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Home Documents Game Manuals Parsec Booklet Ger
Parsec Booklet Ger

Parsec Booklet Ger

Game Manuals · PDF
FilenameParsec_Booklet_Ger.pdf
Size0.23 MB
Subsection Parsec
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Home Documents Game Manuals Parsec Handbuch
Parsec Handbuch

Parsec Handbuch

Game Manuals · PDF
FilenameParsec_Handbuch.PDF
Size1.77 MB
Subsection Parsec Handbuch
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INHALTSVERZEICHNIS Programmstart / Hotline und Service 2 Erkunden Sie unser Sonnensystem 3 Willkommen an Bord 4 Der Navigationsraum 5 Die Brücke 9 Die Bibliothek 13 Der Sondenraum 15 Das Museum 17 Fragen und Antworten 19 Impressum 21 Lizenzvereinbarung 22 P A R S E C 1 P A R S E C 2 PROGRAMMSTART UNTER WINDOWS 3.1/3.11 5 Klicken Sie auf die OK-Schaltfläche, um das START-Programm der CD-ROM zu laden. Nach der Installation des Programms unter Windows 95 befindet sich ein Wenn Sie diese CD-ROM zum ersten Mal benutzen und sich dafür noch kein Symbol in Eintrag (Shortcut) mit dem Namen dieser CD-ROM im Programm-Menü United einem Gruppenfenster des Programm-Managers befindet, gehen Sie wie folgt vor: Soft Media des Verzeichnisses PROGRAMME im START-Menü der Task-Leiste 1 Schalten Sie Ihren Computer ein und starten Sie Windows. am Bildschirmrand. 2 Legen Sie die CD-ROM in das CD-ROM-Laufwerk Ihres Computers. 6 Wählen Sie das Symbol, um das START-Programm dieser CD-ROM zu laden. Hier 3 Öffnen Sie im Programm-Manager das Menü DATEI. finden Sie alle Funktionen für die Installation und Deinstallation dieser CD-ROM, 4 Wählen Sie den Befehl AUSFÜHREN. sowie einen Systemtest. 5 Tippen Sie in die Befehlszeile des AUSFÜHREN-Dialogfensters: D:\START.EXE Ersetzen Sie gegebenenfalls den Buchstaben D: zu Beginn der Befehlszeile durch HILFE UNTER WINDOWS 3.1/3.11 UND den entsprechenden Buchstaben für Ihr CD-ROM-Laufwerk. WINDOWS 95 6 Klicken Sie auf die OK-Schaltfläche, um das START-Programm der CD-ROM zu Wenn Sie einmal nicht mehr weiter wissen, klicken Sie auf das Fragezeichen im laden. Nach der Installation der CD-ROM unter…

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Home Documents Game Manuals Pascal Language Vol 1
Pascal Language Vol 1

