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Home Documents Game Manuals Passport Producer Mac Manual
Passport Producer Mac Manual

Passport Producer Mac Manual

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FilenamePassport_Producer_Mac_manual.pdf
Size34.49 MB
Subsection Passport Producer Mac
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..___sédswzizij#t#tW _.................._. rer Ces Soo ee epee oapaN Rot SERS See ree os Beree echo ooS58CoS ee ae ee see 00:00:44.00 J... Ort ade 99 ee deatqee tere enero Passport Producer gives you everything you | Passport Producer displays cue content of Passport Producer makes your need to produce presentations that deliver movies, graphics, digital audio and presentations sizzle with hot graphics, sas aad MIDI. sound, music and QuickTime Passport Producer, for spectacular multimedia presentations. | Passport Producer dramatically reduces the time it takes to create multimedia presentations. Passport Producer allows you to import and combine different media types, such as slide shows, graphics, text, animations and QuickTime movies, with digital audio and MIDI. With rock-solid time-based SMPTE synchronization, all your multimedia objects can be ARLEN he =, | assembled into a powerful, graphic presen…

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Home Documents Game Manuals Pathways Guide V1x
Pathways Guide V1x

Pathways Guide V1x

Game Manuals · PDF
FilenamePathways-Guide-v1x.pdf
Size0.25 MB
Subsection Pathways
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This guide contains complete maps and info that will assist you in solving Pathways Into Darkness. The original survival guide by Pou Lee and modified by Micah Anderson is included. The maps are in large part courtesy of Alan Earhart, with editing and missing maps done by me. My only advice to anyone playing the game is save early, save often. Time is not really a factor so rest a lot and save those clear blue potions for the final level of rooms. The guide was made with DOCMaker by Mark Wall. Colin Law claw@spacsun.rice.edu Page 1 EDITING THE GAME Introduction: This file describes how to edit your game, be it giving your character 255 shots in your Walther-P4, changing your hitpoints to be 4000 or even changing your location within the dungeon. It is a quite simple process, although it CAN be dangerous so I recommend you make a copy of your Saved Games file and keep it in a spare place (yea, yea, you've heard it before... but it REALLY sucks to lose your file when you've gotten all the way to the suffocation chamber or something.) Watcha need: You have to have some sort of sector editor, I've been using Norton Utilites (you can get to it by loading up Norton and then in the Utilities menu its the item which says, Norton Disk Editor.) You need your Pathways Into Darkness Saved Games file, and you need a backup of this file. Editing Items: Open up your Saved Games file, or the copy of the same thing. Go to sector 6 (within the file, NOT 6 absolute sectors - that would probably take you into your boot block or something nasty), this is where all the inventory items are kept (for the FIRST game in your list, I haven't figured out where the others are located yet, I haven't the need for it yet. If you figure it out, let me know) Each item in your inventory is 8 bytes long. A byte consists of a hex "number" so FF is a byte, so is 33 and 2A, etc. You can see (at least within Norton) that there are two sets of 8 on each line. It may be a little confusing as there are four sections on each line. Each one of those sections has 8 single digits in it, in other words four bytes. So you take the left half of the line and there are two sections of four bytes, those left two sections consist of one inventory item. It may take a second for this to sink in, but look at it for a little while, it'll make sense. The second byte is the item hex code number (the list is below as to which each hex code corresponds to). It is benifical to change a couple copies of Mien Kampf into a clip of ammo, or a potion or something. To do this, just change this byte to the hex number in the list below. The fourth byte is the condition of the item (either worn or wielded, or just held) hex number. I believe that 00 means you are holding the item (just in your inventory), 01 and 02 either mean word/wielded or held (as in a crystal sense). I haven't botherd to figure out what these actual…

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Home Documents Game Manuals Pax Imperia Rulesof Protocol
Pax Imperia Rulesof Protocol

Pax Imperia Rulesof Protocol

Game Manuals · PDF
FilenamePaxImperia_RulesofProtocol.pdf
Size17.93 MB
Subsection Pax Imperia Rulesof Protocol
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GJINDS m2.: SOFTWAKl •Macintosh Award Winning Products from Inline Software! WHAT'S NEW Powerful PowerBook Synchronization PBTools 71al PBTools r f z_2 Keep the Power in Your PowerBook! Copyright ©1992 Bill $tnnh«rg flit Bights Reserved H^ Extend battery life...Use customized sleep setting to save power...Track battery power and 12 power parameters in real P Pouterliiatch’ time...Secure your data...Find the elusive cursor...Extend your keyboard...Turn AppleTalk on and off instantly. When it comes to getting the most from your PowerBook, PBTools is the real stuff, without the fluff. \\n/\ [3 Display Battery indicator in Menubar 0 ChargeAlert** External Power Vatehdog ; PowerVatcM "You can't do better than PBTools. Billy Steinberg's killer ® Battery *1 installed O Battery *2 installed [Calibrate Battery PowerBook package blows away all the competition - combined!" ij — Steve Bobker Action/Strategy Game SCOUT jm SCOUT for Mac & Dos A challenge for arcade and strategy fans alike. An abandoned moon 'Hi|Gr base is about to be reactivated. But the base has been invaded by aliens, who now control its 101 levels. You must seek them out and destroy them. Your arsenal includes bombs, missiles, and cannon. You'll need them all: the aliens have set up a host of nasty obstacles and surprises. Dazzling sound and ar…

