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Home Documents Game Manuals Power Mac 73008x00 Setup Z034 0133 A
Power Mac 73008x00 Setup Z034 0133 A

Power Mac 73008x00 Setup Z034 0133 A

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FilenamePowerMac_73008x00_Setup_Z034-0133-A.pdf
Size30.02 MB
Subsection Power Mac 73008x00 Setup Z034 0133 A
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4 : READ THIS BOOK > {ist Power Macintosh Setup Guide Includes setup and troubleshooting information Jor Power Macintosh 7300, 8600 and 9600 series computers Power Macintosh 7300, 8600 and 9600 Series Setup Guide Power Macintosh SetuDGuide 4Apple Computer, Inc. ©1997 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple, Your rights to the software are governed by the accompanying software license agreement. The Apple logo is atrademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the ÒkeyboardÓ Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1In nite Loop Cupertino, CA 95014-2084 408-996-1010 http://www.apple.com Apple, the Apple logo, AppleScript, AppleTalk, AppleVision, Chicago, ColorSync, EtherTalk, GeoPort, HyperCard, LaserWriter, LocalTalk, Mac, Macintosh, PlainTalk, PowerBook, Power Macintosh, QuickTime, and StyleWriter are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. AppleCD, At Ease, Balloon Help, Disk First Aid, Extensions Manager, Finder, Foreign File Access, and QuickDraw are trademarks of Apple Computer, Inc. Adobe, Acrobat, and PostScript are trademarks of Adobe Systems Incorporated or its subsidiaries and may be registered in certain jurisdictions. Claris is aregistered trademark and Claris Eraailer is atrademark of Claris Corporation. Helvetica and Times are registered trademarks of Linotype-Hell AG and/or its subsidiaries. Iomega is aregistered trademark, and Zip is atrademark, of Iomega Corporation. Netscape Navigator is atrademark of Netscape Communications Corporation. N u B u s i s a t r a d e m a r k o f Te x a s I n s t r u m e n t s . PowerPC and the PowerPC logo are trademarks of International Business Machines Corporation, used under license therefrom. Simultaneously published in the United States and Canada. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor arecommendation. Apple assumes no responsibility with regard to the performance or use of these products. fi Contents Communications regulation information VI Preface Where To Find Information ix Where to nd answers x Parti Getting Started …

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Home Documents Game Manuals Power Mac 7300x600 Setup Z034 0133 A
Power Mac 7300x600 Setup Z034 0133 A

Power Mac 7300x600 Setup Z034 0133 A

Game Manuals · PDF
FilenamePowerMac_7300x600_Setup_Z034-0133-A.pdf
Size29.98 MB
Subsection Power Mac 7300x600 Setup Z034 0133 A
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4 : READ THIS BOOK > {ist Power Macintosh Setup Guide Includes setup and troubleshooting information Jor Power Macintosh 7300, 8600 and 9600 series computers Power Macintosh 7300, 8600 and 9600 Series Setup Guide Power Macintosh SetuDGuide 4Apple Computer, Inc. ©1997 Apple Computer, Inc. All rights reserved. Under the copyright laws, this manual may not be copied, in whole or in part, without the written consent of Apple, Your rights to the software are governed by the accompanying software license agreement. The Apple logo is atrademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the ÒkeyboardÓ Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1In nite Loop Cupertino, CA 95014-2084 408-996-1010 http://www.apple.com Apple, the Apple logo, AppleScript, AppleTalk, AppleVision, Chicago, ColorSync, EtherTalk, GeoPort, HyperCard, LaserWriter, LocalTalk, Mac, Macintosh, PlainTalk, PowerBook, Power Macintosh, QuickTime, and StyleWriter are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. AppleCD, At Ease, Balloon Help, Disk First Aid, Extensions Manager, Finder, Foreign File Access, and QuickDraw are trademarks of Apple Computer, Inc. Adobe, Acrobat, and PostScript are trademarks of Adobe Systems Incorporated or its subsidiaries and may be registered in certain jurisdictions. Claris is aregistered trademark and Claris Eraailer is atrademark of Claris Corporation. Helvetica and Times are registered trademarks of Linotype-Hell AG and/or its subsidiaries. Iomega is aregistered trademark, and Zip is atrademark, of Iomega Corporation. Netscape Navigator is atrademark of Netscape Communications Corporation. N u B u s i s a t r a d e m a r k o f Te x a s I n s t r u m e n t s . PowerPC and the PowerPC logo are trademarks of International Business Machines Corporation, used under license therefrom. Simultaneously published in the United States and Canada. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor arecommendation. Apple assumes no responsibility with regard to the performance or use of these products. fi Contents Communications regulation information VI Preface Where To Find Information ix Where to nd answers x Parti Getting Started …

