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Home Documents Game Manuals Kidpix4deluxe Usersguide
Kidpix4deluxe Usersguide

Kidpix4deluxe Usersguide

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Filenamekidpix4deluxe_usersguide.pdf
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F O R S C H O O L S User’s Guide www.riverdeep.net © 2000–2004 Riverdeep Interactive Learning Limited, and its licensors. The Proximity/Merriam-Webster Database, © 1994 Merriam-Webster, Inc., © 1994–2004 Proximity Technology, Inc. Portions of images © 2000 Otto Rogge Photography. Includes Microsoft Agent Technology, © 2000–2004 Mi- crosoft Corporation. This product contains Macromedia Flash Player software by Macromedia, Inc., © 1995–2004 Macromedia, Inc. All rights reserved by the respective parties. DirectX is a proprietary tool of Microsoft Corporation and its suppliers and may only be used in conjunction with Microsoft operating system products. All intellectual property rights in the DirectX are owned by Microsoft Corpo- ration and its suppliers and are protected by United States copyright laws and international treaty provisions. © 2001–2004 Microsoft Corporation. All rights reserved. The Learning Company and Kid Pix are registered trademarks of Riverdeep Interactive Learning Limited. Macintosh and Mac are registered trademarks of Apple Computer, Inc. Macromedia and Flash are trademarks of Macromedia, Inc. Microsoft, Windows and the Windows logo are registered trademarks of Microsoft Corporation in the United States and/or other countries. Quick- Time and the QuickTime logo are trademarks used under license. The Quick- Time logo is registered in the U.S. and other countries. All other trademarks are the property of their respective owners. Real Time Frequency Analyzer and Fast Fourier Transform algorithm licensed from Reliable Software of Seattle, Washington. www.relisoft.com. In the interest of product improvement, information and specifications repre- sented here are subject to change without notice. Kid Pix® Deluxe 4™ for Schools User’s Guide TABLE OF CONTENTS What’s New? .....................................................................................................................................3 Options for Educators......................................................................................................................4 Manage Library Preferences ..................................................................................................4 Publish to Idea Machine........................................................................................................5 Add/Edit Kid Note......................................................................…

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Home Documents Read Me & Reference Kidstyping Installguide
Kidstyping Installguide

Kidstyping Installguide

Filenamekidstyping_installguide.pdf
Size0.78 MB
Subsection Kidstyping Installguide
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Home Documents Game Manuals Kidstyping Manual
Kidstyping Manual

Kidstyping Manual

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Filenamekidstyping_manual.pdf
Size2.47 MB
Subsection Kidstyping
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Home Documents Game Manuals Kingsbounty Mac Note
Kingsbounty Mac Note

Kingsbounty Mac Note

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Filenamekingsbounty_mac_note.pdf
Size0.57 MB
Subsection Kingsbounty Mac Note
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Instruction Sheet for Macintosh™ Computers Installing King's Bounty™ on Hard Drives. First create a folder on your hard drive. Then copy all three files from the two enclosed disks into this folder. After storing your original disks in a safe place (away from electrical motors, recorders, VCRs, heat and humidity), you may double-click the King's Bounty application icon (our hero riding his horse), and begin play of the game. The program will automatically run either the color or black and white version, depending upon your hardware and monitor settings. In order to run the color version, you should set your monitors to either 256 or 16 colors by using the "Monitors" Control Panel device, other- wise the black & white version will be used. Playing King's Bounty from a floppy disk. Make a copy of the two enclosed disks and store your original disks in a safe place. Next, boot your Macintosh using the System Disk that came with your computer. Place your copy of the "Program Disk" into a disk drive (ejecting your System Disk if necessary), then double-click the King's Bounty application icon. Since the program will be unable to find the color version file it needs (it is on the "Data Disk"), you will need to locate the file when you are prompted to do so. Requirements To run King's Bounty in black & white, you will need a Macintosh computer with at least 1 Megabyte of RAM if you are running under System 6.0.x. If you are running System 7.0.x or greater, you will need at least 2 Megabytes of RAM, depending upon the number of fonts, desk accessories !Ts installed, you may need even more memory to play aunty. You should allocate at least 1,300K to the pr am when running the color version under MultiFinder (System 6.0.x) or under System 7.0.x. If you plan to use only the black and white version you may allocate 600K for the program. (You do this with the "Get Info" menu item under • • •the "File" menu while running MultiFinder or System 7.0.x.) The keyboard commands listed in the enclosed manual have been replaced with standard Macintosh menus, many of which have keyboard equivalents. In order to perform a particular command, you may use the keyboard equivalent isted in the menu itself. If a menu item is "grayed" then that command is not currently available. More than likely you have not yet fulfilled a specific quest or task, or found the appropriate item to allow actions such as Using Magic or Flying. Once these options become available, however, they can then be selected from the menu or keyboard. By clicking on the large "icons" at the right of the King's Bounty screen, you can view different characteristics of …