Pascal Language Vol 1

Game Manuals · 1983 · PDF
FilenamePascal_Language_Vol_1_1983.pdf
Size14.48 MB
Year1983
Subsection Pascal Language Vol 1
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Pascal Language ParI 1 of 3 A6L0111 Pascal Reference Manual for the Lisa 1M 029-0391-A Licensing Requirements for Software Developers ~le has a low-cost licensing program, which permits developers of software for the Lisa to incorporate Apple-developed libraries and object code files into their products. Both in-house and external distribution require a license. Before distributing any products that incorporate Apple software, please contact Software Licensing at the address· below for both licensing and technical information. ~1983 by Apple Computer, Inc. 20525 MarIani Avenue CUpertino, California 95014 (408) 996-1010 ~ple, Lisa, and the Apple logo are trademarks of Apple Computer, Inc. Simultaneously published in the USA and Canada Reorder Apple Product #A6D0101 (Complete Pascal package) 4~A6L0111 (Manuals only) OJstomer Satisfactim If you discover physical defects in the manuals distributed with a lisa product or in the media on which a software product is distributed, Apple will replace the documentation or media at no charge to you during the 90-day period after you purchased the product. Prod..I:!t Revisions Unless you have purchased the product update service available through your authorized Lisa dealer, Apple cannot guarantee that you will receive notice of a revision to the software described in this manual, even if you have returned a registration card received with the product You should check periodically with your authorized lisa dealer. LimitaUm m WamJlties and Liability All implied warranties concerning this manual and media, including implied warranties of merchantability and fitness for a particular purpose, are limited in duration to ninety (90) days from the date of original retail purchase of this product. Even though Apple has tested the software described in this manual and reviewed its contents, neither Apple nor its software suppliers make any warranty or representation, either express or implied, with respect to this manual or to the software described in this manual, their quality, performance, merchantability, or fitness for any particular purpose. Pos a result, this software and manual are sold "as is," and you the purchaser are assuming the entire risk as to their quality and performance. In no event will Apple or its software suppliers be liable for direct, indirect, special, incidental, or consequential damages resulting from any defect in the software or manual, even if they have been advised of the possibility of such damages. In particular, they shall have no liability for any programs or data stored in or used with Apple products, including the costs of recovering or reproducing these programs or data. The warranty and remedIes set forth above are exclusIve and In l1eu of all others, oral or written, express or implied. No Apple dealer, agent or employee is authorized to make any mod…

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Home Documents Game Manuals Pascal Pointers Instruction Manual
Pascal Pointers Instruction Manual

Pascal Pointers Instruction Manual

Game Manuals · PDF
FilenamePascal_Pointers_Instruction_Manual_0.pdf
Size3.18 MB
Subsection Pascal Pointers Instruction
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I Pascal Pointers Developed By: Jeffrey L. Pop yack Drexel University Kinko's Academic Courseware Exchange a service of Kinko's Copies 4141 State Street Santa Barbara, CA 93110 800 235-6919 or in CA 800 292-6640 Academic Courseware Exchange License Agreement Carefully read the following terms and conditions of this guarantee or make any representations regarding your agreement before using this package. Using this package requirements or that the courseware program is free of errors. indicates your acceptance of these terms and conditions. If you do not agree to these tentlS and conditions, promptly Kinko's Service Corporation does warrant to the original return the unused diskette and other components of the licensee that the diskette(s) on which the program is recorded courseware package to the Kinko's store where you to be free from defects in materials and workmanship under purchased them and your money will be refunded. No normal use for a period of ninety (90) days from the date of refunds will be given for courseware packages which have delivery as evidenced by a copy of your receipt been used or are missing components. Kinko's Service Corporation's entire liability and your 1. License. You have a non-exclusive and non- exclusive remedy shall be a) the replacement of any transferable license to use the enclosed courseware program. diskette(s) not meeting the "Limited Warranty" specified in You may use the courseware program on a single computer this license agreement and which is returned co Kinko's at a time. You may not use, copy, modify or transfer the Service Corporation or any authorized Kinko's with a copy courseware program or any of its related documentation, in of your receipt, or b) if Kinko's Service Corporation or an whole or in part. except as expressly provided for in this authorized Kinko's is unable to deliver a replacement license agreement diskette(s) which is free of defects in materials or workmanship, you may terminate this license and your 2. Copyright. The courseware program and related money will be refunded. documentation are copyrighted. You may not copy the courseware program or its documentation except that you The above warranty is the only warranty of any kind. Some may make one (1) copy of the courseware …

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Home Documents Read Me & Reference Pascal Pointers Read Me
Pascal Pointers Read Me

