming and velocity sweep concept) Philippe Decuyper (general expertise) Fredrik Hägglund - www.diod.nu (flash tutorial) Manual written by: Rogue Marechal & Andreas Sundgren. Proofreading by Chuck Butler. Betatesters (to whom our undying gratitude goes): Kevin Afflack, Marcello Azevedo, Tony Artimisi, Damian Blunt, Chuck Butler, John Christensen, Eric Colvin, Philippe Decuyper, Martin Fido, Lewis Gilbert, Chaim Goldman, Mark King, Kenny Lee, Emmanuel Lorant, Motoyoshi Matsumoto, Murray McDowall, Jeffrey Naness, Kirk Pennak, John Rammelt, Robert Rainey, Chris Ryan, Fred Schendel, James Thompson. Additional Thanks: …

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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Operation Manual Original Sequel Operation Manual by Steve Kostrey, Michael Baggley Revision and Quality Control for this version: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica- tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks. © Steinberg Media Technologies GmbH, 2008. All rights reserved. Table of Contents 6 Introduction 38 The Pilot Zone 7 Welcome 39 Introduction 7 About this manual 39 The Sequel menu (Mac only) 7 Key command conventions 39 The File, Project and Edit menus 42 The Automation buttons 8 System requirements and installation 43 The Edit Remote Control Assignment button 9 About this chapter 43 Minimizing, maximizing and closing 9 Minimum requirements 43 The ruler 9 Installing Sequel 44 The Tuner 9 Activating Sequel 44 The Transport controls 10 Register your software 46 The Metronome 10 Read on… 46 Computer Usage 11 Tutorial 1: Recording 46 The Pilot Zone display 48 The Virtual Keyboard 12 The tutorials 12 Recording audio 49 The Arrange Zone 17 Recording instrument parts 50 Introduction 19 Tutorial 2: Editing 50 The Track list buttons 51 Resizing the Arrange Zone 20 Introduction 51 About tracks and track controls 20 Editing audio events 56 Timeline and grid 23 Editing instrument parts 56 Zooming in the Arrange Zone 26 Tutorial 3: Mixing 57 Working with the Smart Tool …

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Home Documents Game Manuals Operation Manual
Operation Manual

Operation Manual

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Subsection Operation
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Manual de Operaciones Manual de Operaciones Original de Sequel por Steve Kostrey, Michael Baggley Traducción al castellano po Pere Amengual-Gomila Revisión y Control de Calidad para esta versión: Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer La información de este documento está sujeta a cambios sin previo aviso y no representa ninguna obligación por parte de Steinberg Media Technologies GmbH. El software descrito en este documento está sujeto a una Licencia de Usuario y no puede copiarse a otros medios exceptuando según lo permitido específicamente en la Licencia de Usuario. Nin- guna parte de esta publicación puede ser copiada, reproducida o transmitida de otra manera o registrada, para cual- quier propósito, sin el permiso escrito anterior por Steinberg Media Technologies GmbH. Todos los productos y nombres de compañías son marcas registradas ™ o ® de sus respectivos propietarios. Windows XP es una marca registrada de Microsoft Corporation. Windows Vista es una marca registrada propiedad de Microsoft Corporation en los Estados Unidos y/o otros países. El logotipo de Mac es una marca registrada utilizada bajo licencia. Macintosh y Power Macintosh son marcas registradas. © Steinberg Media Technologies GmbH, 2008. Todos los derechos reservados. Tabla de Contenidos 6 Introducción 39 Zona de pilotos 7 ¡Bienvenido! 40 Introducción 7 Información sobre este manual 40 Menú Sequel (sólo para Mac) 7 Convenciones sobre los comandos de teclado 40 Los menús Archivo, Proyecto y Edición 44 Botones Automatización 8 Requisitos del sistema e instalación 44 El botón de Edición de Asignación de Control 9 Introducción Remoto 9 Requisitos mínimos 45 Minimizar, maximizar y cerrar 9 Instalar Sequel 45 La regla 9 Activar Sequel 46 Tuner 10 Registrar el software 46 Controles Transporte 10 Más información… 47 Metrónomo 11 Tutorial 1: Grabación 48 Uso del sistema 48 El visualizador de la Zona de pilotos 12 Tutoriales 49 El Teclado Virtual 12 Grabar audio 17 Grabar partes de instrumento 51 Zona de arreglos 19 Tutorial 2: Edición 52 Introducción 52 Los botones del Listado de Pistas 20 Introducción 53 Ajustar …

