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Home Documents Game Manuals Captain Blood Manual
Captain Blood Manual

Captain Blood Manual

Game Manuals · PDF
FilenameCaptainBloodManual.pdf
Size2.14 MB
Subsection Captain Blood
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TABLE OF CONTENTS The Story 4 Playing The Game 6 Locating Aliens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Control Panel 7 The Planet Vision Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 TheOORXX 8 Flying The OORXX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Communicating With Aliens 9 The UPCOM Module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Receiving a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 The Icon Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sending a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Teleporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Getting Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 The Ship's Interior 12 The Fridgitorium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 OORXX Reactivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Interior Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The Galaxy Map 14 Hyperspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 The Reward 15 Icon Dictionary 16 Using Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Aliens 25 THE STORY The computer game to end all computer games... that was Blood's goal. (No one knew his real name—he had always gone by the programming pseudonym "Captain Blood") There were more than enough mindless shoot-em-ups out there, Blood decided. He was determined to create the ultimate s…

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Home Documents Game Manuals Captain FTP 1.3.1 Manual
Captain FTP 1.3.1 Manual

Captain FTP 1.3.1 Manual

Game Manuals · PDF
FilenameCaptain_FTP_1.3.1_Manual.pdf
Size0.78 MB
Subsection Captain FTP 1.3.1
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User Manual Captain FTP v. 1.3.1 FTP Client built for Mac OS X Xnet Communications GmbH Tel. +49 (0) 40 89702-0 Stresemannstr. 375 / Haus 11 Fax. +49 (0) 40 89702-100 22761 Hamburg, Germany captain-FTP.xdsnet.de page 2 User Guide T Taab blle eooff C Coon ntte ennttss:: 1. INTRODUCTION ............................................................................................................................. 3 WHAT IS NEW IN VERSION 1.3.1........................................................................................................... 4 FEATURES VERSION 1.3.1..................................................................................................................... 4 2. CAPTAIN FTP INSTALLATION / UNINSTALLATION............................................................ 5 SYSTEM REQUIREMENTS ...................................................................................................................... 5 CAPTAIN FTP INSTALLATION .............................................................................................................. 5 CAPTAIN FTP UNISTALLATION ............................................................................................................ 5 3. GETTING STARTED WITH CAPTAIN FTP ........................................................ 6 QUICK CONNECT.................................................................................................................................. 7 LEAVING CAPTAIN FTP ....................................................................................................................... 7 4. FILE & FOLDER TRANSFER ....................................................................................................... 8 GETTING FILES FROM THE SERVER ...................................................................................................... 8 PUTTING FILES ON THE SERVER ........................................................................................................... 8 CREATING A NEW DIRECTORY ............................................................................................................. 8 RENAMING FILES OR FOLDERS ............................................................................................................. 8 DELETING FILES OR FOLDERS .............................................................................................................. 9 MANAGING LOCAL FILES & FOLDERS................................................................................................. 9 ALIASES ............................................…

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Home Documents Game Manuals Capture 4.0 Back Cover
Capture 4.0 Back Cover

Capture 4.0 Back Cover

Game Manuals · PDF
FilenameCapture_4.0_back_cover.pdf
Size0.16 MB
Subsection Capture 4.0 Back Cover
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Capture™ Capture is the professional screen Capture is ideal for designing Capture can be used at any time. capture utility that can be used at any training or technical manuals, Capturing dialog boxes, System 7.0 help time on any Mac. Just press a user transferring graphics between Macintosh balloons or pulled-down menus is defined key combination - Capture is applications, enhancing documents or simple. No matter what application you initiated. Click and drag an area for creating a fast picture of your work. are using, Capture is always available. capture or capture the whole screen Captured images can be pasted into any Capture resides in Mac World automatically. You can even capture page layout or word processing program magazine's INIT Hall Of Fame. Once multiple screens. Captured screen or edited in a graphics program. The you use it you 'II find it indispensible! graphics are stored according to your image is not distorted during placement specifications into the Clipboard/ into other programs or during Scrapbook or as a PICT, TIFF 5.0, TIFF proportional resizing. 4.0 or MacPaint file. Name the captured Specify the keyboard command file or select Auto-name File for further that initiates Capture. convenience. Store all your captured files in a folder of your selection. Assign a different application for • TIFF: Capture screen images in high- each format. Here Photoshop is quality color TIFF 5.0 or 4.0 formats. Screen captures saved as TIFF maintain better color launched when TIFF 5.0 files are fidelity when separated tor printing. Convert double-clicked. Mac tiles into IBM PC fifes. • Compression: TIFF 5.0 fifes containing color or gray scale images are compressed …