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Home Documents Game Manuals Pax Imperia 2 Manual
Pax Imperia 2 Manual

Pax Imperia 2 Manual

Game Manuals · PDF
FilenamePax_Imperia_2_manual.pdf
Size5.82 MB
Subsection Pax Imperia 2
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Home Documents Game Manuals Peak 2.6 Users Guide E
Peak 2.6 Users Guide E

Peak 2.6 Users Guide E

Game Manuals · PDF
FilenamePeak_2.6_Users_Guide_e_0.pdf
Size2.15 MB
Subsection Peak 2.6
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Software User’s Guide Version 2.6 Berkley Integrated Audio Software, Inc. 1370 Industrial Ave., Suite A Petaluma, CA 94952 707.782.1866 http://www.bias-inc.com BIAS Technical Support 707.782.1866 Monday-Friday 9AM–5PM PST or support@bias-inc.com BY INSTALLING AND USING THE PROVIDED terms of this License. Subject to these restrictions, SOFTWARE, YOU ARE AGREEING TO BECOME and if the SOFTWARE is not copy-protected, you may BOUND BY THE TERMS OF THIS AGREEMENT, make one (1) copy of the SOFTWARE solely for WHICH INCLUDES THE SOFTWARE LICENSE AND backup purposes. You must reproduce and include THE SOFTWARE DISCLAIMER OF WARRANTY the copyright notice on the backup copy. (collectively the "Agreement"). CLICK "QUIT" ON 4. USE RESTRICTIONS. As the LICENSEE, you may THE FOLLOWING DIALOG IF YOU DO NOT AGREE physically transfer the SOFTWARE from one computer WITH THIS AGREEMENT. THIS AGREEMENT to another provided that the SOFTWARE is used on CONSTITUTES THE COMPLETE AGREEMENT only one computer at a time. You may not electroni- BETWEEN YOU AND BIAS, INC. IF YOU DO NOT cally transfer the SOFTWARE from one computer to AGREE TO THE TERMS OF THIS AGREEMENT, DO another over a network. You may not distribute NOT USE THE SOFTWARE ON THE DISKS INCLUDED copies of the SOFTWARE or accompanying written IN THIS PACKAGE AND PROMPTLY RETURN THE materials to others. You may not modify, adapt, UNOPENED PACKAGE AND THE OTHER MATERIALS translate, reverse engineer, decompile, disassemble, or (INCLUDING WRITTEN MATERIALS, BINDERS OR create derivative works based on the SOFTWARE. You OTHER CONTAINERS) THAT ARE PART OF THIS may not modify, adapt, translate, or create derivative PRODUCT TO THE PLACE WHERE YOU OBTAINED works based on the written materials without the prior THEM FOR A FULL REFUND. written consent of BIAS. 5. TRANSFER RESTRICTIONS. This SOFTWARE is BIAS SOFTWARE LICENSE licensed only to you, the LICENSEE, and may not be 1. GRANT OF LICENSE. In consideration of payment transferred to anyone without the prior written of the LICENSE fee, which is part of the price you paid consent of BIAS. Any authorized transferee of the for this product, BIAS, as Licensor, grants to you, the SOFTWARE shall be bound by the terms and condi- LICENSEE, a nonexclusive right to use and display this tions of this Agreement. In no event may you transfer, copy of a BIAS software program (hereinafter the assign, rent, lease, sell, or…

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Home Documents Game Manuals Peak 3.0
Peak 3.0

