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Home Documents Game Manuals Zoo German Manual
Zoo German Manual

Zoo German Manual

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Filenamezoo_german_manual.pdf
Size8.48 MB
Subsection Zoo German
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Home Documents Game Manuals Zoog1 Manual
Zoog1 Manual

Zoog1 Manual

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Filenamezoog1_manual.pdf
Size24.07 MB
Subsection Zoog1
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Home Documents Game Manuals Zoombinis English Userguide
Zoombinis English Userguide

Zoombinis English Userguide

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Filenamezoombinis_english_userguide.pdf
Size0.61 MB
Subsection Zoombinis English
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TM USER’S GUIDE Designed by: Zoombinis Logical Journey™ OUR LEARNING GUARANTEE WE PUT MORE IN. KIDS GET MORE OUT. Since 1980, The Learning Company has consistently produced the highest quality education- al software available. Our award-winning products help develop your child’s underlying thinking skills and creativity, while reinforcing important areas of the basic curriculum, such as reading, writing, and mathematics. Each product features a precise balance of educational content and entertainment value, so your child has fun while learning! How do we do it? Enchanting characters. Challenging situations. Rich game environments. State-of-the-art graphics and sound. Progressive skill levels and game segments that can be customized to meet your child’s individual needs. As parents and educators, we recognize that education is a continuous process. So we developed a complete system of age-appropri- ate programs. Carefully sequenced by age groups, this system makes it easy for you to confi- dently choose the right products for your children at each stage of their educational develop- ment. As an integral part of The Learning Company’s system, each of our products addresses a specific age group and subject area with appropriate themes to heighten your child’s inter- est in learning. ©2001 TLC Education Properties LLC, and its licensors. All rights reserved. Uses Miles Sound System. Copyright © 1991-2001 by RAD Game Tools, Inc. Uses Bink Video Technology. Copyright © 1997-2001 by RAD Game Tools, Inc. Adobe® ©2001 Adobe Systems Incorporated. The Learning Company and Logical Journey of the Zoombinis are registered trademarks and Zoombinis Logical Journey is a trademark of TLC Education Properties LLC. Windows and Win are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Macinosh and Mac are registered trademarks of Apple Computer, Inc. Adobe and Acrobat are trademarks of Adobe Systems Incorporated. Immersion is a registered trademark and TouchSense is a trademark of Immersion Corporation. All other trademarks are the property of their respective owners. 2 Zoombinis Logical Journey™ Table of Contents History of the Zoombinis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Buttons You Should Know. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Printable Games and Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . …

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Home Documents Game Manuals Zoombinis French Manual
Zoombinis French Manual

Zoombinis French Manual

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Filenamezoombinis_french_manual.pdf
Size174.83 MB
Subsection Zoombinis French
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Home Documents Game Manuals Zork Nemesis Manual
Zork Nemesis Manual

Zork Nemesis Manual

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Filenamezork_nemesis_manual.pdf
Size4.69 MB
Subsection Zork Nemesis
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Home Documents Game Manuals Zorkanthology Manual
Zorkanthology Manual

Zorkanthology Manual

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Filenamezorkanthology_manual.pdf
Size59.93 MB
Subsection Zorkanthology
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µa 1-1 E ____ ORK ANTHOLOGY Produced by Diana Mack Programming by Tom Ketola Manual layout by Sylvia Orzel Documentation management by Michael Rivera rhis program is for private use only. Any other use, copying, reproduction or performance in whole or in part, without the express written permission of Activision, Inc. is strictly prohibited. ©1994 Activision, Inc. The Zork Anthology ©1994 Activision, Inc. Welcome to The Zork Anthology! Close to fifteen years ?.go, Zork made its first appearance on the campus of MIT. Inspired by the first text adventure, '54.dvent" and such role playing games as "Dungeons & Dragons," Zork was the first game to use an interpretive English parser that understood whole sentences rather than two-word commands. Zork created a mysterious, captivating uni- verse which spawned several sequels, making it the best-selling adventure game series of all time. And the company Infocom was born. Infocom made classic games, where the text of an Infocom adventure read like a good novel. The heart and soul of the Infocom games was imagination -players set their imaginations free to explore a new universe, becoming active participants in an interactive adventure. The Zork Infocom games were so popular they were translated to almost every computer platform conceivable. Since these games were text based and could be played on almost any computer, they were available to almost any player. The Zork series has not been in scores for years now, but the public still asks for them. I hope you have as much fun playing and re-playing these Zork adventures as I have over the past 10 years. They are something special that should be shared with younger gamers who have never seen a text adventure. They are a significant piece of video game history. Diana Mack Producer F TABLE OF CONTENTS GAI\tlES Page Communicating with Interactive Fiction ............. i-iv ZoRK........................................ 1 ZoRK II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 ZoRK III ..................................... 21 BEYOND ZoRK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 ZoRK ZERO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 PLANETFALL • • • • • • •…

