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Jargon

Jargon

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Jargon an informal dictionary of computer terms Christopher's Front End.PM5 1 7/29/94, 12:03 PM Other books by Robin Williams The Little Mac Book The Mac is not a typewriter The PC is not a typewriter PageMaker: An Easy Desk Reference (Mac and Windows versions) Tabs and Indents on the Macintosh Other books by Steve Cummings DeskJet Unlimited Understanding Quicken Christopher's Front End.PM5 2 7/29/94, 12:03 PM Jargon an informal dictionary of computer terms Robin Williams with Steve Cummings Peachpit Press ▼ Berkeley ▼ California Christopher's Front End.PM5 3 7/29/94, 12:03 PM Jargon, an informal dictionary of computer terms © 1993 Robin Williams and Steve Cummings Peachpit Press, Inc. 2414 Sixth Street Berkeley, California 94710 510.548.4393 510.548.5991 fax All rights reserved No part of this book may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information, contact Peachpit Press, Inc. Notice of Liability The information in this book is distributed on an “As is” basis, without warranty. While every precaution has been taken in the preparation of this book, neither the authors nor Peachpit Press, Inc. shall have any liability to any person or entity with respect to any liability, loss, or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described herein. Trademarks Throughout this book trademarked names are used. Rather than put a trademark symbol in every occurrence of a trademarked name, we state we are using the names only in an editorial fashion and to the benefit of the trademark owner with no intention of infringement of the trademark. ISBN 0 -938151-8 -43 0987654321 Printed and bound in the United States of America. Christopher's Front End.PM5 4 7/29/94, 12:04 PM …

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Home Documents Game Manuals Jarulfsguide 162
Jarulfsguide 162

Jarulfsguide 162

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Filenamejarulfsguide_162.pdf
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Subsection Jarulfsguide 162
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Jarulf’s Guide to Diablo and Hellfire version 1.62 by Pedro Faria / Jarulf Jarulf’s Guide to Diablo and Hellfire, v1.62 Created by Pedro Faria Table of Contents 1. INTRODUCTION ............................................................... 1 1.1 Patches for Diablo and Hellfire ................................................................................1 1.2 Hidden quests and characters in Hellfire ................................................................1 1.3 General remarks........................................................................................................2 1.4 Abbreviations ............................................................................................................2 1.5 Acknowledgment ......................................................................................................3 1.6 New in this version ...................................................................................................3 2. CHARACTERS .................................................................. 5 2.1 Character stats ..........................................................................................................5 2.1.1 Starting stats...........................................................................................................................................................5 2.1.2 Maximum stats ......................................................................................................................................................5 2.1.3 Life and mana ........................................................................................................................................................6 2.1.4 Armor Class and To Hit ......................................................................................................................................6 2.2 Fighting ....................................................................................................................8 2.2.1 Getting hit ..............................................................................................................................................................8 2.2.2 Damage done.........................................................................................................................................................9 2.2.3 Weapon speed .....................................................................................................................................................11 2.3 Timing information ................................................................................................ 11 2.4 Skills............................................................................…

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Home Documents Game Manuals Jaunttrooper
Jaunttrooper

Jaunttrooper

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Filenamejaunttrooper.pdf
Size0.15 MB
Subsection Jaunttrooper
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Special Note: This manual is displayed and printed at its best when the following fonts are installed in your Macintosh system: 9 and 12 point Monaco, and 12 and 18 point Palatino. Preface Player's Guide Page 1 Copyright Notice Copyright © 1987–1995 by Dave Scheifler All Rights Reserved Printed in the U.S.A. This documentation and all associated software, artwork, product designs or design concepts are copyrighted with all rights reserved. MegaCorp International, Inc. 1257 Worcester Road, Suite #280 Framingham, Massachusetts 01701 Trademarks MegaCorp and MegaCorp International are registered trademarks of Dave Scheifler; JauntTrooper, together with all prominent characters appearing within the JauntTrooper product and the distinctive names and likenesses thereof, are trademarks of Dave Scheifler. Apple and Macintosh are registered trademarks of Apple Computer, Inc. Disclaimers This is a work of fiction. Names, characters, places, incidents, and places of business either are the product of the author's vivid imagination, or are used fictitiously, and any resemblance to actual persons or businesses, living or terminated, events, or locales is entirely and most assuredly coincidental. The information in this document is subject to change without notification and does not represent a commitment on the part of MegaCorp International or Dave Scheifler. The software described in this document is furnished under license agreement or nondisclosure agreement. The software may be used or copied only in accordance with the terms of the agreement. No part of this documentation may be reproduced or transmitted in any form or by any means, electronic or mechanical, including Preface Player's Guide Page 2 photocopying and recording, for any purpose without the express permission of MegaCorp International. Refer to the License Agreement section of this document for further details. Preface Player's Guide Page 3 Chapter 1 Player's Guide Page 4 Welcome to JauntTrooper™ “JauntTrooper™, Mission: FIRESTORM” is a sequel to “Mission: THUNDERBOLT” which received MacWorld magazine's Game Hall of Fame Award for Best Roleplaying Game in 1991, and is rated 4 Mice by MacUser magazine. This is a challenging science fiction action adventure game that takes place at the dawn of the 21st Century. As you begin playing you will find that you are an elite JauntToop Commando with an ultra top secret mission that is vital to the future of all humanity. To succeed you must venture into the depths of an abandoned underground Research and Development complex in a daring effort to complete that fateful mission. Along the way you will battle alien horrors a…