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Home Documents Game Manuals Carbon Programming By Kevin Bricknell
Carbon Programming By Kevin Bricknell

Carbon Programming By Kevin Bricknell

Game Manuals · 2001 · PDF
FilenameCarbon_Programming_by_Kevin_Bricknell_2001.pdf
Size7.15 MB
Year2001
Subsection Carbon Programming By Kevin Bricknell
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Carbon Programming By K. J. Bricknell Publisher: Sams Publishing Pub Date: October 18, 2001 ISBN: 0-672-32267-6 Pages: 1608 Copyright About the Author Tell Us What You Think! Introduction—The Carbon Application Programming Interface The First Task—Learn the C Language and CodeWarrior IDE The Carbon Programming Phase General Structure of Carbon Programming What You Will Need Demonstration Programs Terminology Early Days Chapter 1. System Software, PowerPC Run-Time Environment, Managing Memory, and Resources System Software PowerPC Run-Time Environment Managing Memory—Mac OS 8/9 Managing Memory—Mac OS X Considerations Resources Main Memory Manager Data Types and Functions Main Resource Manager Constants, Data Types, and Functions Demonstration Program SysMemRes Listing Demonstration Program SysMemRes Comments Chapter 2. The Classic Event Manager—Low-Level and Operating System Events The Two Event Managers Overview of the Classic Event Model Obtaining Information About Events Flushing the Operating System Event Queue Handling Events Handling Events in Alerts and Dialogs The 'SIZE' Resource Main Event Manager Constants, Data Types and Functions Demonstration Program LowEvents Listing Demonstration Program LowEvents Comments Chapter 3. Menus Introduction—Types of Menus Pull-Down Menus Hierarchical Menus Pop-Up Menus Menu Objects, Menu IDs and Item Numbers, Command IDs, and Menu Lists Creating Your Application's Menus Providing Help Balloons (Mac OS 8/9) Changing Menu Item Appearance Adding Items to a Menu Associating Data with Menu Items Handling Menu Choices Hiding and Showing the Menu Bar Accessing Menus from Alerts and Dialogs Main Menu Manager Constants, Data Types, and Functions Demonstration Program Menus1 Listing Demonstration Program Menus1 Comments Demonstration Program Menus2 Listing Demonstration Program Menus2 Comments Chapter 4. Introduction to Windows Scope of This Chapter Window Basics Types of Windows Window Regions Controls and Control Lists The Window List The Graphics Port and the Window Object Events in Windows Creating Your Application's Windows Managing Multiple Windows and Associated Data Handling Events Manipulating Windows Providing Help Balloons (Mac OS 8/9) Main Window Manager Constants, Data Types, and Functions Demonstration Program Windows1 Listing Demonstration Program Windows1 Comments Chapter 5. Carbon and Universal Procedure Pointers Introduction The 68LC040 Emulator and the Mixed Mode Manager Universal Procedure Pointers and Carbon Creation/Disposal Functions Relevant to Demonstration Programs Chapter 6. The Appearance Manager History The Appearance Manager Main Constants, Data Types, …

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Home Documents Read Me & Reference Card Shop Plus Quick Reference
Card Shop Plus Quick Reference