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Home Documents Read Me & Reference Kingsbounty Refcard
Kingsbounty Refcard

Kingsbounty Refcard

Filenamekingsbounty_refcard.pdf
Size0.44 MB
Subsection Kingsbounty Refcard
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${in9s 1Bount,g Reference Card Character Villains Maid.mum Spell Commission Advancement caught Leadership #spells Power /week Knight - 100 2 l* 1000 General 2 +100 +3 +l +1000 Marshal 8 +300 +4 +l +2000 Lord 14 +500 +5 +2 +4000 Paladin - 80 3 l* 1000 Crusader 2 +80 +4 +2 +1000 Avenger 7 +240 +5 +2 +2000 Champion 13 +400 +6 +2 +4000 Barbarian - 100 2 0* 2000 Chieftain 1 +100 +2 +l +2000 Warlord 5 +300 +3 +l +2000 Overlord 10 +500 +3 +l +2000 Sorceress - 60 5 2 3000 Magician 3 +60 +8 +3 +1000 Mage 6 +180 +10 +5 +1000 Archmage 12 +300 +12 +5 +1000 * Must learn magic to cast spells Morale Chart Units Morale Group: A B c D E L =Low morale (if any low in army). N =Normal morale. A N N N N N H =High morale (only if all units are H ). B N N N N N A Few = 1- 9 c N N H N N Some = 10 -19 Many = 20 - 49 D L N L H N A Lot = 50 - 99 A Horde = 100 - 499 E L L L N N A Multitude = 500+ © 1990 New World Computing, Inc. All Rights Reserved. l\in,Ss '8ount,g Reference Card Damage Recruitment Morale Monsters Skill Level ffit Points Movement Attack.Shoot Cost (ea) Group Castle Militia 2 2 2 1-2 50 A Archers 1 2 10 2 1-2/1 -3 250 B Pikemen 3 10 2 2 -4 300 B Cavalry 4 20 4 3-5 800 B Knights 5 35 …

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Home Documents Game Manuals Kissnkill Ger
Kissnkill Ger

Kissnkill Ger

Game Manuals · PDF
Filenamekissnkill_ger.pdf
Size1.99 MB
Subsection Kissnkill Ger
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Common Hints: Keyboard Commands These three keyboard commands are available always, unless an animation is played. Action! ! Key! ! Alt Key Loudness Control! T! !S Quit KissʻnʻKill! E! !Q Change Language! W ! !- C*nd*om Simulator: Keyboard commands Action! ! Key! ! ! Alt Key Move left! ! Arrow left! !J Move right! ! Arrow right! !L Move up! ! Arrow up ! !I Move down! ! Arrow down! !K Slow down! ! Shift Key! !- Close your figure! Space Bar! !- Protect your figure! X, C, V, B, N or M !- Current state!! Tab ! ! !- Pausing the game! P! ! !- Game speed!! 1 to 4!! !- Alt Key / Option Key: While playing C*nd*m Simulator, Memory or Puzzle, hold down the Alt Key or Option Key to make the Start button visible. This allows you to start a new game fast.
Home Documents Game Manuals Kleiner Vampir
Kleiner Vampir

