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Home Documents Game Manuals Build Mini Vmac
Build Mini Vmac

Build Mini Vmac

Game Manuals · PDF
FilenameBuild_MiniVMac.pdf
Size0.13 MB
Subsection Build Mini Vmac
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Building Mini vMac Skip down to Platform Index How to build the Mini vMac program from the source code. First download the source code archive from the download page, a file with the name “minivmac-3.x.x.src.zip”. Extract from this zip file a disk image (named “minivmac-3.x.x.src.dsk”). Now launch Mini vMac (version 3.0.0 or later), booting from a disk image containing a system folder. (The source code disk image doesn't contain a system folder.) (See the Start page for information about getting started with Mini vMac.) Mount the source code disk image in Mini vMac. At the top level of this disk is an application named "MnvM_b34". Launch this application. A text editing window will open in which to type in the desired options. note: The "MnvM_b34" application can also be run on a real 680x0 Macintosh, or in a different Macintosh 680x0 emulator besides Mini vMac. (To access the build system files, you need to mount its disk image. See the Disk Image page.) Only the “Target” option is required. Type in a line such as: -t imch If this option is used by itself, the build system will generate the files needed to compile the standard version of Mini vMac for Macintosh OS X on Intel using Apple's Xcode 2.4.1 development environment. Options for some other targets and development environments are listed below. You may also type in other options listed on the Mini vMac Options page. Each option can be on a separate line, or can instead be separated by a spaces. (The new line, space, and tab characters are equivalent.) The Develop page has more options useful to developers and maintainers. The build system ignores text contained in brackets (between and including the symbols ‘{’ and ‘}’), so you don't need to type these comments. When you are done specifying options, choose the ‘Go’ command from the File menu (of the emulated Macintosh). Clicking on the progress indicator area at the bottom of the window is equivalent to choosing the ‘Go’ command. The build system will generate an archive containing all the files needed to compile Mini vMac with the chosen options. The build system can handle multiple sets of options at once, separated by ";". Another feature for automation is importing files, such as by using the “Import” command in the File menu. This is equivalent to copying the contents of the file, and pasting it into the build system window after removing any existing text (such as by the ‘Select All’ and ‘Clear’ commands), and then choosing the ‘Go’ command. Another way of importing files is dropping their icons onto the build system window or application icon. Multiple files can be dropped, and they will be all be processed. (Though if there is an error, that error is reported, and all remaining files are forgotten.) If the build system application was not yet running when icons are dropped on it, then the application automatically quits after processing all the files. Other ways of generating kAEOpenDocuments apple events, besides dropping files …

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Home Documents Game Manuals Build Your Own Website Ebook
Build Your Own Website Ebook

Build Your Own Website Ebook

Game Manuals · PDF
FilenameBuild_Your_Own_Website-ebook.pdf
Size9.49 MB
Subsection Build Your Own Website Ebook
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Home Documents Game Manuals Building Classilla On Mac OS X
Building Classilla On Mac OS X

