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Home Documents Game Manuals Smashhitracquetball V1.01 Manual
Smashhitracquetball V1.01 Manual

Smashhitracquetball V1.01 Manual

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Filenamesmashhitracquetball_v1.01_manual.pdf
Size4.38 MB
Subsection Smashhitracquetball V1.01
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Home Documents Strategy Guides Somi Hintbook
Somi Hintbook

Somi Hintbook

Filenamesomi_hintbook.pdf
Size40.81 MB
Subsection Somi Hintbook
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Home Documents Game Manuals Sonata Sd Datasheet
Sonata Sd Datasheet

Sonata Sd Datasheet

Game Manuals · PDF
Filenamesonata_sd_datasheet.pdf
Size0.79 MB
Subsection Sonata Sd Datasheet
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SONATA SD ™ MACINTOSH® PCI GRAPHICS CARD KEY FEATURES Adds additional monitor support to your Mac® Compatible System 7.5.3 through Mac OS® 9.2.2, Mac OS X Version 10.1.5 and higher Supports most Mac and PC analog displays–no adapters necessary Special Screen Doubler feature* expands usable desktop space two or four times on MAC COMPATIBLE MODELS monitor attached to the Sonata SD Performa® Series 54xx, 6360, 64xx, 6420 Automatically selects the correct resolution for Power Macintosh Series 4400, 5400, 5500, 6500, 7300, 7500, the connected display, and supports multiple 7600, 8500, 8515, 8600, 9500, 9515, 9600 resolutions and refresh rates Power Macintosh G3 All-in-one, Blue & White, Desktop, Minitower, Server *Supported under Mac OS 7.5.3–9.2.2 Power Mac G4 (all models except Cube) Power Mac G5 Xserve G5 Workgroup Server 7250, 7350, 8550, 9650 GIVE YOUR WORKSPACE A MAKEOVER! Daystar Genesis & Millennium Series Are you running out of room to work onscreen? Expand your Mactell XB-Pro horizons and desktop real estate–install Sonnet’s Sonata SD Power Computing PowerBase Desktop, PowerCenter, PowerCenter into your Mac! Together with a second monitor, the Sonata Pro, PowerCurve, PowerTower, PowerTower Pro, PowerWave StarMax 3000, 4000,…

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Home Documents Game Manuals Sound Shakespeare Rock N Roll Manual
Sound Shakespeare Rock N Roll Manual

Sound Shakespeare Rock N Roll Manual

Game Manuals · PDF
Filenamesound-shakespeare-rock-n-roll-manual.pdf
Size0.92 MB
Subsection Sound Shakespeare Rock N Roll
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; ' : . ; The Sound of Shakespeare & Rock'n'Roll Tauchen Sie ein in die Welt des Erfolgsmusicals Shakespeare & Rock'n'Roll! Erfahren Sie Hintergründe zu den Darstellern, der Produktion, dem Produzenten und all dem "Drumherum". In ca. 70 Minuten Video können Sie die Stars bei ihrem Auftritt und den Proben bewundern. Genießen Sie die Musikstücke aus den 50er und 60er Jahren in bester 16 Bit Tonqualität. Wie Sie sich in dieser Multimedia-Anwendung zurechtfinden, erfahren Sie auf den nächsten Seiten. Und nun viel Spaß! Installation und Start Für Macintosh: 1. Stellen Sie sicher, daß QuickTime installiert ist. 2. Legen Sie die CD-ROM in Ihr CD-ROM-Laufwerk. 3. Starten Sie die Anwendung mit einem Doppelklick auf das Programm-Icon. Für Windows: 1. Legen Sie die CD-ROM in Ihr CD-ROM-Laufwerk. 2. Starten Sie Windows. 3. Starten Sie das Programm WINSTALL.EXE von der CD-ROM. Damit werden einige Daten auf Ihre lokale Festplatte kopiert und eine Programmgruppe wird angelegt. Es werden hierfür ca. 3 MB benötigt. 4. Starten Sie die Anwendung mit einem Doppelklick auf das Projektor-Symbol. ACHTUNG: Klicken Sie während des gesamten Spielverlaufes immer nur einmal ! Ein Doppelklick bewirkt ungewollte Ergebnisse! Die Vorlage Der Produzent .ik m$ t« snamnear« IN«« m« Rian da« mit tltfiefe IH* i*l* «am» ««mttitit ww« «es Theaterfan FRIEDRICH Hm mm wir« t mm %m das * IMm« l**«*t)lieic«c*tti<»9 etc* d*R*i attt* m **«ie m Barm* von film und B»tm« M* m m mu) fm* ne* «Ulfe* vm **«**« ?*<**«*» »«cfcftai tm #«*««*« k; t Bji i. ^ firffimii nu hu lUKttii ifttattttt**« Insider AUS tmm umm HtVtttt raw* …