Kleiner Vampir

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Filenamekleiner_vampir_1.pdf
Size0.51 MB
Subsection Kleiner Vampir
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Systemvoraussetzungen ~ pe: Win 95, Win 98, Pentium 11, 166 MHz (empfohlen 233 MHz), 32 MB RAM, 16 MB freier Festplatten-Speicher (empfohlen 32 MB), 16fach CD-ROM- Laufwerk, SVGA Grafikkarte (800 x 600 Pixel und 16 Bit Farbtiefe), 16 Bit soundblasterkompatible Soundkarte Mac: PowerMac 100 MHz, System OS 8.1, 32 MB RAM, 16 MB freier Festplatten- Speicher (empfohlen 32 MB), 16fach CD-ROM-Laufwerk, Grafikkarte (800 x 600 Pixel und 16 Bit Farbtiefe). 2 3 Schönes Gruseln mit dem kleinen Vampir. Toni gruselt sich für sein Leben jahren von Rüdigers Verwandten gern. Alles, was er liest und macht, hat zusammen. Um die herauszubekom- irgendwie mit Vampiren zu tun. Toni men, müssen jedoch erst einmal alle ist eben ein richtiger Vampirexperte. Vampirgrabsteine auf dem Friedhof Aber dass eines nachts ein waschechter gefunden werden. Das ist gar nicht so Vampir in sein Zimmer geflogen kommt, einfach, weil Geiermeier ständig auf der hätte Toni sich niemals träumen lassen. Lauer liegt. Am Anfang findet Toni seinen Besucher noch ein wenig unheimlich, schließlich Schaurigen Spaß! weiß er ja, wovon sich Vampire ernähren! Aber schon bald werden Toni und Rüdiger dicke Freunde. Und als guter Freund ist Toni natürlich sofort bereit, dem kleinen Vampir aus der Klemme zu helfen: Wenn es darum geht, Vampirgrabsteine wiederzufinden, verschlossene Tresortüren zu öffnen und gemeingefährliche Vampirjäger auszutricksen, ist Toni eine echte Hilfe. Ein kleiner Tipp unter Vampirfreunden: die Zahlenkombination des Tresors setzt sich aus den Geburts- und Todes- 4 Installation Wenn du einen pe hast ... Wenn du einen Mac hast ... startet die Installation automatisch. dann legst du die CD-ROM in das Wenn die Installation nicht automatisch CD-ROM-Laufwerk und doppel klickst nach dem Einlegen der CD-ROM dann auf das Kleine-Vampir-Symbol, startet, wählst du über das Startsymbol das auf deinem Schreibtisch erscheint. in der Taskleiste den Befehl Anschließend kopierst du den Ordner "Ausführen" und gibst "x:Setup.exe" "Kleiner Vampir 1" auf deine Festplatte. ein. (Für "x" setzt du den Laufwerks- Du öffnest den Ordner und startest das buchstaben deines CD-ROM-Lauf- Programm, in dem du auf "Kleiner werks ein). Vampir 1" doppel klickst. Im Weiteren folgst du den Anweisungen auf dem Bildschirm. Du kannst das Programm starten, indem du in der Programmgruppe "Ravensburger Interactive" auf den Ordner…

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Home Documents Game Manuals Klikplayusersguide
Klikplayusersguide

