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Keyspan Pro SX

Keyspan Pro SX

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FilenameKeyspan_Pro_SX.pdf
Size0.16 MB
Subsection Keyspan Pro SX
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Keyspan SX Pro Serial Card - Connecting and Configuring Serial Devices http://web.archive.org/web/20060505041458/http://www.keyspan.com:8... Keyspan SX Pro Serial Card Connecting and Configuring Serial Devices Connecting and Configuring Your Devices Prior to using your serial device (modem, printer, PDA, camera, etc.) with the Keyspan SX Pro Serial Card, you must: 1. connect your serial device (hardware) to one of your Keyspan ports 2. configure your serial device's software The following instructions will walk you through the Connecting Your Serial Device (Hardware) and Configuring Your Serial Device's Software processes step-by-step. Connecting Your Serial Device (Hardware) Step 1 - Connect Your Serial Device To The Keyspan SX Pro Serial Card Attach your serial device's serial cable to a port on the Keyspan SX Pro Serial Card. If you are connecting a printer to the Keyspan card, please make sure that you are using a serial cable and NOT A LOCALTALK CABLE (aka AppleTalk or PhoneNet cables). The Keyspan SX Pro Serial Card does not support these type of cables and software. Example of a LocalTalk Connector 1 of 4 12/22/18 2:14 PM Keyspan SX Pro Serial Card - Connecting and Configuring Serial Devices http://web.archive.org/web/20060505041458/http://www.keyspan.com:8... Step 2 - Determine Which Keyspan Port Your Serial Device Is Connected To Now that you have connected your serial device to a Keyspan serial port, please note which Keyspan serial port (the port on the Keyspan product, not the PCI slot that your card is installed in) your serial device is connected to. This information will become useful as we start Configuring Your Serial Device's Software. Note Which Port Your Serial Device Is Connected To Once you've noted which Keyspan serial port your serial device is connected to, you must now tell your serial device software that your serial device (hardware) is now connected to your new Keyspan serial port. Please proceed to the Configuring Your Serial Device's Software for further instructions. Configuring Your Serial Device's Software The following configuration instructions provide a basic overview on how to configure your software to use your Keyspan serial port(s). For specific instructions on how to operate your serial device, please refer to that device's user's manual for detailed instructions... …

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Home Documents Game Manuals Kid Desk Registration Card OCR
Kid Desk Registration Card OCR

Kid Desk Registration Card OCR

Game Manuals · PDF
FilenameKidDesk-Registration-Card-OCR.pdf
Size0.66 MB
Subsection Kid Desk Registration Card OCR
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■ • ■ -a a.. ,a "'O 0 en -i ..., :ii ~ m C: I ( u - (") )> G) m ► (I) en en ~ r- r- s:: ~ z m CJ m (I) -,:, "'O )> m :lJ (I) I..O (X) 0 '-J C, CJ -< s:: =i z p = m "' -a )> wI C, 0 ~ C, I..O :0 I..O m N en 0 en :lJ m m m C, s::35:: C) z _o ~ l> - r- s - It's important to send us this card today. Here's why ... 1. We'll send you-FREE of charge-The Parent's Guide to Educational Software for Young Children. The Education Team at Edmark wrote this booklet for you-in response to the many questions we've received from parents about computers, software and young children's education. Drawing on Edmark's 20-year educational history and the research of early childhood experts, the Guide will help you feel more confident about selecting high-quality educational software for your kids. Don't miss it! 2. You'll become a member of the Edmark Education Team-a group of parents, educators, and software professionals committed to helping young children learn. As a member of the Education Team, you'll receive: • Fun activities for kids • Informative articles • Bulletins filled with educational tips • Interviews with educational experts 3. We'll register you as an Edmark software owner. This means we'll send you the latest on Edmark products and upgrades. We'll also send you money-saving coupons and special offers. 4. You'll help us learn so that we can continue to provide you with high-quality software. This is the most important reason of all. slEDMARK Specializing in Early Learning for Over 20 Years KidDesk Pleasetear along perfo…

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Home Documents Game Manuals Kid Desk Update 1.1 Insert OCR
Kid Desk Update 1.1 Insert OCR

