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Printshopdeluxe

Printshopdeluxe

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To instoll The Print Shop Deluxe CD Ensemble, pleose refer to the Instollotion Instruction Booklet inside the CD-ROM cose. If you hove 0 previous version of The Print Shop Deluxe or The Print Shop Deluxe Componion olreody instolled, you moy be oble to remove some files from your hord drive to sove spoce. Prior to instolling The Print Shop Deluxe CD Ensemble, consult the bock of this cord for D list of files thot con be deleted. Note: Minimum Instollotion ollows you to keep mony files, includ- ing the opplicotions, on the CD-ROM disc.1f you choose to keep the opplicotions on the CD-ROM, you should delete ony previously instolled Print Shop Deluxe or Print Shop Deluxe Componion oppli- cotion files from your hord disko If you choose to instoll CD Ensemble using the "Minimum lnstoll with Applicotions" option AN 0 you ore instolling onto 0 hord disk thot hos 0 previous version of The Print Shop Deluxe or The Print Shop Deluxe Componion instolled, delete the librory files os instructed on the bock of this cord. Then, renome the librories folder within the Print Shop Deluxe folder on your hord disk to "Grophics." Then proceed with instollotion, or lounching of the ... over opplicotions. 2204312A R124 hyou have a previous version of The Print Shop Deluxe or The Print Shop Deluxe Companion, you have the option to delete some files from your hard drive. These are files that eould be unneeessarily taking up hard disk spaee after installing The Print Shop Deluxe CD Ensemble. During installation, it is reeammended that you instollthis version into the same folder as your previous versions. hyou ehoose NOT to delete these files, skip the following seetion and eansult the Installation Instruction Booklet inside the CD-ROM ease. hyou ehoose to delete the following files, do so BEFORE installing The Print Shop Deluxe CD Ensemble. If you do not have both The Print Shop Deluxe and The Print Shop Deluxe Companion or any of the additional Graphics Collections installed, then not all files listed will exist on your hard disko For more information on removing files from your hard disk, eonsult your Madntosh System manual. From within the Print Shop From within the Ubraries folder inside the Print Shop Deluxe folder, Deluxe folder (or the folder you may delete the following files: where the applieations are storedl, you may delete the Amazing Animals PSD Columns 2 PSDC Columns following files: Business Baekdrops PSD Cultural …

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Home Documents Game Manuals Prisoner Of Ice Manual Pc
Prisoner Of Ice Manual Pc

Prisoner Of Ice Manual Pc

Game Manuals · PDF
Filenameprisoner_of_ice_-_manual_-_pc.pdf
Size1.69 MB
Subsection Prisoner Of Ice
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cs.com http://www.replacementdo CONTENTS Preface . . . . . . . . . . . . . . . . . . . . . . . . 4 System requirements . . . . . . . . . . . . . . 5 Starting up the game . . . . . . . . . . . . . . 6 Playing Prisoner of ice . . . . . . . . . . . . . . 8 Troubleshooting guide . . . . . . . . . . . . . 15 PREFACE CONTENT OF "PRISONER OF ICE" CD-ROM • The game in SVGA mode (high graphic resolution) for Windows® 95. • The game instructions (README.HLP file). HOW TO READ THESE INSTRUCTIONS Words inside a box always refer to a key on your keyboard (e.g. ENTER ) or a "button" displayed on the screen (e.g. OK ). PRECAUTIONS A few last minute changes may have been made between the time these instructions went to press and the time the Prisoner of Ice CD-ROM was completed. If so, you can find out about these changes in the README.HLP file located on the Prisoner of Ice CD-ROM. To access the README.HLP file: - Switch on your computer. - Insert the Prisoner of Ice CD-ROM into your CD-ROM drive. Caution: The game starts automatically if the autoplay function is activated. If this is the case, close the window to quit the game. • From the Start menu go to the Explorer. • Select the CD-ROM drive icon. • Click on the readme.hlp file icon to access the README.HLP file. (4) SYSTEM REQUIREMENTS You have just purchased the Prisoner of Ice CD-ROM. Before you set off on this mind-boggling interactive adventure, you must make sure you have at least the minimum system requirements specified below. If your configuration does not match these basic criteria or if you are in any doubt, contact your retailer. Compulsory equipment: - 100% compatible IBM PC AT, (486 DX4/100 minimum required, Pentium recommended). - Hard disk (1 MB free space required). - 12 MB RAM minimum, 16 MB RAM recommended. - Windows® 95 compatible CD-ROM drive (minimum double speed recommended). - Windows® 95 compatible sound cards . - Windows® 95 operating system. - Mouse. If you have not installed Windows® 95, please consult the Windows® 95 instruction manual. (5) STARTING UP THE GAME Prisoner of Ice does not need to be installed onto your hard disk. However, a directory will be created on your hard disk when you start the game for the first time, to store the configuration file as well as any games you decide to save. Insert the Prisoner Of Ice CD into your CD-ROM drive. Wait for the Prisoner Of Ice window to appear and watch the introduction. The first screen warns you that the game is about to create the directory C:/INFOGRAM/ICE on your hard disk. Confirm …