Pascal Pointers Read Me

FilenamePascal_Pointers_ReadMe.pdf
Size0.09 MB
Subsection Pascal Pointers
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Pascal Pointers and Dynamic Variables Demonstration Package Dr. Jeffrey L. Popyack Assistant Professor Department of Mathematics and Computer Science Drexel University Philadelphia, PA 19104 (215) 895-2668 1. Introduction: This package is intended to provide users with a mechanism for learning to use pointers and dynamic variables in Pascal. The concept arose from the great deal of difficulty students have exhibited in learning this material in programming courses. This material is fundamental for further computer science work, yet often is not learned by students, partially because it is easier for the programmer to find an alternative way to implement his program than it is to learn the more elegant (and often more efficient) methods associated with dynamic variables. The package is designed as follows: The user is supplied with a display which shows an initial data structure. The display is similar to that used in most Pascal textbooks. The user is allowed to enter commands from a subset of Pascal commands which use pointer variables. As each command is entered, the display is updated to demonstrate the effect of the command on the given structure. Syntax and semantic errors are detected by the interpreter, with appropriate diagnostics. Some on-line help is also provided. A set of lessons is available, each of which provides some initial structure, and asks the user to alter the structure in some way. The user is not required to perform the lessons, however; this package is designed for use as a general tool which will correctly interpret and display any sequence of pointer-type commands. This package may therefore be used by an instructor for classroom demonstration. The instructor may also use the package to create additional lessons. The remainder of this report is organized as follows: Section 2 contains an explanation of pointers and dynamic variables in Pascal, and may be bypassed by the reader who is already familiar with this material. Section 3 contains instructions for using Pointer Demo and Section 4 shows a sample session. 1 2. About Pascal's Pointer Variables: Persons familiar with the concept of dynamic variables and pointers in Pascal may proceed to Section 3. Pascal allows the use of variable types that do not exist in some other languages, such as BASIC and FORTRAN. The user is also allowed to create new types for use in his program. One popular mechanism is the record structure, which allows a variable to have several components, each of which may have its own type. For instance, the declaration type StockHolder = record name : string[20] ; …

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Home Documents Read Me & Reference Pascal Reference Manual
Pascal Reference Manual

Pascal Reference Manual

Read Me & Reference · 1983 · PDF
FilenamePascal_Reference_Manual_1983.pdf
Size12.44 MB
Year1983
Subsection Pascal
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Lisa Pascal 2.0 .Languages windlMllcorcl • A!COAD port: orafPOrt; wil'lCllMl.ind: IHT!G!R; visiDII: IIOOLLIIN; nil i tiel: IIOOLLIIN; ~IIQ: IIOOLLIIN; 5PII'I"IIQ : IIOOLLIIN; I tl'IlCA!JI : I9'fWlCIII; contf9l: I9'fWlCIII; I4*tIRIJl: I9'fWlCIII; windOloOefPrDo: HIndle; Clatlltlndll: ~AT SystemTask; TEldle( hTE); temp :. GetNextEvent(everyEvent,myEvent); CASE myEvent.what OF mouseOown: EEGIN code :. FindWindow(myEvent.where,whichWindow); CASE code OF Pascal Reference Manual for the Lisa 1M 029-0)91-A Licensing R8(JJiremenu for Software Devel~n Apple has a low-cost licensing program, which permits developers of software for the Lisa to incorporate Apple-developed libraries and object code files into their products. Both in-house and external distribution require a license. Before distributing any products that incorporate Apple software, please contact Software Licensing at the address below for both licensing and technical information. 01983 by PiJple Computer, Inc. 20525 MarianI Avenue CUpertino, California 95014 (408) 996-1010 Apple, Lisa, and the Apple logo are trademarks of Apple Computer, Inc. Simultaneously published in the USA and Canada Reorder .AWle Product #f\600101 (Complete Pascal package) #A6LOlll (Manuals only) CUstooler Satisf~tioo If you discover physical defects in the manuals distributed ",ith a Lisa product or in the media on which a software product is distributed, ~ple will replace the documentation or media at no charge to you during the 90-day period after you purchased the product. Procl.ct Revisions Unless you have purchased the product update service available through your authorized Lisa dealer, Apple cannot guarantee that you will receive notice of a revision to the software described in this manual, even if you have returned a registration card received with the product. You should check periodically ",ith your authorized Lisa dealer. Limitatloo on Wanmties and Liability All implied warranties concerning this manual and media, including implied warranties of merchantability and fitness for a particular purpose, are lim…

