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Dictionary Edit Docs

Dictionary Edit Docs

Game Manuals · PDF
FilenameDictionaryEdit_docs.pdf
Size0.18 MB
Subsection Dictionary Edit Docs
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What is it? DictionaryEdit is an application for editing the pronunciation dictionaries used by text-to- speech applications which use the Speech Manager, such as So To Speak, Speaker, the IRC client Homer, the game Strip-Mac and others. It uses the Speech Manager, and Drag and Drop if installed. How much does it cost? DictionaryEdit is shareware. In other words, if you use it, you must pay for it. I have put a lot of effort into making this program the best dictionary editor around (OK, there aren’t all that many), with excellent ease of use, and a good-looking interface. If you use it for more than simply evaluation purposes, then you are obliged to send me either $15 or £10, to the address below. When I receive your payment, I will email you details of how you can eliminate the 10- entry limit on dictionaries. Please send your shareware fees, with your email address, to: Simon Fraser Santa Fe Institute 1399 Hyde Park Road Santa Fe NM 87501 and if you have any queries regarding the software, feel free to e-mail to: smfr@santafe.edu (Internet) DictionaryEdit is Copyright © Simon Fraser 1994–95, all rights reserved. It is supplied ‘as is’, and you use it entirely at your own risk. I hold no responsibility for damage or loss of data incurred as a result of its use. DictionaryEdit may be freely distributed by non profit-making organizations and user groups, so long as it is accompanied by this documentation. It may not be distributed on CD-ROM or other media by profit-making organizations (e.g. on magazine cover disks) without my express permission, obtainable by e.mailing the address above. Why use dictionaries? Dictionaries are used to substitute words in the text to be spoken with others, either to correct idiosyncrasies in pronunciation, for localization purposes, or just for fun! They are kept in resources of type ‘dict’, which are loaded by the speaking application with the UseDictionary command. From the Apple documentation: No matter how sophisticated a speech synthesis system is, there will always be words that it does not automatically pronounce correctly. The clearest instance of words that are often mispronounced is the class of proper names (names of people, place names, and so on). One way to get around this fundamental limitation is to use a dictionary of pronunciations. Whenever a speech synthesizer needs to determine the proper phonemic representation for a particular word, it first looks for the word in its dictionaries. Pronunciation dictionary entries contain information that enables precise conversion between text and the correct phoneme codes. They also provide stress, intonation, and other information to help speech synthesizers produce more natural speech. If the word in question is found in the dictionary, then the synthesizer uses the information from …

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Home Documents Game Manuals Dictionary Of Science And Technology
Dictionary Of Science And Technology

Dictionary Of Science And Technology

Game Manuals · PDF
FilenameDictionary_of_Science_and_Technology.pdf
Size0.45 MB
Subsection Dictionary Of Science And Technology
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CD-ROM VERSION 1.0 ltlD(Mlt Pl ICTIONHHY 0 ltlD(Mlt ,1(~~ IICTIONHRY Of EDITED BY CHRISTOPHER MORRIS elcome to Academic Press Dictionary of Science and Technology, CD-ROM W Version 1.0, an electronic dictionary with a sophisticated browser and search engine that gives you instant access to information from the convenience of your desktop. Complicated searches that would be impossible to carry out with the printed book now take only a fraction of a second and can be done from within your word processor. This booklet describes the procedures for installing and opening the Academic Press Dictionary of Science and Technology. It is assumed that you are familiar with basic com- puter techniques, such as scrolling, resizing windows, and running several applications con- currently. For instructions, consult the manuals provided with your computer. Information spe- cific to the CD-ROM version of the Academic Press Dictionary of Science and Technology can be accessed bv selecting the About option from the Help Menu. SYSTEM REQUIREMENTS To use the Academic Press Dictionary of Science and Technology CD-ROM, your system must meet the foUowing requirements: • MPC Standard PC or compatible computer (386SX or higher processor) running MS-DOS 4.1 or higher and Microsoft Windows 3.1 or higher operating systems with a minimum of 4 MB of RAM, a VGA or SVGA (256 colors) monitor, CD-ROM drive with Microsoft MSCDEX 2.0 or higher, and mouse or pointing device. • Macintosh LC or higher computer, 68020 CPU, 16 MHz or faster, running System 7.0 or higher operating system with a minimum of 4 MB of RAM, a color (256 colors) display, and compatible CD-ROM drive with Foreign File Access installed. Both versions also require approximately 4 MB or less of available hard-disk space for the program software, and supporting files and memory-buffer space. If you wish to hear the spoken pronunciations, you will also need an audio board plus headphones or speakers. GETTING STARTED If you already own an application with the Complex browser and search engine, the installa- tion procedure will add the new reference book to your existing appLication in the default directory. Make sure that all of the books are installed in the same location. INSTALLATION FOR MS-WINDOWS I. Start Windows in Enhanced mode and insert the compact disc into the CD-ROM drive. 2. In Program Manager, choose Run from the File Menu. 3. In the Command Line Box, type D:\SETUP, where D is the letter representing your CD-ROM drive, and press ENTER. Follow the instructions that appear on your screen. Both the application program and fonts will be installed and a group called Academic Press will be created in your Program Manager. 4. To install QuickTime for Windows, choose Run from the File menu. In the Command Line Bar, type D:\QTW\SETUP, where D is the letter representing your CD-ROM drive, and press ENTER. Follow the instructions that appear on you…