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Home Documents Game Manuals Prm Userguide
Prm Userguide

Prm Userguide

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Filenameprm-userguide.pdf
Size7.26 MB
Subsection Prm
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Contents What's new in Persona? Learn About Persona Persona Help www.marinersoftware.com Solving Problems Persona Help Persona Help Contents Discover what you can do Create Mode Use Persona Help to discover what you can do using Persona. Interact Mode To quickly find answers to specific questions, type a word or phrase in the search box above and press Return. Introduction To choose what you want to search, click the magnifying glass and choose an item from the Learn Mode pop-up menu, then type your search phrase in the box and press Return. Misc To explore what you can do with Persona, click an item on the left. Shortcuts Solving problems Overview Persona Help Overview The brainchild of Mariner Software's resident staff, and squarely aimed at the character development space, Persona aids you in crafting archetypal themed characters and plots by using time-honored psychological principles to describe the motivations and interactions between different characterizations of people. Persona is based on an ideology that by categorizing characters into archetypes we can better know their background which in turn shows us their motivations and then predict their behavior. Instead of changing characters as you write, you purposefully develop characters using psychological principles of Plato, Jung and others.. Whether your story's hero is a brainiac talking fish or your villainess is an outcast orphanage owner, Persona helps you explore how each character's unique psychology and background influences their dealings and dialogue. The character arc within a story is generally seen as a fulfillment of what a character needs to make them whole privately, personally, and professionally. Persona delves into your character's private and personal goals by defining what events in their life might have made them the way they are which in turn helps predict their behavior in your story. Good for ensemble casts, episodic material, feature length film, stage, or radio, Persona deals with the characters not the format in which the story is conveyed. With Mariner Persona you can: Explore relationships and interactions between each of your characters Categorize characters into one of 32 archetypes and 64 styles Create Smart Groups of characters based on attributes like tags, type sex, or any word or phrase from your notes Construct ad hoc groups of characters without a defined relationship to explore their interactions See the corresponding archetypes for Heroes and Heroines and what they become if they corrupt into a villain or villainess Shape the details of a cha…

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Home Documents Game Manuals Pro Tools Mp3 Option
Pro Tools Mp3 Option