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Home Documents Game Manuals Passage Review 101987
Passage Review 101987

Passage Review 101987

Game Manuals · PDF
FilenamePassage_Review_101987.pdf
Size0.24 MB
Subsection Passage Review 101987
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First. an update on Inllox. a message system for Applelalk When plotting such a curve with Excel and Cricket Graph. I networks. In a recent review. I mentioned a few problems. always end up with little line segments. For this alone. it is worth mostly for the Adminstrator Macintosh. The Administrator. having! usually equipped with a hard disk. is the repository for the What it does. Passage allows you to have eight data messages and files that arc sent between work stations. V.e~sion windows open at once (each window contains an X/Y variable 2's major enhancement over the initial version was the abllIty to pair with up to several hundred data points.). Any or all ~f these run the Administrator in the "background" thus permitting you pairs can be overlaid in a single plot window. Two data wmdows to use this Mac for other things. (Version 1 had an expensive have been requested in the following dialog box. Passage uses requirement of a dedicated Mac for use as the Administrator.) a somewhat non-standard version of an Open box. After the When I nrst tried this. I kept experiencing memory problems. desired data windows have been selected, you must click on the Often. the InBox desk accessory could not be accessed when in button Open All. This may be a bit confusing. suggesting that a Word 3. I added a couple of 1 Meg SIMMs to the Adminstrator. lot of files are about to be Opened, not just the ones appearing in which cured the memory problems. but not other anomalies. any of the eight slots above. reported on in the review. Among the new ones I have discov­ Select datil to be read In (without error ualues): ered are: a message saying "Can't Open Printer" .and the Control lei Appllcsl Panel hanging after changing background pallerns. The worst Cl Design Pulelle 1 - freq us Ie part of all is the poor performance I am now getting when running Cl Design Tutorial 2 - P us T (sHllmpls 4) Word 3. With InBox running in the background. the Mac seems Cl EHeel/Works 3­ It D freq liS Ie 4­ to "forget" I am typing at the keyboard. Keystrokes are lost and D' P us T (eHample 41 ! 5­ occasionally a letter is repeated four or five times. How about C Quudrotlc 6­ getting a message while running Excel with NO windows open C solar model 7­ that there is not enough memory to open the InBox Desk 8­ Accessory (remember. this is on a machine…

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Home Documents Game Manuals Passport Alchemy 3 Mac Manual
Passport Alchemy 3 Mac Manual

Passport Alchemy 3 Mac Manual

Game Manuals · PDF
FilenamePassport_Alchemy_3_Mac_manual.pdf
Size29.03 MB
Subsection Passport Alchemy 3 Mac
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The World's Leading Sound Design & Analysis Tool || || || | | The Premier sample editor... Alchemy is the world’s most powerful Macintosh 16-bit stereo sample editor. Alchemy 3.0 is the fastest and most elegant way to retrieve, record, play back, edit, and store sampled sounds, period. Alchemy 3.0’s Distributed Audio Network (DAN) enables you to archive the sounds for several different sampling |O e eae devices and digtal audio boards in a single, convenient sound ¢ Using a proprietary sample-rate conversion algorithm PY ets library. Alchemy 3.0 converts soundfiles to any sample rate desired up Features like (UST) Unified Sampling Technology” Fast to 100kHz. | Fourier Transform analysis and resynthesis, true stereo editing, ¢ Time Scaling adjusts the duration without altering pitch. automated fades and crossfades, digital EQ, time compression, ¢ Pitch Shifting adjusts the pitch of a sound with or without pitch shifting, stereo multi-tap digital delays, Digidesign® and altering its duration. | Sound Manager 3.0 support, and high-resolution sample rate e Amplitude Enveloping compresses, scales, or expands the conversion, combine to make Alchemy 3.0 an indispensable tool selected sound to conform to the desired on screen envelope. for any sound designer. | ¢ Frequency Enveloping modifies pitch over time using ° Flexible waveform display with mulitple levels of zoom. envelopes constructed from existing sounds or user defined ¢ Loop Splice Mode provides sample-accurate high-resolution envelopes. ( arNn O a display and editing of the critical loop splice point. …