Kid Desk Update 1.1 Insert OCR

Game Manuals · PDF
FilenameKidDesk-Update-1.1-Insert-OCR.pdf
Size0.56 MB
Subsection Kid Desk Update 1.1 Insert OCR
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KidDesk1.1 Update Thisis a new,upgradedversionof KidDesk.Someof the new featureson yourdiskarenot documentedin the Guide. New FeaturesInclude: ■ Password-protected desks ■ Secureauto-startthat canbe setfrom the Adult Sectionof KidDesk* ■ Documentaccess options* ■ Diskejectoptions ■ Add Applicationoptions ■ 16-colorsupport *System7 only Controlthesefeaturesfrom the KidDeskAdult Section(page18): Kid Passwords: Youcan protecteachdeskwith a passwordby turning "Password"on in the child'sAdd Kidor Kid Settingsdialogbox (pages20 and 23).Then,eitherseta specificpasswordby enteringit in the box,or leavethe boxemptyto allow the childto set a passwordthe first time the deskisentered.Note:If you setan Adult Password (page26),that password will work asa masterkid password,allowingyou to enteranypassword- protecteddeskor changea child'spasswordif it hasbeenforgotten. Auto-start:System7 userscansetKidDeskto run automatically eachtime the computeristurnedon by choosingStartupOptionsfrom the Options menu,and then selecting"Startupto KidDesk. • (System7 users,please disregardthe instructionsin Step#7, page4.) System6 users,seeStep#7 of Installation,page4, to set KidDeskto auto-start. DocumentAccessOptions:Tocontrolwhereyour kidscanopenand savedocuments,chooseDocumentAccessOptionsfrom the Options menu. Whendocumentaccessis limited,kidswill be ableto openor save documentsonlywhereyou haveindicated.Forexample,you canallow your childto openandsavedocumentsonly from floppydisks. ■ Toallow kidsto openand savedocumentsanywhereon the harddrive or floppy disk,click • Open/Save Anywhere.· ■ Torestrictwherekidscanopenandsavedocuments, click • Open/Save Limitedto.· Thenclickto placeor removecheckmarksin the FloppyDisk, Kid'sFolder(eachkid hasa personalfolder in the KidDeskfolderon the harddrive),or SharedFolder(anyfolderyou specify)checkboxes.(An ·x· in the checkboxindicatesthat kidscanaccessthat area.) DiskEjectOptions:Tocontrolwhetheryour childcanejectfloppy disks and CD-ROMdiscs,chooseDiskEjectOptionsfrom the Optionsmenu. Placean •X • in the • DisplayCD-ROMejecticon· or • Displayfloppy disk ejecticon• checkboxesto allowkidsto ejectdisksby clickinga diskicon on their desks.Theicononlyappearson the deskif a diskis in the drive.If • Ejectfloppydiskwhen exitingdesk•is checked,the diskin the internal driveis automatically ejectedeachtime a kid exitsa deskand returnsto the OpeningScreen. Add Application:Placeapplicationson your child'sdeskby choosingAdd Applicationfrom the Applicationmenu.(Seepage25 of the Guidefor more information.) • Tosearchthe driveautomatically (KidDeskdisplaysan alphabeticallistof all applicationson the drive),choose• Auto Search,•and usethe pop-up menuto indicatewhich driveyouwishto search.Click"OK." Then, follow the directionson page25 to selectthe applications. • Tosear…

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Home Documents Game Manuals Kid Desk FE Manual
Kid Desk FE Manual

Kid Desk FE Manual

Game Manuals · PDF
FilenameKidDeskFE_Manual.pdf
Size2.11 MB
Subsection Kid Desk FE
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Home Documents Game Manuals Kid Desk Manual
Kid Desk Manual