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Home Documents Read Me & Reference Zorkanthology Refcard
Zorkanthology Refcard

Zorkanthology Refcard

Filenamezorkanthology_refcard.pdf
Size4.62 MB
Subsection Zorkanthology Refcard
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THE ZORK ANTHOLOGY DOS CD-ROM INSTALLATION Refer to Page 14 for Macintosh Installation Minimum System Requirements • IBM PC or 100% compatible • CD-ROM drive (150K bps) • 512K RAM • MS-DOS (5.0 to 6.2 supported) • CGA/EGAJMCGAJVGA/SVGA •Hard disk drive with 2 MB available graphics card The Zork Anthology Installation 1. Insert The Zork Anthology CD into your CD-ROM drive (the following instructions will assume your CD-ROM drive is drive D:). Note: If you are in the WINDOWS environment, you must first exit WINDOWS by typing simultaneously: <ALT> <f4>. Repeat this step until you have exited all WINDOWS applications. To exit WINDOWS, answer "OK" by pressing <ENTER> when prompted. When you have arrived at a DOS prompt, follow the DOS installation instructions listed below. To install from DOS, at the DOS prompt, type D: and press <ENTER>. You should now be at the CD-ROM DOS prompt, which should look something like "D:\>." Type INSTALL and press <ENTER>. This should bring up the introduction to the installer program. The installer will ask you to determine a few installation preferences for your computer system. Follow the on- screen instructions carefully. 2. The installer will first ask you if you want the ability to launch all The Zork Anthology games from WINDOWS. Press <SPACE> to alternate between YES and NO, then press <ENTER> to make your selection. 3. If you answered "Yes" to setup to launch from WINDOWS, the installer will ask you to select the hard drive in which WINDOWS is installed or will be installed in your system. Use the arrow keys to select the hard drive you want, then press <ENTER> to select the hard drive currently flashing on your screen. 4. If you answered "Yes" to setup to launch from WINDOWS, you will then be asked to enter a directory name in which WINDOWS is installed or will be installed in . The default directory "\WINDOWS" will appear on screen. To use the default name, press <ENTER>; otherwise, backspace to delete that name and type in the correct name. 5. It is necessary for The Zork Anthology to be copied onto your hard drive (you cannot play the games off of the CD-ROM). The installer will ask you to select the hard drive to which you wish to install. Use the arrow keys to select the hard drive you want, then press <ENTER> to select the hard drive currently flashing on your screen. 6. You will then be asked to enter a directory name for The Zork Anthology. The default directory "\ZORK" will appear on the screen. To use the default name, press <ENTER>; otherwise, backspace to delete that name and type a new name of a maximum of eight characters. Note: This step will be skipped if you answered "YES" to setup to launch from WINDOWS. The default directory "\ZORK" will be used. 7. If the directory you chose already exists on your hard dr…

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Home Documents Game Manuals Zorknemesis Secretssolutions
Zorknemesis Secretssolutions

Zorknemesis Secretssolutions

Game Manuals · PDF
Filenamezorknemesis_secretssolutions.pdf
Size63.32 MB
Subsection Zorknemesis Secretssolutions
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Home Documents Strategy Guides Zorknemesis Strategyguide
Zorknemesis Strategyguide

Zorknemesis Strategyguide

Filenamezorknemesis_strategyguide.pdf
Size193.79 MB
Subsection Zorknemesis Strategyguide
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Home Documents Game Manuals 020417 STYLOS
020417 STYLOS

