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Scifi Fullmanual

Scifi Fullmanual

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THE > COLLECTION This program is for private use only. Any other use, copying, reproduction or performance in whole or in part, without the express written permission of Activision, Inc. is strictly prohibited. © 1995 Activision, Inc. Infocom Collection © 1995 Activision, Inc. Credits Producer.. ............ .. .. .. .. .... .......... ................ ... .. ... .. .. ... ... Diana Mack Associate Produ cer ................... .. ......................... .. ..... Rachel Rubin Production Assistant.. .... .. .......................... ................ . Brian Clarke Documentation Manager.. ............ ... .. ... ........ .... .... .... .. Mike Rivera Package Design .. ... .... ... ...... ... .. . ... .... ... ... .. . ... .. . .. . .. ....... Jim Bridges QA/ CS Director ... ..... ............. ... .. .... ......... ... .. .. ...... .. .. ... Jon Doellstedt QA Manager. ......................................... ........ .. ... .. .... ... Dave Arnspiger Lead Tester... .... ... .. ..... ... ... .. ... ....... .. .. ..... .... ..... ..... ...... .. Kenny Ramirez Testers . .... ... ... .. . ... ... ... ..... .. .. . .. . .. . ... .... ... ... .. .. .. .... ... ... .. .. . Keith Alexander Abe Heward Special Thanks ..... ...... .. ... ... ..... ......... ... ..... ....... ... .... ..... Paul Snively Sean Lally Dave Zobel Ivan Enriquez Welcome to the Infocom Science-Fiction Collection! Close to twenty years ago, a game called Zork took the MIT campus by storm. Following on the heels of the very first interactive fiction game, Zork opened up a whole new realm of gameplay. The creators of these text adventures strove for surprising plot twists, mysterious unknown worlds to explore and intrigu- ing characters previously only found in role-playing games like "Dungeons and Dragons'."" The purpose of these games was to challenge the imagination with computerized fiction, and the popularity of this new gaming experience soon gave rise to the creation of the company Infocom. Infocom created an unparalleled modern form of literature that no other game company has attempt- ed to explore. The unique text adventures in this collection carry the strength of a good novel which has been taken to a new level, inviting the player to take an active role in the storyline. We at Activision appreciate the sustained interest and support that ou…

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Home Documents Game Manuals Screenflow3 User Guide
Screenflow3 User Guide

Screenflow3 User Guide

Game Manuals · PDF
Filenamescreenflow3-user-guide.pdf
Size2.13 MB
Subsection Screenflow3
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3.0 User’s Guide ScreenFlow Version 3.0 User’s Guide i Copyrights and Trademark Notices Copyright © 2012 Telestream, Inc. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, altered, or translated into any languages without the written permission of Telestream. Information and specifications in this document are subject to change without notice and do not represent a commitment on the part of Telestream. Telestream, Flip4Mac, FlipFactory, Episode, Telestream MAP, MetaFlip, GraphicsFactory, MotionResolve, ScreenFlow, and Split-and-Stitch are registered trademarks and Pipeline, Launch, Wirecast, Videocue, Drive-in, and Vantage are trademarks of Telestream, Inc. QuickTime, Mac OS X, and Safari are trademarks of Apple, Inc. Bonjour, the Bonjour logo, and the Bonjour symbol are trademarks of Apple, Inc. MainConcept is a registered trademark of MainConcept LLC and MainConcept AG. Copyright 2004 MainConcept Multimedia Technologies. Microsoft, Windows NT|2000|XP|XP Professional|Server 2003, Vista, Media Player, Media Encoder, .Net, Internet Explorer, SQL Server 2005 Express Edition, and Windows Media Technologies are trademarks of Microsoft Corporation. This product is manufactured by Telestream under license from Avid to pending patent applications. This product is manufactured by Telestream under license from VoiceAge Corporation Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. SharpSSH2 Copyright (c) 2008, Ryan Faircloth. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Diversified Sales and Service, Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT …

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Home Documents Game Manuals Sd2 Manual
Sd2 Manual

