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Black White CI Strategy Guide

Black White CI Strategy Guide

FilenameBlack_White_CI_strategy_guide.pdf
Size9.08 MB
Subsection Black White CI Strategy
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CREATURE ISLE STRATEGY GUIDE BLACK & WHITE , PRIMA’S OFFICIAL U.S. $19.99 Can. $27.95 U.K. £12.99 Games/Strategy/RPG Platform: PC Covers the original Black & White™ plus the Creature Isle expansion pack Extensive strategies for every Creature Trial Tips for romancing Eve and completing her labors of love ™ Techniques for raising your Apprentice Complete rundown of every ™ new Miracle and skill Comprehensive details of every inch of Creature Isle © Lionhead Studios Limited 2001. All rights reserved. No part of this publication may be reproduced, stored in a retrieval THE EXPANSION PACK! COVERS THE ORIGINAL BLACK & WHITE™ PLUS system, or transmitted in any way or by any means, including photocopying or recording, without the written permission of the copyright holder. Black & White and logo are trademarks of Lionhead Studios Limited. Lionhead and logo are registered trademarks of Lionhead Studios Limited. EA GAMES and the EA GAMES logo are trademarks of Electronic Arts Inc, in the US and/or other countries. EA GAMES™ is an Electronic Arts™ brand. …

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Home Documents Game Manuals Black White Manual
Black White Manual

Black White Manual

Game Manuals · PDF
FilenameBlack_White_manual.pdf
Size4.64 MB
Subsection Black White
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Home Documents Strategy Guides Black White Strategyguide
Black White Strategyguide

Black White Strategyguide

FilenameBlack_White_strategyguide.pdf
Size25.90 MB
Subsection Black White Strategyguide
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PRIMA’S OFFICIAL STRATEGY GUIDE A 5; L: IONDH|IEOAS STU “ www.primagames.com BLACK WHITE aw Kote) by: pean evans Created by PRIMA GAMES UK Published by PRIMA GAMES A Division of PRIMA COMMUNICATIONS, INC. 3000 Lava Ridge Court P Roseville, CA 95661 (916) 787-7000 Wwww.primagames.com The Prima Games logo is a registered trademark of Prima Communications, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Prima Communications, Inc. in the United States. ©2001 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Publishing. PRIMA GAMES UK Publishing Director: Maryanne Booth Product Manager: Ashley Young Assistant Project Editor: Helen Woodey Senior Designer: Sue Huntley Designers: Josephine Jeffery and Laura MacGregor Retail Services Manager: Sam Blanchard © Lionhead Studios Limited 2001. All rights reserved. No part of this. publication may be reproduced, stored in a retrieval system, or transmitted in any way or by any means, including photocopying or recording, without the written permission of the copyright holder. Black & White and logo are trademarks of Lionhead Studios Limited. Lionhead and logovare registered trademarks of Lionhead Studios Limited. All products and characters mentioned in this book are trademarks of their respective companies. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or c…

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Home Documents Read Me & Reference Blacksmith3 D Suite Reference Manual
Blacksmith3 D Suite Reference Manual

