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Home Documents Game Manuals Amazin Animals
Amazin Animals

Amazin Animals

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FilenameAmazinAnimals.PDF
Size0.08 MB
Subsection Amazin Animals
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Amazing Animals of Australia, Africa & Asia installation & user manual Technical Support If you have any problems with the set-up procedure of this product, please refer to our website at www.nodtronics.com.au. It is essential to close all running programs before beginning the set-up procedure. Failure to do this can result in set-up problems, such as software back-up. Close all programs on the taskbar, such as virus-scanning programs, to ensure a successful new program set-up. Licence & Limited Warranty Licence This software is licensed for your own personal use for a recreational and non-commercial purpose. No authorisation is given to distribute, exchange, or sell, copies of the original licenced CD which accompanies this manual. All rights reserved. No parts of this manual, or the software itself, may be copied, translated or reduced to any electronic medium, or machine-readable form, without prior written consent of Nodtronics Pty Ltd. Warranty Nodtronics Pty Ltd provides a limited ninety-day warranty on the CD for any defects regarding recording medium, storage and access. No other warranties, expressed or implied, are made with respect to this manual, and software, regarding its quality, features of play, or fitness, for any particular purpose. This software has been tested to the best of our ability, and, found to operate within the specified guidelines. Nodtronics Pty Ltd shall not be liable for any consequential, special or punitive damages arising out of the use, or inability to use, this product. Copyright Notices Published by Nodtronics Pty Ltd. © EurekaMultimedia Pty Ltd 2002. All rights reserved. EurekaMultimedia and EM logos are registered trademarks of EurekaMultimedia Pty Ltd. Made with Macromedia is a trademark of Macromedia, Inc. QuickTime and the QuickTime are trademarks used under licence. Windows is a registered trademark of Microsoft Corporation. MAC and Macintosh are registered trademarks of Apple Computers, Inc. Installing Amazing Animals of Australia, Africa & Asia Windows® 95, 98, ME, NT 4.0*, 2000* & XP The program should begin automatically via the autoplay feature. If this has not been enabled, follow these simple steps: 1. Place CD into CD ROM drive. 2. Click Start, located on the left corner of the taskbar. 3. Select Run option. 4. Type the following, at the entry box: ‘D:\SETUP.EXE’ (where ‘D’ is your CD ROM drive letter. Change if otherwise). 5. Follow the on-screen instructions to finish the set-up. Starting Amazing Animals of Australia, Africa & Asia Windows® 95, 98, ME, NT 4.0*, 2000* & XP If the program does not auto start then follow these instructions: 1. Click Start, located on the left cor…

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Home Documents Game Manuals Amazing Animation Special Offer
Amazing Animation Special Offer

Amazing Animation Special Offer

Game Manuals · PDF
FilenameAmazing_Animation_Special_Offer.pdf
Size0.18 MB
Subsection Amazing Animation Special Offer
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*Additional Special Offer * Products from Vividus Makers of Amazing Animation TII ® • JUIAZING ANIIIAt'I(tN ... SCENE ANn s1'A111, 1,AcKs Collections of Scenes and Stamps to add to your Amazing Animation creations. • Cinemation... The award-winning animation program that inspired Amazing Animation. Cinemation includes additional animation capabilities such as tweening ( filling in animated motion), and advanced interactive control so that buttons can open new movies or branch within movies. Cinemation and Amazing Animation files are compatible and can be played in either program. • CinemationCD ~ @- ~ The most popular and intuitive features of Cinemation in CD-ROM format. • CineMedia... Clips Collections of clip animations and sounds that can be used to spruce up presentations. Volumes include a starter kit, sounds, business clips and dinosaurs. 25% OFF when you mention this coupon Call Vividus at 415-321-2221 VIVIDUS CORPORATION 378 Cambridge Ave. Suite I, Palo Alto CA 94306 U94511-038A Phone: 415-321-2221 Fax: 415-321-2282 10:AA0694
Home Documents Read Me & Reference Amazon Trail II Read Me
Amazon Trail II Read Me