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Home Documents Game Manuals Power Mate 2.0 Mac
Power Mate 2.0 Mac

Power Mate 2.0 Mac

Game Manuals · PDF
FilenamePowerMate_2.0_Mac_0_0_0.pdf
Size1.21 MB
Subsection Power Mate 2.0 Mac
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Griffin PowerMate 2.0 User Guide Release Notes PowerMate 2.0 for Mac OS X 10.3.9 and later New features in version 2.0: - Improved and redesigned user interface - Added ability to drag and drop applications and aliases to the interface - Added ability to show/hide missing applications - Added/updated default applications and presets - Added support for multiple users - Added support for multiple PowerMates - Added ability to switch/swap settings between PowerMates - Added ability to import/export settings for each PowerMate - Improved support for USB hubs System Requirements Mac OS X 10.3.9 or later, and a connection to a powered USB hub or USB keyboard, or a direct USB connection to your computer. Uninstall Previous Software Important: If you already have older PowerMate software installed on your computer, please follow these steps to uninstall it before using 2.0: 1. Unplug your PowerMate. 2. Right-click (or Control-click) on the PowerMate icon in System Preferences and select “remove.” 3. Delete the preference file from: Users/library/preferences (com.griffintechnology.powermate.plist) 4. Restart the computer. 5. Download and install the new software, and plug in your PowerMate. Getting Started PowerMate 2.0 is distributed as a .dmg disk image file. 1. Double-click the .dmg file to mount it as a virtual disk on your desktop. 2. When the PowerMate installer appears, double-click the installer icon. The installer will lead you through the installation process. 3. Open System Preferences. Locate the PowerMate preference pane, under "Other," and click it to open the PowerMate control panel. Here's where you'll assign Actions in various software Applications. 4. Plug in your PowerMate ... or PowerMates, since Version 2.0 now supports more than one at a time. PowerMate Controls First, we'll give you a quick description of the PowerMate Pane, and a rundown about how to add Applications and configure PowerMate actions. The PowerMate Preferences Pane has a scrolling column on the left that lists a default set of Applications. To add Applications that you have installed on your computer, click on the + symbol at lower left, or simply drag their icons into PowerMate's Applications List. To remove Applications, right-click or control-click on them. Next to the + symbol is a disclosure button: Click it to Unhide a list of all currently connected PowerMates. If you have only one PowerMate connected, you can leave this box Hidden; if you have 2 or more PowerMates (we salute you!), you'll want to unhide this box so you can assign Actions to each PowerMate independently. At the right is a group of 3 columns labeled Action, Type, and Description. The contents of these columns apply to whatever Application is highlighted at the left. This means, of course, that, as you click down the list at the left, a different set of Actions will show up on the right, for each Application. It also means that ALL of …

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Home Documents Game Manuals Power Mate 2.0 PC
Power Mate 2.0 PC

Power Mate 2.0 PC

Game Manuals · PDF
FilenamePowerMate_2.0_PC_0_0_0.pdf
Size1.02 MB
Subsection Power Mate 2.0 PC
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Griffin PowerMate 2.0 User Guide Release Notes PowerMate 2.0 for Windows XP® and Windows Vista® New features in version 2.0: - Improved and redesigned user interface - Added ability to drag and drop applications and shortcuts to the interface - Added/updated default applications and presets - Added support for multiple users - Added support for multiple PowerMates - Added ability to switch/swap settings between PowerMates - Added ability to import/export settings for each PowerMate System Requirements Windows XP or Vista, and a connection to a powered USB hub or USB keyboard, or a direct USB connection to your computer. Uninstall Previous Software Important: If you already have older PowerMate software installed on your computer, please follow these steps to uninstall it before using 2.0: 1. Unplug your PowerMate. 2. From Add/Remove Programs in your Control Panel, choose the PowerMate driver. 3. Install the new software and plug in your PowerMate. Getting Started PowerMate 2.0 for Windows is distributed as an executable installer. 1. Double-click the installer to run it. 2. The installer will lead you through the installation process. It may lead you through installation of the .Net 2.0 Framework if you do not already have it installed. 3. Open from the Start menu. There should be a PowerMate icon in the Windows toolbar in the lower righthand corner of your screen. If this is the first time you have run it, the settings editor should open automatically. 4. Plug in your PowerMate ... or PowerMates, since Version 2.0 now supports more than one at a time. PowerMate Controls First, we'll show you how to add Applications and configure PowerMate Actions in the PowerMate Settings Editor. The Settings Editor has a scrolling column on the left that lists those software applications that you wish to control with PowerMate. To add an application to the list, click on the + symbol at lower left, or simply drag its icon into the column. To remove an application, highlight it and select “Remove” in the Applications menu. You can also choose from a list of “Default Settings” in the Applications menu. Next to the + symbol is a disclosure button: Click it to Unhide a list of currently connected PowerMates so you can assign Actions to each one independently. If you have only one PowerMate connected, you can leave this box Hidden. To the right, in the Settings window, is a group of 3 columns labeled Action, Type, and Description. These columns apply to whatever application is highlighted at the left. This means, of course, that, as you click down the list at the left, a different set of Actions will show up on the right, for each application. All of the Actions showing on the right apply to whatever application is highlighted. The top item in the Applications list is Global Settings. These are settings that will apply whenever you are working in an application that does not have settings of its o…