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Home Documents Game Manuals Passport Producer Mac Manual
Passport Producer Mac Manual

Passport Producer Mac Manual

Game Manuals · PDF
FilenamePassport_Producer_Mac_manual.pdf
Size34.49 MB
Subsection Passport Producer Mac
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..___sédswzizij#t#tW _.................._. rer Ces Soo ee epee oapaN Rot SERS See ree os Beree echo ooS58CoS ee ae ee see 00:00:44.00 J... Ort ade 99 ee deatqee tere enero Passport Producer gives you everything you | Passport Producer displays cue content of Passport Producer makes your need to produce presentations that deliver movies, graphics, digital audio and presentations sizzle with hot graphics, sas aad MIDI. sound, music and QuickTime Passport Producer, for spectacular multimedia presentations. | Passport Producer dramatically reduces the time it takes to create multimedia presentations. Passport Producer allows you to import and combine different media types, such as slide shows, graphics, text, animations and QuickTime movies, with digital audio and MIDI. With rock-solid time-based SMPTE synchronization, all your multimedia objects can be ARLEN he =, | assembled into a powerful, graphic presen…

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Home Documents Game Manuals Pathways Guide V1x
Pathways Guide V1x

Pathways Guide V1x

Game Manuals · PDF
FilenamePathways-Guide-v1x.pdf
Size0.25 MB
Subsection Pathways
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This guide contains complete maps and info that will assist you in solving Pathways Into Darkness. The original survival guide by Pou Lee and modified by Micah Anderson is included. The maps are in large part courtesy of Alan Earhart, with editing and missing maps done by me. My only advice to anyone playing the game is save early, save often. Time is not really a factor so rest a lot and save those clear blue potions for the final level of rooms. The guide was made with DOCMaker by Mark Wall. Colin Law claw@spacsun.rice.edu Page 1 EDITING THE GAME Introduction: This file describes how to edit your game, be it giving your character 255 shots in your Walther-P4, changing your hitpoints to be 4000 or even changing your location within the dungeon. It is a quite simple process, although it CAN be dangerous so I recommend you make a copy of your Saved Games file and keep it in a spare place (yea, yea, you've heard it before... but it REALLY sucks to lose your file when you've gotten all the way to the suffocation chamber or something.) Watcha need: You have to have some sort of sector editor, I've been using Norton Utilites (you can get to it by loading up Norton and then in the Utilities menu its the item which says, Norton Disk Editor.) You need your Pathways Into Darkness Saved Games file, and you need a backup of this file. Editing Items: Open up your Saved Games file, or the copy of the same thing. Go to sector 6 (within the file, NOT 6 absolute sectors - that would probably take you into your boot block or something nasty), this is where all the inventory items are kept (for the FIRST game in your list, I haven't figured out where the others are located yet, I haven't the need for it yet. If you figure it out, let me know) Each item in your inventory is 8 bytes long. A byte consists of a hex "number" so FF is a byte, so is 33 and 2A, etc. You can see (at least within Norton) that there are two sets of 8 on each line. It may be a little confusing as there are four sections on each line. Each one of those sections has 8 single digits in it, in other words four bytes. So you take the left half of the line and there are two sections of four bytes, those left two sections consist of one inventory item. It may take a second for this to sink in, but look at it for a little while, it'll make sense. The second byte is the item hex code number (the list is below as to which each hex code corresponds to). It is benifical to change a couple copies of Mien Kampf into a clip of ammo, or a potion or something. To do this, just change this byte to the hex number in the list below. The fourth byte is the condition of the item (either worn or wielded, or just held) hex number. I believe that 00 means you are holding the item (just in your inventory), 01 and 02 either mean word/wielded or held (as in a crystal sense). I haven't botherd to figure out what these actual…

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