Pro Tools Mp3 Option

Game Manuals · PDF
Filenamepro_tools_mp3_option.pdf
Size0.05 MB
Subsection Pro Tools Mp3 Option
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MP3 Export Option for Pro Tools 5.0 (Macintosh Only) MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson multimedia. Introduction The MP3 Export Option for Pro Tools 5.0 and later lets you export or bounce audio to the MP3 file format. MP3, which stands for “MPEG Layer 3”, is an audio compression format that utilizes perceptual audio coding techniques to compress audio while retaining high quality. MP3 has become a very popular audio format on the Internet. The MP3 Export Option features the very latest encoding technology from Germany’s Fraunhofer Institute, offering dramatic improvements in processing speed, enhanced processing quality and support of constant bit rate (CBR) and variable bit rate (VBR) encoding at bit rates of up to 320 kbps. Playing Back MP3 Files There are a number of free and/or shareware applications available on both the Macintosh and Windows platforms that can playback MP3 files. Popular MP3 players on the Mac include the “QuickTime 4 Player” and “MacCAST”. Popular MP3 players on the PC include “WinAmp”, “RealJukeBox”, and “Windows Media Player”. MP3 Encoder Files In order to compress files to MP3 format, Pro Tools requires that a particular file called “MP3.dll” be present in a particular location. Pro Tools looks for this file inside a folder called “MP3” which in turn resides inside the “Codecs” folder inside the “DAE Folder”. This “MP3.dll” file contains the actual MP3 encoding engine. 1 Exporting To MP3 To export to the MP3 file format, select the “MP3” option from the file format popup in the Output Options dialog (see Figure below). This dialog is accessible when you select either the “Export Selected As Files” menu item or the “Bounce” command. When this option is selected, the resolution and sample rate popups are unavailable. This is because “MP3” stores audio in a compressed format and hence sample rate and bit depth are not applicable. Output Options Dialog You select whether you will be compressing mono files or stereo files by using the “Channels” popup. Selecting “Mono” in this popup will result in all selected regions being individually exported as mono MP3 files. Selecting “Stereo From .L/.R” from this popup will result in only selected .L/.R region pairs being exported as stereo MP3 files. Regions which don't have matching .L/.R pairs won’t be exported. When you select “MP3” in the Output Options dialog and hit “OK”, a secondary dialog appears. This secondary dialog is titled “MP3” (see Figure below). 2 MP3 Dialog The MP3 dialog allows you to specify a number of settings regarding how the file will be compressed and what information the re…

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Home Documents Game Manuals Prodplus Mac8
Prodplus Mac8

Prodplus Mac8

Game Manuals · PDF
Filenameprodplus_mac8.pdf
Size2.00 MB
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REALPRODUCER PLUS™ USER’S GUIDE Version 8.0 for Macintosh Information in this document is subject to change without notice. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of RealNetworks, Inc. The Real logo, RealNetworks, RealAudio, RealVideo, RealText, RealBroadcast Network, RBN, RealServer, RealPlayer, RealJukebox, RealPresenter, RealStore.com, RealProducer, RealPublisher and RealSystem, Real.com, and Real.com Take5 are trademarks or registered trademarks of RealNetworks, Inc. RealG2 with Flash is a trademark of Macromedia, Inc. and RealNetworks, Inc. All other products and companies listed herein are trademarks or registered trademarks of their respective owners. RealNetworks, Inc. 2601 Elliott Avenue, Suite 1000 Seattle, WA 98121 USA http://www.realnetworks.com CONTENTS INTRODUCTION TO REALPRODUCER PLUS 1 New Features ........................................................................ 1 About This Manual ............................................................... 2 For More Information............................................................ 2 1 INSTALLING REALPRODUCER PLUS 3 System Requirements ............................................................ 3 Requirements for Recording from Files ............................... 3 Requirements for Recording from Media Devices ................ 3 Other Requirements .......................................................... 4 How to Install ....................................................................... 5 2 STREAMING MEDIA BASICS 7 What is Streaming Media?..................................................... 7 Step by Step: Streaming with RealSystem................................ 7 Step 1: Start with a Media Source—File or Live Input ........... 7 Step 2: Record Your Source into a RealMedia Clip .............. 8 Step 3: Transfer Your Clips to a Server ................................ 9 Step 4: Stream Your Clip.................................................... 9 Step 5: Play the Clip .......................................................... 9 Know Your Audience ............................................................10 About Target Audiences ...................................................10 About SureStream............................................................11 3 USING REALPRODUCER PLUS 13 …

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Home Documents Game Manuals Prodplus Mac85
Prodplus Mac85