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Home Documents Game Manuals Dictionary Viewer Manual
Dictionary Viewer Manual

Dictionary Viewer Manual

Game Manuals · PDF
FilenameDictionary_viewer_manual.pdf
Size0.14 MB
Subsection Dictionary Viewer
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Shareware Dictionary viewer manual Dictionary viewer is a remake of KeyInto 1.8.7. I decoded and converted the dictionaries. I changed á into à in 3 places and attcher into attacher in 1 place in the English to French dictionary. I changed marital into martial in 1 place in the English to Italian dictionary. The folder Dictionaries has to be in the same folder as the program. This is the original KeyInto application:
Home Documents Game Manuals Digidesign DINR
Digidesign DINR

Digidesign DINR

Game Manuals · PDF
FilenameDigidesign_DINR.pdf
Size4.03 MB
Subsection Digidesign DINR
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DINR™ DIGIDESIGN INTELLIGENT NOISE REDUCTION USER'S GUIDE digidesign Manual by: Evan Brooks, Toby Dunn, and Mark Wilcox S pedal Thanks to: Chris Now, Cory Verbin, Bill Adams, and the rest of the Digi gang. Copyright This manual and the software described in it are copyrighted C1992 by Digidesign, Inc. with all rights reserved. Under copyright laws, this manual and software may not be duplicated. in whole or in part without the written consent of Digtdeslgn. One Year Limited Wacranty Digidesign, Inc. warrants the DINR floppy disks to be free from defects in material and workmanship for a period of one 0) year from the date of original purchase from Digidesign or its authorized resellers. In the case o{ a valid warranty claim, your sole and exclusive rerredy and Digtdesign's entire liability under any theory of li.tbility will be to, at its option, repair or replace the product without charge or, if not possible, to refund the purchase price to you. This warranty is not transferable, it applies only to the original purchaser of the product. For warranty service, please call Digidesign, Inc. at (415) 688-0600. Il-lIS W ARRAN1Y IS lN LIEU OF ALL WARRANTIES, WHE1HER ORAL OR WRITTEN, EXPRESS, IMPUED OR Sf A TIITORY. DlGIDESIGN, !NC. MAKES NO OTHER W ARRA1'1TI, EITiiER EXPRESS OR IMPLIED, INCLUDING, WIIBOUT LIMITATION, ANY IMPLIED WARRANTIES OF MERCHANTAB!UTY, FITNES.5 FOR A PARTICULAR PURl'OSE. OR NON-INFRINGE..\ffiNT. PURCHASER'S SOLE AND EXCLUSIVE REMEDY UNDER Il-lIS WARRANTY SHALL BE REPAIR OR REPLACEMENT AS SPECIFIED HEREIN. IN NO EVENT WILL DIGIDESIGN, INC. BE LIABLE R)R ANY DIRECT, INDIRECT, SPEGAL, INCIDENTAL OR CONSEQUEN- TIAL DAMAGES RESULTING FROM ANY DEFECT IN 1HE PRODUCT, INCLUDING LOST PROITTS, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGE FOR PERSONAL INJURY, EVEN IF DIGIDESICN HAS BEEN ADVISED OF 1HE POSSIBILITY OF SUCH DAMAGES. Some states do not allow the exclusion of implied warranties or limitations on how long an implied warranty may last, so the above limitations may not apply to you. This warranty gives you specific legal rights. You may have other rights which vary from state to state. License Agreement Carefully read all the terms and conditions of this license agreement prior to using this package. Use o{ a.11 or any portion of this pack.age indicates your agreement to the following terms and ronditions. Digidcsign grants you, the purchaser, a non-exclusive license to use the software in this package (the "Software"), under the terms and conditions stated in this agreement. You may: 1. Use the software on a single ma.chine You may not: 1. Make copies of the User's Guide or the Software on whole or in part except as expres.sly provided for in this agreement. 2. Make alterations or modifications to the Software {or any copy) or disassemble or decompile the SoCtware (or any copy), or otherwise attempt to discover the source code of the Software. 3. Sub!icense, …