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Operation Manual

Operation Manual

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Subsection Operation
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Mode d’Emploi Mode d’emploi Sequel d’origine de Steve Kostrey, Michael Baggley Révision et Contrôle Qualité de cette version : Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer Traduction : C.I.N.C. Les informations contenues dans ce document sont sujettes à modification sans préavis et n’engagent aucunement la responsabilité de Steinberg Media Technologies GmbH. Le logiciel décrit dans ce document fait l’objet d’une Licence d’Agrément et ne peut être copié sur un autre support sauf si cela est autorisé spécifiquement par la Licence d’Agré- ment. Aucune partie de cette publication ne peut en aucun cas être copiée, reproduite ni même transmise ou enregis- trée, sans la permission écrite préalable de Steinberg Media Technologies GmbH. Tous les noms de produits et de sociétés sont des marques déposées ™ ou ® de leurs propriétaires respectifs. Win- dows XP est une marque déposée de Microsoft Corporation. Windows Vista est une marque déposée ou une marque commerciale de Microsoft Corporation aux USA et/ou dans les autres pays. Le logo Mac est une marque déposée utili- sée sous licence. Macintosh et Power Macintosh sont des marques déposées. © Steinberg Media Technologies GmbH, 2008. Tous droits réservés. Table des Matières 6 Introduction 39 La Zone Pilote 7 Bienvenue 40 Introduction 7 À propos de ce manuel 40 Le menu Sequel (Mac uniquement) 7 Conventions appliquées aux commandes clavier 40 Les menus Fichier, Projet et Édition 44 Les boutons Automatisation 8 Équipement nécessaire et installation 44 Le bouton Éditer Assignation Télécommande 9 À propos de ce chapitre 44 Réduction, agrandissement et fermeture 9 Équipement minimum 45 La règle 9 Installation de Sequel 46 L’accordeur (Tuner) 9 Activation de Sequel 46 Les commandes de Transport 10 Inscrivez votre logiciel 47 Le Métronome 10 Lisez plus loin… 47 Charge de l’ordinateur 11 Didacticiel 1 : Enregistrement 48 L’Affichage de la Zone Pilote 49 Le Clavier Virtuel 12 Les didacticiels 12 Enregistrement audio 51 La Zone Arrangement 17 Enregistrement de conteneurs d’Instrument 52 Introduction 19 Didacticiel 2 : Édition 52 Les boutons de la Liste des pistes 53 Redimensionner la Zone Arrangement 20 Introduction…

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Home Documents Game Manuals Orange Micro Product Brochure
Orange Micro Product Brochure

Orange Micro Product Brochure

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Home Documents Game Manuals Oranges Media
Oranges Media

Oranges Media

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Home Documents Game Manuals Oregon Trail5th Users Guide
Oregon Trail5th Users Guide

Oregon Trail5th Users Guide

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® User’s Guide Oregon Trail ® 5th Edition, Adventures Along the Oregon Trail • 1 ABOUT RIVERDEEP - THE LEARNING COMPANY Riverdeep - The Learning Company provides highly motivating, dynamic, curriculum-based Internet and CD-ROM learning experiences for children in Kindergarten through 12th grade. Our products feature interactive, problem- solving approaches and real-world applications that help develop your child’s underlying thinking skills and creativity, while reinforcing important areas of the basic curriculum, such as reading, writing, and mathematics. Since 1980, The Learning Company’s award-winning titles have consistently produced the highest quality educational software available. Every product under the Oregon Trail brand undergoes extensive research and testing, with input from parents, children, and professionals in education. Each product features a precise balance of educational content and entertainment value, so your child has fun while learning! © 2001, 2002 Riverdeep Interactive Learning Limited, and its licensors. All rights reserved. Uses Miles Sound System. Copyright © 1991–2001 RAD Game Tools. Uses Bink Video Technology. Copyright © 1997–2001 by RAD Game Tools, Inc. Adobe® Acrobat® © 2001 Adobe Systems Incorporated. The Learning Company and The Oregon Trail are registered trademarks and Adventures Along the Oregon Trail is a trademark of Riverdeep Interactive Learning Limited. Windows and Win are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium is either a registered trademark or trademark of Intel Corporation in the U.S. and/or other countries. Macintosh and Mac are registered trademarks of Apple Computer, Inc. Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other trademarks are the property of their respective owners. DirectX is a proprietary tool of Microsoft Corporation and its suppliers and may only be used in conjunction with Microsoft operating system products. All intellectual property rights in the DirectX are owned by Microsoft Corporation and its suppliers and are protected by United States copyright laws and international treaty provisions. Copyright © 2001 Microsoft Corporation. All rights reserved. Oregon Trail ® 5th Edition, Adventures Along the Oregon Trail • 2 TABLE OF CONTENTS Hardware & System Requirements ................................................................................ 4 Setting Up & Starting the Program ................................................................................. 4 Installing the Program .................................................................................................... 4 Starting the Program ...................................................................................................... 5 Using the TLC Learning Launcher ...........…

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Home Documents Game Manuals Oregon Trail 4th
Oregon Trail 4th

Oregon Trail 4th

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