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ACB Manual

ACB Manual

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FilenameACB_manual.pdf
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Subsection ACB
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TECHNICAL SUPPORT CONTENTS Contact Us on the Web: Log into our site at http://support.ubi.com. Accessing the in-game manual ....................................................................................................... 3 From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our Installation ......................................................................................................................................... 3 Frequently Asked Questions (FAQ) which is our database of known problems and solutions. You can Game controls .....................................................................................................................................4 also send in a request for personal assistance from a Technical Support representative by using the Multiplayer ...........................................................................................................................................6 Ask a Question feature. Most webmail contacts are responded to within two business days. Uplay .....................................................................................................................................................7 Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778. When calling our Technical Support line, please make sure you are able to access the gaming system you are calling DLC........................................................................................................................................................7 about. Our Technical Support representatives are available to help you Monday through Friday from Technical support / Warranty ............................................................................... inside front cover 9am–9pm Eastern Time (excluding holidays). Our support is provided free of charge, however, long distance charges apply. Pour du service en français, veuillez contacter / Para la ayuda en español llame: (866) 824-6515. Contact Us by Mail: You can also reach us by standard mail by writing to Ubisoft Technical Support • 2000 Centre Green Way • Suite 300 • Cary, NC 27513 WARRANTY Ubisoft warrants to the original purchaser of its products that the products will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. Ubisoft products are sold “as is,” without any expressed or implied warranties of a…

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Home Documents Strategy Guides Acbrotherhood Strategy Guide
Acbrotherhood Strategy Guide

Acbrotherhood Strategy Guide

FilenameACBrotherhood_StrategyGuide.pdf
Size74.41 MB
Subsection Acbrotherhood Strategy
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CONTENTS FOREWORD 4 PRIMER 6 Introduction 8 Essential Gameplay Concepts 9 OSD & Button Definitions 12 WALKTHROUGH 14 User Instructions 16 Sequence 01 18 Present 01 22 Rome: Map 24 Welcome to Rome 26 Sequence 02 30 Sequence 03 38 Sequence 04 42 Sequence 05 50 Sequence 06 54 Sequence 07 56 Sequence 08 60 Sequence 09 62 Present 02 64 SIDE QUESTS …

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Home Documents Game Manuals Acev13
Acev13

Acev13

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FilenameACEv13.pdf
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Subsection Acev13
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ACE! 1.3 by Richard Drysdall © Flying Horse Software 1997-98. Introduction ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from 'Bard's Tale', 'Doom' (1, 2 and Ultimate), 'Escape Velocity', 'Foobar vs the DEA', 'Harry the Handsome Executive', 'Heroes of Might & Magic', 'King's Bounty', 'Mantra' (1 and 2), 'Marathon' (1, 2, Infinity, Excalibur and Evil), 'Might and Magic' (1, 2 and 3), 'Omega' (version 0.75 and 0.80), 'Pathways into Darkness', 'Realmz' (4 and 5), 'Ultima III', 'Unlimited Adventures' (design passwords and characters), 'Wizardry Gold' and 'Yipe! III'. However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is scriptable, and a number of example scripts are provided that extend ACE. You can also make your own scripts to automate your use of ACE. ACE! is freeware. Note to users of previous versions of ACE: The Save As command has been renamed Save A Copy As. The latter command makes a backup of the current file and does not set the active window to the new file. Requirements ACE! will run on any Macintosh or MacOS compatible computer. It requires System 7.0 or higher, 350k of disc space, and 384k of free RAM (prefered 1500k). ACE! is distributed as a fat binary, meaning that it runs native on both 68k and PPC processors. Installation You can place the ACE! application anywhere on your hard disc. It can also be run from removable media such as a floppy disc or zip drive. The modules folder must be named "Modules", and must be present in the same folder as the ACE! application. The "Scripts" folder should not be renamed. If you do not intend to make modules or scripts for ACE, you can discard the "Development" -1- folder. If you do not want to use any scripts with ACE, you can discard the "Scripts" folder. Instructions Before editing any save game file, always make a backup copy. Do not dispose of the backup until you have tested the edited file. Open the ACE! application and choose the name of the game whose save files you want to edit from the Module menu. Select Open from the File menu, and choose the save game file you want to edit. Alternatively, you can simply drag the save game files onto the ACE! application icon in the Finder - the correct module will be automatically selected. A dialog will appear with various controls to allow you to edit the save game. When you have finished editing, select Save from the File menu to save your changes. Choose Quit from the File menu to exit ACE. The save game is ready for use. Hints • Balloon help is provided for all menu's and most dialogs. • In a dialog, you can type the first letter of a button to 'click' it (provided there is no editable text in the di…