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Home Documents Game Manuals Power Mate Manual
Power Mate Manual

Power Mate Manual

Game Manuals · PDF
FilenamePowerMate_Manual.pdf
Size0.42 MB
Subsection Power Mate
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The Griffin Technology PowerMate is a new genre of computer peripheral, one with almost limitless potential. Its default configuration is audio control for your computer, but it’s also fully programmable to perform virtually any computer function. And it is also a Power On button, when connected directly to a machine that supports that function. Note: Windows PCs, the latest version of PowerBook G4s, iBooks, and current iMacs (Summer 2000 and later) do not support this feature. PC with Windows 98SE, ME, 2000, or XP Macintosh with System 9.0.4 or greater, or OS X Mac OS 9 Insert the enclosed CD. Select the OS 9 folder. Double click the PowerMate Installer icon. From that point on, the installer will lead you through the installation steps. When the installation’s complete, you’ll be prompted to restart the computer. You may be able to hot plug the PowerMate instead of restarting, and it can be connected before or after your computer has started up. Mac OS X Insert the enclosed CD and select the OS X folder. Double click the PowerMate Installer icon. You'll need an Administrator password (typically what you used when you installed OS X) to go any further. Click on the Lock icon in the Installer and enter that password. From there on, the installer will lead you through the installation process. When the installation is complete, you’ll be prompted to restart the computer. The PowerMate can be connected before or after your computer has started up. Turn That Noise Down!!! PowerMate is a great Volume knob. Turn your CDs or MP3s up as loud as they can go. Then when the phone rings - or the Police come - click PowerMate’s button to instantly Mute the offending “noise”… till the next song comes on. Windows 98, 98SE, ME 1. Attach the PowerMate to a USB port and insert the enclosed CD. Double-click on PowerMate98.exe located at the root of the CD. If you have AutoPlay enabled, the setup program will run automatically when you insert the CD. Follow the instructions on screen to install the PowerMate software. 2. (Windows 98) Go to Settings > Control Panels, double-click on System, click on Hardware, and click on Device Manager. Check View devices by type. Under Universal Serial Bus Controller, you will have a listing for the USB devices that Windows considers to be currently attached. The PowerMate is listed as a USB Human Interface Device, and you can confirm that by double clicking on the device entry and verifying the listing Griffin PowerMate next to Location. Then click on Properties. (Windows 98SE/ME) Go to Settings >Control Panels, double click on System, click on Hardware, and click on Device Manager. Check View devices by type. Under Human Interface Device, you will have a listing for the HID devices that Windows considers to be curr…

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Home Documents Game Manuals Power Mod Development Guide
Power Mod Development Guide