Building Classilla On Mac OS X

Game Manuals · PDF
FilenameBuilding_Classilla_on_Mac_OS_X.pdf
Size13.19 MB
Subsection Building Classilla On Mac OS X
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Building Classilla on Mac OS X | @garambo https://garambo.it/posts/2024-07-19-classilla-build @garambo \> Hello. Building Classilla on Mac OS X July 19th, 2024 programming english programming retro What is Classilla Browsing the modern Internet with old computers can be painful, but there is no shortage of awesome projects to achieve what would be considered impossible. Cameron Kaiser and contributors have been working on Classilla, an updated release of Mozilla for Mac OS 8.6 and 9, from 2009 to 2021. Classilla is provided under the Mozilla Public License. Context Recently, a discussion on the amazing System 7 Today Forum was started by lauland, regarding the possibility of building firefox/mozilla/etc from source and possibly continue development, so I decided to give it a try on Mac OS X. Picking up the excellent work started by lauland, I managed to build Classilla on OS X, and here’s how to do it. What you’ll need • A PowerPC Mac running Mac OS X 10.4.11 • A working Classic Environment 1 of 16 7/29/24, 12:02 PM Building Classilla on Mac OS X | @garambo https://garambo.it/posts/2024-07-19-classilla-build • Classilla (Macintosh Garden Page): ◦ Source code, Download #3 ◦ Lauland’s MacOS Support (Download #7) and MacPerl with mods (Download #8) • CodeWarrior Pro 7.1 (Macintosh Garden Page): ◦ CodeWarrior Pro 7.1 ◦ CodeWarrior Pro 7.1 Reference - includes CodeWarrior MPW • MacCVS Pro (Macintosh Garden Page) CodeWarrior Installation • Install CodeWarrior 7.1 and Reference (which includes CodeWarrior MPW). • Verify CodeWarrior MPW is in the root directory of your file system, if not, Copy the CodeWarrior MPW folder in the / directory from the Reference CD. Configuration Create an alias of CodeWarrior MPW/MPW/Tools , rename it to (ToolServer Tools) and copy and replace it with the folder in the CodeWarrior folder (usually /Applications/Metrowerks CodeWarrior 7.0/MetroWerks CodeWarrior ) 2 of 16 7/29/24, 12:02 PM Building Classilla on Mac OS X | @garambo https://garambo.it/posts/2024-07-19-classilla-build In the CodeWarrior Folder, se…

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Home Documents Game Manuals Building Mac On Mac
Building Mac On Mac

Building Mac On Mac

Game Manuals · PDF
FilenameBuilding_Mac-on-Mac.pdf
Size0.05 MB
Subsection Building Mac On Mac
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http://maconmac.bastix.net/ Mac-on-Mac Sourcecode build instructions 1. Build the Core Open a Terminal window and switch to CORE/mol-bk directory of the unpacked Mac-on-Mac sourcecode package. do "./autogen.sh" do "make" chose "X11" and "X11-DGA" in the Menu config wait until compiling has finished you are done with this step 2. Build modloader Open the MODLOADER directory in Finder Open the Xcode project Make a deployment build you are done with this step 3. Build GUI Open the GUI directory in Finder Open the Xcode project Make a deployment build you are done with this step 3. Assemble everything to to an .app package Copy ./GUI/build/Mac-on-Mac.app to chosen directory Copy ./MODLOADER/build/modloader to _____Mac-on-Mac.app/Contents/Resources Copy ./[modload, momstart, modunload, mominstall] to _____Mac-on-Mac.app/Contents/MacOS Copy ./CORE/mol-bk/obj-osx/lib/bin/[mol, molrcget, startmol, _____selftest, moldeb] to Mac-on-Mac.app/Contents/MacOS/CORE Copy ./CORE/mollib/ to Mac-onMac.app/Contents/MacOS/CORE/mollib/ Copy ./CORE/obj-osx/lib/modules/ to Mac-on-Mac.app/ Contents/MacOS/CORE/modules/ Copy ./INSTALL/ to Mac-on-Mac.app/Contents/MacOS/INSTALL/ You are all set! 1 av 2
Home Documents Game Manuals Building And Managing Programs In MPW 2ed
Building And Managing Programs In MPW 2ed