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Home Documents Game Manuals ADAPSO
Home Documents Game Manuals ADB IO Press Release
ADB IO Press Release

ADB IO Press Release

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FilenameADB_IO_Press_Release.pdf
Size0.64 MB
Subsection ADB IO Press Release
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The High Technology Cottage Industry Cooperative on The Internet ™ NEW PRODUCT PRESS RELEASE Product Category: Computer Peripheral Hardware Effective Date: Tuesday, July 9th, 1996 Keywords: Data Acquisition, Device Control, Apple Computer, Macintosh®, Internet, High Technology, Collaboration, Virtual Corporation, Cottage Industry, Fun. Contents: Introduction ADB I/O - The “Cool” Product BeeHive Technologies, Inc. - The “Human Interest” Story Introduction ADB I/O is an innovative new product which allows any Apple Desktop Bus® (ADB®) equipped Macintosh® computer to control electronic devices as well as gather electronic sensor readings. The diminutive size and low cost of this peripheral belies its potential usefulness in any number of applications: In the office, on the factory floor, in classrooms, in scientific laboratories, in the home, out in the field, in multimedia kiosks, or on the stage. The first commercial units of ADB I/O will start shipping on July 10th, 1996. ADB I/O represents the first in a number of hard- ware and software products produced by a new breed of companies which will emerge with the pro- liferation of Internet connectivity around the globe: The completely distributed company which has nei- ther corporate office buildings, shops, nor employ- ees. Apple Macintosh® makes it a reality. BeeHive Technologies is the Premiere pace-setter in this new corporate field. Most of the members of the “Hive” have never met nor even talked on the phone. The creation and production of ADB I/O spanned from Sweden to California to Taiwan. The “Bees” gather on the Internet and that is where they collab- orate on product developments and also where they socialize. It is a new, exciting and revolutionary approach, allowing the best and brightest to work together, unfettered by geography, time zones or other conventional obstacles to fruitful collaboration. Best of all: It is a real phenomena and IT IS A LOT OF FUN ! BeeHive Technologies, Inc. http://www.bzzzzzz.com - Contact@mail.bzzzzzz.com Voicemail: (818) 304-0664 - Fax: (818) 568-1530 ADB I/O: The “Cool” Product Unit Size: • Height: 29 mm (1.14 inch), Width: 122 mm (4.80 inch), Depth: 65 mm (2.56 inch) System Requirements • Macintosh with Apple Desktop Bus. • System 7.0 or later. …

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Home Documents Game Manuals ADB IO Manual
ADB IO Manual

ADB IO Manual

Game Manuals · PDF
FilenameADB_IO_manual.pdf
Size1.23 MB
Subsection ADB IO
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ADB I/O Manual © 1996 Motion Control AB. All rights reserved. Macintosh, HyperCard, AppleScript and the Mac OS logo are trademarks of Apple Computer, Inc. 4th Dimension is a trademark of ACI/ACI US, Inc. Director is a trademark of Macromedia, Inc. FileMaker Pro is a trademark of Claris Corporation Inc. Symantec C is a trademark of Symantec Corp. Other trademarks referenced are property of their respective owners.. Mention of products does not constitute endorsement by BeeHive Technologies, Inc. The ADB I/O software and firmware described herein is © 1996 Motion Control AB. All rights reserved. First Edition June 1996 LIMITED WARRANTY BeeHive Technologies, Inc. warrants ADB I/O against defects in materials and workmanship for a period of ninety (90) days from the date of original purchase. If you discover a manufacturing defect, BeeHive Technologies, Inc. will repair your product with either new or refurbished replacement parts at no charge. If BeeHive Technologies, Inc. is unable to restore your ADB I/O to good working order after a reasonable number of attempts, BeeHive Technologies, Inc. will, at its option, replace or refund the purchase price of the ADB I/O. To obtain service under warranty you must obtain a Return Merchandise Authorization (RMA) number from BeeHive Technologies, Inc. or its service provider. Products must be returned to BeeHive Technologies, Inc. or its service provider with shipping charges prepaid and must be accompanied with a brief description of the problem as well as proof of purchase. THE WARRANTY AND REMEDIES SET FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED. BEEHIVE TECHNOLOGIES, INC.SPECIFICALLY DISCLAIMS ANY AND ALL IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATIONS, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. BEEHIVE TECHNOLOGIES, INC. IS NOT RESPONSIBLE FOR DIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY BREACH OF WARRANTY, OR UNDER ANY OTHER LEGAL THEORY, INCLUDING BUT NOT LIMITED TO LOST PROFITS, DOWNTIME, GOODWILL, DAMAGE TO OR REPLACEMENT OF EQUIPMENT AND PROPERTY. FEDERAL COMMUNICATIONS COMMISSION RADIO AND TELEVISION INTERFERENCE STATEMENT FOR A CLASS "B" DEVICE This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. User Instructions: If the equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one of the following measures: Reorient or relocate the receivin…