Amazon Trail II Read Me

FilenameAmazon_Trail_II_ReadMe.pdf
Size0.04 MB
Subsection Amazon Trail II
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Amazon Trail® II © 1996 SoftKey Multimedia Inc., a subsidiary of SoftKey International Inc., and its licensors. All Rights Reserved Version 1.0 ------------------------------------------------------------------------------ This README file is provided as a reference document to items that may not be covered in the online Help or online User's Guide. It contains: •Installation Information •MECC Tour Information •Main screen of Amazon Trail II •Hardware Requirements •Troubleshooting Tips •How to Contact Technical Support ------------------------------------------------------------------------------ Installation Instructions: • Insert the Amazon Trail II CD in your CD-ROM drive. Double-click on the Installer icon. • Follow the on-screen prompts until the installation is complete. • To start the program, double-click on the Amazon Trail II icon on your hard disk, keeping the CD in your CD-ROM drive. ------------------------------------------------------------------------------ MECC Tour Information MECC Tour is a simple program designed to help access items on this CD. To use MECC Tour, put the Amazon Trail II CD into the computer. Double-click on the Amazon Trail II CD icon. When the window appears, double-click on the MECC Tour icon. Several options are available. Amazon Trail® II screen Install Amazon Trail II - Puts the necessary Amazon Trail II v1.0 files on your computer's hard drive. Run Amazon Trail II - Starts the installed version of Amazon Trail II. Note: Amazon Trail II v 1.0 must be installed on the hard drive before the product will launch. View Readme File - Opens a file with additional information not contained in the user's manual. The file is opened in SimpleText (or TeachText). You may access this file with any text editor. Connect to Web Page - Launches your Internet web browser and connects to the MECC home page. If you are using Internet Config 1.1 or higher, the Browser (HTTP helper) application listed there will be used. Internet Config is a popular freeware application which helps configure common settings used by many Macintosh Internet applications. If you are not using Internet Config, you will be asked to locate your browser application the first time you choose to connect to the web page. To change your browser choice, delete the "MECC Tour Prefs" file located in a MECC folder inside the System's Preference Folder. The next time you choose to "Connect to Web Page" you may select the new browser. If you have problems connecting directly to the web page, exit MECC Tour, launch your browser then open one of the listed URLS. MECC Home Page = http://www.mecc.com MECC Product Forum = http://www.mecc.com/products/products.html Note: If you use a modem to connect to the Internet, remember to disconnect after quitting the browser. Exit - Quits the MECC Tour. ------------------------------------------------------------------------------ Main screen of Amazon Trail II: •On the main screen of Amazon Trail II there are…

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Home Documents Game Manuals American Heritage Install
American Heritage Install

American Heritage Install

Game Manuals · PDF
FilenameAmericanHeritageInstall.pdf
Size0.40 MB
Subsection American Heritage Install
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Home Documents Strategy Guides Americas Army SF Strategy Guide
Americas Army SF Strategy Guide

Americas Army SF Strategy Guide

FilenameAmericas_Army_SF_strategy_guide.pdf
Size4.82 MB
Subsection Americas Army SF Strategy
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SM ® SM This game has received the following rating from the ESRB primagames.com® SM Prima’s Official Strategy Guide Michael Knight Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., Entertainment Software Rating Board and may only be used with registered in the United States and other countries. Primagames.com their permission and authority. Under no circumstances may the rating is a registered trademark of Random House, Inc., registered in the icons be self-applied or used in connection with any product that has United States. not been rated by the ESRB. For information regarding whether a product ©2004 by Prima Games. All rights reserved. No part of this book may be has been rated by the ESRB, please call the ESRB at 1-800-771-3772 reproduced or transmitted in any form or by any means, electronic or or visit www.esrb.org. For information regarding licensing issues, mechanical, including photocopying, recording, or by any information please call the IDSA at (212) 223-8936. Please note that ESRB ratings storage or retrieval system without written permission from Prima only apply to the content of the game itself and does NOT apply to Games. Prima Games is a division of Random House, Inc. the content of this book. Associate Product Manager: Christy L. Curtis Important: Project Editor: Matt Sumpter Prima Games has made every effort to determine that the information ©Army Game Project 2004. Portions of the software are protected by contained in this book is accurate. However, the publisher makes no United States and international copyright. The ratings icon is a registered warranty, either expressed or implied, as to the accuracy, effectiveness, trademark of the Interactive Digital Software Association. All rights or completeness of the material in this book; nor does the publisher reserved. All other trademarks and trade names are the property of assume liability for damages, either incidental or consequential, that their respective owners. may result from using the information in this b…