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Home Documents Game Manuals Digit Art Release Notes Sept. 1993 OCR
Digit Art Release Notes Sept. 1993 OCR

Digit Art Release Notes Sept. 1993 OCR

Game Manuals · 1993 · PDF
FilenameDigitArt_-_Release_Notes_Sept._1993_OCR.pdf
Size2.22 MB
Year1993
Subsection Digit Art Release Notes Sept. 1993 OCR
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READ ME FIRST! DIGITART CLIP ART ON DISKETTE MACINTOSH VERSION DigitArt™Clip Art is now supplied on diskette in DiskDoublercompressedformat. Before the clip art files can be used in a graphicsor page layout application, they must be decompressedusing the DDExpandutility. Pleaseread the document called "GettingStarted with DigitArt"on the DigitArtInstall diskette for instructions on how to use the DDExpandutility to decompressthe clip art files. The DDExpandutility can be found on the DigitArtInstall diskette. If you have any additional questionsregarding ImageClub DigitArtClip Art, please contact ImageClubTechnicalSupportat 4032628008 x230 I UPDATED: 02 DECEMBER 1992 Image Club Release Notes ©1993 Image Club Graphics, Inc. DigitArt™ Clip Art on Diskette All DigitArt clip art is saved as Adobe Illustrator® 1.1 format Encapsulated Postscript (EPS). It can be placed into any Macintosh application that accepts EPS graphics files. DigitArt can also be edited or modified in Postscript drawing programs including Adobe Illustrator®, Aldus FreeHand® & Deneba Canvas™. Using DigitArt with each of these programs is described in greater detail later on in this document. Volumes 1, 2 & 8 of DigitArt™ are also supplied in PICT format for use in MacDraw™, MacDraw Pro TMor other QuickDraw based drawing programs. DigitArt clip art is compressed with DiskDoubler™. Before you can use the clip art files, you must decompress them using the DDExpand™ utility included on this diskette. Please follow the instructions in the "Getting Started with DigitArtT"" section before going any further. Thank you for purchasing Image Club DigitArt clip art and enjoy. Getting Started with DigitArt™ 1) Make a backup of all DigitArt™ diskettes including this install diskette before starting. Do not use the original diskettes when using or decompressing the DigitArt™ clip art files. 2) Copy the DDExpand™ utility from the "DigitArtT" Utilities" folder on this diskette to your hard drive. DDExpand requires that you are using version 6.0.4 or later of Macintosh system software. 3} Copy the files or folders of clip art that you wish to use from the DigitArt™ diskettes to your hard drive. It is not necessary to copy all of the files and folders from a particular volume of DigitArt™ in order to use the files. You may copy only the files or folders that you need right now. Other files may be copied and decompressed at a later date. Do not decompress the clip art files on the diskettes. DigitArtT" clip art files must be decompressed on your hard drive. 4) Double click on the DDExpand TMutility. The DDExpand window appears. - 1 - Genera,:;,s;::;.~ DiskDoubler~ ExpandOnly. © 1990 FGS. A11Righ~s: Reserved. Idle. …

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Home Documents Game Manuals Digital Art Media
Digital Art Media

Digital Art Media

Game Manuals · PDF
FilenameDigitalArt_Media.pdf
Size19.80 MB
Subsection Digital Art Media
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Home Documents Game Manuals Digital Ramen Tutorial
Digital Ramen Tutorial