Building And Managing Programs In MPW 2ed

Game Manuals · PDF
FilenameBuilding_and_Managing_Programs_in_MPW_2ed.pdf
Size3.25 MB
Subsection Building And Managing Programs In MPW 2ed
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MACINTOSH PROGRAMMER’S WORKSHOP Building and Managing Programs in MPW Second Edition For MPW version 3.4 030-9408-A Developer Press © Apple Computer, Inc. 1996 Apple Computer, Inc. Apple Desktop Bus, Balloon Help, Even though Apple has reviewed this © 1993–1996 Apple Computer, Inc. Chicago, Finder, Geneva, Mac, manual, APPLE MAKES NO All rights reserved. Monaco, QuickDraw, and ResEdit WARRANTY OR REPRESENTATION, are trademarks of Apple Computer, EITHER EXPRESS OR IMPLIED, WITH No part of this publication may be Inc. RESPECT TO THIS MANUAL, ITS reproduced, stored in a retrieval Adobe and PostScript are trademarks QUALITY, ACCURACY, system, or transmitted, in any form of Adobe Systems Incorporated or MERCHANTABILITY, OR FITNESS or by any means, mechanical, its subsidiaries and may be FOR A PARTICULAR PURPOSE. AS A electronic, photocopying, recording, registered in certain jurisdictions. RESULT, THIS MANUAL IS SOLD “AS or otherwise, without prior written IS,” AND YOU, THE PURCHASER, permission of Apple Computer, Inc., Classic is a registered trademark ARE ASSUMING THE ENTIRE RISK except to make a backup copy of licensed to Apple Computer, Inc. AS TO ITS QUALITY AND any documentation provided on Helvetica and Palatino are ACCURACY. CD-ROM. Printed in the United registered trademarks of Linotype- States of America. Hell AG and/or its subsidiaries. IN NO EVENT WILL APPLE BE The Apple logo is a trademark of LIABLE FOR DIRECT, INDIRECT, ITC Zapf Dingbats is a registered Apple Computer, Inc. SPECIAL, INCIDENTAL, OR trademark of International Typeface Use of the “keyboard” Apple logo CONSEQUENTIAL DAMAGES Corporation. (Option-Shift-K) for commercial RESULTING FROM ANY DEFECT OR PowerPC is a trademark of INACCURACY IN THIS MANUAL, purposes without the prior written International Business Machines eve…

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Home Documents Game Manuals Bulk Rate 2.5.2
Bulk Rate 2.5.2

Bulk Rate 2.5.2

Game Manuals · PDF
FilenameBulkRate_2.5.2.pdf
Size0.01 MB
Subsection Bulk Rate 2.5.2
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BulkRate 2.5.2 Welcome to BulkRate 2.5.2. This document contains important info not included in the manual. BulkRate is an offline reader for FirstClass BBSs that runs on the Macintosh. It can capture messages for offline reading and replying, and can automatically retrieve attached files for you. BulkRate is shareware - $25 US. Shareware payments are now handled via Kagi. Use the Register program included with BulkRate, or register via the World-Wide-Web: <http://kagi.direct.net/cgi-bin/register1.cgi?IH> If you re-upload BulkRate to other BBSs or services, please include all the files that came with it, especially the documentation. Send bug reports or suggestions to greg_neagle@kagi.com or to the OneNet BulkRate conference. Note that my e-mail address has changed. BulkRate 2.5 adds support for TCP/IP connections to FirstClass servers, and in addition can make use of any available serial port for "normal" modem connections - even PC Card modems. Version 2.5.2 notes ______________ • Fixed some more date/time display problems that occured with certian non-US date formats. • Fixed a bug in the file transfer routines. • Added a delay between BBSs when calling mulitple BBSs with a script - this is the same as the redial delay. • Fixed a recurring bug that occured when BulkRate was waiting for certain responses from the server; one occasional symptom of this bug was a "Could not confirm message was sent" error. • Increased the time BulkRate will wait while trying to establish a TCP connection. • Other miscellaneous fixes. ___________ Version history: •• Changes in version 2.5.1 •• BulkRate 2.5.1 was written to fix some problems with using BulkRate with FirstClass 3.5 Servers. Two items have been addressed: 1) Failure while setting Preferences soon after log on. This was (mostly) fixed in BulkRate 2.5 (final), but there were still occasions in which it might fail. This version fixes that. 2) File transfers with a 3.5 Server. With BulkRate 2.5, downloads would use 128 byte blocks, affecting performance, and uploads simply didn't work at all. Some fixes have been put in place for these. See my notes below. Additionally: • The Palette should be more legible on black and white monitors. • I fixed a problem with the Speech menu becoming corrupted if the quit process was cancelled. Notes: -1- 1) The Preferences setting problem was caused by a new option in the terminal settings command in FirstClass Server 3.5. This option allows one to choose 8-bit character mapping. BulkRate 2.5 and 2.5.1 recognize and take advantage of that setting, so it is now possible to send and receive extended characters from BulkRate when connected to a 3.5 server. The method I used to detect the new option in BulkRate 2.5 failed if the server was a bit slow to respond; 2.5.1's method should be more robust. 2) FirstClass Server 3.5 introduced a variety of problems with file transfers. First, CLUI …