020417 STYLOS

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Filename020417_STYLOS.pdf
Size0.02 MB
Subsection 020417 STYLOS
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News Release 2002 年 4 月 17 日 株式会社セルシス 次世代ベクターアニメーション制作ツール 『RETAS!PRO STYLOS』を発表 株式会社セルシス(本社:東京都渋谷区/代表取締役:川上 陽介、以下セルシス)は、アニメーションの制作 工程である絵コンテの作成からペイントまでをトータルにカバーする、アニメーション制作ソフト『RETAS!PR O STYLOS(レタスプロ スタイロス)』を発売すると発表しました。Macintosh版、Windows 版を同時リリー スし、2002 年 6 月 7 日より、国内のアニメ制作プロダクションやアニメ科を持つ専門学校などに向け、148,000 円(予価)にて販売します。 アニメーションは、「プリプロ」、「作画」、「仕上げ」、「撮影」など多くの工程を経て制作されます。「RETAS! PRO(レタスプロ)」とは、仕 上 げ用 ソフト「PaintMan(ペイントマン)」、撮 影 用ソフト「CoreRETAS(コ アレタス)」等 、各 工 程 ごとに分割された複数のソフトウェアの総称です。「RETAS!PRO」は、従来のセル やフィルムを使用して行われていたアニメの制作をパソコン上で可能にし、アニメ制作現場のデジタル化に大 きく貢献しました。現在、プロ市場向けのアニメ制作ツールとしては、90%以上のシェアを獲得しております。 アニメ制作 現 場では、制作 環境のデジタル化が急速 に進み、「仕 上げ」や「撮 影」の工 程は、ほぼ完 全 にデジタル化 されました。しかし、「プリプロ」や「作 画 」の工 程 は、①紙 とペンに勝 る描 き心 地 を提 供 す るソフトがなかった。②デジタル化 しても大 幅 なコストの削 減 につながらない。などの理 由 により、未 だ デジタル化が遅れている状況です。 「STYLOS」は、業務用アニメ制作ソフト「RETAS!PRO」シリーズの全く新しいソフトウェアです。「STYLO S」は、複数のソフトウェアから構成される「RETAS!PRO」の基本コンセプトとは異なり、プリプロ(絵コンテ 作成)、作画工程(レイアウト作画、原画作画、動画作画)、仕上げ工程(色彩設計、色指定、彩色、特効)及び それらの作業結果の検査(動画チェック、撮出し検査等)、修正指示(リテイク指示等)等の機能をサポートし、 アニメーション制作のほぼ全ての工程を 1 本のソフトで作業できます。 「STYLOS」は、ペンタブレットからの入力データをリアルタイムにベクトルデータ化することで、紙にペンで描 いているような繊細なペンタッチを再現することができます。これにより、「プリプロ」、「作画」工程のデジタル への移行を可能にします。完全なベクターベースなので、出力時の解像度を自由に選択でき、Webアニメー ション、TV放映、劇場作品、高解像度印刷原稿まで、一つのデータで対応可能です。このため、提供するメデ ィアに合わせた解像度変換や、作品の修正作業を必要としない等、二次利用時の負荷とコストを大幅に削減 することができます。 セルシスでは、本ソフトの投入により、フルデジタルでのアニメ制作を推進し、初年度で 5,000 本の出荷を目標 としております。 1 News Release ■「RETAS!PRO STYLOS」製品概要 製 品 名 : RETAS!PRO STYLOS 発 売 予 定 日 : 2002 年 6 月 7 日 価 格 : 148,000 円(予価) 動 作 環 境 : 【MacOS版】 OS : MacOS 9 以降(CarbonLib1.5 以降必須) MacOS X10.1 以降 いずれの場合も、日本語OSのみ対応 CPC : PowerPC 150MHz以上(MacOS Xは 300MHz以上) PowerPC 300MHz以上(MacOS Xは 500MHz以上)を推奨 メモリ : 64MB必須/128MB以上推奨 (MacOS Xは 128MB以上必須/256MB以上推奨) その他 : プロテクトキー接続用のUSBポート必須 作画機能使用時には、WACOM製タブレット必須 【Windows 版】 OS : WindowsMe/2000/XP(日本語版OSのみ) CPC : Pentium及び互換CPU 200MHz以上必須/300MHz以上推奨 メモリ : 64MB必須/128MB以上推奨 (XPは 128MB以上必須/256MB以上推奨) その他 : プロテクトキー接続用のUSBポート必須 作画機能使用時には、WACOM製タブレット必須 ■「RETAS!PRO STYLOS」の特徴 1.作画からペイントまでの工程をカバーする統合型アプリケーションソフト 絵コンテ、レイアウト、原画、動画、色指定、仕上げ(彩色)までの工程を行うことができる。 2.全ての画像データはベクター形式 ①解像度に依存しないため、Webアニメ、TVアニメ、劇場・HDアニメ等、同一の動画を使用することが できる。 ②紙に描かれた原画、動画をスキャンして読み込んだデータもベクター化することができる。 ③解像度を上げても、画像データの容量が変化することがない。 ④高解像度画像を扱う場合にも、メモリの消費量を最低限に抑えることができる。 ⑤線の閉じ忘れを自動的に判断して塗りつぶす等、新機能を実現可能とする。 3.カット袋の概念を導入 カットを作り上げるために必要な全てのデータと情報を「カット袋(カットフォルダ)」という概念でまとめあ げることができる。このため、制作データの効率的な管理を実現する。 4.MacOS、Windows の両OSに対応。 ■「RETAS!PRO STYLOS」の機能 【 カットブラウザ 】 1.作業中の全てのカットを一覧し、作業データを瞬時に選び出すことができる。 2.進捗状況の管理機能 カット毎に、進捗状況及びカットに関する情報を把握することができる。 3.作業量の集計機能 担当者毎の作業量の集計を行うことができる。 【 絵コンテ作成 】 1.作画、セリフ入力等、絵コンテを作成することができる。 2.作成した絵コンテを検索、再生、ムービー…

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