Kid Desk Manual

Game Manuals · PDF
FilenameKidDesk_manual.pdf
Size12.74 MB
Subsection Kid Desk
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a _ Raat / : ae an i: it ‘ _ — r Se wy “Sees WEE Pr Meets ee pas Fit PEP The Edmark Story In the late 1960's, a group of educators at the University of Washington developed a dramatically different way to teach reading. This new method was remarkably successful with students who had met with failure in other programs. By slowly building skills, It ensured success and a feeling of confidence. The students who used this method began to believe in themselves and in their ability to read. In 1970, the Edmark Corporation was formed to make the reading method and other quality educational products available to a broader market. Edmark’s mission was to apply advanced educational concepts to the development of quality classroom materials. Since then, Edmark products have been used extensively in classrooms nationwide, and teachers have been vocal in their praise. “So much magic in one box!” wrote one, “Some of my students wouldn't be reading without Edmark’s help.” Twenty years later, Edmark continues to find new ways of empowering young children to learn. Computers provide an exciting new tool for learning. Managed by educators, Edmark is leading the way in developing engaging, creative software based on proven educational concepts. Now you can possess the same Edmark expertise that teachers have relied on tor more than two decades. Edmark’s Early Learning Software provides a captivating method for using the home computer to help your child to learn. Millie’s Math House, Bailey's Book House, and KidDesk are the first in a growing family of products designed specifically for young children. At Edmark, we're driven by the wondrous look of children learning something new. Our goal is to ensure that if Edmark’s name is on the box, there’s a world of learning inside. Macintosh Guide KidDesk gives kids a place of their own on the computer—a personalized, colorful desktop that lets them launch their own programs but keeps them out of any adult programs not selected for their use. Every desk includes lots of fun desk accessories—like a 13-month calendar, a calculator, a message machine, and a talking clock. With KidDesk, parents no longer have to worry about letting young kids use their computer! Macintosh Guide Design and Programming Donna Stanger ¢ Tad Wood e Paul Elseth ¢ Scott Clough …

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Home Documents Game Manuals Kid Pix2 Teachers Guide
Kid Pix2 Teachers Guide

Kid Pix2 Teachers Guide

Game Manuals · PDF
FilenameKidPix2_TeachersGuide.pdf
Size57.78 MB
Subsection Kid Pix2 Teachers
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Teacher's Guide Written by Nancy Burgei and Joanne Callan Broderbund® Software, Education Copyright 1994 Broderbund Software, Inc. Discover Space, Kid Cuts, Kid Pix Animation and Slide Show Guide, Kid Pix Fun Pack, MacGlobe, MacUSA, and PC Globe Maps 'N' Facts are trademarks of Broderbund Software. PC USA, PC Globe, The Print Shop Deluxe and Where in Space is Carmen Sandiego? are registered trademarks of Broderbund Software. Kid Art is a trademark of Imager, Inc. Expert Astronomer is a trademark of Expert Software. All company and/or product names are trademarks or registered trademarks of their respective manufacturers. Broderbund Software, Inc. 500 Redwood Blvd. P.O. Box 6121 Novato, CA 94948-6121 Teacher's Guide Broderbund® So&tcoar-e 6er Education TABLE OF CONTENTS Introduction Welcome 4 Using This Teacher's Guide 5 Curriculum Matrix and Skills Index 6 I. Getting Started Exploring Kid Pix 2 7 Adapting to Computer Availability 7 The Classroom 7 The Computer Lab 8 The Media Center 8 Cooperative Learning 9 A Note for Special Educators 9 Online Access 9 II. Explorations Switcheroo 10 Treasure Hunt 13 III. Kid Pix 2 Curriculum Interactive Worksheets* 17 Enhancing Curriculum With Kid Pix 2 22 Graphics 22 Curriculum Materials 23 Desktop Publishing 24 Other Equipment 25 Background Basics 25 Sample Backgrounds* 27 Slide Show: The Little Lost Paper* 29 * Use…

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Home Documents Game Manuals Kids Typing User Guide
Kids Typing User Guide