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Home Documents Game Manuals Bumper Car 2 Manual For Tiger English
Bumper Car 2 Manual For Tiger English

Bumper Car 2 Manual For Tiger English

Game Manuals · PDF
FilenameBumperCar_2_Manual_for_Tiger_-_English.pdf
Size1.75 MB
Subsection Bumper Car 2
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1 BumperCar Copyright 2003-2006 Freeverse Software Table of Contents 1. Introduction...............................................................................................3 2. Installation & System Configuration............................................5 2.1 System Requirements..............................................................5 2.2 Installing And Configuring BumperCar............................5 2.3 Setting Up Mac OS X For BumperCar................................ 5 3. Safety Settings...........................................................................................9 3.1 General.........................................................................................9 3.2 Content........................................................................................9 3.3 Homepage................................................................................11 3.4 Whitelists..................................................................................12 3.5 Blacklist......................................................................................15 3.6 Ratings........................................................................................16 3.7 History........................................................................................17 3.8 Advanced (Java, JavaScript, Ad Blocking, Cookies, Time Limits)........................17 4. How To Use BumperCar......................................................................19 4.1 Getting Started........................................................................19 4.2 About URLs...............................................................................20 4.3 Download Panel......................................................................21 4.4 About Bookmarks...................................................................20 4.4.1 Viewing Bookmarks..................................................22 4.4.2 Adding Bookmarks....................................................22 4.4.3 Editing Bookmarks.....................................................22 4.4.4 Organizing Bookmarks.............................................22 5. Frequently Asked Questions.............................................................23 2 1. Introduction Welcome to BumperCar. Like the amusement park ride of the same name, BumperCar aims to provide a safe haven for your children to have fun. It allows you to dictate which World Wide Web sites your children can visit, within the parameters you set. The available options allow you to gear BumperCar’s sensitivity towards a range of ages, from preschoolers to teenagers, and control who views what. BumperCar’s most important feature is its set …

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Home Documents Game Manuals Bumper Car Guide
Bumper Car Guide