Blacksmith3 D Suite Reference Manual

FilenameBlacksmith3D-Suite-Reference-Manual.pdf
Size2.30 MB
Subsection Blacksmith3 D Suite
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Blacksmith3D-Suite 2.0 - Reference Manual 1. Introduction 1.1 Blacksmith3D Overview 1.2 About the Manual 1.3 Terms and Concepts 2. Getting Started 2.1 Moving Around 2.2 Selecting 2.3 Deforming 2.4 Painting 3. Intermediate Practices 3.1 Making Better Selections 3.1.1 Selecting Hidden Geometry 3.1.2 Mirroring and Symmetry 3.2 Controlling Deformations 3.2.1 Limiting to an Axis 3.2.2 Deforming Symmetrically 3.3 Texturing Tricks 3.3.1 Painting Quickly 3.3.2 Fade By Angle 4. Advanced Practices 4.1 Managing Selections 4.2 Managing Morphs 4.3 Controlling Multiple Objects 4.4 Using Reference Images 5. Interface Items 5.1 The Viewport 5.1.1 Viewport Display 5.1.2 Rendering the Viewport 5.1.3 Viewport Options 5.1.4 Multiple Viewports 5.2 Message Window 5.3 Hint Window 5.4 The Menus 5.4.1 File Menu 5.4.2 Edit Menu 5.4.3 Window Menu 5.4.4 Help Menu 5.5 The Toolbar 6. General Tools 6.1 Selection Tools 6.2 Deformation Tools 6.3 Paint Brushes 6.4 Tool Options 6.4.1 General Options 6.4.2 Advanced Options 6.4.3 Symmetry Options 6.4.4 Extra Deformation Options 6.4.5 Extra Paint Options 7. More Tools 7.1 HeadForge 7.1.1 Setting Up Selections 7.2 UV Map 7.3 Weld Vertices 7.4 Merge Objects 8. Maps 8.1 Color Map 8.2 Transparency Map 8.3 Bump Map 8.4 Displacement Map 9. Project Management 9.1 Object Manager 9.2 Selection Manager 9.3 Morph Manager 9.4 Material Editor 9.4.1 Channels 9.4.2 Maps 9.5 Layer Manager 9.5.1 Layer Operations 9.5.2 Layer Options 9.6 General Options 10. Importing & Exporting 10.1 OBJ & CR2 Files 10.1.1 Exporting OBJ Files 10.1.2 Exporting CR2 Files 10.1.3 Export CR2 Wizard 10.2 Maps 10.3 Morphs 10.4 Selections 10.5 MOR and MAT Files 10.6 Reference Images 11. Final Notes 1. Introduction 1.1 Blacksmith3D Overview Welcome to the world of Blacksmith3D! This program has its roots in ExtremeMorph3D way back in 2001, and over the years has evolved into a powerful piece of software that allows you to morph and paint 3D objects. Using the analogy of a blacksmith, this software allows you to “heat up” objects and deform them, just as a blacksmith would heat up metal and pound it into a new shape. In conjunction with the deformation abilities, Blacksmith3D incorporates internal “morph” management, using sliders to control the transition from one shape to another using the same geometry. In addition, Blacksmith3D has powerful 3D painting capabilities, allowing you to paint directly on your 3D surfa…

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Home Documents Read Me & Reference Blacksmith3 D Suite Reference Manual
Blacksmith3 D Suite Reference Manual

Blacksmith3 D Suite Reference Manual

FilenameBlacksmith3D-Suite-Reference-Manual_0.pdf
Size2.30 MB
Subsection Blacksmith3 D Suite
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Blacksmith3D-Suite 2.0 - Reference Manual 1. Introduction 1.1 Blacksmith3D Overview 1.2 About the Manual 1.3 Terms and Concepts 2. Getting Started 2.1 Moving Around 2.2 Selecting 2.3 Deforming 2.4 Painting 3. Intermediate Practices 3.1 Making Better Selections 3.1.1 Selecting Hidden Geometry 3.1.2 Mirroring and Symmetry 3.2 Controlling Deformations 3.2.1 Limiting to an Axis 3.2.2 Deforming Symmetrically 3.3 Texturing Tricks 3.3.1 Painting Quickly 3.3.2 Fade By Angle 4. Advanced Practices 4.1 Managing Selections 4.2 Managing Morphs 4.3 Controlling Multiple Objects 4.4 Using Reference Images 5. Interface Items 5.1 The Viewport 5.1.1 Viewport Display 5.1.2 Rendering the Viewport 5.1.3 Viewport Options 5.1.4 Multiple Viewports 5.2 Message Window 5.3 Hint Window 5.4 The Menus 5.4.1 File Menu 5.4.2 Edit Menu 5.4.3 Window Menu 5.4.4 Help Menu 5.5 The Toolbar 6. General Tools 6.1 Selection Tools 6.2 Deformation Tools 6.3 Paint Brushes 6.4 Tool Options 6.4.1 General Options 6.4.2 Advanced Options 6.4.3 Symmetry Options 6.4.4 Extra Deformation Options 6.4.5 Extra Paint Options 7. More Tools 7.1 HeadForge 7.1.1 Setting Up Selections 7.2 UV Map 7.3 Weld Vertices 7.4 Merge Objects 8. Maps 8.1 Color Map 8.2 Transparency Map 8.3 Bump Map 8.4 Displacement Map 9. Project Management 9.1 Object Manager 9.2 Selection Manager 9.3 Morph Manager 9.4 Material Editor 9.4.1 Channels 9.4.2 Maps 9.5 Layer Manager 9.5.1 Layer Operations 9.5.2 Layer Options 9.6 General Options 10. Importing & Exporting 10.1 OBJ & CR2 Files 10.1.1 Exporting OBJ Files 10.1.2 Exporting CR2 Files 10.1.3 Export CR2 Wizard 10.2 Maps 10.3 Morphs 10.4 Selections 10.5 MOR and MAT Files 10.6 Reference Images 11. Final Notes 1. Introduction 1.1 Blacksmith3D Overview Welcome to the world of Blacksmith3D! This program has its roots in ExtremeMorph3D way back in 2001, and over the years has evolved into a powerful piece of software that allows you to morph and paint 3D objects. Using the analogy of a blacksmith, this software allows you to “heat up” objects and deform them, just as a blacksmith would heat up metal and pound it into a new shape. In conjunction with the deformation abilities, Blacksmith3D incorporates internal “morph” management, using sliders to control the transition from one shape to another using the same geometry. In addition, Blacksmith3D has powerful 3D painting capabilities, allowing you to paint directly on your 3D surfa…