Prodplus Mac85

Game Manuals · PDF
Filenameprodplus_mac85.pdf
Size1.74 MB
Subsection Prodplus Mac85
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REALPRODUCER PLUS® USER’S GUIDE Version 8.5 for Macintosh RealNetworks, Inc. 2601 Elliott Avenue, Suite 1000 Seattle, WA 98121 U.S.A. http://www.real.com http://www.realnetworks.com Copyright © 2000 RealNetworks, Inc. All rights reserved. Information in this document is subject to change without notice. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of RealNetworks, Inc. Printed in the United States of America. RealNetworks, the Real Bubble, RealSystem, RealSystem G2, RealServer, RealPlayer, RealJukebox, RealProducer, RealProxy, RealAudio, RealVideo, RealText, RealPix, RealPresenter, RealPublisher, SureStream, Real Accessory Zone, RBN, Real Broadcast Network, Real.com, Real.com Guide, Real.com Take 5, Real G2 with Flash, RealMP, RealSites, RealSlideshow, and RealStore.com are trademarks or registered trademarks of RealNetworks, Inc. Other product and corporate names may be trademarks or registered trademarks of their respective companies. CONTENTS INTRODUCTION TO REALPRODUCER PLUS 1 New Features in RealProducer Plus......................................... 1 RealAudio 8...................................................................... 1 RealVideo 8 ...................................................................... 2 About This Manual ............................................................... 2 For More Information............................................................ 2 1 INSTALLING REALPRODUCER PLUS 5 System Requirements ............................................................ 5 Requirements for Recording from Files ............................... 5 Requirements for Recording from Media Devices ................ 5 Other Requirements .......................................................... 6 How to Install ....................................................................... 7 2 STREAMING MEDIA BASICS 9 What is Streaming Media?..................................................... 9 Step by Step: Streaming with RealSystem................................ 9 Step 1: Start with a Media Source—File or Live Input ........... 9 Step 2: Record Your Source into a RealMedia Clip .............10 Step 3: Transfer Your Clips to a Server ...............................11 Step 4: Stream Your Clip...................................................11 Step 5: Play the Clip .........................................................11 Know Your Audience ............................................................12 About Target Audiences ...................................................12 About S…

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Home Documents Game Manuals Products
Products

Products

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Filenameproducts.pdf
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Subsection Products
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# 1 in GSM-Data Solutions Apple PowerBook/PC Notebook/Newton/Pilot/Zaurus/PDA GSM-Ready® Die GSM fähige PC Card von OPTION ist die ideale Kommunikationslösung für Ihr Notebook, Newton oder PDA. Die Karte erlaubt Ihnen schnelle Datenkommunikation zu Hause und im Büro über normale Telefonleitungen und ein- fache Handhabung unterwegs über Ihr GSM-Mobiltelefon. Je ein Treiber für Windows 3.x, 95, NT und CE bedeutet für Sie, im GSM und Festnetzbetrieb die gleiche Einstellung zu benutzen - lästiges umkonfigurieren gehört damit endlich der Vergangenheit an. Im Newton werden die internen Einstellungen genutzt. Der integrierte Voice Chip ermöglicht die Verwendung von Sprachfunktionen, wie z.B. die Einrichtung eines digi- talen Anrufbeantworters. Unterstützte Mobiltelefone AEG TP: 9070, 1870 Panasonic: G350, G400, G500 AT&T: 3242, 3245 Kenwood: EM/EN 118 Philips: PR 747, PR 747 II Bang & Olufsen: 9600 Matra: 2070 Pioneer: PCC-D910 Ericsson: GH 337/388, PH 337/388, GA 318 Nokia: D1-666, 2110, 2110I, 3110, 6080, Sharp: TQ-G400, TQ-G450 GF 788, GH 688 PT11, 8110, 8110i, 8148 Siemens: D1-718, S3, S3 Com, S3 Plus, S4 Hitachi: CR-D500 Nortel: M900, N/N1 911 Sony CM: D 100, D 200, DX 1000 Snap-On Der Snap-On ist kompatibel mit allen PalmPilot und Pilot Organizern. Snap-On ermöglicht Remote Hot Snyc, SMS-, Daten- und Faxkommunikation per Mobiltelefon an jedem Ort zu jeder Zeit. Wie bei allen Produkten von OPTION Int. müssen auch hier keine komplizierten Einstellungen vorge- nommen werden. Das PhoneBook Management erlaubt die einfache Änderung, Synchronisierung und Speicherung der Telefondaten im Mobiltelefon und auf der SIM-Karte. Unterstützte Mobiltelefone Ericsson 300 Serie & Kompatible Panasonic G350, G400, G500 Ericsson 600/700 Serie & Kompatible Nokia 8110, 3110 & Kompatible Siemens S4 & Kompatible GSM-Only® Die GSM fähige PC Card von OPTION ist die ideale Kommunikationslösung für Ihr PowerBook, Newton, PDA und PC …

