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Home Documents Game Manuals Josephine School Manual
Josephine School Manual

Josephine School Manual

Game Manuals · PDF
FilenameJosephine_school_manual.pdf
Size3.08 MB
Subsection Josephine School
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Home Documents Game Manuals Journey Instruction Manual
Journey Instruction Manual

Journey Instruction Manual

Game Manuals · PDF
FilenameJourney-Instruction-Manual.pdf
Size14.60 MB
Subsection Journey Instruction
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Home Documents Game Manuals Journey To The Planets Manual
Journey To The Planets Manual

Journey To The Planets Manual

Game Manuals · PDF
FilenameJourney_to_the_Planets_Manual.pdf
Size0.24 MB
Subsection Journey To The Planets
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Home Documents Game Manuals Journeyman Project3 Booklet
Journeyman Project3 Booklet

Journeyman Project3 Booklet

Game Manuals · PDF
FilenameJourneymanProject3_Booklet.pdf
Size16.24 MB
Subsection Journeyman Project3
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Home Documents Game Manuals Judgment Rites Cluebook
Judgment Rites Cluebook

Judgment Rites Cluebook

Game Manuals · PDF
FilenameJudgment_Rites_Cluebook.pdf
Size2.45 MB
Subsection Judgment Rites Cluebook
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OCR / Text contents
JUDGMENT RITES STAR TREK: JUDGMENT RITES Cluebook STAR TREK®: Judgement Rites™ Cluebook ©1994 Interplay Productions, Inc. All rights reserved. TM, ® & ©1994 Paramount Pictures. All Rights Reserved. STAR TREK is a Registered Trademark of Paramount Pictures. Interplay Productions Authorized User. Interplay EE INTRODUCTION Thank you for purchasing the STAR TREK®: JUDGMENT RITES™ Cluebook. This clue- book is divided into several different sections. For maximum enjoyment and use, here are some helpful ideas on how to use the sections of this cluebook: * IF you are stuck, try and solve the puzzle on your own before referring to this cluebook. * If you are stumped, try looking in the GENERAL HINTS section for very basic clues that will help you in every episode. * IF you are really stumped, look in the HINT section for the episode you are play- ing. The hints in this section are written to give information to you in small parcels, hopefully giving you a clue on how to solve the puzzle. Puzzles and problems are given in the form of a question, and then the hints are given as answers. The first hint will be vague, and as you read on the hints become more exact. Read only as far as you need to get an idea of what to do next. * You will also find maps to each episode in that episode's MAP section. e If all else fails, then turn to the episode WALK-THROUGH. This section will tell you what you need to do to solve the episode for one possible solution. The walk-through is a list of actions that you must take in order to solve the episodes’ puzzles. e You can also check in the INVENTORY ITEMS section for information on where to find and how to use all items in the game. * For the perfect player, all the scoring information used by the game is revealed in the SCORING section. You can learn what you have to do to get the perfect score in each episode. * The STARSHIP TECHNICAL REPORT will give you information about all the possible opponent starships in the game, and suggested tactics to defeat them. The cluebook may refer to a direction by the following abbreviations: N North (top of screen) NUJ North UJest (upper left) W West (left side) SUJ South UJest (louer left) S | South (bottom of screen) S€ South €ost (louer right) € €ost (right side) N€ North €ost (upper right) With this information in hand, you will no longer have to fear fierce Klingons or find cloaked Romulans. Those pesky Elasi pirates will cease to bother you, and under- standing of alien civilizations is just a page flip away. But do not be tempted to read this book from cover to cover as that would ruin the surprises ahead. A little knowledge is a dangerous thing, but too much knowledge is even worse. And now...the mission continues! STAR TREK®: Judgment Rites ™ Cluebook SEE EE EE SE …

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Home Documents Game Manuals Jukebox Five User Manual
Jukebox Five User Manual

Jukebox Five User Manual

Game Manuals · PDF
FilenameJukebox_Five_User_Manual.pdf
Size5.68 MB
Subsection Jukebox Five User
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Home Documents Game Manuals Jump Start 1st Grade 2000 Manual
Jump Start 1st Grade 2000 Manual