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Home Documents Game Manuals Americas Greatest Arcade Hits 3 D
Americas Greatest Arcade Hits 3 D

Americas Greatest Arcade Hits 3 D

Game Manuals · PDF
FilenameAmericas_Greatest_Arcade_Hits_3D_0.pdf
Size6.06 MB
Subsection Americas Greatest Arcade Hits 3 D
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In&oduction and Installation g P r , r un cr r r r a a r i::::".' .......3 Sta St artrt i ningt heP otheP r o . ' ^r-ogr a m... ........4 ' .......4 Sta r t inguc um nl .... .....4 fta nda1dK ey board C o m m a n d s ........... ......5 ! G ame Play S tarting aGa me. ...... .....7 Items.. ........8 3 DA lienln vad ers...... ........g S t arting the P.og ram. .......10 S tart ing ucum"l ... ....10 S tand ard Keybo ard Co. . una. ". . . . . ...... 11 ....... .... G ame Play ......11 P layerWe ap on . .. . . . '. . 1 1 3 DT etalr{ ad ne ss...... ......12 S t arting thn p.o g;m...... . . . .......13 S t artinga Game .... ....13 S tandardKe yb oa rdCo - - una, ...... 13 ............. G amePlay i- ......14 Items . . Te chnicalSup po rt...... ......15 - ' a. t ' ucenseAgrdr€r,t-jw"**ro..............'' .......16 ""'19 2 Inhoductionandlastallation Inboduction Thank you for purchasingAmerica's GreatestArcade Hits 3D. we are cer- tain that you will enjoy these 3D arcadetitles for many hours to come. Look for other arcadetitles coming soon! SSrctenr Requirernents Any Power Macintoshrunning System7.1 or higher with 16MB RAM and a CD-ROM Drive. Installation 1. Close all open windows on your computer screen. 2' Placethe "America's Gre…

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Home Documents Game Manuals Americas Greatest Arcade Hits 3 D
Americas Greatest Arcade Hits 3 D

Americas Greatest Arcade Hits 3 D

Game Manuals · PDF
FilenameAmericas_Greatest_Arcade_Hits_3D_2.pdf
Size6.07 MB
Subsection Americas Greatest Arcade Hits 3 D
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.rv a iio2 xlL v_(O E gg (u c (J o OM 3 ; Po 2 ^al. l o !s ci ; m!v a 3 p9, - F *a ; .o (! n dE k _o =YE) ,qH i ov 0) @ q) (o i^ ..lJ 1 a) i;l -c 3H a) ,G K] K ] 6 - :mg a) .l I + n E FE F 6g :-o x!l .oo C -o U-. .9 8 boB -9 , 5< E 'F 0 6 >, g? A _c F.., * cn E tffE, E v0) - oa E E.=t!l-tC Pi F ra E 5() ^, 9o 3 h: 6l-c 9 -r i Oq) 6 4.F6i trL .= ()A ,c ii X bE F i _ c) ) < 6: ^, .= .= …

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Home Documents Game Manuals Americas Greatest Solitaire Games
Americas Greatest Solitaire Games

Americas Greatest Solitaire Games

Game Manuals · PDF
FilenameAmericas_Greatest_Solitaire_Games.pdf
Size16.43 MB
Subsection Americas Greatest Solitaire Games
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,i .# ro a) @ v f- R F I i -l \J \$ g )-) c, v z :o o IY:E ; *qE 9 # (4 ) O bF,; ot g il g,',A E! € 9t X E 'P *5 E N d J3 x{.E4 d g t6 5 t8 Y! L = o n) -{:j q q -l-t +-, +/ -u # # tro x-(:(-( - t t jo-(o ( - ( -6( <- o -(o - (o (o (6F (o o rv -- cD cD cn ul - u) cD cD Cn Ct) (- +!( ' F 5 -ET T.9 .g .g .g .g .g .g .g .9 *a E i7, TT .rT .T T ..r. a . vt tr--l * rf r+{ r+{ J< Eo |l .g|ll| lsil - F:7 iEIl ,i €t Fa t-a F::V F:A E=.'1 .H ENeN gN lsNENleNl=NEN -1 Ff - o f oN ur /:,4 lsN a, -o }C Ffl es FE lsS € e .{!a 66 ( U .=S) ^Q 'g ,E PE €CD E tr .B o) r-l r-{ .-{ N N CD $ LO tO \O l- O\ N cosJ. r{ aa LO rl \O 1\ 0O O\OriN …