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Home Documents Read Me & Reference Blade Enc For Mac 1.4 Read Me
Blade Enc For Mac 1.4 Read Me

Blade Enc For Mac 1.4 Read Me

FilenameBladeEnc_for_Mac_1.4_ReadMe_0.pdf
Size0.06 MB
Subsection Blade Enc For Mac 1.4
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BladeEnc for Mac 1.4 ReadMe Free MP3 encoder for Macintosh Copyright © 1999-2001 Petteri Kamppuri Based on BladeEnc 0.92.6 Copyright © 1999-2001 Tord Jansson This program and all files accompanying it are subject to the GNU LESSER GENERAL PUBLIC LICENSE, see the file COPYING for more details. CONTENTS General Information Version Information Useful Information How to use Quick Start Settings Preferences Getting audio files from audio CDs Recording audio files Converting MP3 files to normal audio files Thanks The End General Information BladeEnc is a MPEG 1 Layer III (MP3) encoder based on the ISO reference code. It makes MP3 files from AIFF, WAV and raw PCM files. It supports many bitrates, from 32 to 320 kbps. Best of all, it's completely free with source code available. The author of the encoding engine is Tord Jansson. I have only made the Macintosh specific part. My program is a wrapper to the original BladeEnc. Its "around" the original BladeEnc encoding engine and it makes it possible to use BladeEnc on Mac. Because the original BladeEnc has only a command line interface, this wrapper was necessary to get BladeEnc to run on Macs. BladeEnc is free software released under the GNU lesser general public license. The license is in the file COPYING. See http://www.gnu.org/ for more details on the license. Read more about BladeEnc and it's features from the official BladeEnc homepage: http:// bladeenc.mp3.no/. Version Information 1.4 upgraded to BladeEnc engine 0.92.6, hopefully fixes crashing bugs at the end of encoding 1.3 fixed bugs related to spaces or other special characters in path or file names. Also updated preferences file format, not compatible with old versions. Please delete your old preferences file. 1.2 upgraded to BladeEnc engine 0.92, included many icons with the distribution 1.1 upgraded to BladeEnc engine 0.91 1.0 initial release Useful Information Requirements: MacOS 7.5.3 or later PowerMac 1.7 MB of free RAM Features: Many bitrates: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbps Drag & drop support (drag AIFFs or WAVs on BladeEnc to encode them) Full control over most original BladeEnc's options Free, GNU lesser general public license Some things to note: BladeEnc overwrites files with the same name as the output file Input file names must be less than 28 characters Cannot specify output file (mp3) name, though the original BladeEnc supports that Poor support for raw PCM encoding options Don't set BladeEnc's memory allocation below 1700 kB or it will crash. BladeEnc will try to encode any kind of file thinking they are RAW samples, if it can recognize it as AIFF or WAV. How to Use Quick Start Using BladeEnc for Mac is simple. Just drag & drop your AIFF or WAV files on BladeEnc application. This brings up a dialog for setting the encoding options (shown below). Just set them and press OK. Mo…