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Home Documents Game Manuals Proformance Manual
Proformance Manual

Proformance Manual

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Filenameproformance_manual.pdf
Size1.15 MB
Subsection Proformance
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ProFormance 3 The Fastest Graphic Accelerator for your Mac User Guide Includes ProFormance Installation, Software and Troubleshooting ProFormance 3 User’s Guide ©1999 Formac Electronics, Inc. All rights reserved. License Agreement First Edition, ProTV User’s Guide, June 1999 © 1999 Formac Electronics, Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, by photocopying, recording, or otherwise, without the prior written permission of Formac Electronics. Information furnished by Formac Electronics is believed to be accurate and reliable; however, no responsibility is assumed by Formac Electronics for its use, or for any infringements of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under any patent rights of Formac Electronics. Use, duplication, or disclosure by the United States Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at 48 C.F.R., 252.277-7013, or in subparagraph (c)(2) of the Commercial Computer Software Registered Rights clause at 48 C.F.R., 52-227-19. Trademarks ProTV, ProG3, ProFormance 3 and ProRaid are registered trademarks of Formac Elektronik GmbH and its subsidiaries in the United States and in other countries where Formac products are sold or distributed. Apple, the Apple logo, Quicktime, Macintosh, Power Macintosh, iMac, QuickTime and QuickDraw 3D are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. All other names are trademarks or registered trademarks of their respective holders. Mention of third-party products is for informational purposes only. Formac Electronics assumes no responsibility with regard to the performance of those products. All specifications are subject to change without prior notice. Actual contents may differ slightly from those pictured or represented. Prior to using the software enclosed in this box, you must accept and agree to be bound by the terms of the license agreement. If you don’t accept the terms of license agreement, you may not use the software and you should promptly return the …

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Home Documents Game Manuals Programmers Cookbook
Programmers Cookbook

Programmers Cookbook

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Filenameprogrammers_cookbook.pdf
Size30.34 MB
Subsection Programmers Cookbook
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P R 0 G R A M M E R'S ' C 0 0 K B 0 0 K BYTE'S Mac Programmer's Cookbook Rob-Terrell Osborne McGraw-Hill Berkeley· New York· St. Louis • San Francisco ·Auckland Bogota • Hamburg • London • Madrid • Mexico City • Milan Montreal • New Delhi • Panama City· Paris • Sao Paulo Singapore • Sydney ·Tokyo • Toronto Osborne McGraw-Hill 2600 Tenth Street Berkeley, California 94710 U.S.A. For information on software, translations, or book distributors outside of the U.S.A., please write to Osborne McGraw-Hill at the above address. BYTE's Mac Programmer's Cookbook Copyright © 1994 by McGraw-Hill, Inc. All rights reserved. Printed in the United States of America. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher, with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. 234567890 DOC 9987654 ISBN 0-07-882062-6 Publisher Illustrator Lawrence Levitsky Marla Shelasky Acquisitions Editor Series Design Scott Rogers Ruffin Prevost Project Editor Cover Designer Cindy Brown Jamie Davison Design, Inc. Computer Designer Peter F. Hancik Information has been obtained by Osborne McGraw-Hill from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Osborne McGraw-Hill, or others, Osborne McGraw-Hill does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. To all Mac programmers everywhere Contents At a Glance Part I: The Easy Stuff 1: Tricks of the Trade: Secrets of the Shadow Warriors • • • • . • . . • • • . 3 2: Getting the Goods • • • • • • • . . . . • • • • • . . . . • . • . • • • . • • • • . . . . . • • • 13 3: Trouble in Hacksville: When Good Macs Go Bad • • • . • • • • • • • • • •. . 27 4: Altering Reality: Utilities for a Better Life • • • . • . . . . • • • • • . • • • • • • 43 Part II: The Hard Stuff 5: External Commands: Help for the Working Stiff . . . . . . . . . . . . • . . . 79 6: Ciphers and Secret Messages: Programming Languages • • • • • • • • • 111 7: Object Libraries, Class Libraries, and You • • • • • • • • . • . • . • • • • • • • • 125 8: The Zen of Good Code: Debuggers • • • • • • . . . • • • • • . • • • • . . . . • • • • 149 Part Ill: The Extra Stuff A: How to Make a Million Bucks in Shareware • • …