Sd2 Manual

Game Manuals · PDF
Filenamesd2_manual.pdf
Size0.49 MB
Subsection Sd2
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SD2Book Page 1 Friday, February 7, 1997 10:32 AM Connectix Speed Doubler™ 2 for Macintosh and Power Macintosh December 1996 Connectix Corporation SD2Book Page 2 Friday, February 7, 1997 10:32 AM Copyright Connectix makes no warranty of any kind with regard to this material, including, but not limited to, implied warranties of merchantability and fitness for a particular purpose. Connectix shall not be liable for errors contained herein or for incidental consequential damages in connection with the furnishing, performance, or use of this material. This document contains proprietary information that is protected by copyright. All rights are reserved. No part of this document may be photocopied, reproduced, or translated to another lan- guage without the prior written consent of Connectix. The information in this document is subject to change without notice. © 1996 Connectix Corporation 2655 Campus Drive San Mateo, CA 94403 All Rights Reserved Speed Doubler 2 is the trademark of Connectix Corporation. All other product names men- tioned herein are the trademarks of their respective owners. ii SD2Book Page iii Friday, February 7, 1997 10:32 AM CONTENTS CHAPTER 1: Installation ........................................................................................ 1-1 Installing Speed Doubler 2.......................................................................................................... 1-1 To Temporarily Disable Speed Doubler 2 ................................................................................. 1-2 To Remove Speed Doubler 2 ...................................................................................................... 1-2 CHAPTER 2: Introduction ...................................................................................... 2-1 Welcome to Speed Doubler™ 2.................................................................................................. 2-1 The Speed Doubler 2 Components ........................................................................................... 2-1 System Requirements ............................................................................................................. 2-2 CHAPTER 3: How Speed Doubler 2 Works ................................................ 3-1 Speed Doubler 2’s faster file copying ......................................................................................... 3-1 Faster copy features...............................................................................................…

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Home Documents Game Manuals Sdi
Sdi

Sdi

Game Manuals · PDF
Filenamesdi.pdf
Size0.02 MB
Subsection SDI
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Super Dice-It by Brad Morris Copyright 1992 by BradCo Software All rights reserved This game is Shareware. If you enjoy it and would like to see future versions of the software, please send $10 US to: Brad Morris 925 North Avenue Deerfield, IL 60015 Current electronic address: b-morris@uchicago.edu Enclose a self-addressed stamped disk mailer and disk if you would like the latest version on disk. This game may be distributed as long as this file is distributed with the program. This game may not be resold or included in collections that are sold without expressed written permission from the author. This game has been developed entirely by BradCo, which has no affiliation with any company. BradCo makes no guarantees about the useability of this software. BradCo assumes no responsibility for problems attributed to the use of this software. ________________________________________________________ Super Dice-It is a computer adaptation of a classic poker dice game. The object of the game is to fill in a scorecard with hands (combinations of five dice) totaling the optimal amount of points for each section of the card. Features: * Animated dice graphics * Digitized sounds * Single or triple games * One to four players * Intelligent computer players * Keyboard shortcuts * Full balloon help system Supported Systems: This program has been tested on Mac +, SE, SE/30, Classic, LC, IIcx, IIsi, IIci, IIfx, Quadra and PowerBook computers. Super Yahtzee requires 300 K of free RAM memory to run. It requires a monitor capable of displaying 16 colors to run in color. It requires System 6.0.5 or higher for digitized sound. Revision history: 1.0: This game was stared March 28, 1991. The original program took three weeks to write. At that time, it supported only the triple game, had no sound, no computer players, no color, and no animated dice. I have worked on this on and off for the past year, adding things that sounded good and revising. The major feature that was added recently was the single game and support for color. If you have ideas or features you just can’t live without, send them along and I will see what I can do. 1.1 Name was changed to protect the innocent. Fixed sound channel allocation bug. Fixed sound drop out problem when multiple keys are pressed at once. Changed color graphics (made them more System 7 like). Fixed Dice-It bonus bug. Made windows remember their position. Change who is playing from radio buttons for number to checkboxes. Added custom balloon help system. Made upper bonus fill in when the player gets 63 or above. Made Dice-It bonus fill in with zero when the player places a zero in a Dice-It space. Credits: Brad Morris Programmer, Concept, Graphics, Sound Kevin Morris Graphics, Concept Special thanks to many people on the Internet who have helped me with various problems: Jim Reekes, Steve Dorner, and many many others. Very special thanks to the Beta Testers, who gave me ideas and found my bugs. Thanks to my alpha tes…

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Home Documents Game Manuals Secretpathsintheforest Manual
Secretpathsintheforest Manual

Secretpathsintheforest Manual

Game Manuals · PDF
Filenamesecretpathsintheforest_manual.pdf
Size7.77 MB
Subsection Secretpathsintheforest
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Home Documents Game Manuals Sesame Makeaword Manual
Sesame Makeaword Manual

Sesame Makeaword Manual

Game Manuals · PDF
Filenamesesame_makeaword_manual.pdf
Size3.43 MB
Subsection Sesame Makeaword
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Home Documents Game Manuals Seven Days In August
Seven Days In August