Jump Start 1st Grade 2000 Manual

Game Manuals · 2000 · PDF
FilenameJumpStart_1st_Grade_2000_manual.pdf
Size0.38 MB
Year2000
Subsection Jump Start 1st Grade 2000
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YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. This 5offware program, any printed materials,any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials (the "Program") are the copyrighted work of Knowledge Adventure, Inc. All use of the Program governed by the terms of the End User License Agreement which is provided below ("License"). The Program is is solely For useby end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited END USER LICENSE AGREEMENT 1 . Limited Use License. Knowledge Adventure, Inc. ("KA") hereby grants, and by installing the Program you thereby accept, a limited, nonexclusive license and right to install and use one ( 1 ) copy of the Program for your use on either a home or portable computer. 2. Ownership. All title, ownership rights and intellectual property rights in and lo the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, text, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audiovisual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by KA or its licensors. The Program is protected by the copyright faws of the United Stales, international copyright treaties and conven- tions and other laws. All rights are reserved. The Program may contain certain licensed materials, and KA's licensors may act to protect their rights in the event of any violation of this Agreement. 3. Responsibilities of End User. A. Subject to the Limited Use License as set forth above, you may no!, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code from, modify,disassemble, decompile, or create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of KA. B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more…

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Home Documents Game Manuals Jump Start Music Manual
Jump Start Music Manual

Jump Start Music Manual

Game Manuals · PDF
FilenameJumpStart_Music_manual.pdf
Size1.12 MB
Subsection Jump Start Music
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Home Documents Game Manuals Jumpstart Haunted Manual
Jumpstart Haunted Manual

Jumpstart Haunted Manual

Game Manuals · PDF
FilenameJumpstartHauntedManual.pdf
Size0.65 MB
Subsection Jumpstart Haunted
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OCR / Text contents
Windows®/Macintosh® User’s Guid accept, a limited, nonexclusive license and right to install and use one (1) copy of the Prog home or portable computer. 2. Ownership. All title, ownership rights and intellectual property rights in and to the Program thereof (including but not limited to any titles, computer code, themes, objects, characters, c text, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical comp effects, methods of operation, moral rights, any related documentation, and "applets" incor are owned by KA or its licensors. The Program is protected by the copyright laws of the Un copyright treaties and conventions and other laws. All rights are reserved. The Program may materials and KA's licensors may act to protect their rights in the event of any violation of thi 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, ph late, reverse engineer, derive source code, modify, disassemble, decompile, create deri Program, or remove any proprietary notices or labels on the Program without the prior c B. The Program is licensed to you as a single product. Its component parts may not be sep one computer. C. You are entitled to use the Program for your own use, but you are not entitled to: (i) sell, g transfer reproductions of the Program to other parties in any way, nor to rent, lease or li without the prior written consent of KA. (ii) exploit the Program or any of its parts for any ing, but not limited to, use at a cyber cafe, computer gaming center or any other locatio a separate Site License Agreement to permit you to make the Program available for com details; and (iii) host or provide matchmaking services for the Program or emulate or redi tocols used by KA in the network feature of the Program, through protocol emulation, tun components to the Program, use of a utility program or any other techniques now known any purpose including, but not limited to network play over the Internet, network play uti commercial gaming networks or as part of content aggregation networks without the pri 4. Program Transfer. You may permanently transfer all of your rights under this License, provide terms of this License and you agree to remove the Program from your home or portable com 5. Termination. This License is effective until terminated. You may terminate the License at any t Program. KA may, at its discretion, terminate this Licensfe in the event that you fail to comply conditions contained herein. In such event, you must immediately destroy the Program. warranties of merchantability, fitness for a particular purpose, or non-infringement. The entire performance of the Program and Manual(s) remains with the User, however KA warrants up t from the date of your purchase of the Program that the…

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Home Documents Game Manuals Jungle Jane Media
Jungle Jane Media

Jungle Jane Media

Game Manuals · PDF
FilenameJungle_Jane_Media.pdf
Size9.84 MB
Subsection Jungle Jane Media
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