Bumper Car Guide

Game Manuals · PDF
FilenameBumperCar_Guide.pdf
Size3.18 MB
Subsection Bumper Car
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BumperCar: Web browser for kids BumperCar is a Mac OS X Web browser for kids. It offers unparalleled content control and customization features, making it the most powerful Web browser for concerned educators and parents on the Macintosh. BumperCar earned a prestigious Best of Show Award at MacWorld San Francisco 2004. The BumperCar Start Page BumperCar’s start page is attractive, and encourages children to explore a collection of kid-friendly sites. Browse the Internet by clicking on any of the categories, or type a destination in the Address or Search fields. Children may also guide the bumper car into the Tunnel of Mystery to be teleported to a kid-safe site. BumperCar can be configured to be in either a Home, School or Pre-School setting, with personalized features appropriate for each location. The colorful interface artwork also appears on custom error pages, such as when BumperCar blocks a page. Grown-Ups Menu The Grown-Ups Menu contains the features of BumperCar that set it apart from other browsers. In addition to the browser’s preset preferences, the Safety Settings item allows you to individualize your kids Internet experience. Only someone with an administrator password can adjust the Safety Settings. This prevents children without administrator access from bypassing or changing the selected restrictions. Mac OS X makes multi-user computing easy, but just in case you don’t use multiple accounts, or an administrator forgets to logout, the password must be entered every time. Safety Settings Tabs: General For adults who do not wish to set specific restraints, there are three levels of protection from low to high which provide set-and-forget convenience. You can also customize all the features in the other panes of the dialog. We recommend starting at the lowest setting and only increasing the level, or customizing as need warrants. Homepage The homepage pane allows for dynamic customization of all of the links in the sub pages of BumperCar’s internal website. Rather then dictate a set of links under each category, BumperCar allows the school or parent to customize the included kid-friendly links in a simple consistent interface. This customization, along with all the other features, makes BumperCar appropriate for the widest possible audience. In Educational mode, you can add an institution’s name to the homepage; in Pre-School mode the program runs appropriately in full screen mode to keep toddlers from clicking where they shouldn’t. Content The Content pane provides several powerful options that help to protect children from objectionable content, and can prevent them from giving personal information to others. The Filter search engine results checkbox forces Google (and other popular search engines) to use their Safesearch features. This reduces objectionable content when a child visits these necessary sites. The Block profanity checkbox activates BumperCar’s curse word blocking capabilities. If…

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Home Documents Game Manuals Burn Cycle Game Emails
Burn Cycle Game Emails

Burn Cycle Game Emails

Game Manuals · PDF
FilenameBurnCycle_game_emails.pdf
Size1.15 MB
Subsection Burn Cycle Game Emails
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Home Documents Game Manuals Burn Users Guide
Burn Users Guide

Burn Users Guide

Game Manuals · PDF
FilenameBurn_Users_Guide.pdf
Size0.05 MB
Subsection Burn
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Burn Users Guide http://www.thenextwave.com/burnguide.html About Burn No data security system would be complete without a way to destroy the original versions of a file after they are encrypted. Burn provides exactly that function. It is a drag-and-drop application under system 7. Files and folders dragged onto the Burn icon will be overwritten a user selected number of times with a user selected pattern, then renamed, then deleted. Both data and resource forks are deleted. A variety of options allow you to configure the application to exactly the ease of use and security you need. No matter what options you select, your trash will be far more secure than if you used Apple's built in trash capabilities. This application is not a replacement for the trash can. You should continue to drag unimportant documents and applications to the trash can. When you drag a file to the Burn icon it will be irretrievably deleted. How to Destroy a File or Folder To destroy a file or folder simply drag the desired item to the Burn icon and release the mouse button. The item will be overwritten and deleted. You can also destroy a file or folder by double clicking on the Burn application and then selecting "Delete..." from the file menu. You will be prompted to select an item for destruction. Warning: Burn does not handle alias's the same way the trash icon in the Macintosh Finder does. If you drag an alias record to Burn (or open an alias from within the application) the ORIGINAL file will be destroyed, not the alias. Erasing Free Space on a Volume Burn allows you to erase the contents of the free sectors on your disks. This option is useful if you accidentally erased a sensitive file using the regular trash can, or if a file was deleted within an application. It is very safe because what it does is create a temporary file the size of the free space on your disk, and then burns that file. Thus there is no risk of Burn wandering off into parts of your hard disk that it should not venture (well almost no risk, see the next paragraph). Warning: Disks with a damaged directory can be further damaged if you Burn the free space. Be certain your disks are healthy by running a utility program such as Apple's Disk First Aid before using Burn's Erase Free Space command. To use this feature select "Erase Free Space..." from the file menu. It will prompt you to select a volume to clean. A status dialog will show the progress of the cleaning. For maximum security you should periodically select this option. Configuring the Application The "Preferences..." option under the file menu of Burn allows you to cus…

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