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Home Documents Game Manuals Jinxter Manual
Jinxter Manual

Jinxter Manual

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Filenamejinxter_manual.pdf
Size1.74 MB
Subsection Jinxter
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Jinxter manual - compiled from The Magnetic Scrolls Memorial by Underdogs for Home of the Underdogs, http://www.theunderdogs.org Quality News For The The Independent Hard Of Thinking GUARDIAN The Weekly For The Association of Registered Stochiastic Executives (A.R.S.E) A Nasty Spell On The Way? LIFE LOSES CHARM We'll Get The Bracelets On Them Yet, Says Wossname Aquitania's luck is running out - literally. That's what they're saying at Guardian House. And top officials say "There's worse to come." According to leading dary Turani bracelet, wea- Guardian, Len Woss- kening its power and allow- name, 62, Aquitania ing her and her rebel organi- can expect: zation to seize power. •Plagues of bats, mice "Mark my words," says and toads Wossname, "things will look •Bad weather for the bleak for Aquitania unless forseeable future the bracelet and wossnames •The Green Witches are reunited." holding power •The collapse of the Asked what action the Guardians were taking, SUPABOOZA LEN ferg Wossname said "Werl... be- •Total unavailability of a decent bit of cheddar tween ourselves, fat-all. Manpower. right? But we is GOES LIKE A YERSE looking for the right in- dividual to, er, do the job on DRAIN! our wossname." While the rest of us were getting soaked in last Wossname, widely Wossname gave your weeks mammoth storms, this week's Supa- regarded as an authori- soaraway Guardian exclu- sive details of the legen- Booza Len Pisht just... soaked. "I just stood ty on the Bracelet of there with my wossname open," says Len, 44. Turani and tha magic dary charmsof Turani. …

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Home Documents Game Manuals Jonathan Gay Interview
Jonathan Gay Interview

Jonathan Gay Interview

Game Manuals · PDF
Filenamejonathan_gay_interview.pdf
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Subsection Jonathan Gay Interview
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An Interview with Jonathan Gay Programmer of Airborne!, Dark Castle, and Beyond Dark Castle Conducted via e-mail by David J. Lohnes March 16, 2012 Jonathan Gay is most well-known as the developer of Macromedia Flash, but many Mac users in the 1980s first learned his name in connection with three Silicon Beach Software titles that he programmed, Airborne!, Dark Castle, and Beyond Dark Castle. Recently, Mr. Gay agreed to answer some questions for the vintage Mac community. David Lohnes is a teacher by day and a vintage Mac hobbyist the rest of the time. Regarding Silicon Beach: DL: Describe the work environment at Silicon Beach. What did you learn about how to run a company from your years there? JG: I tended to work pretty independently but the process of developing a product, testing it, and making sure the details were right was a big lesson. Silicon Beach did not have a lot of formal process or education in the early days, but the people were smart and did good work. DL: In addition to your coding, what other responsibilities or decision-making influence did you have? JG: In the early days, I was an independent contractor who was paid a royalty on the sales of the games, so my involvement in the company was limited. After I graduated from college, I became an employee, but the company was larger, and I was focused on building next-generation graphics software, IntelliDraw. DL: During the dot.com bubble in the late nineties, taking a company public and cashing in on your vested shares was a major motivator for many people in the industry. To what extent did the financial motivator drive the engine at the Beach? When did a buyout become recognized as a possibility or even perhaps a goal? JG: In the Silicon Beach days in San Diego, no one knew what stock options were, so the employees were not aware of what a liquidity event was or might mean. Some of the early programmers who got paid a royalty on sales did well, but generally the employees were happy to have a good job doing something they enjoyed and were not thinking about big money events. DL: Which was Silicon Beach's most successful product? JG: I think SuperPaint was the product that really helped the company grow. Dark Castle was also very successful in that it was a leader in its generation of computer games and helped establish the reputation of the company, but there was more money to be made in tools like SuperPaint and SuperCard than in games at the time. Regarding Software Development at Silicon Beach: DL: Describe the development process for Airborne!. JG: The goal was to design a simple game that could be implemented quickly. At the time, Mac development was done in Pascal on a Lisa Computer. I was still in high school and would go over to Charlie Jackson's home to work on the code after school. Airborn…