Digital Ramen Tutorial

Game Manuals · PDF
FilenameDigitalRamen_Tutorial.pdf
Size0.93 MB
Subsection Digital Ramen
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ThemePark Tutorial Introduction So you want to make a theme. You've heard the rumors - it will be long, difficult, and probably dangerous. You're told that many who enter the dark cave of ThemePark are never seen again, and those that do are never quite the same again. Well, the rumors are wrong. Making a theme is not hard. A complete theme is time consuming, and designing a cohesive and usable interface requires some forethought, but using the tools is actually rather simple. This being a tutorial on ThemePark, and not the theme creation process as a whole, I'm going to assume that you already have a design. These pages will tell you how to get that design into ThemePark, how to test to make sure things are showing up as they should, and in general how to use your tools in a fast, efficient manner. Speaking of fast, let's get past this introduction business and dive into the meat of the subject. Tutorial last updated on July 5, 2004. ThemePark v1.3. copyright 2004 Harlan Lewis, used with permission Chapter 1 - The Preparation Part 1 - useful applications First things first. Download ThemePark. It can be used for free indefinitely, but to get rid of the registration nag it costs $20. ThemePark is designed for tight integration with Photoshop. You don't need the latest professional version to take advantage of this, Photoshop Elements or Photoshop 7 with the Scripting Plug-In will do. Of course you don't need any version of Photoshop at all, but you'll find the process more time consuming without it. There are a few other free programs you might want to have around. guiKitty can export elements of a guiKit, and Manifest Destiny let's you quickly browse through a guiKit to see what elements have been modified. Part 2 - creating a mockup I said earlier that I assume you already have a design. Well, just in case you don't, feel free to use the mockup templates found at the end of this section. They're just screenshots of major interface elements, but I find that creating your own mockup in Photoshop layers, and keeping these screenshots untouched for reference, works very well. Most of Apple's interface does not get along very well with resized elements, so try to keep your design to roughly the same dimensions. The more you experiment the more you'll discover that some boundaries can be pushed, but I'm not going to get into that right now. Last tip - while creating a mockup in Photoshop, it's a good idea to keep different layers separate within a button. You're going to be making hundreds of graphics to be used in your theme, and having some defined layer styles and graphics to work with will help speed things along. download the mockup templates from MacThemes download Max's mockup templates Chapter 2 - Where to Begin Part 1 - formats ThemePark allows you to create themes in one of 4 different formats: guiKit, DLTA, XScheme, or Resource-Based DLTA. The vast majority of you will want to create guiKits, but here's the breakdown. guiKit aka "For Shap…

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Home Documents Game Manuals Digital Type Design Guide1995
Digital Type Design Guide1995

Digital Type Design Guide1995

Game Manuals · 1995 · PDF
FilenameDigitalTypeDesignGuide1995.pdf
Size164.00 MB
Year1995
Subsection Digital Type Design Guide1995
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Over 200 Fabulous Fonts. ..FREE for Macintosh and Windows DIGITAL TYPE DESIGN GUIDE U J D * S V 'jj U Si NG WITH TYPE Digitized by the Internet Archive in 2020 with funding from Kahle/Austin Foundation https://archive.org/details/digitaltypedesig0000cava_m6u8 DIGITAL TYPE DESIGN GUIDE THE PAGE DESIGNER’S GUIDE TO WORKING WITH TYPE SEAN CAVANAUGH with Adobe Photoshop and Illustrator techniques by Ken Oyer Hayden Books ©199} Hayden Books, a division of Macmillan Computer Publishing All rights reserved. Printed in the United States of America. No part of this book maybe used or reproduced in any form or by any means, or stored in a database or retrieval system, without prior written permission of the publisher except in the case of brief quotations embodied in critical articles and reviews. Making copies of any part of this book for any purpose other than your own personal use is a violation of United States copyright laws. For information, address Hayden Books, 201 West 103rd Street, Indianapohs, Indiana 46290. Library of Congress Catalog Number: 95-77735 ISBN 1-56830-190-1 This book is sold as is, without warranty of any kind, either expressed or implied. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the information or instructions contained herein. It is fur¬ ther stated that the publisher and author are not responsible for any damage or loss to your data or your equipment that results directly or indirectly from your use of this book. 97 96 95 4 3 2 1 Interpretation of the printing code: the rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the number of the book’s printing. For example, a printing code of 95-1 shows that the first printing of the book occurred in 1995. Trademark Acknowledgments: TrueType is a trademark and Apple and Macintosh are registered trademarks of Apple Computer, Inc. Windows is a trademark of Microsoft Corporation. Adobe, Adobe Acrobat, Adobe Illustrator, Adobe Photoshop, Adobe PageMaker, Adobe Type Manager and ATM, Mezz, Minion, Myriad, Nueva, PostScript, Tekto…

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Home Documents Game Manuals Digital Art Graphics 0 Media
Digital Art Graphics 0 Media

Digital Art Graphics 0 Media

Game Manuals · PDF
FilenameDigital_Art_Graphics_0_Media.pdf
Size9.05 MB
Subsection Digital Art Graphics 0 Media
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Home Documents Game Manuals Digital LG Manual
Digital LG Manual

Digital LG Manual

Game Manuals · PDF
FilenameDigital_LG_Manual.pdf
Size4.50 MB
Subsection Digital LG
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