Kids Typing User Guide

Game Manuals · PDF
FilenameKids_Typing_user_guide.pdf
Size0.32 MB
Subsection Kids Typing
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Kid’s Typing® © Bright Star Technology, Inc., a wholly owned subsidiary of Sierra On-Line, Inc. All rights reserved. U.S. Patent Nos. 4,884,972 and 5,111,409. Other U.S. and foreign patents pending. Inventions by Elon Gasper. Microsoft Windows is a trademark of Microsoft Corporation. Macintosh is a trademark of Apple Computer, Inc. IBM AT is a trademark of International Business Machines Corporation. NOTE: Clicking any green, underlined text will jump you to a related section. Welcome! ................................ ..2 Educational Benefits of Kid’s Typing ............................ 3 How to Install Kid’s Typing .......4 System Requirements ................ 7 Progression of Learning .............. 10 Walk-through Kid’s Typing .......11 Monitoring Progress ................... 16 Maximum Learning - Ergonomics for your child ........... 19 Additional Activities .................... 20 Bibliography ............................... 24 Troubleshooting ......................... 25 Getting Help............................... 28 The Sierra No-Risk Guarantee ....29 Credits................................ .......30 Welcome! (Kids - Read This!) You're about to meet a little ghost named Spooky who lives in the attic of a seemingly normal suburban family home. Spooky tries with all his energetic might to scare the family, but they don't seem to notice. Spooky is your personal typing coach. He'll show you where each letter is located on your keyboard and will tell you where to place your fingers. While you learn to type, you'll meet the family. You'll see Tammy on the phone most of the time and Timmy sitting on the dining room table. Dad is always watching TV and Mom is in the kitchen arranging flowers. You’ll also meet Woody, the cat, who usually stays in the closet and peers out at the world. While you get to know the family, you'll learn to improve your typing skills, and the faster you type the more haunted the house becomes. You can go to the library from the attic at any time to practice your typing skills while reading classic stories like "Cinderella" and "Rumplestiltskin." To type some one-of-a-kind stories, venture into the encyclopedia set. Just click on the encyclopedia that has the letter you want to practice and a story will appear for you to type. Be careful, because these stories are real finger-twisters! No matter what game room you are in, Spooky will try hard to scare the family by turning on the blender, lifting the TV into thin air, and doing other unnatural things. The faster you can type, the scarier it becomes. Educational Benefits of Kid's Typing (Parents - Read This!) Kid's Typing has been designed for children between the ages of seven and ten. Our goal is to teach children to type accurately and quickly with the guidance of an infi…

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Home Documents Game Manuals Kidway Manual
Kidway Manual

Kidway Manual

Game Manuals · PDF
FilenameKidwayManual.pdf
Size1.34 MB
Subsection Kidway
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Courseware Solutions Janis Gershman Mary Pat McDonald Evannah Sakamoto Graphics: Rob McIntyre Phone & fax: 1-888-MATHVILLE www.mathville.com e-mail: marypat@mathville.com Mathville™ Kidway v. 1.0 ©1997 Courseware Solutions Inc. All rights reserved. Copies of this manual may be repro- duced and distributed by authorized owners of Mathville Kidway under the condition that the copyright by Courseware Solutions be acknowledged. Getting started ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Insert the CD-ROM into the CD-ROM drive. ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Windows 3.x a) Using the File Manager, click the CD-ROM drive icon. b) Double-click kidway3.exe to start. ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Windows 95 a) Choose My Computer. b) Choose the CD-ROM drive icon. c) Double-click the Kidway icon to start. ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Macintosh a) Double-click the Mathville Kidway CD icon to show the contents of the CD-ROM. b) Double-click the Mathville Kidway icon to start. ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Introducing Mathville™ Kidway Mathville Kidway is part of the Mathville™ series of educational software, which is based upon the belief that EVERY student can enjoy developing and demonstrating their mathematical literacy within a supportive, mathematically rich environment. The Mathville series is used in thousands of schools and is recommended by many departments and boards of education. The programs are designed in accordance with the standards developed by the National Council of Teachers of Mathematics. Structure & content Mathville Kidway is a virtual midway where traditional games of skill and chance are transformed into math activities. There are 8 games on the Kidway. Children are free to explore any of the games at any time and to choose difficulty levels within each game. More detailed descriptions begin on page 6. Suggested grade range The topics in Mathville Kidway are often introduced by the end of grade 1. Due to its structure, which makes it easy to leave activities or levels that are too easy or diffi- cult, the program may be used in kindergarten to grade 2 and may be enjoyed by younger children as well. Recommendations for use Most children readily begin exploring Mathville Kidway on their own, require little supervision and enjoy playing for an hour or more. Typically students will play four or five different games at the default Level 1, or easiest level, requiring several ses- sions to see all of the games and begin trying higher levels. As students acquire new skills or advance to higher grades, they can revisit the Kidway, discovering new chal- lenges in the more expert levels. The program is appropriate for use at any point during the school year and may be used as: 2 ❂ a highly motivating way to reinforce and provide additional practice in math skills introduced in class ❂ a means of providing a wide variety…