Card Shop Plus Quick Reference

FilenameCardShop_Plus_Quick_Reference.pdf
Size0.40 MB
Subsection Card Shop Plus
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CardShopPlus! Quick Start Card- Macintosh CD-ROM System Requirements CardShop Plus! requires the following minimum system components: + Macintosh® LCII or higher + Hard drive with 12 MB free space + Macintosh System 7.1 or higher + CD-ROM drive. + Apple® Macintosh or 100% Macintosh-compatible printer (grayscale or color) + 256-color display recommended. Installing CardShop Plus! Installing CardShop Plus! is easy. Follow these steps: 1. Put the disc in your CD-ROM drive with the label side up. (You may need to Restart your Macintosh to read from your CD-ROM drive.) 2. Double-click the CardShop Plus! Installer icon. 3. Choose Continue on the logo screen. 4. On the Read Me screen, choose Continue to install the program. You can also choose Save or Print to copy the Read Me dialog to disk or print it. 5. Choose Install, at the CardShop Plus! dialog. 6. At the prompt, choose Yes to continue installing. 7. In the file dialog, choose Desktop, select your hard drive, and choose Save to install the CardShop Plus! folder. 8. After installation is done, choose Restart to reboot your Macintosh. Starting CardShop Plus! You start CardShop Plus! in the same way as your other Macintosh applications. To start CardShop, double-click on its icon in the CardShop folder. The New Card Type dialog box appears. Select the card fold you want and click OK. The CardShop screen appears. Illustrations of CardShop's main features are presented in this card. For details, see your User's Guide. Exiting CardShop Plus! To exit CardShop Plus! choose Quit from the File menu or press 00-Q. Card Making in Six Easy Steps To make your first card in minutes, follow these steps: 1. From the Occasion Bar, choose the occasion for which you want to create a card. 2. Type the names of the Sender and Receiver of your card. 3. From the Card Palette, choose a blank card. 4. Drag and drop pictures from the Graphics area onto the card. 5. Drag and drop messages from the Message Area onto the card. 6. Choose Print from the File Menu. 2 Main Menu: choose options to do tasks Tool Bar: choose tools to do tasks / Occasion Bar: choose a holiday or special occasion I I Work Area: current card side displayed Card Palette: choose a blank or predesigned card or full page Frrtnt If y u think ge~ting old s hard …

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Home Documents Game Manuals Card Games 2008 Manual
Card Games 2008 Manual

Card Games 2008 Manual

Game Manuals · 2008 · PDF
FilenameCard_Games_2008_Manual.pdf
Size2.47 MB
Year2008
Subsection Card Games 2008
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TABLE OF CONTENTS System Requirements ...........................................2 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Signing In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Making a Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Starting a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 HOYLE® Bucks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Blackjack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Blackjack Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Video Blackjack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Customising HOYLE® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Playing Games in Full Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 HOYLE® Computer Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Setting Game Rules and Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Tutorial Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Quitting the Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Canasta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Crazy Eights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Cribbage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Euchre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Gin Rummy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Go Fish. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Hearts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Memory Match. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Old Maid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . …

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Home Documents Game Manuals Carmen Think Quick Manual
Carmen Think Quick Manual

Carmen Think Quick Manual

Game Manuals · PDF
FilenameCarmen_ThinkQuick_manual.pdf
Size2.03 MB
Subsection Carmen Think Quick
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Home Documents Read Me & Reference Carrara Quick Reference
Carrara Quick Reference

Carrara Quick Reference

FilenameCarrara_Quick_Reference.pdf
Size1.05 MB
Subsection Carrara
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r. Storyboard Texture Render 1 1 Minimize Control Selection Tool -------- Scale Tool Rotate Tool ------ Eyedropper Tool Track Tools I Camera Rotation Tool (Dolly/Pan/Bank) \ Interactive Renderer Rendering Modes Settings Control Click Changes Current Pane Test Render Tool Shift+Click Changes All Panes Working Box Control QUICK REFERENCE CARD Assemble Room The Assemble room is used to create your scene, place objects, and specify effects. Environmental Primitives ., t"; ~ , Tools Vertex Text I Object Object bject ~0•0011 Forces [,'~ article Object milter ~ 00~ Selection --------- bjei Tool ~ . …

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Home Documents Game Manuals Carrier Command Operations Guide
Carrier Command Operations Guide

Carrier Command Operations Guide

Game Manuals · PDF
FilenameCarrier_Command_Operations_Guide.pdf
Size8.14 MB
Subsection Carrier Command Operations
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Home Documents Game Manuals Carrier Command Quick Start
Carrier Command Quick Start

Carrier Command Quick Start

Game Manuals · PDF
FilenameCarrier_Command_Quick_Start.pdf
Size0.64 MB
Subsection Carrier Command
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