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Home Documents Game Manuals Bladesof Avernum HB
Bladesof Avernum HB

Bladesof Avernum HB

Game Manuals · PDF
FilenameBladesofAvernumHB.pdf
Size4.00 MB
Subsection Bladesof Avernum HB
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Tabl~ of COHt~Hts Chapter 1: 111tro~~ctiol1 ..................................... 2 Chapter 2: Where Are tl1e Spells? .................... 3 Chapter 3: Tips For Combat .............................. 4 Chapter 4: The Valle\i of D\iil1S Thil1Ss ............ 4 Chapter ;: A Small Rebdliol1 ............................ 9 Chapter 6: The Za-l<l1azi R~l1 .•••••••••••••••••••••••• 1; Chapter 7: Diplomac\i Witl1 tl1e Dea~ .•.•••••...• 22 Chapter 8: The Al1swers .................................. 26 Chapter 9: Scel1ario Maps ............................... 28 Tec'h"h:al 5141'1'0rt: Should you have any questions, problems or comments, contact: Spiderweb Software, Inc. PO Box 85659 Seattle, WA 98145-1659 Phone: (206) 789-4438 FAX: (206) 789-6016 E-Mail: spidweb@spiderwebsoftware.com http://www.spiderwebsoftware.com The Blades of Avemum hintbook is Copyright © 2004 by Spiderweb Software, Inc. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. Computer games are meant to be fun. They're meant to be relaxing diversions from regular life. Getting stuck in a computer game because you can't solve a puzzle is not fun. It's frustrating, and it keeps you from getting to enjoy all of the game you paid good money for. Thus, this hint book. It will give detailed walkthroughs which can navigate you through The Valley of Dying Things, A Small Rebellion, The.Za-Khazi Run, and Diplomacy With the Dead. There are also maps of the more important areas, tips for the side quests, locations of the spells and recipes, and advice on getting through combat. How is this hint book used? When you get stuck in a scenario, go to the chapter about it. Each walkthrough is divided into sections, each of which describes a specific part of the scenario. These sections begin with several questions you might be asking about how to get through. Read these sample questions first. If one of them makes sense, you're at the right place. After each walkthrough, there will be a list of side quests and other puzzles in the scenario. If the walkthrough doesn't help you, read those questions. Each will have a number after it. The list of answers to the questions is in the back of the book. Go there and look for the answer with your number. The walkthroughs often reference maps (for example, "On the Swamp Pit map, go to …

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Home Documents Game Manuals Blast Man
Home Documents Game Manuals Blinky Bill Balloon
Blinky Bill Balloon

Blinky Bill Balloon

Game Manuals · PDF
FilenameBlinky_Bill_Balloon.pdf
Size2.99 MB
Subsection Blinky Bill Balloon
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PARENTS HINTS AND TIPS HARDWARE REQUIREMENTS: WINDOWS APPLE MACINTOSH • 66 MHZ 486 DX/2 processor or better • 25 MHZ 68040 or better • 8 Mb of RAM (16 Mb preferred) • Power PC 66Mhz or better • 256 SVGA graphics card - local bus • 8 Mb of RAM (6Mb free) • Windows compatible 16 bit sound card • 16 Mb RAM or better preferred • 14” monitor set to 640 x 480 • Sound Manager 3.0 • Double speed CD ROM drive or better • Double speed CD ROM drive or better • Windows 3.1 or later • System 7.1 or later • Mouse or other pointing device • Mouse or other pointing device WHAT TO DO BEFORE OPENING THE GAME: • Check Monitor is set to 256 colours • Suspend Windows ‘95 Plus Pac (if available) • If you are running Windows 3.1 with only 8 Mb of RAM then you should reduce the hard disk cache setting to its minimum. • Turn off any screen savers or other background processes Hints & Tips • Turn off any virtual RAM or RAM Disk applications (Mac only) • Restart your computer • Do not open any other applications • Insert CD ROM and run as per below How to Install TO OPEN THE GAME: WINDOWS 3.1 - Insert CD Choose Run from Program Manager File Menu Click Browse Choose the CD from the drives Pull-Down box Select “Blinky.exe” Click OK ICON INSTALL INSTRUCTIONS Open the programme group you wish to add the Balloon Adventure to. Select “New...” from the File Menu in Programme Manager. Select New Programme Item and click OK Click Browse, Select the CD from the drives pull down box Click on “blinky. exe” and click OK Click OK once more, Click YES WINDOWS ‘95 - Insert CD Auto boot should do the rest! MACINTOSH - Insert CD Double click on Blinky head Icon. TO EXIT THE GAME Click on the door behind Mr Wombat General Navig GENERAL NAVIGATION: • All navigation is done via the mouse or other pointing device. The keyboard is not used. • Whenever you see the pointing hand or other pointing objects you can use it to navigate or interact with the elements of the game. This is controlled by the mouse with only single button pushes required for all commands and actions. • If you do not see the hand or you can see a clock face then it means the computer is accessing information from the disk. Most of the time this also means you cannot interact with the game - please wait until the hand returns before clicking the mouse. The only exception to this is during the Read Mode of the Story Book - during this you will not see the hand, however if you wish to stop it simply click the mouse button once and you will be given other navigational choices. • There are three major navig…