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Home Documents Game Manuals AE CIB
AE CIB

AE CIB

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FilenameAE-CIB.pdf
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Subsection AE CIB
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® Adobe After Effects 3.1 ® ™ Classroom in a Book Classroom in a Book After Effects tour movie Certification programs Learning resources Classroom in a Book The Adobe Classroom in a Book CD includes files for every lesson, in separate lesson folders. Because many of the files are quite large, you may want to first try using the files directly from the CD; if you find that some actions are too slow, you can copy the particular lesson folder to your hard disk. Note that Lesson 3 requires that you copy fonts from the CD to your system. After Effects tour movie To watch a brief movie that intro- duces you to the basic concepts of After Effects, click on the image. Press Escape at any time to exit the movie. Learning resources The following files offer information about products and services from Adobe Systems Incorporated: About DigitalThink Classroom in a CD Learning Provider Program © 1997 Adobe Systems Incorporated. All Rights Reserved. Adobe After Effects Version 3.1 Classroom in a Book These materials, as well as the software described in them, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in these materials is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in these materials. Except as permitted by such license, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Adobe, the Adobe logo, Adobe Illustrator, Adobe Premiere, After Effects, and Photoshop are trademarks of Adobe Systems Incorporated. All references to PostScript on the screen or in this guide are references either to the PostScript interpreter or to the PostScript language. Apple, Macintosh and QuickTime are trademarks of Apple Computer, Inc, registered in the United States and other countries. System 7 is a trademark of Apple Computer, Inc. QuickTime and the QuickTime logo are trademarks used under license. Microsoft, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation. All other trademarks are the property of their respective owners. U.S. Patent 4,837,613; 5,146,346; 5,546,528; 5,185,818; 5,200,740; 5,233,336; …

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Home Documents Game Manuals Aeplayers Guide English
Aeplayers Guide English