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Home Documents Game Manuals Sound Diver Programming Manual
Sound Diver Programming Manual

Sound Diver Programming Manual

Game Manuals · PDF
FilenamesoundDiver_Programming_Manual.pdf
Size1.87 MB
Subsection Sound Diver Programming
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E Universal Module Version 2.0.2 – State: August 4, 1997 Adaptation Programming Manual Also applicable for SoundSurfer Universal MIDI Librarian Management and Editor System Windows 95 and NT 4.0 Mac OS Atari ST, STE, TT and Falcon TM – Distributor E Emagic Soft- und Hardware GmbH Halstenbeker Weg 96 D-25462 Rellingen Germany http://www.emagic.de All trademarks are property of their individual owners. »SoundSurfer« and »SoundDiver« are registered trademarks of EMAGIC Soft- und Hardware GmbH. Credits The contributors to the Universal Module and its programming manual are: Concept, Michael Haydn programming, manual, layout, and editing Coordination Andreas Dedring Beta-testing and Luca Anzilotti, Dietmar Belloff, MaBu, AJ Command, suggestions Michael Cretu, Andreas Heggendorn, Kurt Hofmann, Ueli Karlen, Dirk Karsten, Thomas Kern, Thomas Ker- schbaum, Pit Löw, Gerhard Mannal, Siggi Müller, Heinz Naleppa, Malte Rogacki, Christian Roth, Marc Schlaile, Wolfgang Schmid, Kristian Schultze, Thomas Siebert, and many others Support gratefully CML, Dynacord, E-mu Systems, Ensoniq, Kawai, acknowledged Klemm, Korg, MIDITEMP, music shop, Musik Meyer, Roland Deutschland, Kristian Schultze, Soundware Audio Team, Waldorf, Yamaha Europa 2 E Contents Contents Chapter 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The SoundDiverBox BBS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 How to contact the SoundDiver programmers and Adaptation authors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Want to have your Adaptation included with SoundDiver? . . . . . 19 Want to become a SoundDiver programmer? . . . . . . . . . . . . . . . 20 Chapter 2 Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Computer technology basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Numbering systems and their display . . . . . . . . . . . . . . . . . . 23 He…

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Home Documents Game Manuals Sound Library
Sound Library

Sound Library

Game Manuals · 2000 · PDF
Filenamesound_library_2000.pdf
Size0.11 MB
Year2000
Subsection Sound Library
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Home Documents Game Manuals Soundbooth Cs4 Help
Soundbooth Cs4 Help