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Home Documents Game Manuals Proicon
Proicon

Proicon

Game Manuals · PDF
Filenameproicon.pdf
Size1.97 MB
Subsection Proicon
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The ProIcon Programming Language for Apple Macintosh Computers Version 2.0 The ProIcon Group: Salida Colorado and Tucson, Arizona The ProIcon Programming Language for Apple Macintosh Computers, © 1989, 1990, 1994 The Bright Forest Company. ISBN 0-939693- 08-3. Version 2.0 No part of this manual may be reproduced in any form by any means without permission in writing from The Bright Forest Company. Apple is a trademark of Apple Computer, Inc. HyperCard is a registered trademark of Apple Computer, Inc. Lightspeed is a registered trademark of Lightspeed, Inc. Macintosh is a trademark licensed to Apple Computer, Inc. MPW is a registered trademark of Apple Computer, Inc. Symantec is a trademark of Symantec Corporation Some material in this manual is adapted from the MaxSPITBOL manual with the permission of Catspaw, Inc. The Bright Forest Company P.O. Box 12076 Tucson, Arizona 85732-2076 CONTENTS 1 Getting Started 1-1 Read this First 1-1 Knowing Your Macintosh 1-1 Installing ProIcon 1-2 A Guide to the Manual 1-3 2 More About ProIcon 2-1 If You’re New to Icon ... 2-1 Icon for SNOBOL4 Programmers 2-4 About the Name “Icon” 2-10 User’s Manual 3 A Quick Tour 3-1 4 Compiling and Running Programs 4-1 Compilation and Linking 4-1 Libraries 4-2 Icon Applications 4-3 Program Options 4-3 Parameter Strings 4-5 Path Names 4-7 Library Folders 4-7 Input and Output 4-9 Memory Management 4-11 iii Output Limiter 4-16 Persistent Settings 4-17 Launching Executable Files 4-17 Stopping ProIcon 4-17 MultiFinder 4-17 5 Online Help 5-1 6 Entering and Editing Text 6-1 The Editor 6-1 The Interactive Window 6-11 Window Management 6-12 Startup Options 6-13 7 Menu Reference 7-1 Keyboard Shortcuts 7-6 Window Shortcuts 7-8 The Icon Programming Language 8 Icon Language Overview 8-1 Introduction 8-1 Strings 8-2 Character Sets 8-3 Expression Evaluation 8-4 String Scanning 8-7 Structures 8-8 Procedures 8-11 An Example 8-12 iv 9 Version 8 of Icon 9-1 10 ProIcon Extensions 10-1 String Comparison 10-1 Function Tracing 10-1 Termination Dump 10-2 System-Dependent Features 10-3 Window Functions 10-3 Other Functions 10-7 External Functions 10-8 11 Mini Reference Manual 11-1 Functions 11-3 Prefix Operations 11-108 Infix Operations 11-121 Other Operations 11-155 Keywords 11-164 Control Structures 11-176 …

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