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Home Documents Game Manuals Blinky Bill Ghost Manual English
Blinky Bill Ghost Manual English

Blinky Bill Ghost Manual English

Game Manuals · PDF
FilenameBlinky_Bill_Ghost_manual_English.pdf
Size1.35 MB
Subsection Blinky Bill Ghost
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WELCOME! Are you ready to join Blinky Bill, Nutsy, Splodge, Marcia, Flap and The Rabbit Family on an interactive adventure into the Ghost Cave? Discover the world of Greenpatch and watch objects come to life as you click around the screen. Mr Wombat will narrate the story and help you play a host of puzzles, jigsaws and games that will keep you entertained for hours. This wonderfully interactive program has it all, cartoon quality animation, music, sound effects plus ‘point and click’ ease of use. So grab onto your mouse and get ready for a learning experience like no other! TABLE OF CONTENTS Hardware Requirements 1 How to Run Blinky Bill s Ghost Cave 2 General Navigation 3 Mr Wombat’s Living Room 3 The Story Book Home Page 4 The Memory Game Home Page 5 General Play Hints and Tips 6 The Story Book in Play Mode 6 Puzzle Page 9 Painting Page 9 The Slide Show 10 List of Hidden Surprises by Page 11 Credits 13 Warranty 15 How to Contact Roadshow 16 PARENTS HINTS Parents Hints andAND TIPS Tip Sheet HARDWARE REQUIREMENTS Windows Apple Macintosh How * 66 MHZ 486 DX/2 processor or better * 25 Mhz 68040 or better * 8 Mb of Ram ( 12-16 Mb preferred) * Power PC 66Mhz or better * 256 SVGA graphics card - local bus * 8 Mb of Ram (6Mb free) * Windows compatible 16 bit sound card * 12 Mb Ram or better preferred * 14” monitor set to 640 x 480 * Sound Manager 3.0 * Double speed CD Rom drive or better * Double speed CDRom drive or better * Windows 3.1 or later * System 7.1 or later * Mouse or other pointing device * Mouse or other pointing device WHAT TO DO BEFORE OPENING THE GAME * Check monitor is set to 256 colours * Suspend Windows ‘95 Plus Pack (if applicable) * Adjust volume to a comfortable level – Please note: It is not possible to adjust volume while the programme is running * If you are running Windows 3.1 with only 8 Meg of Ram then you should reduce the hard disk cache setting to its minimum * Turn off any screen savers or other background processes * Turn off any virtual Ram or RamDisk applications (Mac only) Hints & Tips * Restart your computer * Do not open any other applications * Insert CD Rom and run as per below 1 w to Install Bli HOW TO RUN BLINKY BILL S GHOST CAVE Windows 3.1 Insert CD Choose Run from Program Manager File Menu Click Browse Choose the CD from the drives Pull-Down box Select “Blinky.exe” Click…

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