Soundbooth Cs4 Help

Game Manuals · PDF
Filenamesoundbooth_cs4_help.pdf
Size6.68 MB
Subsection Soundbooth Cs4 Help
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Using ADOBE SOUNDBOOTH CS4 ® ® © 2008 Adobe Systems Incorporated. All rights reserved. Copyright Using Adobe® Soundbooth® CS4 for Windows® and Mac OS. If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. This work is licensed under the Creative Commons Attribution Non-Commercial 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/us/ Adobe, the Adobe logo, Adobe OnLocation, Adobe Premiere, After Effects, Creative Suite, Encore, Flash, Kuler, Photoshop, and Soundbooth are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Dolby is a trademark of Dolby Laboratories. Windows is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Mac OS is a trademark of Apple Inc., registered in the United States and other countries. All other trademarks are the property of their respective owners. This product includes software developed by the Apache Software Foundation (http://www.apache.org/). MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson Multimedia (http://www.iis.fraunhofer.de/fhg/iis/EN/bf/amm/index.jsp). ASIO and VST are trademarks of Steinberg Media Technologies GmbH. Sorenson Spark™ video compression and decompression technology licensed from Sorenson Media, Inc. Portions include technology used under license from Autonomy, and are copyrighted. Flash 9 video compression and decompression is powered by On2 Tru…

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Home Documents Game Manuals Sounddiver Intro English
Sounddiver Intro English

Sounddiver Intro English

Game Manuals · PDF
Filenamesounddiver_intro_english.pdf
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Subsection Sounddiver Intro English
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Chapter 3 Introductory Tour of SoundDiver 3 This document is a chapter of SoundDiver’s printed documentation, adapted to the OEM versions of SoundDiver, and with removed pic- tures. You can order the printed user manual (about 350 pages) from your Emagic distributor. We have prepared a brief tour of SoundDiver so that you can get to know the program as easily and quickly as possible. During the trip you can make a short stop at each station and carry out a few practical ex- periments with SoundDiver. We recommend that you spend half-an-hour doing this as it will save you a lot more time later. In the meantime, you’ll get an overview of the program before getting submerged in the details. Before starting the tour you should: ❏ install SoundDiver ❏ connect the device supported by this OEM version of SoundDiver ❏ have at least 100 KB available storage space either on a floppy or hard disk because we are going to create a library. The device used in most of the examples is the Roland JV-80. The Yamaha SY77 and the Korg 01/W are also used. Of course, you don’t have to use any of these devices. The operation of the OEM version of SoundDiver is similar. Off we go… 3.1 Station 1: Start We begin the tour by double-clicking SoundDiver’s program icon. SoundDiver starts up. First, you have to configure your ports. User manual V2.0 79 Chapter 3 – Introductory Tour of SoundDiver Scanning During the scanning operation, SoundDiver examines all the MIDI ports to see if a certain device is present. It does this by first loading the module or adaptation and then sending MIDI »Requests«. If a device answers it is installed by SoundDiver and is then available for use. SoundDiver OEM starts the scan process automatically at your first startup. In case you have connected your device differently or changed its device ID, SoundDiver will complain that it has not found it and offer a »Re-scan«. Window operation Before we cover the actual Setup functions, you should get to know the main functions relating to window configuration. These functions are available in SoundDiver’s Library, Memory Manager and Setup win- dows. Window layout On the left side of the Memory Manager window is the parameter box. It displays the parameters of the currently-active device and allows you to adjust these to suit your taste and system’s idiosyncrasies. In the upper left corner of the parameter box is a small triangle. Click- ing this will enlarge or shrink the parameter box. This function is also available in other SoundDiver windows. Now move the mouse pointer over the vertical dividing line down the …

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Home Documents Game Manuals Soundjammpmanual
Soundjammpmanual