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Home Documents Game Manuals Journey Manual
Journey Manual

Journey Manual

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Filenamejourney_manual.pdf
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Subsection Journey
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Table of Getting started ................................ 4 Tips for enjoying Journey .............. 9 contents Loading the game The Journey screen If you have technical The initial menu problems ....................................... 10 Playing the game ............................ 6 We're never satisfied .................... 10 Selection methods Party and individual commands About the author ........................... 10 Hints: The musings options .......... 8 About the artist ............................. 10 The game option ............................. 8 Copyright and warranty Save information .................................... 11 Restore End session Controls Preface A shadow of evil has fallen over the land. The crops are blighted, the earth scorched from lack of rain. Disease and famine ravage the once-prosperous people, whose hope of salvation fades with each passing day. The only hope left is to find the wizard Astrix, in faint hope that he will emerge from his distant solitude and offer his assistance. A party was dispatched, but they haven't been heard from since their departure months ago. Now, with winter's hardships looming on the horizon, a second expedition has been assembled and will soon embark on a fateful Journey into the unknown. The party of four is led by Bergon, a strong and fair man and a carpenter by trade. The Wizard, Praxix, wise yet unpredictable, provides the party with knowledge of lore and magic. Esher, the well-respected (if somewhat curmudgeonly) physician, has also been asked to make the trek. Finally, Tag, an apprentice food merchant, has agreed to tend to the party's provisions and to make a diary of its adventures.The tale is told by Tag and the story of your Journey is seen through his eyes. Whether your party meets the fate of its predecessors or returns triumphant is in your hands. In Journey, the decisions you make for the party and its members are woven into an epic tale of danger and mystery, of breathtaking beauty and heartbreaking loss, of desperate struggle and, finally , of ultimate triumph. Your Journey will provide you with many hours of enjoyment and many hundreds of difficult decisions. But unlike other games you may have played, there are virtually no dead ends. Any action you take will advance the story toward one of its many endings. But there is only one ending that is the best. To lead the party to its ultimate victory is a c…

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Home Documents Game Manuals Journeyman Project Manual
Journeyman Project Manual

Journeyman Project Manual

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Filenamejourneyman_project_manual.pdf
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Subsection Journeyman Project
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Home Documents Game Manuals Judgmentrites Manual
Judgmentrites Manual