Aeplayers Guide English

Game Manuals · PDF
FilenameAEPlayersGuide_English.pdf
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Subsection Aeplayers
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LittleWing PINBALL Angel Egg™ Player's Guide http://www.littlewingpinball.com ©1996-2005 LittleWing Co. LTD. All Rights Reserved. Contents Credits 1. Installation REQUIREMENTS 5 DOWNLOAD and SETUP 5 Unlock the program with Key-Code 5 2. Operation Operation menu 6 Game Keys 6 Key Assignment 7 Register Your Name in HighScore Records 7 3. Rules 3.1 Angel Egg Features 8 3.2 About Seven ArchAngels 8 3.3 Angel Egg & ArchAngel 9 3.4 Collecting Angel Eggs 9 3.5 Hatching Angel Eggs 10 3.6 Progressive Hatching 10 3.7 Angel Multi 11 3.8 Value of Super Jackpot 11 3.9 Spirits 11 3.10 The Spirits of Fire 11 3.11 The Spirits of Water 11 3.12 The Spirits of Wind 12 3.13 The Spirits of Earth 12 3.14 Genesis 13 3.15 Genesis Mode 13 3.16 Helterskelter 13 3.17 Angels Complete 13 3.18 Heaven Complete & Heaven Lane Combo 14 3.19 Spirits Complete 14 3.20 Melodies Complete 14 3.21 Bridge Ramp Combo & Bridges Complete 15 3.22 Shield 15 3.23 Ball Saver 15 3.24 Extra Ball 15 3.25 ArchAngel Features 16 3.26 Multiplier 16 3.27 Egg Bumper 16 3.28 Sling Shot 16 3.29 Eject Holes / Spirits Holes 17 3.30 Ramp 17 3.31 Justice Loop 18 3.32 Top Lane 18 3.33 Return Lane 18 3.34 Status Report 18 Credits Game design & Programming ... Yoshikatsu Fujita ( LittleWing Co.LTD. ) Visual & Audio Design and Artwork ... Reiko Fujita ( LittleWing Co. LTD. ) Music( Angel Danza & Command Genesis ) .... Ryuichi Sato, Mio Kumamoto ( BIOPHOTON ) Sound effects .... Ryuichi Sato, Mio Kumamoto ( BIOPHOTON ) Manual & Script ... LittleWing Co. LTD. Solid State pinball AngelEgg (TM) Designed and developed by LittleWing Co. LTD. Copyright © 1996-2005 LittleWing Co. LTD. All rights reserved. LittleWing (R) and its logo mark are the registered trademarks of LittleWing Co. LTD. Other product names or com- pany names are trademarks or registered trademark of respective companies. You may not sell, rent or lease the software AngelEgg or this manual to others, nor reproduce …

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Home Documents Game Manuals Aeplayers Guide Japanese
Aeplayers Guide Japanese

Aeplayers Guide Japanese

Game Manuals · PDF
FilenameAEPlayersGuide_Japanese.pdf
Size0.98 MB
Subsection Aeplayers
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LittleWing PINBALL Angel Egg™ Player's Guide エンジェルエッグプレイヤーズガイド http://www.littlewingpinball.com ©1996-2005 LittleWing Co. LTD. All Rights Reserved. エンジェルエッグプレイヤーガイド目次 Credits 1. インストール 動作環境 5 ダウンロードとセットアップ 5 プログラムのロックを解除する 5 2. ゲームの操作 実際にゲームに使用する標準のキー 6 オペレーションメニュー 6 ハイスコアの入力 7 3. ゲームルール 3.1 天地創造と7人の大天使 8 3.2 7人の大天使について 9 3.3 Angel Egg & ArchAngel 9 3.4 天使の卵を集める方法 10 3.5 卵を孵す方法 10 3.6 プログレッシブハッチング 11 3.7 エンジェルマルチ 11 3.8 スーパージャックポットの値 11 3.9 精霊 11 3.10 火の精霊 11 3.11 水の精霊 12 3.12 風の精霊 12 3.13 大地の精霊 12 3.14. ジェネシス(天地創造) 13 3.15 ジェネシスモード 13 3.16 ヘルタースケルター(大混乱) 13 3.17 エンジェルコンプリート 13 3.18 ヘブンコンプリート&ヘブンレーンコンボ 14 3.19 スピリッツコンプリート 14 3.20 メロディーズコンプリート 14 3.21 ブリッジランプコンボ&ブリッジコンプリート 15 3.22 シールド 15 3.23 ボールセーバー 15 3.24 エクストラボール 15 3.25 アークエンジェルの役 16 3.26 マルチプライヤー 16 3.27 エッグバンパー 16 3.28 スリングショット 16 3.29 イジェクトホール/スピリットホール 17 3.30 ランプ 17 3.31 ジャスティスループ 18 3.32 トップレーン 18 3.33 リターンレーン 18 3.34 ステータスレポート 18 Credits Game design & Programming ... Yoshikatsu Fujita ( LittleWing Co.LTD. ) Visual & Audio Design and Artwork ... Reiko F. Nojima ( LittleWing Co. LTD. ) Music( Angel Danza & Command Genesis ) .... Ryuichi Sato, Mio Kumamoto ( BIOPHOTON ) Sound effects .... Ryuichi Sato, Mio Kumamoto ( BIOPHOTON ) Manual & Script ... LittleWing Co. LTD. リトルウイングピンボール エンジェルエッグ (TM) 著者及び発行者:リトルウイングカンパニーリミテッド 939-8691 富山南郵便局私書箱 30 号 http://www.LittleWingPinball.com/ Copyright 1996-2005 LittleWing Co. LTD. All Rights Reserved. リトルウイング及びリトルウイングロゴマークはリトルウイングカンパニーリミテッドの登録商標です。、その他の会社名、商品名 は各社の商標または登録商標です。本マニュアル及びソフトウエアは、ライセンスによって承認された場合を除き、リトルウイング カンパニーリミテッドの書面による事前の承諾なしには、いかなる形式や、また電子的、機械的、録音、その他いかなる手段によっ ても複製(コピー)、検索システムへの記憶、または電送などを行うことができません。 1. インストール 動作環境 Macintosh: PowerMacintosh (G4 以上搭載モデル推奨 ) MacOS X 10.1 以上必須 100MB 以上の空き容量のあるハードディスク 解像度が 800x600 以上で 32000 色以上表示可能なモニター Windows: Windows 95/98/2000/Xp が動作する PC CPU Pentium100MHz 以上、メモリー 32MB 以上、解像度が 640x480 以上で 256 色以上表示可能なモニター、 50MB 以上の空き容量のあるハードディスク ダウンロードとセットアップ Macintosh: 1 . ダウンロードページのマッキントッシュ版のリンクをクリックするとダウンロードが始まります。 ANGEL̲EGG̲301.dmg.gz をダブルクリックしてください。ファイルが解凍されて ANGEL̲EGG̲301.dmg が できます。 2 . これをダブルクリックすると、デスクトップに Angel Egg Pinball というドライブができます。 3 . そのドライブの中の Angel Egg のアイコンをダブルクリックすると、ゲームが起動し、ダイアログが表示さ れますので、Play Demo をクリックしてください。時間制限のあるデモ版として動作いたします。 Win…