Klikplayusersguide

Game Manuals · PDF
Filenameklikplayusersguide.pdf
Size2.14 MB
Subsection Klikplayusersguide
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Klik & Play User’s guide 1.0 Getting Started Welcome to Klik & Play, the ultimate games creator! Klik & Play is all you need to create amazing Windows/Macintosh games and presentations, without having to know a thing about programming. As you’ll soon discover, games creation is not just breathtakingly easy, it’s also fun! Once you’ve run the installation routine, you can load Klik & Play by selecting the friendly new icon from the Windows/Macintosh Desktop. To select the icon, simply press the left hand mouse button twice. You’ll now be presented with the following options: Play game Lets you play a Klik & Play game on the screen. The package includes ten ready made games for you to enjoy. Modify game Provides you with a simple file selector, and allows you to load a game into Klik & Play for subsequent editing. Create Game Takes you into the Storyboard Editor, the first step to creating your new game. Quit If for any reason you do not wish to go into Klik & Play, simply click on Quit, this will take you back to the Windows/Macintosh Desktop. 1 Klik & Play User’s guide 1:1 Absolute Beginners We’ll now look at each of the start-up options in more detail. Play game Allows you to play a game from the Klik & Play gamepack. Each game is represented by a small icon on the screen. You can load your games by simply clicking on an icon with the left mouse button. If the game you want is not on the screen, you can scroll through the list with the slider bars to the right. The Cancel button exits the gamepack selector, and returns you back to the main Klik & Play dialogue. Your games are played in their own windows, which can be moved around the desktop, and re-sized using the standard controls. The Play Game options Each game has its own menu line along the top: Game New Game (or F2 from the keyboard) (Mac: N) Restarts the game from the very first frame. All scores and number of lives and counters will be reset. Pause (or hold down the Ctrl key and press P) (Mac: P) Stops the game so you can take a break if necessary. Players (or hold down the Ctrl key and press Y) (Mac: Y) Allows you to define the player controls. Quit (or hold down the Alt key and press function key F4) (Mac: Q) Exits from the game and returns you to the game selection box.…

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Home Documents Game Manuals Knightskingspackage
Knightskingspackage

Knightskingspackage

Game Manuals · PDF
Filenameknightskingspackage.pdf
Size2.12 MB
Subsection Knightskingspackage
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Home Documents Game Manuals Kobayashi Manualpdf Compress
Kobayashi Manualpdf Compress

Kobayashi Manualpdf Compress

Game Manuals · PDF
Filenamekobayashi-manualpdf_compress.pdf
Size2.90 MB
Subsection Kobayashi Manualpdf Compress
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~ The Kobayashi Alternative PROCEDURES MANUAL Starfleet Command Document SCD-664532 Stardate 7607.23 FEDERATION CLASSIFIED Training Command Starfleet Academy Deneb V ~ Briefing For All Cadets Starfleet Command Document #664532 KOBAYASHI ALTERNATIVE SIMULATION Book published under exclusive license from Paramount Pictures Corporation, the trademark owner. Copyright © 1986, 1987 Paramount Pictures Corporation. All Rights Reserved, including the right of reproduction in whole or in part in any form. Published by Simon & Schuster Software, a division of Simon & Schuster, Inc. Gulf+Westem Building One Gulf+Western Plaza New York, New York 10023 STAR TREK is a Registered Trademark of Paramount Pictures Corporation. SIMON AND SCHUSTER colophon is a registered trademark of Simon & Schuster, Inc. Apple is a registered trademark of Apple Computer, Inc. IBM is a registered trademark of Intemational Business Machines Corporation. Commodore is a registered trademark of Commodore Electronics Limited. This product is not authorized or sponsored by Apple Computer, Inc., International Business Machines Corporation, or Commodore Electronics Limited. Authorized personnel only Cover and book deSigned by LaserWorks. Manufactured in the United States of America. 10987654321 ISBN: 0-671 -64638-9 PURPOSE This briefing tells you how to use the computer simulation, and gives you information tliat will help you succeed with The Kobayashi Al- ternative test scenario . It includes hints for resolving the dilemmas en- countered on each planet and in other space regions during the mission. The briefing does not tell you what to do in every situation; that is left to your resourcefulness. However, each cadet should familiarize him/her/ itself with these materials prior to proceeding with the test to ensure the maximum possible score. ' PROCEDURE To begin The Kobayashi Alternative, first read this briefing and the book that accompanies the diskette. Starfleet strongly recommends that you become thoroughly familiar with these materials before you begin the test scenario. Next, run through the trial mission to Orna described in this briefing. Then, begin the search for Sulu and the Heinlein. Contents Mission Overview ........... ... ... ..... ............... ... ... .... .7 The Simulation ........................... . .... . ....... . .. . .. .......... . 7 Hardware Variations . ....... .. ..... .. .. . ...... .. .... ... . .... . .......... 8…

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