Power Mod Development Guide

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FilenamePowerMod_Development_Guide.pdf
Size0.01 MB
Subsection Power Mod Development
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PowerModules for PowerBar A Development Guide by Scott A. Johnson Introduction ----------- PowerModules are an easy way for developers to extend the functionality of PowerBar. Using the very simple programming interface, you can perform a variety of tasks without the overhead of an application. This might be useful for "quick & dirty" tasks that the user might perform once in a great while, but not enough to warrent a full blown application. The possibilities really are endless! Using the PowerModule "API" -------------------------- Writing a PowerModule is extraordinairily easy! You need only keep a few things in mind. If you have ever written a CDEF or MDEF, then this will be like child's play :-) • The PowerModule File (the one the user will drag to an empty button) You only need to be sure that this file is of type 'PMod' whose creator is 'PBin'. All your resources should reside within the resource fork of this file. You should create this file first and create the resources you need. Note particularly that, although not required, a general "About..." alert or dialog should be included. Do not give this file a 'BNDL' resource. You can create the file in ResEdit (if you choose) and then later change the type and creator of the document to the above. • The PowerModule Code Resource This is a code resource that also resides in the resource fork of the newly created PowerModule file (described above). Please note the following attributes that this code resource must have: o It must have a type of 'PMod' (set in THINK C's Set Project Type… dialog) o It must have the following "load" attributes: rSysHeap + rPurgeable o It must be less than 32K (multi-segment code resources are NOT supported) o It must have a main entry point defined per the following prototype: pascal OSErr main ( shortmessage, // what do do ProcessSerialNumber*finderPSN, // Finder's process Boolean *wantFiles,// do we want to use files? Boolean *wantAliases,// do we want aliases if available short numFiles, // how many files to process FSSpecArrayPtr files // the files ); The module will do its work by responding to messages that it receives from PowerBar, it's "parent" process. Note the the System Heap is made current before a PowerModule is executed, therefore, any allocations made (via NewPtr or NewHandle) are allocated in the system heap. This may change in the future. -1- There are only 4 messages that a PowerModule will receive from PowerBar: kInitModule(0) - This message is sent upon "first click". It is here where the PowerModule must set the wantFiles and wantAliases flags to indicate if it wants to receive the selected files and, if so, whether it wants PowerBar to resolve any aliases or just send them directly to the PowerModule. It is here, too, that the PowerModule should do any testing of the system environment (like seeing if the Speech Manager is present if it uses it). kPerformAction(1) - This messag…

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Home Documents Game Manuals Power Monger Manual
Power Monger Manual

Power Monger Manual

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FilenamePowerMongerManual.pdf
Size1.15 MB
Subsection Power Monger
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Macintosh ® POWERMONGER Bullfrog Using divine inspiration and supernatural computing powers, Bullfrog created the uni- versal hit PowerMonger, the original rape-and-pillage-simulator that redefined the strategy game and single-handedly created an entire genre. PowerMonger was one of the first of an ever-growing number of successful titles devel- oped at Bullfrog’s ultra-secret research lab based in Guildford, England (follow the M25 to Junction 3, take the A3 until you see the inflatable sheep). The game has appeared on every major format — a tribute to its popularity with game players of every shape and size. Contents GETTING STARTED.............................................................................................................2 SAVING POWERMONGER ....................................................................................2 STARTING A NEW GAME......................................................................................3 NEW LANDS TO CONQUER................................................................................................3 THE PATH TO CONQUEST ............................................................................................3 Conquering a Territory..........................................................................................4 Choosing a New Territory......................................................................................4 When the Going Gets Tough .................................................................................5 MENU OPTIONS .............................................................................................................5 THE WORLD ..........................................................................................................................6 THE OVERVIEW MAP ....................................................................................................7 Overview Map Controls .........................................................................................7 CLOSE-UP MAP ..............................................................................................................8 The Conquest Balance ........................................................................................10 Seasons and Weather ..........................................................................................10 Game Sounds........................................................................................................10 SYMBOLS .. ...........................................................................................................................11 POSTURE SYMBOLS ....................................................................................................11 USING COMMAND SYMBOLS .....................................................................................12 MILITARY SYMBOLS .....................…

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Home Documents Game Manuals Power PC Notes
Power PC Notes

Power PC Notes

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FilenamePowerPC_Notes.pdf
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Subsection Power PC Notes
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PowePC Notes - March 17th 1994 Learning about the PowerPC I can display info about Power Macs, but I am NOT in the business of developing reference materials. The PowerPC Macs have a very different architecture from the 68K Macs. The runtime environment of the PowerPC Macs is derived from IBM's AIX OS. To get started, buy the 'Macintosh with powerPC Starter Kit" from APDA (R0563LL/A) for about $40.00 . This is essential. The kit contains the Motorola/IBM reference manual for the 601 CPU. Also consider buying the 'Programmer's Introduction to RISC & PowerPC" a self paced mini-course for $150 (R0172LL/A). If you or your company will spring for it, consider attending one of Apple's Developer University courses. The Debugger vs Power Macintosh (as of 3/16/94) The Debugger is capable of debugging Power Mac (Native mode) programs. When you enter The Debugger, the format of the display in the registers window is dependent on the mode the machine was in when the exception was taken. If the machine was in Native mode, then you will get a display of the PowerPC registers, else you will get the classic 68K register display. At present, not all features of the 68K debugger have been implemented in native mode. Features not implemented for native programs include: Single statement source stepping (it is at the instruction level). Using Go Until PC is a bit faster. Performance Timing Intelligent step into for mixed mode calls. Memory Watch and Proc Entry/Exit Trace Trap Discipline Trap Intercept & Trap Entry Trace Transparent debugging of Executable resources. Structured disassembly of Native code in the ROMs. Jump Tracing may never be available for Native programs MMU Protection may never be available for Native programs In addition, CoverTest does not know how to do Code coverage of Native programs, Nosy doesn't know how to disassemble the PowerPC (CFM) libraries, and IBS hasn't been touched. Hopefully many of these deficiencies will be rectified in the next few months, along with getting the Debugger to work with VM. Features added for PowerPC debugging PowerPC disassembly with 'training wheels' and emulation trace The format of a line in a structured assembly window is: addr: result label opcode operands ; meaning of instruction The result field may hold the following: the result value of a load or register to register instruction, or '>address' , the effective address of a store instruction, or 'except n' if execution of the instruction will cause an exception. In the Tables menu, two new items have been added: 'CFM…' and 'Target Lib…' . The CFM item will display a list of all the loaded CFM libraries, or of all the entry points in a given library, or it will find the address of a given symbol. The 'Target Lib' command allows you to specify a library to be symbolically debugged. You must have an 'xSYM' file for the library. To use the command, select it once, dismiss the dialog, hilight the name of …