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Home Documents Read Me & Reference Agen T Readme
Agen T Readme

Agen T Readme

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AGenT AGenT stands for Automated Genetics Tutor. It is a computer program written by Bill Sofer of the Waksman Institute at Rutgers University and Alan Gerstein of Pharmacia/LKB Biotechnology. It has been designed to supplement a “module” – a set of laboratory exercises – entitled “Molecular Aspects of Gene Activity"“ that was developed under the auspices of an NSF/Merck-sponsored grant to Bill Sofer and George Pallrand of Rutgers. AGenT is SchoolWare. See the note below for information on ordering AGenT and the complete module. AGenT (like the module that it supports) is intended for high school students, although there is no reason that younger pupils – even grade school students – could not make use of it. Although a single individual can use it, we envision that most schools will encourage groups of 4-6 students at a time to gather around the computer with one student at the keyboard/mouse and the others directing him/her (there is little premium on manual dexterity - this is not a video game). The program runs on the Apple Macintosh II series of computers and requires at least 8 bit color (256 colors) capability. Programming AGenT is written in the SuperTalk language (a part of the SuperCard environment). Supertalk is like HyperTalk (the programming language of HyperCard) – it is a so- called scripting language – but is much more powerful. For example, it is possible to produce a true stand-alone program with its own icon in SuperCard, so that students do not have to buy either SuperCard or HyperCard. In addition, the SuperCard environment makes use of draw graphics and color to a greater extent than HyperCard. Finally, SuperTalk has many additional commands for animation than HyperCard. We have decided to program in SuperTalk rather than Pascal, BASIC or C – more traditional programming languages – because of the rapidity with which programs can be fashioned. On the other hand, SuperTalk is interpreted, and therefore it runs more slowly than compiled languages. General characteristics AGenT is part simulation of a laboratory exercise, and part adventure game. In addition, it contains elements of a tutorial. Through it all, the student (or groups of students working together) try to solve a problem in biochemical genetics by exploration, trial and error, and by the use of simulated scientific tools and abstract reasoning. The program tries to strike a balance. On the one hand, we try to prevent students from being frustrated by the difficulty of finding a solution to the problem posed. On the other, we want to provide a sufficient challenge so that they have a Page 1 reason to explore the subject matter, and learn to use the tools provided, and thereby solve the problem on their own. The program – a brief descripti…

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