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Home Documents Game Manuals Amoeb Arena Manual
Amoeb Arena Manual

Amoeb Arena Manual

Game Manuals · PDF
FilenameAmoebArenaManual.pdf
Size0.25 MB
Subsection Amoeb Arena
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THE MANUAL AmoebArena USER'S GUIDE PAGE 2 Copyright © 1995, Casady & Greene, Inc. All rights reserved. Manual Revision: October 1995. This manual and AmoebArena™ software are copyrighted by Casady & Greene, Inc. None of the software may be copied or modified, in whole or in part, for distribution to or use by others. PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS SOFTWARE The software you are using was produced through the blood, sweat, and tears of Copying software for any reason other than to make a backup is a violation of many people: designers, artists, programmers, distributors, retailers, and other federal laws. Individuals who make illegal copies of software may be subject to dedicated workers. The costs of developing this and other software programs are civil and criminal penalties. recovered through software sales. The unauthorized duplication of software Please report all copyright violations to: SPA, 1101 Connecticut Ave., NW, raises the cost for all legitimate users. This software is protected by federal copy- Suite 901, Washington, DC20036 right law. Your cooperation in upholding the law will insure continued low–cost upgrades and new software. LIMITED WARRANTY PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFT- Greene will have no responsibility to replace a disk/disc damaged by accident, abuse or WARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND misapplication. ANY IMPLIED WARRANTIES ON THE DISKETTES AND/OR COM- BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE PACT DISC, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY TERMS OF THIS LICENSE, PROMPTLY RETURN THE UNUSED SOFTWARE AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO TO THE PLACE WHERE YOU OBTAINED IT AND YOUR MONEY WILL BE NINETY (90) DAYS FROM THE DATE OF DELIVERY. THIS WARRANTY GIVES REFUNDED. YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS 1. License. The application, demonstration, system and other software accompanying WHICH VARY BY JURISDICTION. this License, whether on disk, in read only memory, or on any other media (the 7. Disclaimer of Warranty on Apple Software. You expressly acknowledge and “Software”) the related documentation and fonts are licensed to you by Casady & agree that use of the Software and fonts is at your sole risk. The Software, related docu- Greene. You own the disk on which the Software a…

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Home Documents Game Manuals An Adventure Authoring System
An Adventure Authoring System

An Adventure Authoring System

Game Manuals · PDF
FilenameAn_Adventure_Authoring_System.pdf
Size0.19 MB
Subsection An Adventure Authoring System
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11/27/21, 9:53 PM An Adventure Authoring System David Betz An Adventure Authoring System A tour of AdvSys, a tool for writing text adventure games [Editor's note: “Interactive Fiction as Literature,” a companion piece to this article, begins on page 135.] AdvSys is a system I designed for writing text adventure games. In adventure games, the player acts as an adventurer in a simulated world (real or imaginary). Players determine their own course of action by typing commands that trigger events in the simulated world. You can approach the writing of an adventure game in many ways, and a number of books describe how to use traditional programming languages to write adventures. The most commonly used language is BASIC. But while you can certainly build very complex and interesting adventures using BASIC, it was not designed specifically for that purpose. Much of the task of building an adventure game program consists of constructing complex data structures that model the game universe. BASIC has no convenient means for describing these data structures. Even Pascal, which is rich in data structuring facilities, has no easy means of constructing complex initialized data structures. Another approach to writing adventures is to use a special language specifically designed for the purpose. This article describes such a language. A language for writing adventures must have three essential features: a parser to handle commands typed by the player, an object-description facility, and a language for specifying the events that take place in response to the players' commands. The Parser Adventure games generally take place in a The parser is responsible for prompting the player to enter a command. It world made up of a must read the command from the keyboard and break it into pieces that can be network of digested by the action code. All commands are broken into one of five interconnected different types of phrases: 'locations.' 1. an actor phrase 2. a verb phrase 3. a list of direct-object noun phrases 4. a preposition 5. an indirect-object noun phrase Not all of these phrases are present in every command, and the parser recognizes only a li…

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