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Home Documents Game Manuals Power Poker
Power Poker

Power Poker

Game Manuals · PDF
FilenamePowerPoker.pdf
Size0.51 MB
Subsection Power Poker
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♦♣♥♠ PowerPOKER ™ THE ULTIMATE POKER SIMULATION Macintosh Manual SCEN ARIO SOFTWARE by Todd Ouzts 1 TABLE OF CONTENTS Author’s Notes .........................................................................................3 System Requirements..............................................................................5 Installation ...............................................................................................7 Getting Started .........................................................................................8 Loading ................................................................................................8 Quickstart .............................................................................................8 The Menu Bar .......................................................................................9 Table Window.....................................................................................10 The File Menu.........................................................................................15 Network ..............................................................................................18 The Edit Menu ........................................................................................21 The Rules Menu .....................................................................................21 Set Game Rules ..................................................................................29 The Deal Menu .......................................................................................46 The Action Menu ....................................................................................48 The Statistics Menu................................................................................53 The Options Menu..................................................................................58 Glossary.................................................................................................64 Technical Support ..................................................................................71 2 AUTHOR’S NOTES I’ve always had a passion for graphics and animation, both on film and in video games. I was moonlighting as a video production assistant in early 1984, when I saw Apple Computer’s prophetic ad during the Superbowl. The next week I traded my life savings for a private studio called Macintosh. Little did I know that someone would actually pay me to play with it. After a year of consulting and another at Exxon, I landed my first all-Macintosh job in 1986 developing a CAD/CAM system at Gibbs & Associates in L.A. From there I graduated to Claris in 1989 as an engineer on the FileMaker Pro database team, and later the Claris Resolve spreadsheet team. In 1992, I moved to Dayna Communications in Salt Lake City where I met my wife Susan and …

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Home Documents Game Manuals Power Poker Manual
Power Poker Manual

Power Poker Manual

Game Manuals · PDF
FilenamePowerPoker_Manual.pdf
Size0.51 MB
Subsection Power Poker
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♦♣♥♠ PowerPOKER ™ THE ULTIMATE POKER SIMULATION Macintosh Manual SCEN ARIO SOFTWARE by Todd Ouzts 1 TABLE OF CONTENTS Author’s Notes .........................................................................................3 System Requirements..............................................................................5 Installation ...............................................................................................7 Getting Started .........................................................................................8 Loading ................................................................................................8 Quickstart .............................................................................................8 The Menu Bar .......................................................................................9 Table Window.....................................................................................10 The File Menu.........................................................................................15 Network ..............................................................................................18 The Edit Menu ........................................................................................21 The Rules Menu .....................................................................................21 Set Game Rules ..................................................................................29 The Deal Menu .......................................................................................46 The Action Menu ....................................................................................48 The Statistics Menu................................................................................53 The Options Menu..................................................................................58 Glossary.................................................................................................64 Technical Support ..................................................................................71 2 AUTHOR’S NOTES I’ve always had a passion for graphics and animation, both on film and in video games. I was moonlighting as a video production assistant in early 1984, when I saw Apple Computer’s prophetic ad during the Superbowl. The next week I traded my life savings for a private studio called Macintosh. Little did I know that someone would actually pay me to play with it. After a year of consulting and another at Exxon, I landed my first all-Macintosh job in 1986 developing a CAD/CAM system at Gibbs & Associates in L.A. From there I graduated to Claris in 1989 as an engineer on the FileMaker Pro database team, and later the Claris Resolve spreadsheet team. In 1992, I moved to Dayna Communications in Salt Lake City where I met my wife Susan and …

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