Seven Days In August

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Filenameseven_days_in_august.pdf
Size0.77 MB
Subsection Seven Days In August
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SEVEN DAYS IN AUGUST is an interactive documentary about the Berlin crisis 01 1961. The program is presented in eight segments, with nearly three hours 01 photo montage, music and narration. Seven Days in August Archive Home Front The Wall Ameriea's passion for b.'lSCb.111 and rock & Arcllhoe, a lreasure tl'OI'e of maps and doc-- roll was undiminishcd during the Cold uments including reeentl)' dcclassincd T'lIe Wall Ig an cigl1l-p:!rt documenta])' IOIl,sccrel oorrespondence, enhances )'our II'hlth chronicles events before, during \\'ar, bUllhe sixtics wel'e also a time of emerging political mo\,emenlS, A \\'calth understanding 01' el'ents in Berlin, and aner lhc conslruction ofthe Berlin Wall. Rare documcllHlry 1'110105 capture of archival pholos documenls Ihe race 10 Games lhc ll'llummle division or Berlin. [he des' lhe moon, bad'yard fallout sheltel's. the birlh of the lleace Corps and the slrugglc For a lightheal'led change of pace, inter- pef'aIC nighl or rcfugces and (he rising for civil fights, acliye games test your skill and knowl· lension bctwccn the superpowers. From edge uf (he world 01' 1961. Try rOUf hand Kcnnedy 10 Khrushchev. from WashingIon Berliners and Berlin, Wisconsin as a fashion adl'isol' 10 Jacqueline 10 MOSl:OW. 1'h1" lli/ll is a duy-by--day. eye- Explorc Brrliners and heal' the dramatic Kcnnedy in First wdy o/F(1shioll, Step up witncss (ICCOUIlI or Ihe peoplc and events pcrl;<Jrlal experiences ofBerHnel's whose to horne plale with For the Rerord, a base- lhut shook (he \\'orld in 1961. liYes were change<! forevel' by the cI'ents b.111 tl'ivia game, Roundtable of 1961. In rontrast, people from Bertin, An insighlful and Ilro\"ocativc roundtable WiSOO/lSiJl describe life in ;;malHown discllSSioll features the first hand r(:l;ol1et::- America at the dawn uf the lOOOs, lionsof men who pluycd ])i\'0IaII'0Ie8 in the Bel'lin Wall crisis. Host Walter [saacson Profiles und ~'…

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Home Documents Game Manuals Sex Lies Video Games
Sex Lies Video Games

Sex Lies Video Games

Game Manuals · PDF
Filenamesex_lies_video_games.pdf
Size23.01 MB
Subsection Sex Lies Video Games
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lf-oW {iJ Wlffi a..~'it.fv,(A A(cdt_ 6-aML ?ll~~ ~e(, Lfef, A1t4 Vf4ef ~A,.,ef Addison-Wesley Developers Press Reading, Massachusetts • Menlo Park, California • New York Don Mills, Ontario •Wokingham, England • Amsterdam Bonn • Sydney• Singapore •Tokyo • Madrid • San Juan Paris • Seoul • Milan • Mexico City • Taipei Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed in initial capital letters or all capital letters. The authors and publishers have taken care in preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for er- rors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs con- tained herein. ISBN 0-201-40757-4 Copyright© 1996 by Bill Hensler A-W Developers Press is a division of Addison-Wesley Publishing Company. All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system, or transmitted, in any form or by any means, electronic, mechani- cal, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Published simultaneously in Canada. Sponsoring Editor: Keith Wollman Project Manager: Vicki L. Hochstedler Cover design: Jean Seal Set in 11-point Palatino by A & B Typesetting 1 2 3 4 5 6 7 8 9 -MA- 9998979695 First printing, December 1995 Addison-Wesley books are available for bulk purchases by corporations, institu- tions, and other organizations. For more information please contact the Corporate, Government and Special Sales Department at (800) 238-9682. Find A-W Developers Press on the World-Wide Web at: http://www.aw.com.devpress/ P~Aa ................................................................................. XI ~.w~ ................................................................ xiv ~d """' F~ .................................................................... xv Who This Book Is For ................................................................... xv Who This Book Is Not For ......................................................... xvii What's in This Book .................................................................... xvii What You Will Need .................................................................... xix What You Should Already Know ............................................ xviii How to Use This Book .............................................................. xviii Conventions Used in This Book .................................................. xx Solely Responsible ......................................................................... xx …

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Home Documents Game Manuals Sfa Manual
Home Documents Read Me & Reference Sfa Quick Reference
Sfa Quick Reference

Sfa Quick Reference

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Subsection Sfa
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