Soundjammpmanual

Game Manuals · PDF
Filenamesoundjammpmanual.pdf
Size3.04 MB
Subsection Soundjammpmanual
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by Jeffrey Robbin, Bill Kincaid, and Dave Heller SoundJam MP Plus, version 2.0 Manual by Tom Negrino Published by Casady & Greene, Inc. SOUNDJAM MP PLUS LICENSE AGREEMENT AND LIMITED WARRANTY III Copyright  2000, Casady & Greene Inc. Manual revised March 2000. This manual and the SoundJam™ MP Plus software are copyrighted by Casady & Greene, Inc. None of the software may be copied or modified, in whole or in part, for distribution to or use by others. Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. Please Do Not Make Illegal Copies Of This Software The software you are using was produced through the blood, sweat, and tears of many people: programmers, writers, editors, project managers, artists, distributors, retailers, and other dedicated workers. The costs of developing this and other software programs are recovered through software sales. The unauthorized duplication of software raises the cost for all legitimate users. This software is protected by federal copyright law. Your cooperation in upholding the law will insure continued low-cost upgrades and new software. Copying software for any reason other than to make a backup is a violation of federal laws. Individuals who make illegal copies of software may be subject to civil and criminal penalties. Please report all copyright violations to: Software Publishers Association, 1101 Connecticut Ave., NW, Suite 901, Washington, DC 20036 Limited Warranty PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREE- ING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, PROMPTLY RETURN THE UNUSED SOFTWARE TO THE PLACE WHERE YOU OBTAINED IT AND YOUR MONEY WILL BE REFUNDED. 1. License. The application, demonstration, system, and other software accompanying this License, whether on disk, in read-only memory, or on any other media (the “Software”), and the related documentation and fonts are licensed to you by Casady & Greene. You own the disk on which the Software and fonts are recorded but Casady & Greene and/or Casady & Greene’s Licensors retain title to the Software, related documentation and fonts. This License allows you to use the software and fonts on a single Apple computer and make one copy of the Software and fonts in machine-readable form for backup purposes only. You must reproduce on such copy the Casady & Greene copyright notice and any other proprietary legends that were on the original copy of the software and fonts. You may also transfer all your license rights in the software and fonts, the backup copy of the software and fonts, the related documenta- tion, and a copy of this License to another party, provid…

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Home Documents Game Manuals Spacemadnessmanual
Spacemadnessmanual

Spacemadnessmanual

Game Manuals · PDF
Filenamespacemadnessmanual.pdf
Size0.79 MB
Subsection Spacemadnessmanual
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SPACE MADNESS User Manual Mission Overview: Playing Space Madness Afls you lnstall Space Madness on your hard di5k, double click on the Space ln 2293, a lrnall ship r€tlrned nom scienrific Gxploration in th€ outei regio of Madness 1.1.6 icon lo slart the 8ame. the galuy rvith ncws of a previoudy unGncount€r€d life form. Ihc ship had ben approached by ar alicn v$cl. rhe cr€w wai umbl€ lo e.rablish communicalions The rirst screen thatyou wills€e is the command center of th€ prosnm. Frcm this bot the ship shou/€d no ho*ility ard cvcntually left the area, Main Screen, you can review the hi8h score list, as wella5: stan a new 8ame. A fcw hours afte7 th€ fiIst incid€nt another $ip appeared. is ve!6€l wa. larger Reconlisure the same setlinss to your prefe,ences. and decidedly more hostile. Without attempting to make contact, lhe ali€. vess€l Review yo!r Mission Briefi.g.' op€ned fir€. Ih€ sci€nc€ ship retum€d 6r€ and managed to deltroy thc ali€n. create a Demonstration copy of Space Madnss. After rcpairinS m:nor damage, dl€ scienc€ ship headed for home, $/her€ th€ t Clear the Hish score list. captain Save htu r€pon. A! a result, a fle€t of shipd acompanied by a small Quil the Same- military cscorr was sent to .onlact thc aliens and eslablish diplomaric relalions. I select the volume seninS for all sound efiect! (o lo 7) To initiate any ofthe above, either typ€ the lener corrcspondinS to its bunon or Ihr€e montls later a singl€ fighler return€d to r€port that rhe f,eel had b€en c,ick dnectly on rhe botton itsell For example, to start a new 8ame, select the 'S' destmyed by the alien forces. Th€ pilot descriH th€ aliens a! . vicioc military buiton with your mouse, o.simply typ€ the letter'S'on your keyboard. race, invading our Salaxy on . misoion of conqrnt and destruction. Th€ aliens ar€ establishiry military coloniB at rhousnds of locations on the opposite side of High Scorc List: thc 8.laxy. rhey are expecled…

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