Judgmentrites Manual

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Filenamejudgmentrites_manual.pdf
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Subsection Judgmentrites
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BTRR TREKTM : JUdgment RltBa TM »»»»»»»»»»»»»»»»»»»»»» TRBLE OF COnTEnT& SYSTEM REQUIREMENTS • ••••••••• 2 SHIP MOVEMENT • ••••••••••••• 27 INSTRLLRnON • • • • • • • • • • • • • • • • • 3 Spssd ......... ...... ........ .~8 BEFORE YOU DWE IN: ••••••••••• 4 STRRSHIP COMBRT• •••••••••••• 29 CONFIGUARnON & MENU BRR Ship'S PhOSSts .•............... .3~ F/leMenu .............. . .......4 Photon Torpedoes . ..............33 EdltMenu ......................5 Options Menu ...................5 THE LANDING PRRTY ••••••••••• 34 LRNDING PRRTY EQUIPMENT• •••• 39 R FEW QUICK NOTES: ••••••••••• 8 TEXI' DIRLOG BOXES, PhosBlS . •.•••.•.••••..• .•..•• .39' MOVIES, & MULnPLE Trlcordets ..... . ........... ... .39 MONITORS MedIcal HIt ......•..•.•.••..•• .40 GEmNG STRRTED ••••••••••••• 10 CommunIcator . ........... ... •• .40 ON BORRD THE USS ••••••••••• 11 THE RDVENTURE • •••••••••••••• 41 ENTERPRISE- The Scenarios ................. .41 Him . ................•........ 7~ LandIng Party Combat .....•...•. .41 Spock .......... .. .. .. ....... .73 Storflsst RevIew ......... ...... .4R Sulu ... .. .... ..•........ ... .. .74 PROFILES •••••••••••••••••••• 43 Chskov ........•..........•... 77 Captain James T. Him . .....• ...•. .43 Scottv .......•................ 78 Commander Spack ........... . ... 43 Uhura .......•.....•.......... 79 Lt. Comm. I.eonord "Bones u McCOll •••43 THE SHiP ••••••• •••••••••••• • 20 LL: Comm. Montgommv "5cottv" Scott: 44 USS EntBrprlss .. .. .... .. ..... ..~O Ueutenant Hikoru Sulu .....•......44 Ship SVstems .•...•..••. ..... •..~ 7 Lieutenant Uhuro ................44 Shlslds .•.......••.••......•..~7 Ensign Pavel Chskov .............44 Brldgs .........•....•........ .~~ THE opPOSmON • ••••••••••••• 45 Ssnsots ...............•...... .~~ The Hlingon-Emplre ..........••.45 Hull ...........•.........•... .~~ The Romuld ..................47 Warp lSi Impulse EngInes .... .• .. . •S!3 E/osl PIrateS' ....•..........•...48 Phossts .•......•............. •S!3 Photon Torpsdoes ...•.•........•23 WRLK-THROUGH •••••••••••• •• 50 ShIp Systems Monltots ...........~4 CREDITS ••••••••••••••••••••• 56 ShIp PosItIon Monitor ...... .•.•..~5 Power Stotus Monitor ............~6 fl Note On Power flilocotion ... .. ...~6 TM and @ 1996 Paramount PIctures. All RIghts Reserved. STA…

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Home Documents Game Manuals Junglegames Manual
Junglegames Manual

Junglegames Manual

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Filenamejunglegames_manual.pdf
Size83.59 MB
Subsection Junglegames
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Home Documents Game Manuals Justjava2 Book
Justjava2 Book

Justjava2 Book

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Filenamejustjava2_book.pdf
Size261.98 MB
Subsection Justjava2 Book
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just FOURTH EDITION Completelyupdated fortheJava2 platform (formerly code-namedJDK1.2) %¼ Still the mostpainlessway to learn Java andobject-oriented programming! %¼ Newcoverage ofSwing, innerclasses, andotherkeyenhancements T CD-ROMincludes tonsof PureJava codebytop programmers,the Java Programmer'sFAQ,and muchmorel THE SUN MICROSYSTFMS PRESS JA\ " ""RIES itiKrosystems PETER van der LINDEN Digitized by the Internet Archive in 2009 http://www.archive.org/details/justjava1200vand FOURTH EDITION THE SUN MICROSYSTEMS PRESS JAVA SERIES %¼ Core Java 1.2, Volume 1 -Fundamentals Cay S. Horstmann & Gary Cornell %¼ Core Java 1 .2, Volume 2 - Advanced Features Cay S. Horstmann & Gary Cornell T Graphic Java 1 .2, Volume I: AWT David M. Ce.irv %¼ Graphic Java 1 .2, Volume U: Swing David M. Gear\' T Graphic Java 1 .2, Volume HI; Advanced Swing David M. Geary %¼ Graphic Java 1 .2, Volume IV: 2D API Da\'id M. Gear\ %¼ Inside Java Workshop 2.0 Lynn Weaver %¼ Instant Java, Third Edition John A. Pew & Stephen G. Pew T Java by Example 1 .2 Jerry R. Jackson & Alan L. McClellan %¼ Java Studio by Example Lynn Weaver & Leslie Robertson %¼ Jumping JavaScript Janice Winsor & Brian Freeman %¼ Just Java 1.2 Peter van der Linden %¼ More Jumping JavaScript Janice Winsor, Brian Freeman, & Bill Anderson T Not Just Java, Second Edition Peter van der Linden j u s f FOURTH EDITION Peter van der LiNDEN Sun Micros…

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