Peak 3.0

Game Manuals · PDF
FilenamePeak_3.0.pdf
Size3.22 MB
Subsection Peak 3.0
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peak TM Software User’s Guide Version 3.0 BY INSTALLING AND USING THE PROVIDED terms of this License. Subject to these restrictions, SOFTWARE, YOU ARE AGREEING TO BECOME and if the SOFTWARE is not copy-protected, you may BOUND BY THE TERMS OF THIS AGREEMENT, make one (1) copy of the SOFTWARE solely for WHICH INCLUDES THE SOFTWARE LICENSE AND backup purposes. You must reproduce and include THE SOFTWARE DISCLAIMER OF WARRANTY the copyright notice on the backup copy. (collectively the "Agreement"). CLICK "QUIT" ON 4. USE RESTRICTIONS. As the LICENSEE, you may THE FOLLOWING DIALOG IF YOU DO NOT AGREE physically transfer the SOFTWARE from one computer WITH THIS AGREEMENT. THIS AGREEMENT to another provided that the SOFTWARE is used on CONSTITUTES THE COMPLETE AGREEMENT only one computer at a time. You may not electroni- BETWEEN YOU AND BIAS, INC. IF YOU DO NOT cally transfer the SOFTWARE from one computer to AGREE TO THE TERMS OF THIS AGREEMENT, DO another over a network. You may not distribute NOT USE THE SOFTWARE ON THE DISKS INCLUDED copies of the SOFTWARE or accompanying written IN THIS PACKAGE AND PROMPTLY RETURN THE materials to others. You may not modify, adapt, UNOPENED PACKAGE AND THE OTHER MATERIALS translate, reverse engineer, decompile, disassemble, or (INCLUDING WRITTEN MATERIALS, BINDERS OR create derivative works based on the SOFTWARE. You OTHER CONTAINERS) THAT ARE PART OF THIS may not modify, adapt, translate, or create derivative PRODUCT TO THE PLACE WHERE YOU OBTAINED works based on the written materials without the prior THEM FOR A FULL REFUND. written consent of BIAS. 5. TRANSFER RESTRICTIONS. This SOFTWARE is BIAS SOFTWARE LICENSE licensed only to you, the LICENSEE, and may not be 1. GRANT OF LICENSE. In consideration of payment transferred to anyone without the prior written of the LICENSE fee, which is part of the price you paid consent of BIAS. Any authorized transferee of the for this product, BIAS, as Licensor, grants to you, the SOFTWARE shall be bound by the terms and condi- LICENSEE, a nonexclusive right to use and display this tions of this Agreement. In no event may you transfer, copy of a BIAS software program (hereinafter the assign, rent, lease, sell, or otherwise dispose of the "SOFTWARE") an a single COMPUTER (i.e., with a SOFTWARE on a temporary or permanent basis except single CPU) at a single location. BIAS reserves all as expressly provided herein. rights not expressly granted to LICENSEE. 6.…

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Home Documents Game Manuals Peek A Boo 15
Peek A Boo 15

Peek A Boo 15

Game Manuals · PDF
FilenamePeek-A-Boo-15.pdf
Size0.19 MB
Subsection Peek A Boo 15
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Peek-A-Boo Peek-a-Boo Take control of your programs running on the Mac OS Clarkwood Software Focus Clarkwood Software is intrigued and excited by the SETI@Home project. See our Clarkwood Software and SETI@Home article for more information about how Clarkwood Software products mesh well with the goals of SETI@Home. Overview Peek-a-Boo Overview What is new in Peek-a-Boo 1.5? Peek-a-Boo 1.5 has an improved Special Technology mechanism. Its efficiency is improved, and certain processes that would not respond to earlier versions of Special Technology now respond admirably. Peek-a-Boo now has the capability to track Temporary Memory usage. (Temporary Memory is also known as the Process Manager Heap.) This new Temporary Memory support is visible in several places: The MemGraph column can now include Temp Mem in the graph. There is now a column to show exactly how much Temp Mem each process uses. There are now three additional options available when you open a Logging window, all relating to Temp Mem. A "Reveal in Finder" menu item has been added: when using System 7.5 or later, you can open the folder where a process's file is. Several cosmetic improvements, including fuller color support in the main window and new "techie" CPU history windows, have been implemented. Peek-a-Boo 1.5 now runs natively on PowerPC computers, with a performance improvement of about 15%. What is Peek-a-Boo? Peek-a-Boo is a utility to monitor and manipulate all running processes. You can watch how much CPU time each process uses, adjust the CPU time requested by each process, and look at any piece of information available through the Process Manager. The Process Manager (available in MacOS System 7 and later) maintains a dozen or so pieces of information about each running process (normally an application); many fine utilities show a subset of this information. My personal motivation for writing Peek-a-Boo was that no existing utility showed precisely the subset of Process Manager information I needed to know at a given time. So I made sure that Peek-a-Boo can show any piece of information available via the Process Manager; preferences can be edited to view only those pieces of information you need. And, with the Special Technology of Peek-a-Boo ST, you can now adjust the priorities of processes to customize which processes get more processor time. If you want to experience Peek-a-Boo with Special Technology, please download it. Peek-a-Boo is shareware. You may register online at http:// order.kagi.com/?C9, or use the included "Register Peek-a-Boo" application to do the right thing. Special Technology Peek-a-Boo Special Technology Peek-a-Boo's "Special Technology" feature lets yo…