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Home Documents Game Manuals Killing Time Manual
Killing Time Manual

Killing Time Manual

Game Manuals · PDF
FilenameKillingTime_Manual.pdf
Size0.27 MB
Subsection Killing Time
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Killing Time Manual 11/1/97 3:04 AM Page 1 ™ Killing Time Manual 11/1/97 3:04 AM Page 2 2 Killing Time Manual 11/1/97 3:04 AM Page 3 3 Table of Contents: Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Screens Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Options Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Configuration Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Load Game & Name Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Winged Vessels & Apparitions of Tess. . . . . . . . . . . . . . . . . . . . . . . . 13 Using the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Loading and Saving Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Advice for the Uninvited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Limited Warranty. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Killing Time Manual 11/1/97 3:04 AM Page 4 4 Controls: The default keyboard controls are as follows: Move forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Up arrow Backstep. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Down arrow Move left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Left arrow Move right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Right arrow Run . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift Sidestep Left. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Q or Left arrow + Command (Open-Apple) Sidestep Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W or Right arrow + Command (Open-Apple) Jump . . . . . . . .…

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Home Documents Strategy Guides Kings Quest7 Strategyguide
Kings Quest7 Strategyguide

Kings Quest7 Strategyguide

FilenameKingsQuest7_strategyguide.pdf
Size14.29 MB
Subsection Kings Quest7 Strategyguide
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870690 ABBAGE'S PRICE Pet RA Schlunk $14.99 A The Unauthorized Strategy Guide PRIM A'S SCCRCTS OF THE GAMES i\irpr:i\rcir)r>an Underground, and Unauthorized This Fully Independent Edition Is Not Affiliated with Sierra On- Line King's Quest" and Sierra are registered Trademarks of Sierra On-Line. Inc. r ISBN 1-55958-719-9 o 86874"00719 @ King's Quest vii The Unauthorized Strategy Guide Now Available From Prima Computer Game Books The 7th Quest: The Official Strategy Guide Quest for Qlory: The Authorized Strategy Quide Aces Over Europe: The Official Strategy Guide Rebel Assault: The Official Insider's Quide Aegis: Quardian of the Fleet —The Official Return to Zork Adventurer's Quide Strategy Quide Shadow of the Comet: The Official Strategy Quide Betrayal at Krondor: The Official Strategy Quide Sherlock Holmes, Consulting Detective: The CD-ROM Qames Secrets, Volume 1 Unauthorized Strategy Quide Computer Adventure Qames Secrets Sid Meier's Civilization, or Rome on 640K a Day DOOM Battlebook Sid Meier's Colonization: The Official Strategy Quide DOOM The Official Strategy Quide II: SimCity 2000: Power, Politics, and Planning Dracula Unleashed: The Official Strategy SimEarth: The Official Strategy Quide Quide & Novel SimFarm Almanac: The Official Quide to SimFarm Front Page Sports Baseball '94: The Official Playbook SimLife: The Official Strategy Quide Harpoon II: The Official Strategy Quide SSN-21 Seawolf: The Official Strategy Quide Lemmings: The Official Companion (with disk) Strike Commander: The Official Strategy Quide Master of Orion: The Official Strategy Quide and Right School Microsoft Right Simulator: The Official Stunt Island: The Official Strategy Quide Strategy Quide SubWar 2050: The Official Strategy Quide Microsoft Qolf: The Official Strategy Quide TIE Fighter: The Official …

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