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Home Documents Game Manuals Pekka Piraatti Manual
Pekka Piraatti Manual

Pekka Piraatti Manual

Game Manuals · PDF
FilenamePekka_Piraatti-Manual.pdf
Size2.61 MB
Subsection Pekka Piraatti
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Home Documents Game Manuals Pensate Macintosh Manual
Pensate Macintosh Manual

Pensate Macintosh Manual

Game Manuals · PDF
FilenamePensate_Macintosh_manual.pdf
Size6.89 MB
Subsection Pensate Macintosh
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fe B a ce Be a i 3 _ a the graphics people Apple Version | | M acintosh siaiig against the sate Maaptenory le pelt Each type moves in its own set pattern, relentlessly while you attempt to move ava | th at board. - : planning your moves four turn nadvance. — Pensate was etighed by seal —" programmed on the Apple II by John Besnard, and programmed on the Macintosh, _ Cominadore e 64, gnd Robert Hak: U Atari | |om MAS dena Pensate hel is 1983, 1984ie ee aaleks Software, Inc.nei isa registered trademark of Apple Computer, Inc. Macintosh is a trademark of Apple:Computer, Inc. Atari is a trademark of Atari, Inc. Commodore is a trademark of Commodore Business Machines. Penguin Software is a trademark of Penguin Software, Inc. Penguins adore symbolic interaction. Penguin software ™ the graphics people 830 4th Avenue * P.O. Box 311 * Geneva, IL 60134 * (312) 232-1984. YOUR DISK IS NOT COPYABLE, © PLEASE DO NOT TRY TO COPY IT, YOU MAY HARM YOUR DISK, » TO USE YOUR MACINTOSH ‘DISK, EJECT ANY OTHER DISKS, IURN THE POWER OFF AND WAIT 5 SECONDS, -°* TURN. THE POWER BACK ON AND INSERT THE MACINTOSH. DISK, the graphics people PENSATE ¥ The thinking game by fohn Pesnard Macintosh Commodore 64, and Atari | versions by Robert Hardy Pensate is a game carved from a classic tradition. It takes only a few | minutes to learn, but may require penguin intelligence to master. This game has been used for generations in Antarctica as a training aid for preschool penguins. Until penguin chicks can compete in the most. sees Pensate games, they are not allowed to receive formal school training. it is not until the chicks finish formal schooling that they are permitted to doff their student grays and wear tuxedoes, the sign of a formal education. How fo Play The object of the game is to maneuver your playing piece to the top of the screen without running into any of the computer pieces, or allowing them to run into you. Moves On the Macintosh, moves are made by clicking the mouse on the compass in the direction you want to mo…

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Home Documents Game Manuals Perfect Photo Suite
Perfect Photo Suite

Perfect Photo Suite

Game Manuals · PDF
FilenamePerfect_Photo_Suite_7.pdf
Size10.73 MB
Subsection Perfect Photo Suite
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Perfect Photo Suite User Manual Copyright © onOne Software, Inc. All Rights Reserved. Table of Contents Chapter 1: Welcome to Perfect Photo Suite 1 Chapter 2: Introduction 5 Using the Help System 6 Contacting onOne Software 7 Additional Help 8 System Requirements 9 Installation 10 Licensing and Registration 11 Opening and Saving Files 12 Using Modules 13 Using as Standalone 14 Using with Photoshop 15 Using with Lightroom 17 Using with Aperture 19 Using with Other Applications 20 Chapter 3: Perfect Layers (Home) 21 Getting Started 22 Perfect Layers Workspace 23 Perfect Layers Tool Well 24 Using the File Browser 25 Navigating the Preview 27 Navigator, Loupe, Histogram and Info 28 Preview Window Modes 30 Using Perfect Layers 31 Creating a New File and Adding Layers 32 Adjusting Canvas Size 33 Cropping the Image 34 Working with Layers 35 The Layers Pane 36 Transforming Layers 37 Trimming Layers 38 Using Color Fill Layers 39 Retouching Layers 40 Red Eye Tool 41 Masking Layers 42 Mask Modes 43 Using the Masking Brush 44 Using the Masking Bug 47 Preferences 50 Menus 51 Keyboard Shortcuts 54 Chapter 4: Perfect Mask 56 Getting Started 57 Understanding Masking 58 Perfect Mask Workspace 59 Perfect Mask Tool Well 60 Navigating the Preview 61 Navigator, Loupe, Histogram and Info 62 Preview Window Modes 64 Using Perfect Mask 65 Preparing Your Image 66 Viewing the Mask 69 Keep, Drop and Refine Brushes 71 Magic Brush and Colors 72 Masking Brush 75 Clean Up Tools 77 Pen Tool 79 Adjust Mask Pane 81 Module Settings 82 Menus Keyboard Shortcuts …

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